mirror of
https://github.com/love2d/love.git
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c39e9e75ee
Relax shader storage requirements
3722 lines
123 KiB
C++
3722 lines
123 KiB
C++
/**
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* Copyright (c) 2006-2026 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/Exception.h"
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#include "common/pixelformat.h"
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#include "common/version.h"
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#include "common/memory.h"
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#include "window/Window.h"
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#include "Buffer.h"
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#include "Graphics.h"
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#include "GraphicsReadback.h"
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#include "Shader.h"
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#include "Vulkan.h"
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#include <SDL3/SDL_vulkan.h>
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#include <SDL3/SDL_hints.h>
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#include <SDL3/SDL_init.h>
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#include <algorithm>
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#include <vector>
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#include <cstring>
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#include <set>
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#include <sstream>
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#include <array>
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#include <tuple>
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#define VOLK_IMPLEMENTATION
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#include "libraries/volk/volk.h"
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#define VMA_IMPLEMENTATION
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#include "libraries/vma/vk_mem_alloc.h"
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namespace love
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{
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namespace graphics
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{
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namespace vulkan
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{
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static const std::vector<const char*> validationLayers = {
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"VK_LAYER_KHRONOS_validation"
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};
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static const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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};
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constexpr int DEFAULT_VERTEX_BUFFER_BINDING = 0;
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constexpr int VERTEX_BUFFER_BINDING_START = 1;
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VkDevice Graphics::getDevice() const
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{
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return device;
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}
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VmaAllocator Graphics::getVmaAllocator() const
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{
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return vmaAllocator;
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}
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// Calling Window::getSettings is the correct abstracted way to do this, but
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// it also does a bunch more work which we want to avoid.
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static bool isWindowFullscreenExclusive()
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{
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auto window = Module::getInstance<love::window::Window>(Module::M_WINDOW);
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if (window == nullptr)
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return false;
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SDL_Window *handle = (SDL_Window *)window->getHandle();
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if (handle == nullptr)
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return false;
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if ((SDL_GetWindowFlags(handle) & SDL_WINDOW_FULLSCREEN) != SDL_WINDOW_FULLSCREEN)
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return false;
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return SDL_GetWindowFullscreenMode(handle) != nullptr;
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}
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static void checkOptionalInstanceExtensions(OptionalInstanceExtensions& ext)
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{
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uint32_t count;
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vkEnumerateInstanceExtensionProperties(nullptr, &count, nullptr);
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std::vector<VkExtensionProperties> extensions(count);
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vkEnumerateInstanceExtensionProperties(nullptr, &count, extensions.data());
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for (const auto& extension : extensions)
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{
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if (strcmp(extension.extensionName, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) == 0)
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ext.physicalDeviceProperties2 = true;
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if (strcmp(extension.extensionName, VK_EXT_DEBUG_UTILS_EXTENSION_NAME) == 0)
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ext.debugInfo = true;
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if (strcmp(extension.extensionName, VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME) == 0)
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ext.surfaceCapabilities2 = true;
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}
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}
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Graphics::Graphics()
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: love::graphics::Graphics("love.graphics.vulkan")
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{
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// Needed for SDL_Vulkan_LoadLibrary, if graphics is loaded before the window.
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if (!SDL_InitSubSystem(SDL_INIT_VIDEO))
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throw love::Exception("Could not initialize SDL video subsystem (%s)", SDL_GetError());
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if (!SDL_Vulkan_LoadLibrary(nullptr))
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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throw love::Exception("could not find vulkan");
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}
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PFN_vkGetInstanceProcAddr handler = (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();
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if (handler == nullptr)
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{
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SDL_Vulkan_UnloadLibrary();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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throw love::Exception("Could not find Vulkan function loader");
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}
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volkInitializeCustom(handler);
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if (isDebugEnabled() && !checkValidationSupport())
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{
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SDL_Vulkan_UnloadLibrary();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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throw love::Exception("validation layers requested, but not available");
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}
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VkApplicationInfo appInfo{};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "LOVE";
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appInfo.applicationVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); // get this version from somewhere else?
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appInfo.pEngineName = "LOVE Game Framework";
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appInfo.engineVersion = VK_MAKE_API_VERSION(0, VERSION_MAJOR, VERSION_MINOR, VERSION_REV);
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appInfo.apiVersion = VK_API_VERSION_1_3;
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VkInstanceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.pApplicationInfo = &appInfo;
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createInfo.pNext = nullptr;
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// GetInstanceExtensions works with a null window parameter as long as
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// SDL_Vulkan_LoadLibrary has been called (which we do earlier).
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unsigned int count = 0;
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char const* const* extensions_string = SDL_Vulkan_GetInstanceExtensions(&count);
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if (extensions_string == nullptr)
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{
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SDL_Vulkan_UnloadLibrary();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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throw love::Exception("couldn't retrieve SDL Vulkan extensions");
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}
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std::vector<const char*> extensions(extensions_string, extensions_string + count);
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checkOptionalInstanceExtensions(optionalInstanceExtensions);
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if (optionalInstanceExtensions.physicalDeviceProperties2)
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extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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if (optionalInstanceExtensions.debugInfo)
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extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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if (optionalInstanceExtensions.surfaceCapabilities2)
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extensions.push_back(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME);
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createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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createInfo.ppEnabledExtensionNames = extensions.data();
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if (isDebugEnabled())
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{
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createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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createInfo.ppEnabledLayerNames = validationLayers.data();
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}
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VkResult result = vkCreateInstance(&createInfo, nullptr, &instance);
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if (result != VK_SUCCESS)
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{
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SDL_Vulkan_UnloadLibrary();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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throw love::Exception("couldn't create vulkan instance: %s", Vulkan::getErrorString(result));
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}
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volkLoadInstance(instance);
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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int maxScore = 0;
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if (deviceCount > 0)
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{
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std::vector<VkPhysicalDevice> devices(deviceCount);
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vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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// This is imperfect because we can't query a swap chain at this point.
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// In theory it could cause a device to have a non-zero score here and
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// no devices to have a non-zero score later in setMode, but hopefully
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// that won't happen in practice...
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for (const auto &device : devices)
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maxScore = std::max(maxScore, rateDeviceSuitability(device, false));
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}
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// Exit here if there are no suitable devices, to let other backends take over.
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if (maxScore == 0)
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{
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vkDestroyInstance(instance, nullptr);
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SDL_Vulkan_UnloadLibrary();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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throw love::Exception("no suitable vulkan physical devices found");
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}
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}
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Graphics::~Graphics()
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{
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defaultVertexBuffer.set(nullptr);
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localUniformBuffer.set(nullptr);
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Volatile::unloadAll();
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cleanup();
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vkDestroyInstance(instance, nullptr);
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SDL_Vulkan_UnloadLibrary();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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// START OVERRIDEN FUNCTIONS
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love::graphics::Texture *Graphics::newTexture(const love::graphics::Texture::Settings &settings, const love::graphics::Texture::Slices *data)
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{
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return new Texture(this, settings, data);
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}
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love::graphics::Texture *Graphics::newTextureView(love::graphics::Texture *base, const Texture::ViewSettings &viewsettings)
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{
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return new Texture(this, base, viewsettings);
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}
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love::graphics::Buffer *Graphics::newBuffer(const love::graphics::Buffer::Settings &settings, const std::vector<love::graphics::Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
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{
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return new Buffer(this, settings, format, data, size, arraylength);
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}
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void Graphics::clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth)
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{
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if (!color.hasValue && !stencil.hasValue && !depth.hasValue)
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return;
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std::vector<OptionalColorD> colors;
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if (color.hasValue)
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colors.resize(std::max(1, (int)states.back().renderTargets.colors.size()), color);
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clear(colors, stencil, depth);
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}
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void Graphics::clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth)
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{
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if (colors.empty() && !stencil.hasValue && !depth.hasValue)
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return;
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flushBatchedDraws();
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const auto &rts = states.back().renderTargets;
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bool rtactive = isRenderTargetActive();
