Sasha Szpakowski
c39e9e75ee
Merge pull request #2342 from erinmaus/relax-shader-storage-requirements
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Relax shader storage requirements
2026-07-29 18:00:43 -03:00
Erin Maus
f7a7086604
Don't draw if not all writable images and/or buffers are set.
2026-07-29 15:11:09 -04:00
Sasha Szpakowski
e4649253e8
add 'shaderatomics' field to love.graphics.getTextureFormats' usage table arg.
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Currently only r32i and r32ui are supported (on capable systems).
2026-07-24 14:23:55 -03:00
Erin Maus
d8430c39df
Respond to PR feedback.
2026-07-24 08:06:52 -04:00
Erin Maus
d9ee9a40ac
Add new Graphics::Features.
2026-07-23 06:22:48 -04:00
Erin Maus
7d09352e94
Relax storage restrictions on vertex/pixel shaders.
2026-07-23 06:22:48 -04:00
Sasha Szpakowski
8c18d3ce8e
vulkan: slightly more robust initialization
2026-07-19 10:39:55 -03:00
Sasha Szpakowski
2dacd058f4
allow vulkan backend even when wireframe or anisotropic filtering aren't supported.
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Related: #2335 .
2026-07-18 17:14:38 -03:00
Sasha Szpakowski
57e8330a64
vulkan: improve error handling when setMode fails
2026-07-18 10:55:16 -03:00
Sasha Szpakowski
e47acd766d
Show a popup error if love.window loads but love.graphics does not.
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Also include backend-specific errors in graphics initalization error messages.
Improves visibility of errors related to vulkan/metal/opengl initialization.
Related to #2335 .
2026-07-12 11:01:02 -03:00
Sasha Szpakowski
540e681454
vulkan: fix validation errors when VK_EXT_full_screen_exclusive is used
2026-07-05 11:11:19 -03:00
Sasha Szpakowski
4758d54af6
vulkan: handle swap chain surface loss errors.
2026-07-05 10:50:22 -03:00
Sasha Szpakowski
fc98c7d2e1
android: attempt to use vulkan by default when vulkan 1.1+ is supported.
2026-06-28 19:15:40 -03:00
Sasha Szpakowski
84fe074d06
vulkan+windows: tell the driver we don't want exclusive fullscreen, when in desktop-fullscreen mode.
2026-06-21 21:32:35 -03:00
Sasha Szpakowski
142ce87335
graphics: improve setScissor's handling of fractional DPI-scaled coordinates.
2026-06-21 14:58:22 -03:00
Sasha Szpakowski
2f8c88c218
vulkan: explicitly specify triple-buffering instead of minBuffers+1.
2026-06-14 21:28:35 -03:00
Sasha Szpakowski
8884fb3f10
graphics: clean up some shared backbuffer settings code.
2026-06-14 19:31:40 -03:00
Sasha Szpakowski
6b144d3494
vulkan: add more detail to some error messages
2026-06-14 16:48:34 -03:00
Sasha Szpakowski
999a23c65a
vulkan: attempt to work around swapchain bug in older Linux drivers when going fullscreen
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fixes #2244
2026-04-16 20:53:54 -03:00
Sasha Szpakowski
4d25b8c97a
vulkan: fix initialization if love.graphics is loaded before love.window.
2026-03-31 20:21:14 -03:00
Sasha Szpakowski
9d3b1c7c73
Merge pull request #2297 from nikeinikei/validation_fix
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fix validation warnings relating to swapchain
2026-03-28 16:11:57 -03:00
Sasha Szpakowski
ab8dfaa1da
vulkan: fix graphics state after a texture/buffer readback.
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Fixes #2296 .
2026-03-23 18:39:50 -03:00
niki
1a1265d646
fix validation warnings relating to swapchain
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for more information: https://docs.vulkan.org/guide/latest/swapchain_semaphore_reuse.html
2026-03-23 22:38:14 +01:00
John Doe
fc5eeb11a3
Fix copyright notice date
2026-01-21 18:49:11 +00:00
Sasha Szpakowski
e5055d3cc2
vulkan: fix graphics state if readbackBuffer is called while a canvas is active.
