Commit Graph

1444 Commits

Author SHA1 Message Date
Alex Szpakowski 75b2ddc3c9 Fix love.graphics.clear's alpha component. 2021-12-24 16:14:06 -04:00
Alex Szpakowski 3d8117ccbb Merge branch '12.0-development' into metal 2021-12-24 15:35:18 -04:00
Alex Szpakowski e63025b74f Merge branch '12.0-development' into metal 2021-12-24 15:34:05 -04:00
Alex Szpakowski 5c98cbdabd Fix Shader:send with storage buffers when the shader uses more than 1. 2021-11-06 17:03:54 -03:00
Alex Szpakowski fb77e64f61 Allow plain arrays of a base type as shader buffer block declarations. 2021-11-06 16:42:41 -03:00
Alex Szpakowski b916c0ad92 Fix error message when sending buffers to unused variables 2021-11-06 10:41:30 -03:00
Alex Szpakowski f4a694c266 Merge branch 'master' into 12.0-development 2021-09-05 13:03:46 -03:00
Alex Szpakowski 16ebaea390 Fix DXT1 textures which use 1 bit alpha-cutout.
Note that premultiplied alpha blending must be used with DXT1 alpha cutout textures if linear filtering is used, otherwise transparent black pixels will be blended with opaque non-black pixels resulting in dark fringes.
2021-09-05 12:55:32 -03:00
Alex Szpakowski 7038c66ab2 Hook up missing reflection data for writable textures in compute 2021-08-23 16:53:55 -03:00
Alex Szpakowski 601d4e120d don't need memory barriers for readonly storage textures. 2021-08-13 18:13:45 -03:00
Alex Szpakowski a551fcd492 Initial support for writing to textures in compute shaders. 2021-08-13 14:43:03 -03:00
Alex Szpakowski cffd485976 Allow rendering to integer textures. 2021-08-12 17:43:33 -03:00
Alex Szpakowski 48b3a4e860 Initial support for integer format textures.
They can't be rendered to and ImageData can't use the formats, for now.
2021-08-12 16:38:54 -03:00
Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation.
Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
Alex Szpakowski 80f051b97d Merge pull request #1715 from bjornbytes/compute-shaders
Compute Shaders
2021-07-18 13:09:48 -03:00
bjorn dc5f68e709 World's worst sync; 2021-07-17 20:02:04 -07:00
bjorn 25fbf1d8ce love.graphics.dispatchThreadgroups; 2021-07-17 19:49:53 -07:00
bjorn 085ba2cb6e Add compute ShaderStage; 2021-07-17 19:46:05 -07:00
bjorn f6559ce49e Add threadgroups{x,y,z} SystemLimits; 2021-07-17 19:38:45 -07:00
Alex Szpakowski d6dfa7412c Merge pull request #1713 from bjornbytes/fix-default-shader-storage-buffer
Fix default shader storage buffer initialization;
2021-07-01 21:52:41 -03:00
bjorn bbb4cd66be Fix default shader storage buffer initialization; 2021-07-01 17:22:03 -07:00
Alex Szpakowski 433190d1df Merge branch 'master' into 12.0-development 2021-06-06 11:43:54 -03:00
Alex Szpakowski e9c58c8192 Work around certain buggy Vivante GPU drivers on Android
love2d/love-android#204
2021-04-17 15:09:21 -03:00
Alex Szpakowski 14cda7818f Rename internal enum 2021-04-07 20:43:22 -03:00
Alex Szpakowski 9b4aea8f17 Missed some copyright date updates 2021-04-07 20:34:24 -03:00
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 5fa570b9a6 metal: initial texel buffer Shader:send implementation 2021-03-31 23:02:36 -03:00
Alex Szpakowski 52d4a5c679 metal: initial shader texture binding implementation.
rework metal shader compilation/parsing.
2021-03-31 18:35:57 -03:00
Alex Szpakowski 7eb3d4343a Move some shader binding validation code out of the opengl backend 2021-03-30 19:28:42 -03:00
Alex Szpakowski 9cc6be4ac7 Remove bufferusage_uniform for now
It's not really implemented
2021-03-26 21:43:24 -03:00
Alex Szpakowski 2d2918a254 Merge branch '12.0-development' into metal 2021-03-26 21:42:08 -03:00
Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603).
If a shader uses gl_PointSize then it can only be used when drawing points. If a shader doesn't use gl_PointSize then it can't be used when drawing points.

Added 'ConstantPointSize' and 'CurrentDPIScale' built-in shader uniforms.

ConstantPointSize is in DPI-scaled points, whereas gl_PointSize is in pixels, so to get the correct default behaviour a shader needs to do gl_PointSize = ConstantPointSize * CurrentDPIScale
2021-01-23 13:47:12 -04:00
Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 2021-01-17 20:59:16 -04:00
Alex Szpakowski 2e2ebe95cd Clean up some obsolete internal graphics code 2021-01-17 16:50:44 -04:00
Alex Szpakowski 4244e01a35 More texture format support cleanup 2021-01-17 14:48:35 -04:00
Alex Szpakowski e2838131f2 Add love.graphics.copyBuffer. 2021-01-17 14:02:00 -04:00
Alex Szpakowski 5e77944dc0 refactor texture format support internals 2021-01-16 13:09:01 -04:00
Alex Szpakowski 98f8fe02a1 Merge branch '12.0-development' into metal 2021-01-14 20:33:45 -04:00
Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 2021-01-10 17:53:12 -04:00
Alex Szpakowski 2fb88cb4a5 Remove some obsolete code 2020-12-27 19:52:27 -04:00
Alex Szpakowski 65bfeedd4e Merge branch 'master' into 12.0-development 2020-12-26 22:48:08 -04:00
Alex Szpakowski 95ab4054ff Fix a freeze on Intel drivers when using mipmapped Canvases
Fixes #1585

Also disallow generateMipmaps on depth/stencil canvases because it's not really supported.
2020-12-26 16:37:37 -04:00
Alex Szpakowski 4f730e930b Potential workaround for driver bug related to canvas mipmaps 2020-12-25 16:13:29 -04:00
Alex Szpakowski fe23c16198 Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
It's completely broken there. Closes #1592
2020-12-24 20:31:33 -04:00
Alex Szpakowski d357ceb191 Merge pull request #1648 from xordspar0/tegra-3-bug
Work around Ouya driver bug related to texture array support
2020-12-23 20:13:41 -04:00
Alex Szpakowski 20a92a4106 Merge branch '12.0-development' into metal 2020-12-22 22:37:17 -04:00
Alex Szpakowski b7400892a4 Merge branch 'master' into 12.0-development 2020-12-22 19:35:06 -04:00
Alex Szpakowski 1f9d98263d Refactor Buffer internals.
Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Alex Szpakowski a1861a8ff4 Don't allow calling Texture:generateMipmaps on depth/stencil textures 2020-12-21 13:36:29 -04:00