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size_t ncolorbuffers = rtactive ? rts.colors.size() : 1;
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size_t ncolors = std::min(ncolorbuffers, colors.size());
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if (renderPassState.active)
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{
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std::vector<VkClearAttachment> attachments;
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for (size_t i = 0; i < ncolors; i++)
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{
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const OptionalColorD &color = colors[i];
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VkClearAttachment attachment{};
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if (color.hasValue)
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{
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auto texture = i < rts.colors.size() ? rts.colors[i].texture.get() : nullptr;
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attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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attachment.clearValue.color = Texture::getClearColor(texture, color.value);
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}
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attachments.push_back(attachment);
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}
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VkClearAttachment depthStencilAttachment{};
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auto dstexture = rts.depthStencil.texture.get();
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if (stencil.hasValue)
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{
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if ((!rtactive && backbufferSettings.stencil)
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|| (dstexture && isPixelFormatStencil(dstexture->getPixelFormat())) || (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) != 0)
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{
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depthStencilAttachment.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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depthStencilAttachment.clearValue.depthStencil.stencil = static_cast<uint32_t>(stencil.value);
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}
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}
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if (depth.hasValue)
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{
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if ((!rtactive && backbufferSettings.depth)
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|| (dstexture && isPixelFormatDepth(dstexture->getPixelFormat())) || (rts.temporaryRTFlags & TEMPORARY_RT_DEPTH) != 0)
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{
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depthStencilAttachment.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
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depthStencilAttachment.clearValue.depthStencil.depth = static_cast<float>(depth.value);
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}
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}
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if (depthStencilAttachment.aspectMask != 0)
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attachments.push_back(depthStencilAttachment);
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VkClearRect rect{};
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rect.layerCount = 1;
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rect.rect.extent.width = static_cast<uint32_t>(renderPassState.width);
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rect.rect.extent.height = static_cast<uint32_t>(renderPassState.height);
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vkCmdClearAttachments(
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commandBuffers[currentFrame],
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static_cast<uint32_t>(attachments.size()), attachments.data(),
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1, &rect);
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}
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else
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{
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for (size_t i = 0; i < ncolors; i++)
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{
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if (colors[i].hasValue)
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{
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renderPassState.renderPassConfiguration.colorAttachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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auto texture = i < rts.colors.size() ? rts.colors[i].texture.get() : nullptr;
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renderPassState.clearColors[i].color = Texture::getClearColor(texture, colors[i].value);
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}
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}
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if (depth.hasValue)
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{
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renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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renderPassState.clearColors[ncolorbuffers].depthStencil.depth = static_cast<float>(depth.value);
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}
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if (stencil.hasValue)
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{
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renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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renderPassState.clearColors[ncolorbuffers].depthStencil.stencil = static_cast<uint32_t>(stencil.value);
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}
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if (renderPassState.isWindow)
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{
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renderPassState.windowClearRequested = true;
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renderPassState.mainWindowClearColorValue = colors.empty() ? OptionalColorD() : colors[0];
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renderPassState.mainWindowClearDepthValue = depth;
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renderPassState.mainWindowClearStencilValue = stencil;
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}
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else
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startRenderPass();
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}
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}
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void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
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{
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if (renderPassState.active)
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endRenderPass();
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auto &renderPassConfiguration = renderPassState.renderPassConfiguration;
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for (size_t i = 0; i < colorbuffers.size(); i++)
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{
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if (colorbuffers[i])
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renderPassConfiguration.colorAttachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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}
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if (depthstencil)
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{
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renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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}
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startRenderPass();
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}
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void Graphics::submitGpuCommands(SubmitMode submitMode, void *screenshotCallbackData)
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{
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flushBatchedDraws();
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if (renderPassState.active)
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endRenderPass();
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VkBuffer screenshotBuffer = VK_NULL_HANDLE;
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VmaAllocation screenshotAllocation = VK_NULL_HANDLE;
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VmaAllocationInfo screenshotAllocationInfo = {};
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if (submitMode == SUBMIT_PRESENT)
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{
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VkImage backbufferImage = fakeBackbuffer != nullptr ? (VkImage)fakeBackbuffer->getRenderTargetHandle() : swapChainImages.at(imageIndex);
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if (pendingScreenshotCallbacks.empty())
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{
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if (fakeBackbuffer == nullptr)
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{
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Vulkan::cmdTransitionImageLayout(
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commandBuffers.at(currentFrame),
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backbufferImage,
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swapChainPixelFormat, true,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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}
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}
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else
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{
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VkBufferCreateInfo bufferInfo{};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = 4ll * swapChainExtent.width * swapChainExtent.height;
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bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VmaAllocationCreateInfo allocCreateInfo{};
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allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
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auto result = vmaCreateBuffer(
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vmaAllocator,
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&bufferInfo,
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&allocCreateInfo,
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&screenshotBuffer,
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&screenshotAllocation,
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&screenshotAllocationInfo);
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if (result != VK_SUCCESS)
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throw love::Exception("failed to create screenshot readback buffer: %s", Vulkan::getErrorString(result));
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Vulkan::cmdTransitionImageLayout(
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commandBuffers.at(currentFrame),
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backbufferImage,
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swapChainPixelFormat, true,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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VkBufferImageCopy region{};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent = {
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swapChainExtent.width,
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swapChainExtent.height,
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1
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};
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vkCmdCopyImageToBuffer(
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commandBuffers.at(currentFrame),
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backbufferImage,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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screenshotBuffer,
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1, ®ion);
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Vulkan::cmdTransitionImageLayout(
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commandBuffers.at(currentFrame),
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backbufferImage,
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swapChainPixelFormat, true,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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fakeBackbuffer == nullptr ? VK_IMAGE_LAYOUT_PRESENT_SRC_KHR : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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}
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}
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endRecordingGraphicsCommands();
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std::array<VkCommandBuffer, 1> submitCommandbuffers = { commandBuffers.at(currentFrame) };
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = { imageAvailableSemaphores.at(currentFrame) };
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VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT };
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|
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if (imageRequested)
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{
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
|
|
submitInfo.pWaitDstStageMask = waitStages;
|
|
imageRequested = false;
|
|
}
|
|
|
|
submitInfo.commandBufferCount = static_cast<uint32_t>(submitCommandbuffers.size());
|
|
submitInfo.pCommandBuffers = submitCommandbuffers.data();
|
|
|
|
VkSemaphore signalSemaphores[] = { renderFinishedSemaphores.at(imageIndex) };
|
|
|
|
VkFence fence = VK_NULL_HANDLE;
|
|
|
|
if (submitMode == SUBMIT_PRESENT)
|
|
{
|
|
if (!swapChainImages.empty())
|
|
{
|
|
submitInfo.signalSemaphoreCount = 1;
|
|
submitInfo.pSignalSemaphores = signalSemaphores;
|
|
}
|
|
|
|
fence = inFlightFences[currentFrame];
|
|
}
|
|
|
|
VkResult result = vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to submit Vulkan draw command buffer: %s", Vulkan::getErrorString(result));
|
|
|
|
if (submitMode == SUBMIT_NOPRESENT || submitMode == SUBMIT_RESTART || screenshotBuffer != VK_NULL_HANDLE)
|
|
{
|
|
vkQueueWaitIdle(graphicsQueue);
|
|
|
|
for (auto &callbacks : readbackCallbacks)
|
|
{
|
|
for (const auto &callback : callbacks)
|
|
callback();
|
|
callbacks.clear();
|
|
}
|
|
|
|
if (screenshotBuffer != VK_NULL_HANDLE)
|
|
{
|
|
auto imageModule = Module::getInstance<love::image::Image>(M_IMAGE);
|
|
|
|
for (int i = 0; i < (int)pendingScreenshotCallbacks.size(); i++)
|
|
{
|
|
const auto &info = pendingScreenshotCallbacks[i];
|
|
image::ImageData *img = nullptr;
|
|
|
|
try
|
|
{
|
|
img = imageModule->newImageData(
|
|
swapChainExtent.width,
|
|
swapChainExtent.height,
|
|
PIXELFORMAT_RGBA8_UNORM,
|
|
screenshotAllocationInfo.pMappedData);
|
|
}
|
|
catch (love::Exception &)
|
|
{
|
|
info.callback(&info, nullptr, nullptr);
|
|
for (int j = i + 1; j < (int)pendingScreenshotCallbacks.size(); j++)
|
|
{
|
|
const auto& ninfo = pendingScreenshotCallbacks[j];
|
|
ninfo.callback(&ninfo, nullptr, nullptr);
|
|
}
|
|
vmaDestroyBuffer(vmaAllocator, screenshotBuffer, screenshotAllocation);
|
|
pendingScreenshotCallbacks.clear();
|
|
throw;
|
|
}
|
|
|
|
uint8 *screenshot = (uint8*)img->getData();
|
|
|
|
if (swapChainImageFormat == VK_FORMAT_B8G8R8A8_UNORM || swapChainImageFormat == VK_FORMAT_B8G8R8A8_SRGB)
|
|
{
|
|
// Convert from BGRA to RGBA and replace alpha with full opacity.
|
|
for (size_t i = 0; i < img->getSize(); i += 4)
|
|
{
|
|
uint8 r = screenshot[i + 2];
|
|
screenshot[i + 2] = screenshot[i + 0];
|
|
screenshot[i + 0] = r;
|
|
screenshot[i + 3] = 255;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Replace alpha with full opacity.
|
|
for (size_t i = 0; i < img->getSize(); i += 4)
|
|
screenshot[i + 3] = 255;
|
|
}
|
|
|
|
info.callback(&info, img, screenshotCallbackData);
|
|
img->release();
|
|
}
|
|
|
|
vmaDestroyBuffer(vmaAllocator, screenshotBuffer, screenshotAllocation);
|
|
pendingScreenshotCallbacks.clear();
|
|
}
|
|
|
|
if (submitMode == SUBMIT_RESTART)
|
|
startRecordingGraphicsCommands();
|
|
}
|
|
}
|
|
|
|
void Graphics::present(void *screenshotCallbackdata)
|
|
{
|
|
if (!isActive())
|
|
return;
|
|
|
|
if (isRenderTargetActive())
|
|
throw love::Exception("present cannot be called while a render target is active.");
|
|
|
|
if (!renderPassState.active && renderPassState.windowClearRequested)
|
|
startRenderPass();
|
|
|
|
deprecations.draw(this);
|
|
|
|
submitGpuCommands(SUBMIT_PRESENT, screenshotCallbackdata);
|
|
|
|
VkResult result = VK_SUCCESS;
|
|
|
|
if (!swapChainImages.empty())
|
|
{
|
|
VkPresentInfoKHR presentInfo{};
|
|
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
presentInfo.waitSemaphoreCount = 1;
|
|
presentInfo.pWaitSemaphores = &renderFinishedSemaphores.at(imageIndex);
|
|
presentInfo.swapchainCount = 1;
|
|
presentInfo.pSwapchains = &swapChain;
|
|
presentInfo.pImageIndices = &imageIndex;
|
|
|
|
result = vkQueuePresentKHR(presentQueue, &presentInfo);
|
|
}
|
|
else
|
|
{
|
|
// Presenting without a real swap chain can happen if the window is minimized.
|
|
// Check every frame to see if a proper one can be created, in this situation.