2025-08-01 21:25:38 -03:00
John Doe
6f08eb94c6
Update copyright notice with correct year
2025-07-12 23:19:22 +01:00
Sasha Szpakowski
ae2e68f414
vulkan: populate oldSwapchain field during swap chain creation. Also fix crash if window is already closed, when quitting.
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Fixes #2174
2025-04-07 20:56:22 -03:00
Sasha Szpakowski
bda679d629
vulkan: fix extra redundant swapchain recreation happening on resize.
2025-02-02 17:05:48 -04:00
Sasha Szpakowski
0e5133e1f7
vulkan: prefer native drivers over vulkan-on-d3d12.
2025-02-02 11:13:09 -04:00
Sasha Szpakowski
cc88b94ac4
vulkan: pick the first device with the highest score when multiple have the same score.
2025-02-02 10:57:22 -04:00
Sasha Szpakowski
25a2753b72
vulkan: fix 1 frame delay of backbuffer resize
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Fixes #2128 .
2025-02-01 17:08:33 -04:00
Sasha Szpakowski
92e79ab609
vulkan: reduce memory usage when many shaders are being used with many draw calls.
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Descriptor pools are now shared among shaders that have the same descriptor counts, instead of being unique per shader.
2025-01-26 14:45:51 -04:00
Sasha Szpakowski
dd3ebae7a1
vulkan: don't try to enable anisotropic filtering if anisotropy is 1.
2025-01-25 12:50:57 -04:00
Sasha Szpakowski
324b0f831b
vulkan: improve error messages
2025-01-25 12:11:58 -04:00
Sasha Szpakowski
add3fe3418
vulkan: only debug print that initialization failed if graphics debug mode is enabled.
2025-01-11 14:55:46 -04:00
Sasha Szpakowski
652b012b02
vulkan: improve module initialization code to exit to other backends if there's a device but it's not suitable for love.
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Disallow software rendering (CPU devices) with vulkan by default. The environment variable LOVE_GRAPHICS_VULKAN_ALLOW_SOFTWARE can be set to 1 to override that behaviour.
2025-01-11 14:55:23 -04:00
Sasha Szpakowski
f0a7a19ebc
vulkan: fix crash on quit if no window has been created.
2025-01-04 16:19:30 -04:00
Sasha Szpakowski
aa79ed1ad1
Fix typo
2024-12-20 23:45:31 -04:00
Sasha Szpakowski
b87aed937c
vulkan: clean up framebuffers when textures they reference are deleted
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Fixes corruption/crashing in some situations if a new texture's image view has the same pointer as a previously deleted texture's image view.
2024-12-20 23:37:06 -04:00
Sasha Szpakowski
da365e2ab9
Add t.graphics.lowpower = true/false love.conf option (defaults to false).
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Add love.graphics.isLowPowerPreferred.
It's currently hooked up in the vulkan backend.
#2127
2024-12-20 21:02:20 -04:00
Sasha Szpakowski
fe4fc84659
vulkan: implement MSAA textures.
2024-12-01 14:23:13 -04:00
Sasha Szpakowski
d73036f44d
vulkan: safer cleanup on shutdown
2024-10-20 14:35:23 -03:00
Sasha Szpakowski
337d8fa048
remove source code support for SDL2
2024-10-18 20:22:26 -03:00
Sasha Szpakowski
5383390937
vulkan: fix initialization when SDL3 is used
2024-10-11 18:59:32 -03:00
Sasha Szpakowski
28393cdfd5
Fix compilation on Windows when SDL3 is used
2024-10-06 20:27:59 -03:00
Sasha Szpakowski
e986160431
Use SDL3-compatible SDL includes when SDL3 headers are available
2024-10-06 20:27:28 -03:00
Sasha Szpakowski
eeec2429e2
vulkan: use subpass dependencies for layout transitions when switching canvases.
2024-09-30 23:04:58 -03:00
Sasha Szpakowski
3a6833ffb5
fix compile error
2024-09-30 20:15:11 -03:00
Sasha Szpakowski
1ee89154c0
vulkan: memory barrier after compute dispatches.
2024-09-30 19:58:45 -03:00
Sasha Szpakowski
8e6efac595
vulkan: fix a crash when the window has no depth or stencil.
2024-09-28 18:30:26 -03:00