|
|
VkSurfaceCapabilitiesKHR capabilities = {};
|
|
if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDevice, surface, &capabilities) == VK_SUCCESS)
|
|
{
|
|
VkExtent2D extent = chooseSwapExtent(capabilities);
|
|
if (extent.width > 0 && extent.height > 0)
|
|
swapChainRequestFlags |= SWAP_CHAIN_REQUEST_RECREATE;
|
|
}
|
|
}
|
|
|
|
#ifdef VK_EXT_full_screen_exclusive
|
|
if (optionalDeviceExtensions.fullscreenExclusive)
|
|
{
|
|
// TODO: We really don't want to query this every frame, it has performance
|
|
// costs including calling into system code. But SDL doesn't yet provide an
|
|
// event for it: https://github.com/libsdl-org/SDL/issues/15850
|
|
bool fullscreenExclusive = isWindowFullscreenExclusive();
|
|
if (windowIsFullscreenExclusive != fullscreenExclusive)
|
|
{
|
|
windowIsFullscreenExclusive = fullscreenExclusive;
|
|
requestSwapchainRecreation();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || result == VK_ERROR_SURFACE_LOST_KHR
|
|
|| swapChainRequestFlags != SWAP_CHAIN_REQUEST_KEEP)
|
|
{
|
|
swapChainRequestFlags |= SWAP_CHAIN_REQUEST_RECREATE;
|
|
if (result == VK_ERROR_SURFACE_LOST_KHR)
|
|
swapChainRequestFlags |= SWAP_CHAIN_REQUEST_RECREATE_SURFACE;
|
|
recreateSwapChain();
|
|
}
|
|
else if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to present Vulkan swap chain image: %s", Vulkan::getErrorString(result));
|
|
|
|
for (love::graphics::StreamBuffer *buffer : batchedDrawState.vb)
|
|
buffer->nextFrame();
|
|
batchedDrawState.indexBuffer->nextFrame();
|
|
|
|
drawCalls = 0;
|
|
renderTargetSwitchCount = 0;
|
|
drawCallsBatched = 0;
|
|
|
|
updatePendingReadbacks();
|
|
updateTemporaryResources();
|
|
|
|
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
|
realFrameIndex++;
|
|
|
|
beginFrame();
|
|
}
|
|
|
|
void Graphics::backbufferChanged(const BackbufferSettings &settings)
|
|
{
|
|
if (swapChain != VK_NULL_HANDLE && settings != backbufferSettings)
|
|
requestSwapchainRecreation();
|
|
|
|
backbufferSettings = settings;
|
|
|
|
if (!isRenderTargetActive())
|
|
resetProjection();
|
|
|
|
if (swapChain != VK_NULL_HANDLE)
|
|
msaaSamples = getMsaaCount(settings.msaa);
|
|
|
|
// Don't wait until the next frame starts to recreate the swapchain - doing so
|
|
// will cause a 1 frame delay in the backbuffer size on resize, and it can cause
|
|
// MSAA state to get out of sync for a frame.
|
|
if (swapChainRequestFlags != SWAP_CHAIN_REQUEST_KEEP)
|
|
{
|
|
submitGpuCommands(SUBMIT_NOPRESENT);
|
|
recreateSwapChain();
|
|
beginSwapChainFrame();
|
|
}
|
|
}
|
|
|
|
bool Graphics::setMode(void *context, const BackbufferSettings &settings)
|
|
{
|
|
bool createBaseObjects = physicalDevice == VK_NULL_HANDLE;
|
|
|
|
try
|
|
{
|
|
// Must be called before the swapchain is created.
|
|
backbufferChanged(settings);
|
|
|
|
cleanUpFunctions.clear();
|
|
cleanUpFunctions.resize(MAX_FRAMES_IN_FLIGHT);
|
|
|
|
readbackCallbacks.clear();
|
|
readbackCallbacks.resize(MAX_FRAMES_IN_FLIGHT);
|
|
|
|
createSurface();
|
|
|
|
if (createBaseObjects)
|
|
{
|
|
pickPhysicalDevice();
|
|
createLogicalDevice();
|
|
createPipelineCache();
|
|
initVMA();
|
|
initCapabilities();
|
|
}
|
|
|
|
msaaSamples = getMsaaCount(settings.msaa);
|
|
|
|
createSwapChain();
|
|
createImageViews();
|
|
createColorResources();
|
|
createDepthResources();
|
|
transitionColorDepthLayouts = true;
|
|
|
|
if (createBaseObjects)
|
|
{
|
|
createCommandPool();
|
|
createCommandBuffers();
|
|
createSyncObjects();
|
|
}
|
|
|
|
if (localUniformBuffer == nullptr)
|
|
localUniformBuffer.set(new StreamBuffer(this, BUFFERUSAGE_UNIFORM, 1024 * 512 * 1), Acquire::NORETAIN);
|
|
|
|
beginFrame();
|
|
|
|
if (createBaseObjects)
|
|
{
|
|
if (batchedDrawState.vb[0] == nullptr)
|
|
{
|
|
// Initial sizes that should be good enough for most cases. It will
|
|
// resize to fit if needed, later.
|
|
batchedDrawState.vb[0] = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
|
|
batchedDrawState.vb[1] = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
|
|
batchedDrawState.indexBuffer = new StreamBuffer(this, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
|
}
|
|
|
|
if (defaultVertexBuffer == nullptr)
|
|
{
|
|
struct DefaultData
|
|
{
|
|
float floats[4];
|
|
int ints[4];
|
|
float color[4];
|
|
} data;
|
|
|
|
data.floats[0] = 0.0f;
|
|
data.floats[1] = 0.0f;
|
|
data.floats[2] = 0.0f;
|
|
data.floats[3] = 1.0f;
|
|
|
|
data.ints[0] = 0;
|
|
data.ints[1] = 0;
|
|
data.ints[2] = 0;
|
|
data.ints[3] = 1;
|
|
|
|
data.color[0] = 1.0f;
|
|
data.color[1] = 1.0f;
|
|
data.color[2] = 1.0f;
|
|
data.color[3] = 1.0f;
|
|
|
|
std::vector<Buffer::DataDeclaration> format = {
|
|
Buffer::DataDeclaration("Floats", DATAFORMAT_FLOAT_VEC4),
|
|
Buffer::DataDeclaration("Ints", DATAFORMAT_INT32_VEC4),
|
|
Buffer::DataDeclaration("Color", DATAFORMAT_FLOAT_VEC4)
|
|
};
|
|
|
|
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_STATIC);
|
|
defaultVertexBuffer.set(newBuffer(settings, format, &data, sizeof(DefaultData), 1), Acquire::NORETAIN);
|
|
|
|
VkBuffer buffer = (VkBuffer)defaultVertexBuffer->getHandle();
|
|
VkDeviceSize offset = 0;
|
|
vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), DEFAULT_VERTEX_BUFFER_BINDING, 1, &buffer, &offset);
|
|
}
|
|
|
|
createDefaultShaders();
|
|
Shader::current = Shader::standardShaders[Shader::StandardShader::STANDARD_DEFAULT];
|
|
createQuadIndexBuffer();
|
|
createFanIndexBuffer();
|
|
|
|
currentFrame = 0;
|
|
}
|
|
|
|
Volatile::loadAll();
|
|
created = true;
|
|
|
|
restoreState(states.back());
|
|
}
|
|
catch (std::exception &)
|
|
{
|
|
unSetMode();
|
|
throw;
|
|
}
|
|
|
|
Vulkan::resetShaderSwitches();
|
|
|
|
drawCalls = 0;
|
|
drawCallsBatched = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Graphics::initCapabilities()
|
|
{
|
|
VkPhysicalDeviceFeatures features;
|
|
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
|
|
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = true;
|
|
capabilities.features[FEATURE_CLAMP_ZERO] = true;
|
|
capabilities.features[FEATURE_CLAMP_ONE] = true;
|
|
capabilities.features[FEATURE_LIGHTEN] = true;
|
|
capabilities.features[FEATURE_FULL_NPOT] = true;
|
|
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = true;
|
|
capabilities.features[FEATURE_SHADER_DERIVATIVES] = true;
|
|
capabilities.features[FEATURE_GLSL3] = true;
|
|
capabilities.features[FEATURE_GLSL4] = true;
|
|
capabilities.features[FEATURE_INSTANCING] = true;
|
|
capabilities.features[FEATURE_TEXEL_BUFFER] = true;
|
|
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = true;
|
|
capabilities.features[FEATURE_INDIRECT_DRAW] = true;
|
|
capabilities.features[FEATURE_VERTEX_WRITE] = features.vertexPipelineStoresAndAtomics;
|
|
capabilities.features[FEATURE_PIXEL_WRITE] = features.fragmentStoresAndAtomics;
|
|
static_assert(FEATURE_MAX_ENUM == 15, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
|
|
|
VkPhysicalDeviceProperties properties;
|
|
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
|
|
|
|
capabilities.limits[LIMIT_POINT_SIZE] = properties.limits.pointSizeRange[1];
|
|
capabilities.limits[LIMIT_TEXTURE_SIZE] = properties.limits.maxImageDimension2D;
|
|
capabilities.limits[LIMIT_TEXTURE_LAYERS] = properties.limits.maxImageArrayLayers;
|
|
capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = properties.limits.maxImageDimension3D;
|
|
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = properties.limits.maxImageDimensionCube;
|
|
capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = properties.limits.maxTexelBufferElements;
|
|
capabilities.limits[LIMIT_SHADER_STORAGE_BUFFER_SIZE] = properties.limits.maxStorageBufferRange;
|
|
capabilities.limits[LIMIT_THREADGROUPS_X] = properties.limits.maxComputeWorkGroupCount[0];
|
|
capabilities.limits[LIMIT_THREADGROUPS_Y] = properties.limits.maxComputeWorkGroupCount[1];
|
|
capabilities.limits[LIMIT_THREADGROUPS_Z] = properties.limits.maxComputeWorkGroupCount[2];
|
|
capabilities.limits[LIMIT_RENDER_TARGETS] = properties.limits.maxColorAttachments;
|
|
capabilities.limits[LIMIT_TEXTURE_MSAA] = static_cast<double>(getMsaaCount(64));
|
|
capabilities.limits[LIMIT_ANISOTROPY] = optionalDeviceFeatures.samplerAnisotropy ? properties.limits.maxSamplerAnisotropy : 1.0f;
|
|
static_assert(LIMIT_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new system limit!");
|
|
|
|
capabilities.textureTypes[TEXTURE_2D] = true;
|
|
capabilities.textureTypes[TEXTURE_2D_ARRAY] = true;
|
|
capabilities.textureTypes[TEXTURE_VOLUME] = true;
|
|
capabilities.textureTypes[TEXTURE_CUBE] = true;
|
|
}
|
|
|
|
void Graphics::getAPIStats(int &shaderswitches) const
|
|
{
|
|
shaderswitches = static_cast<int>(Vulkan::getNumShaderSwitches());
|
|
}
|
|
|
|
void Graphics::unSetMode()
|
|
{
|
|
if (created)
|
|
submitGpuCommands(SUBMIT_NOPRESENT);
|
|
|
|
Volatile::unloadAll();
|
|
|
|
created = false;
|
|
|
|
cleanupSwapChain(true);
|
|
cleanupSurface();
|
|
cleanup();
|
|
}
|
|
|
|
void Graphics::setActive(bool enable)
|
|
{
|
|
flushBatchedDraws();
|
|
active = enable;
|
|
}
|
|
|
|
int Graphics::getBackbufferMSAA() const
|
|
{
|
|
return static_cast<int>(msaaSamples);
|
|
}
|
|
|
|
void Graphics::setFrontFaceWinding(Winding winding)
|
|
{
|
|
const auto& currentState = states.back();
|
|
|
|
if (currentState.winding == winding)
|
|
return;
|
|
|
|
flushBatchedDraws();
|
|
|
|
states.back().winding = winding;
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
vkCmdSetFrontFaceEXT(
|
|
commandBuffers.at(currentFrame),
|
|
Vulkan::getFrontFace(winding));
|
|
}
|
|
|
|
void Graphics::setColorMask(ColorChannelMask mask)
|
|
{
|
|
flushBatchedDraws();
|
|
|
|
states.back().colorMask = mask;
|
|
}
|
|
|
|
void Graphics::setBlendState(const BlendState &blend)
|
|
{
|
|
flushBatchedDraws();
|
|
|
|
states.back().blend = blend;
|
|
}
|
|
|
|
void Graphics::setPointSize(float size)
|
|
{
|
|
if (size != states.back().pointSize)
|
|
flushBatchedDraws();
|
|
|
|
states.back().pointSize = size;
|
|
}
|
|
|
|
bool Graphics::usesGLSLES() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Graphics::RendererInfo Graphics::getRendererInfo() const
|
|
{
|
|
VkPhysicalDeviceProperties deviceProperties;
|
|
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
|
|
|
|
Graphics::RendererInfo info;
|
|
|
|
info.name = "Vulkan";
|
|
info.device = deviceProperties.deviceName;
|
|
info.vendor = Vulkan::getVendorName(deviceProperties.vendorID);
|
|
info.version = Vulkan::getVulkanApiVersion(deviceProperties.apiVersion);
|
|
|
|
return info;
|
|
}
|
|
|
|
void Graphics::draw(const DrawCommand &cmd)
|
|
{
|
|
prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
|
|
|
|
VkAccessFlags dstAccessMask;
|
|
VkPipelineStageFlags dstStageMask;
|
|
if (!prepareBarrier(dstAccessMask, dstStageMask))
|
|
return;
|
|
|
|
if (cmd.indirectBuffer != nullptr)
|
|
{
|
|
vkCmdDrawIndirect(
|
|
commandBuffers.at(currentFrame),
|
|
(VkBuffer) cmd.indirectBuffer->getHandle(),
|
|
cmd.indirectBufferOffset,
|
|
1,
|
|
0);
|
|
}
|
|
else
|
|
{
|
|
vkCmdDraw(
|
|
commandBuffers.at(currentFrame),
|
|
(uint32) cmd.vertexCount,
|
|
(uint32) cmd.instanceCount,
|
|
(uint32) cmd.vertexStart,
|
|
0);
|
|
}
|
|
|
|
tryBarrier(dstAccessMask, dstStageMask);
|
|
drawCalls++;
|
|
}
|
|
|
|
void Graphics::draw(const DrawIndexedCommand &cmd)
|
|
{
|
|
prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
|
|
|
|
VkAccessFlags dstAccessMask;
|
|
VkPipelineStageFlags dstStageMask;
|
|
if (!prepareBarrier(dstAccessMask, dstStageMask))
|
|
return;
|
|
|
|
vkCmdBindIndexBuffer(
|
|
commandBuffers.at(currentFrame),
|
|
(VkBuffer) cmd.indexBuffer->getHandle(),
|
|
(VkDeviceSize) cmd.indexBufferOffset,
|
|
Vulkan::getVulkanIndexBufferType(cmd.indexType));
|
|
|
|
if (cmd.indirectBuffer != nullptr)
|
|
{
|
|
vkCmdDrawIndexedIndirect(
|
|
commandBuffers.at(currentFrame),
|
|
(VkBuffer) cmd.indirectBuffer->getHandle(),
|
|
cmd.indirectBufferOffset,
|
|
1,
|
|
0);
|
|
}
|
|
else
|
|
{
|
|
vkCmdDrawIndexed(
|
|
commandBuffers.at(currentFrame),
|
|
(uint32) cmd.indexCount,
|
|
(uint32) cmd.instanceCount,
|
|
0,
|
|
0,
|
|
0);
|
|
}
|
|
|
|
tryBarrier(dstAccessMask, dstStageMask);
|
|
drawCalls++;
|
|
}
|
|
|
|
void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID, const BufferBindings &buffers, graphics::Texture *texture)
|
|
{
|
|
const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
|
|
const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
|
|
|
|
prepareDraw(attributesID, buffers, texture, PRIMITIVE_TRIANGLES, CULL_NONE);
|
|
|
|
VkAccessFlags dstAccessMask;
|
|
VkPipelineStageFlags dstStageMask;
|
|
if (!prepareBarrier(dstAccessMask, dstStageMask))
|
|
return;
|
|
|
|
|
|
vkCmdBindIndexBuffer(
|
|
commandBuffers.at(currentFrame),
|
|
(VkBuffer)quadIndexBuffer->getHandle(),
|
|
0,
|
|
Vulkan::getVulkanIndexBufferType(INDEX_UINT16));
|
|
|
|
int baseVertex = start * 4;
|
|
|
|
for (int quadindex = 0; quadindex < count; quadindex += MAX_QUADS_PER_DRAW)
|
|
{
|
|
int quadcount = std::min(MAX_QUADS_PER_DRAW, count - quadindex);
|
|
|
|
vkCmdDrawIndexed(
|
|
commandBuffers.at(currentFrame),
|
|
static_cast<uint32_t>(quadcount * 6),
|
|
1,
|
|
0,
|
|
baseVertex,
|
|
0);
|
|
baseVertex += quadcount * 4;
|
|
|
|
tryBarrier(dstAccessMask, dstStageMask);
|
|
drawCalls++;
|
|
}
|
|
}
|
|
|
|
void Graphics::setColor(Colorf c)
|
|
{
|
|
c.r = std::min(std::max(c.r, 0.0f), 1.0f);
|
|
c.g = std::min(std::max(c.g, 0.0f), 1.0f);
|
|
c.b = std::min(std::max(c.b, 0.0f), 1.0f);
|
|
c.a = std::min(std::max(c.a, 0.0f), 1.0f);
|
|
|
|
states.back().color = c;
|
|
}
|
|
|
|
void Graphics::applyScissor()
|
|
{
|
|
VkRect2D scissor{};
|
|
|
|
bool win = renderPassState.isWindow;
|
|
scissor.extent.width = win ? swapChainExtent.width : renderPassState.width;
|
|
scissor.extent.height = win ? swapChainExtent.height : renderPassState.height;
|
|
|
|
if (states.back().scissor)
|
|
{
|
|
const FRect &rect = states.back().scissorRect;
|
|
double dpiScale = getCurrentDPIScale();
|
|
|
|
int minScissorX = (int)roundf(rect.x * dpiScale);
|
|
int minScissorY = (int)roundf(rect.y * dpiScale);
|
|
|
|
int maxScissorX = minScissorX + (int)roundf(rect.w * dpiScale) - 1;
|
|
int maxScissorY = minScissorY + (int)roundf(rect.h * dpiScale) - 1;
|
|
|
|
// Avoid negative offsets.
|
|
int minX = std::max(scissor.offset.x, minScissorX);
|
|
int minY = std::max(scissor.offset.y, minScissorY);
|
|
|
|
int maxX = std::min(scissor.offset.x + (int)scissor.extent.width - 1, maxScissorX);
|
|
int maxY = std::min(scissor.offset.y + (int)scissor.extent.height - 1, maxScissorY);
|
|
|
|
if (maxX >= minX && maxY >= minY)
|
|
{
|
|
scissor.offset.x = minX;
|
|
scissor.offset.y = minY;
|
|
scissor.extent.width = (maxX - minX) + 1;
|
|
scissor.extent.height = (maxY - minY) + 1;
|
|
}
|
|
else
|
|
{
|
|
scissor.extent.width = 0;
|
|
scissor.extent.height = 0;
|
|
}
|
|
}
|
|
|
|
vkCmdSetScissor(commandBuffers.at(currentFrame), 0, 1, &scissor);
|
|
}
|
|
|
|
void Graphics::setScissor(const FRect &rect)
|
|
{
|
|
flushBatchedDraws();
|
|
|
|
states.back().scissor = true;
|
|
states.back().scissorRect = rect;
|
|
|
|
if (renderPassState.active)
|
|
applyScissor();
|
|
}
|
|
|
|
void Graphics::setScissor()
|
|
{
|
|
flushBatchedDraws();
|
|
|
|
states.back().scissor = false;
|
|
|
|
if (renderPassState.active)
|
|
applyScissor();
|
|
}
|
|
|
|
void Graphics::setStencilState(const StencilState &s)
|
|
{
|
|
validateStencilState(s);
|
|
|
|
flushBatchedDraws();
|
|
|
|
vkCmdSetStencilWriteMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, s.writeMask);
|
|
|
|
vkCmdSetStencilCompareMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, s.readMask);
|
|
vkCmdSetStencilReference(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, s.value);
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
vkCmdSetStencilOpEXT(
|
|
commandBuffers.at(currentFrame),
|
|
VK_STENCIL_FRONT_AND_BACK,
|
|
VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(s.action),
|
|
VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(s.compare)));
|
|
|
|
states.back().stencil = s;
|
|
}
|
|
|
|
void Graphics::setDepthMode(CompareMode compare, bool write)
|
|
{
|
|
validateDepthState(write);
|
|
|
|
flushBatchedDraws();
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
{
|
|
vkCmdSetDepthCompareOpEXT(
|
|
commandBuffers.at(currentFrame), Vulkan::getCompareOp(compare));
|
|
|
|
vkCmdSetDepthWriteEnableEXT(
|
|
commandBuffers.at(currentFrame), Vulkan::getBool(write));
|
|
}
|
|
|
|
states.back().depthTest = compare;
|
|
states.back().depthWrite = write;
|
|
}
|
|
|
|
void Graphics::setWireframe(bool enable)
|
|
{
|
|
if (!optionalDeviceFeatures.fillModeNonSolid)
|
|
return;
|
|
|
|
flushBatchedDraws();
|
|
|
|
states.back().wireframe = enable;
|
|
}
|
|
|
|
bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage)
|
|
{
|
|
format = getSizedFormat(format);
|
|
|
|
switch (format)
|
|
{
|
|
case PIXELFORMAT_PVR1_RGB2_UNORM:
|
|
case PIXELFORMAT_PVR1_RGB2_sRGB:
|
|
case PIXELFORMAT_PVR1_RGB4_UNORM:
|
|
case PIXELFORMAT_PVR1_RGB4_sRGB:
|
|
case PIXELFORMAT_PVR1_RGBA2_UNORM:
|
|
case PIXELFORMAT_PVR1_RGBA2_sRGB:
|
|
case PIXELFORMAT_PVR1_RGBA4_UNORM:
|
|
case PIXELFORMAT_PVR1_RGBA4_sRGB:
|
|
// Lets not support these in Vulkan - they're deprecated.
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
auto vulkanFormat = Vulkan::getTextureFormat(format);
|
|
|
|
VkFormatProperties formatProperties;
|
|
vkGetPhysicalDeviceFormatProperties(physicalDevice, vulkanFormat.internalFormat, &formatProperties);
|
|
|
|
VkFormatFeatureFlags featureFlags = formatProperties.optimalTilingFeatures;
|
|
VkImageUsageFlags usageFlags = 0;
|
|
|
|
if (!featureFlags)
|
|
return false;
|
|
|
|
if (usage & PIXELFORMATUSAGEFLAGS_SAMPLE)
|
|
{
|
|
usageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
if (!(featureFlags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
|
|
return false;
|
|
}
|
|
|
|
if (usage & PIXELFORMATUSAGEFLAGS_LINEAR)
|
|
{
|
|
if (!(featureFlags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT))
|
|
return false;
|
|
}
|
|
|
|
if (usage & PIXELFORMATUSAGEFLAGS_RENDERTARGET)
|
|
{
|
|
if (isPixelFormatDepth(format) || isPixelFormatDepthStencil(format))
|
|
{
|
|
usageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
if (!(featureFlags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
if (!(featureFlags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (usage & PIXELFORMATUSAGEFLAGS_BLEND)
|
|
{
|
|
if (!(featureFlags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
|
|
return false;
|
|
}
|
|
|
|
if (usage & PIXELFORMATUSAGEFLAGS_COMPUTEWRITE)
|
|
{
|
|
usageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
|
|
if (!(featureFlags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT))
|
|
return false;
|
|
}
|
|
|
|
if (usage & PIXELFORMATUSAGEFLAGS_SHADERATOMICS)
|
|
{
|
|
if (!(featureFlags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT))
|
|
return false;
|
|
|
|
// TODO: supporting float formats when available may need GLSL extensions.
|
|
if (format != PIXELFORMAT_R32_INT && format != PIXELFORMAT_R32_UINT)
|
|
return false;
|
|
}
|
|
|
|
if (usage & PIXELFORMATUSAGEFLAGS_MSAA)
|
|
{
|
|
VkImageFormatProperties properties;
|
|
|
|
if (vkGetPhysicalDeviceImageFormatProperties(physicalDevice, vulkanFormat.internalFormat, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, usageFlags, 0, &properties) != VK_SUCCESS)
|
|
return false;
|
|
|
|
if (static_cast<uint32_t>(properties.sampleCounts) == 1)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Renderer Graphics::getRenderer() const
|
|
{
|
|
return RENDERER_VULKAN;
|
|
}
|
|
|
|
graphics::GraphicsReadback *Graphics::newReadbackInternal(ReadbackMethod method, love::graphics::Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset)
|
|
{
|
|
return new GraphicsReadback(this, method, buffer, offset, size, dest, destoffset);
|
|
}
|
|
|
|
graphics::GraphicsReadback *Graphics::newReadbackInternal(ReadbackMethod method, love::graphics::Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty)
|
|
{
|
|
return new GraphicsReadback(this, method, texture, slice, mipmap, rect, dest, destx, desty);
|
|
}
|
|
|
|
graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles)
|
|
{
|
|
return new ShaderStage(this, stage, source, gles, cachekey);
|
|
}
|
|
|
|
graphics::Shader *Graphics::newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options)
|
|
{
|
|
return new Shader(stages, options);
|
|
}
|
|
|
|
graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
|
|
{
|
|
return new StreamBuffer(this, type, size);
|
|
}
|
|
|
|
static bool shaderBarrierFlags(Shader *shader, VkAccessFlags &dstAccessFlags, VkPipelineStageFlags &dstStageFlags)
|
|
{
|
|
for (const auto &info : shader->getActiveTextureInfo())
|
|
{
|
|
if ((info.access & Shader::ACCESS_WRITE) == 0)
|
|
continue;
|
|
|
|
if (info.texture == nullptr)
|
|
return false;
|
|
|
|
auto tex = (Texture *) info.texture;
|
|
|
|
// All writable images use the GENERAL layout.
|
|
// TODO: this is pretty messy.
|
|
bool depthStencil = isPixelFormatDepthStencil(tex->getPixelFormat());
|
|
Vulkan::addImageLayoutTransitionOptions(false, tex->isRenderTarget(), depthStencil, VK_IMAGE_LAYOUT_GENERAL, dstAccessFlags, dstStageFlags);
|
|
}
|
|
|
|
for (const auto &info : shader->getActiveStorageBufferInfo())
|
|
{
|
|
if ((info.access & Shader::ACCESS_WRITE) == 0)
|
|
continue;
|
|
|
|
if (info.buffer == nullptr)
|
|
return false;
|
|
|
|
auto b = (Buffer *) info.buffer;
|
|
dstAccessFlags |= b->getBarrierDstAccessFlags();
|
|
dstStageFlags |= b->getBarrierDstStageFlags();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Graphics::dispatch(love::graphics::Shader *shader, int x, int y, int z)
|
|
{
|
|
auto computeShader = (Shader *) shader;
|
|
|
|
VkMemoryBarrier barrier{};
|
|
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
|
VkPipelineStageFlags dstStageMask = 0;
|
|
if (!shaderBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
|
|
return false;
|
|
|
|
usedShadersInFrame.insert(computeShader);
|
|
|
|
if (renderPassState.active)
|
|
endRenderPass();
|
|
|
|
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
|
|
|
|
computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
|
|
|
|
vkCmdDispatch(commandBuffers.at(currentFrame), (uint32) x, (uint32) y, (uint32) z);
|
|
|
|
// Image layout transitions aren't needed, every writable image will be in the GENERAL layout.
|
|
if (barrier.dstAccessMask != 0 || dstStageMask != 0)
|
|
vkCmdPipelineBarrier(commandBuffers.at(currentFrame), VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dstStageMask, 0, 1, &barrier, 0, nullptr, 0, nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Graphics::dispatch(love::graphics::Shader *shader, love::graphics::Buffer *indirectargs, size_t argsoffset)
|
|
{
|
|
auto computeShader = (Shader *) shader;
|
|
|
|
VkMemoryBarrier barrier{};
|
|
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
|
VkPipelineStageFlags dstStageMask = 0;
|
|
if (!shaderBarrierFlags(computeShader, barrier.dstAccessMask, dstStageMask))
|
|
return false;
|
|
|
|
usedShadersInFrame.insert(computeShader);
|
|
|
|
if (renderPassState.active)
|
|
endRenderPass();
|
|
|
|
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE, computeShader->getComputePipeline());
|
|
|
|
computeShader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_COMPUTE);
|
|
|
|
vkCmdDispatchIndirect(commandBuffers.at(currentFrame), (VkBuffer) indirectargs->getHandle(), argsoffset);
|
|
|
|
// Image layout transitions aren't needed, every writable image will be in the GENERAL layout.
|
|
if (barrier.dstAccessMask != 0 || dstStageMask != 0)
|
|
vkCmdPipelineBarrier(commandBuffers.at(currentFrame), VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dstStageMask, 0, 1, &barrier, 0, nullptr, 0, nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture)
|
|
{
|
|
if (renderPassState.active)
|
|
endRenderPass();
|
|
|
|
bool isWindow = rts.getFirstTarget().texture == nullptr;
|
|
if (isWindow)
|
|
setDefaultRenderPass();
|
|
else
|
|
setRenderPass(rts, pixelw, pixelh);
|
|
}
|
|
|
|
// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
|
|
|
|
void Graphics::initDynamicState()
|
|
{
|
|
vkCmdSetStencilWriteMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.writeMask);
|
|
vkCmdSetStencilCompareMask(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.readMask);
|
|
vkCmdSetStencilReference(commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, states.back().stencil.value);
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
{
|
|
vkCmdSetStencilOpEXT(
|
|
commandBuffers.at(currentFrame),
|
|
VK_STENCIL_FRONT_AND_BACK,
|
|
VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(states.back().stencil.action),
|
|
VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(states.back().stencil.compare)));
|
|
|
|
vkCmdSetDepthCompareOpEXT(
|
|
commandBuffers.at(currentFrame), Vulkan::getCompareOp(states.back().depthTest));
|
|
|
|
vkCmdSetDepthWriteEnableEXT(
|
|
commandBuffers.at(currentFrame), Vulkan::getBool(states.back().depthWrite));
|
|
|
|
vkCmdSetFrontFaceEXT(
|
|
commandBuffers.at(currentFrame), Vulkan::getFrontFace(states.back().winding));
|
|
}
|
|
}
|
|
|
|
void Graphics::beginSwapChainFrame()
|
|
{
|
|
if (swapChain != VK_NULL_HANDLE)
|
|
{
|
|
while (true)
|
|
{
|
|
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
|
|
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_ERROR_SURFACE_LOST_KHR)
|
|
{
|
|
swapChainRequestFlags |= SWAP_CHAIN_REQUEST_RECREATE;
|
|
if (result == VK_ERROR_SURFACE_LOST_KHR)
|
|
{
|
|
// TODO: do we need to worry about an infinite loop here if the surface keeps getting lost?
|
|
// What should happen if creation fails?
|
|
swapChainRequestFlags |= SWAP_CHAIN_REQUEST_RECREATE_SURFACE;
|
|
}
|
|
recreateSwapChain();
|
|
continue;
|
|
}
|
|
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR)
|
|
throw love::Exception("Failed to acquire Vulkan swap chain image: %s", Vulkan::getErrorString(result));
|
|
|
|
break;
|
|
}
|
|
|
|
imageRequested = true;
|
|
}
|
|
else
|
|
{
|
|
imageRequested = false;
|
|
}
|
|
|
|
vkResetFences(device, 1, &inFlightFences.at(currentFrame));
|
|
|
|
startRecordingGraphicsCommands();
|
|
|
|
if (!swapChainImages.empty())
|
|
{
|
|
Vulkan::cmdTransitionImageLayout(
|
|
commandBuffers.at(currentFrame),
|
|
swapChainImages[imageIndex],
|
|
swapChainPixelFormat, true,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
}
|
|
|
|
if (transitionColorDepthLayouts)
|
|
{
|
|
if (depthImage)
|
|
Vulkan::cmdTransitionImageLayout(
|
|
commandBuffers.at(currentFrame),
|
|
depthImage,
|
|
depthStencilPixelFormat, true,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
|
|
|
if (colorImage)
|
|
Vulkan::cmdTransitionImageLayout(
|
|
commandBuffers.at(currentFrame),
|
|
colorImage,
|
|
swapChainPixelFormat, true,
|
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
|
|
transitionColorDepthLayouts = false;
|
|
}
|
|
}
|
|
|
|
void Graphics::beginFrame()
|
|
{
|
|
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
|
|
|
|
for (auto &readbackCallback : readbackCallbacks.at(currentFrame))
|
|
readbackCallback();
|
|
readbackCallbacks.at(currentFrame).clear();
|
|
|
|
for (auto &cleanUpFn : cleanUpFunctions.at(currentFrame))
|
|
cleanUpFn();
|
|
cleanUpFunctions.at(currentFrame).clear();
|
|
|
|
beginSwapChainFrame();
|
|
|
|
Vulkan::resetShaderSwitches();
|
|
|
|
for (const auto &shader : usedShadersInFrame)
|
|
shader->newFrame(realFrameIndex);
|
|
usedShadersInFrame.clear();
|
|
|
|
localUniformBuffer->nextFrame();
|
|
}
|
|
|
|
void Graphics::startRecordingGraphicsCommands()
|
|
{
|
|
VkCommandBufferBeginInfo beginInfo{};
|
|
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
beginInfo.pInheritanceInfo = nullptr;
|
|
|
|
VkResult result = vkBeginCommandBuffer(commandBuffers.at(currentFrame), &beginInfo);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to begin recording Vulkan command buffer: %s", Vulkan::getErrorString(result));
|
|
|
|
initDynamicState();
|
|
|
|
// This must be done after vkBeginCommandBuffer (since newTexture needs an
|
|
// active command buffer for layout transitions), and before setDefaultRenderPass
|
|
// (since that tries to use fakeBackbuffer).
|
|
if (swapChainImages.empty() && fakeBackbuffer == nullptr)
|
|
{
|
|
Texture::Settings settings;
|
|
settings.format = swapChainPixelFormat;
|
|
settings.width = swapChainExtent.width;
|
|
settings.height = swapChainExtent.height;
|
|
settings.renderTarget = true;
|
|
settings.readable.set(false);
|
|
fakeBackbuffer.set((Texture*)newTexture(settings, nullptr), Acquire::NORETAIN);
|
|
}
|
|
|
|
// Update the pending render pass state with current backbuffer data if no RT is active.
|
|
// If one is active, the state (aside from the active pipeline) shouldn't need updating.
|
|
if (!isRenderTargetActive())
|
|
setDefaultRenderPass();
|
|
else
|
|
renderPassState.pipeline = VK_NULL_HANDLE;
|
|
|
|
if (defaultVertexBuffer)
|
|
{
|
|
VkBuffer buffer = (VkBuffer)defaultVertexBuffer->getHandle();
|
|
VkDeviceSize offset = 0;
|
|
vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), DEFAULT_VERTEX_BUFFER_BINDING, 1, &buffer, &offset);
|
|
}
|
|
}
|
|
|
|
void Graphics::endRecordingGraphicsCommands()
|
|
{
|
|
if (renderPassState.active)
|
|
endRenderPass();
|
|
|
|
VkResult result = vkEndCommandBuffer(commandBuffers.at(currentFrame));
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to record Vulkan command buffer: %s", Vulkan::getErrorString(result));
|
|
}
|
|
|
|
VkCommandBuffer Graphics::getCommandBufferForDataTransfer()
|
|
{
|
|
if (renderPassState.active)
|
|
endRenderPass();
|
|
|
|
return commandBuffers.at(currentFrame);
|
|
}
|
|
|
|
void Graphics::queueCleanUp(std::function<void()> cleanUp)
|
|
{
|
|
cleanUpFunctions.at(currentFrame).push_back(cleanUp);
|
|
}
|
|
|
|
void Graphics::addReadbackCallback(std::function<void()> callback)
|
|
{
|
|
readbackCallbacks.at(currentFrame).push_back(callback);
|
|
}
|
|
|
|
graphics::Shader::BuiltinUniformData Graphics::getCurrentBuiltinUniformData()
|
|
{
|
|
love::graphics::Shader::BuiltinUniformData data;
|
|
|
|
data.transformMatrix = getTransform();
|
|
data.projectionMatrix = getDeviceProjection();
|
|
|
|
data.scaleParams.x = (float) getCurrentDPIScale();
|
|
data.scaleParams.y = getPointSize();
|
|
|
|
// Flip y to convert input y-up [-1, 1] to vulkan's y-down [-1, 1].
|
|
// Convert input z [-1, 1] to vulkan [0, 1].
|
|
uint32 flags = Shader::CLIP_TRANSFORM_FLIP_Y | Shader::CLIP_TRANSFORM_Z_NEG1_1_TO_0_1;
|
|
data.clipSpaceParams = Shader::computeClipSpaceParams(flags);
|
|
|
|
const auto &rt = states.back().renderTargets.getFirstTarget();
|
|
if (rt.texture != nullptr)
|
|
{
|
|
data.screenSizeParams.x = rt.texture->getPixelWidth(rt.mipmap);
|
|
data.screenSizeParams.y = rt.texture->getPixelHeight(rt.mipmap);
|
|
}
|
|
else
|
|
{
|
|
data.screenSizeParams.x = getPixelWidth();
|
|
data.screenSizeParams.y = getPixelHeight();
|
|
}
|
|
|
|
data.screenSizeParams.z = 1.0f;
|
|
data.screenSizeParams.w = 0.0f;
|
|
|
|
data.constantColor = getColor();
|
|
gammaCorrectColor(data.constantColor);
|
|
|
|
return data;
|
|
}
|
|
|
|
const OptionalDeviceExtensions &Graphics::getEnabledOptionalDeviceExtensions() const
|
|
{
|
|
return optionalDeviceExtensions;
|
|
}
|
|
|
|
const OptionalInstanceExtensions &Graphics::getEnabledOptionalInstanceExtensions() const
|
|
{
|
|
return optionalInstanceExtensions;
|
|
}
|
|
|
|
bool Graphics::checkValidationSupport()
|
|
{
|
|
uint32_t layerCount;
|
|
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
|
|
|
|
std::vector<VkLayerProperties> availableLayers(layerCount);
|
|
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
|
|
|
|
for (const char *layerName : validationLayers)
|
|
{
|
|
bool layerFound = false;
|
|
|
|
for (const auto &layerProperties : availableLayers)
|
|
{
|
|
if (strcmp(layerName, layerProperties.layerName) == 0)
|
|
{
|
|
layerFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!layerFound)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Graphics::pickPhysicalDevice()
|
|
{
|
|
struct DeviceRating
|
|
{
|
|
VkPhysicalDevice device;
|
|
size_t deviceIndex;
|
|
int rating;
|
|
};
|
|
|
|
uint32_t deviceCount = 0;
|
|
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
|
|
|
|
if (deviceCount == 0)
|
|
throw love::Exception("failed to find GPUs with Vulkan support");
|
|
|
|
std::vector<VkPhysicalDevice> devices(deviceCount);
|
|
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
|
|
|
|
std::vector<DeviceRating> candidates;
|
|
|
|
for (size_t i = 0; i < devices.size(); i++)
|
|
{
|
|
DeviceRating r = {};
|
|
r.device = devices[i];
|
|
r.deviceIndex = i;
|
|
r.rating = rateDeviceSuitability(devices[i], true);
|
|
candidates.push_back(r);
|
|
}
|
|
|
|
std::sort(candidates.begin(), candidates.end(), [](const DeviceRating &a, const DeviceRating &b) -> bool
|
|
{
|
|
if (a.rating != b.rating)
|
|
return a.rating > b.rating;
|
|
return a.deviceIndex < b.deviceIndex;
|
|
});
|
|
|
|
if (!candidates.empty() && candidates[0].rating > 0)
|
|
physicalDevice = candidates[0].device;
|
|
else
|
|
throw love::Exception("Vulkan: failed to find a suitable GPU.");
|
|
|
|
VkPhysicalDeviceProperties properties;
|
|
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
|
|
minUniformBufferOffsetAlignment = properties.limits.minUniformBufferOffsetAlignment;
|
|
deviceApiVersion = properties.apiVersion;
|
|
|
|
depthStencilFormat = findDepthFormat();
|
|
switch (depthStencilFormat)
|
|
{
|
|
case VK_FORMAT_D32_SFLOAT_S8_UINT:
|
|
depthStencilPixelFormat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
|
|
break;
|
|
case VK_FORMAT_D24_UNORM_S8_UINT:
|
|
depthStencilPixelFormat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
|
|
break;
|
|
default:
|
|
throw love::Exception("Failed to convert vulkan depth/stencil swapchain pixel format %d to love PixelFormat.", depthStencilFormat);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if the score is nonzero then the device is suitable.
|
|
// A higher rating means generally better performance
|
|
// if the score is 0 the device is unsuitable
|
|
int Graphics::rateDeviceSuitability(VkPhysicalDevice device, bool querySwapChain)
|
|
{
|
|
VkPhysicalDeviceProperties deviceProperties = {};
|
|
VkPhysicalDeviceFeatures deviceFeatures = {};
|
|
vkGetPhysicalDeviceProperties(device, &deviceProperties);
|
|
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
|
|
|
|
uint32_t extensionCount = 0;
|
|
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
|
|
|
|
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
|
|
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
|
|
|
|
bool hasMSFTLayeredDriver = false;
|
|
for (const auto &extension : availableExtensions)
|
|
{
|
|
if (strcmp(extension.extensionName, VK_MSFT_LAYERED_DRIVER_EXTENSION_NAME) == 0)
|
|
{
|
|
hasMSFTLayeredDriver = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
VkPhysicalDeviceProperties2 deviceProperties2{};
|
|
deviceProperties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
|
|
|
|
VkPhysicalDeviceLayeredDriverPropertiesMSFT layeredDriverProperties{};
|
|
layeredDriverProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LAYERED_DRIVER_PROPERTIES_MSFT;
|
|
|
|
if (deviceProperties.apiVersion >= VK_API_VERSION_1_1)
|
|
{
|
|
if (hasMSFTLayeredDriver)
|
|
deviceProperties2.pNext = &layeredDriverProperties;
|
|
|
|
vkGetPhysicalDeviceProperties2(device, &deviceProperties2);
|
|
}
|
|
|
|
int score = 2;
|
|
|
|
// optional
|
|
|
|
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
|
score += isLowPowerPreferred() ? 100 : 1000;
|
|
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
|
|
score += isLowPowerPreferred() ? 1000 : 100;
|
|
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU)
|
|
score += 10;
|
|
|
|
// Reduce the score if this is something like Vulkan-on-D3D12 rather than a native driver.
|
|
if (hasMSFTLayeredDriver && layeredDriverProperties.underlyingAPI != VK_LAYERED_DRIVER_UNDERLYING_API_NONE_MSFT)
|
|
score /= 2;
|
|
|
|
// definitely needed
|
|
|
|
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU)
|
|
{
|
|
if (!SDL_GetHintBoolean("LOVE_GRAPHICS_VULKAN_ALLOW_SOFTWARE", false))
|
|
score = 0;
|
|
}
|
|
|
|
QueueFamilyIndices indices = findQueueFamilies(device);
|
|
if (!indices.isComplete() && (querySwapChain || !indices.graphicsFamily.hasValue))
|
|
score = 0;
|
|
|
|
std::set<std::string> missingExtensions(deviceExtensions.begin(), deviceExtensions.end());
|
|
|
|
for (const auto &extension : availableExtensions)
|
|
missingExtensions.erase(extension.extensionName);
|
|
|
|
if (!missingExtensions.empty())
|
|
score = 0;
|
|
|
|
if (missingExtensions.empty() && querySwapChain)
|
|
{
|
|
auto swapChainSupport = querySwapChainSupport(device);
|
|
bool swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
|
if (!swapChainAdequate)
|
|
score = 0;
|
|
}
|
|
|
|
#ifdef LOVE_ANDROID
|
|
// Attempt to reduce potential driver bugs on Android by not allowing Vulkan
|
|
// if the device only supports Vulkan 1.0.
|
|
if (deviceProperties.apiVersion < VK_API_VERSION_1_1)
|
|
score = 0;
|
|
#endif
|
|
|
|
return score;
|
|
}
|
|
|
|
QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device)
|
|
{
|
|
QueueFamilyIndices indices;
|
|
|
|
uint32_t queueFamilyCount = 0;
|
|
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
|
|
|
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
|
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
|
|
|
|
int i = 0;
|
|
for (const auto &queueFamily : queueFamilies)
|
|
{
|
|
if ((queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) && (queueFamily.queueFlags & VK_QUEUE_COMPUTE_BIT))
|
|
indices.graphicsFamily = i;
|
|
|
|
if (surface != VK_NULL_HANDLE)
|
|
{
|
|
VkBool32 presentSupport = false;
|
|
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
|
|
|
|
if (presentSupport)
|
|
indices.presentFamily = i;
|
|
}
|
|
|
|
if (indices.isComplete())
|
|
break;
|
|
|
|
i++;
|
|
}
|
|
|
|
return indices;
|
|
}
|
|
|
|
static void findOptionalDeviceExtensions(VkPhysicalDevice physicalDevice, OptionalDeviceExtensions &optionalDeviceExtensions)
|
|
{
|
|
uint32_t extensionCount;
|
|
vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, nullptr);
|
|
|
|
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
|
|
vkEnumerateDeviceExtensionProperties(physicalDevice, nullptr, &extensionCount, availableExtensions.data());
|
|
|
|
for (const auto &extension : availableExtensions)
|
|
{
|
|
if (strcmp(extension.extensionName, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) == 0)
|
|
optionalDeviceExtensions.extendedDynamicState = true;
|
|
if (strcmp(extension.extensionName, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME) == 0)
|
|
optionalDeviceExtensions.memoryRequirements2 = true;
|
|
if (strcmp(extension.extensionName, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME) == 0)
|
|
optionalDeviceExtensions.dedicatedAllocation = true;
|
|
if (strcmp(extension.extensionName, VK_EXT_MEMORY_BUDGET_EXTENSION_NAME) == 0)
|
|
optionalDeviceExtensions.memoryBudget = true;
|
|
if (strcmp(extension.extensionName, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME) == 0)
|
|
optionalDeviceExtensions.shaderFloatControls = true;
|
|
if (strcmp(extension.extensionName, VK_KHR_SPIRV_1_4_EXTENSION_NAME) == 0)
|
|
optionalDeviceExtensions.spirv14 = true;
|
|
#ifdef VK_EXT_full_screen_exclusive
|
|
if (strcmp(extension.extensionName, VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME) == 0)
|
|
optionalDeviceExtensions.fullscreenExclusive = true;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void Graphics::createLogicalDevice()
|
|
{
|
|
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
|
|
|
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
|
|
std::set<uint32_t> uniqueQueueFamilies = {
|
|
indices.graphicsFamily.value,
|
|
indices.presentFamily.value
|
|
};
|
|
|
|
float queuePriority = 1.0f;
|
|
for (uint32_t queueFamily : uniqueQueueFamilies)
|
|
{
|
|
VkDeviceQueueCreateInfo queueCreateInfo{};
|
|
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
|
queueCreateInfo.queueFamilyIndex = queueFamily;
|
|
queueCreateInfo.queueCount = 1;
|
|
queueCreateInfo.pQueuePriorities = &queuePriority;
|
|
queueCreateInfos.push_back(queueCreateInfo);
|
|
}
|
|
|
|
findOptionalDeviceExtensions(physicalDevice, optionalDeviceExtensions);
|
|
|
|
// sanity check for dependencies.
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState && !optionalInstanceExtensions.physicalDeviceProperties2)
|
|
optionalDeviceExtensions.extendedDynamicState = false;
|
|
if (optionalDeviceExtensions.dedicatedAllocation && !optionalDeviceExtensions.memoryRequirements2)
|
|
optionalDeviceExtensions.dedicatedAllocation = false;
|
|
if (optionalDeviceExtensions.memoryBudget && !optionalInstanceExtensions.physicalDeviceProperties2)
|
|
optionalDeviceExtensions.memoryBudget = false;
|
|
if (optionalDeviceExtensions.spirv14 && !optionalDeviceExtensions.shaderFloatControls)
|
|
optionalDeviceExtensions.spirv14 = false;
|
|
if (optionalDeviceExtensions.spirv14 && deviceApiVersion < VK_API_VERSION_1_1)
|
|
optionalDeviceExtensions.spirv14 = false;
|
|
if (optionalDeviceExtensions.fullscreenExclusive && !optionalInstanceExtensions.surfaceCapabilities2)
|
|
optionalDeviceExtensions.fullscreenExclusive = false;
|
|
|
|
VkPhysicalDeviceFeatures supportedDeviceFeatures = {};
|
|
vkGetPhysicalDeviceFeatures(physicalDevice, &supportedDeviceFeatures);
|
|
optionalDeviceFeatures.fillModeNonSolid = supportedDeviceFeatures.fillModeNonSolid;
|
|
optionalDeviceFeatures.samplerAnisotropy = supportedDeviceFeatures.samplerAnisotropy;
|
|
|
|
VkPhysicalDeviceFeatures enabledDeviceFeatures{};
|
|
enabledDeviceFeatures.samplerAnisotropy = optionalDeviceFeatures.samplerAnisotropy;
|
|
enabledDeviceFeatures.fillModeNonSolid = optionalDeviceFeatures.fillModeNonSolid;
|
|
|
|
VkDeviceCreateInfo createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
|
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
|
|
createInfo.pQueueCreateInfos = queueCreateInfos.data();
|
|
createInfo.pEnabledFeatures = &enabledDeviceFeatures;
|
|
|
|
std::vector<const char*> enabledExtensions(deviceExtensions.begin(), deviceExtensions.end());
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
enabledExtensions.push_back(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
|
if (optionalDeviceExtensions.memoryRequirements2)
|
|
enabledExtensions.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
|
|
if (optionalDeviceExtensions.dedicatedAllocation)
|
|
enabledExtensions.push_back(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
|
|
if (optionalDeviceExtensions.memoryBudget)
|
|
enabledExtensions.push_back(VK_EXT_MEMORY_BUDGET_EXTENSION_NAME);
|
|
if (optionalDeviceExtensions.shaderFloatControls)
|
|
enabledExtensions.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
|
|
if (optionalDeviceExtensions.spirv14)
|
|
enabledExtensions.push_back(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
|
|
#ifdef VK_EXT_full_screen_exclusive
|
|
if (optionalDeviceExtensions.fullscreenExclusive)
|
|
enabledExtensions.push_back(VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME);
|
|
#endif
|
|
if (deviceApiVersion >= VK_API_VERSION_1_1)
|
|
enabledExtensions.push_back(VK_KHR_BIND_MEMORY_2_EXTENSION_NAME);
|
|
|
|
createInfo.enabledExtensionCount = static_cast<uint32_t>(enabledExtensions.size());
|
|
createInfo.ppEnabledExtensionNames = enabledExtensions.data();
|
|
|
|
if (isDebugEnabled())
|
|
{
|
|
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
|
createInfo.ppEnabledLayerNames = validationLayers.data();
|
|
}
|
|
|
|
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extendedDynamicStateFeatures{};
|
|
extendedDynamicStateFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
|
|
extendedDynamicStateFeatures.extendedDynamicState = VK_TRUE;
|
|
extendedDynamicStateFeatures.pNext = nullptr;
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
createInfo.pNext = &extendedDynamicStateFeatures;
|
|
|
|
VkResult result = vkCreateDevice(physicalDevice, &createInfo, nullptr, &device);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan logical device: %s", Vulkan::getErrorString(result));
|
|
|
|
volkLoadDevice(device);
|
|
|
|
vkGetDeviceQueue(device, indices.graphicsFamily.value, 0, &graphicsQueue);
|
|
vkGetDeviceQueue(device, indices.presentFamily.value, 0, &presentQueue);
|
|
}
|
|
|
|
void Graphics::createPipelineCache()
|
|
{
|
|
VkPipelineCacheCreateInfo cacheInfo{};
|
|
cacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
|
|
|
VkResult result = vkCreatePipelineCache(device, &cacheInfo, nullptr, &pipelineCache);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Could not create Vulkan pipeline cache: %s", Vulkan::getErrorString(result));
|
|
}
|
|
|
|
void Graphics::initVMA()
|
|
{
|
|
VmaAllocatorCreateInfo allocatorCreateInfo = {};
|
|
allocatorCreateInfo.vulkanApiVersion = deviceApiVersion;
|
|
allocatorCreateInfo.physicalDevice = physicalDevice;
|
|
allocatorCreateInfo.device = device;
|
|
allocatorCreateInfo.instance = instance;
|
|
|
|
// Default of 256 MB is a little too wasteful for most love games.
|
|
// TODO: Tune this more.
|
|
allocatorCreateInfo.preferredLargeHeapBlockSize = 128 * 1024 * 1024;
|
|
|
|
VmaVulkanFunctions vulkanFunctions{};
|
|
|
|
vulkanFunctions.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
|
|
vulkanFunctions.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
|
|
vulkanFunctions.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
|
|
vulkanFunctions.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties;
|
|
vulkanFunctions.vkAllocateMemory = vkAllocateMemory;
|
|
vulkanFunctions.vkFreeMemory = vkFreeMemory;
|
|
vulkanFunctions.vkMapMemory = vkMapMemory;
|
|
vulkanFunctions.vkUnmapMemory = vkUnmapMemory;
|
|
vulkanFunctions.vkFlushMappedMemoryRanges = vkFlushMappedMemoryRanges;
|
|
vulkanFunctions.vkInvalidateMappedMemoryRanges = vkInvalidateMappedMemoryRanges;
|
|
vulkanFunctions.vkBindBufferMemory = vkBindBufferMemory;
|
|
vulkanFunctions.vkBindImageMemory = vkBindImageMemory;
|
|
vulkanFunctions.vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
|
|
vulkanFunctions.vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
|
|
vulkanFunctions.vkCreateBuffer = vkCreateBuffer;
|
|
vulkanFunctions.vkCreateImage = vkCreateImage;
|
|
vulkanFunctions.vkDestroyBuffer = vkDestroyBuffer;
|
|
vulkanFunctions.vkDestroyImage = vkDestroyImage;
|
|
vulkanFunctions.vkCmdCopyBuffer = vkCmdCopyBuffer;
|
|
|
|
vulkanFunctions.vkGetBufferMemoryRequirements2KHR = vkGetBufferMemoryRequirements2KHR;
|
|
vulkanFunctions.vkGetImageMemoryRequirements2KHR = vkGetImageMemoryRequirements2KHR;
|
|
vulkanFunctions.vkBindBufferMemory2KHR = vkBindBufferMemory2KHR;
|
|
vulkanFunctions.vkBindImageMemory2KHR = vkBindImageMemory2KHR;
|
|
vulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = vkGetPhysicalDeviceMemoryProperties2KHR;
|
|
vulkanFunctions.vkGetDeviceBufferMemoryRequirements = vkGetDeviceBufferMemoryRequirements;
|
|
vulkanFunctions.vkGetDeviceImageMemoryRequirements = vkGetDeviceImageMemoryRequirements;
|
|
|
|
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
|
|
|
|
allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
|
|
if (optionalDeviceExtensions.dedicatedAllocation)
|
|
allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
|
|
if (optionalDeviceExtensions.memoryBudget)
|
|
allocatorCreateInfo.flags |= VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT;
|
|
|
|
VkResult result = vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan VMA allocator: %s", Vulkan::getErrorString(result));
|
|
}
|
|
|
|
void Graphics::createSurface()
|
|
{
|
|
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
|
|
const void *handle = window->getHandle();
|
|
if (!SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, nullptr, &surface))
|
|
throw love::Exception("Failed to create Vulkan window surface: %s", SDL_GetError());
|
|
}
|
|
|
|
void Graphics::cleanupSurface()
|
|
{
|
|
if (surface != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroySurfaceKHR(instance, surface, nullptr);
|
|
surface = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device)
|
|
{
|
|
SwapChainSupportDetails details;
|
|
|
|
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
|
|
|
|
uint32_t formatCount;
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
|
|
|
|
if (formatCount != 0)
|
|
{
|
|
details.formats.resize(formatCount);
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
|
|
}
|
|
|
|
uint32_t presentModeCount;
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
|
|
|
|
if (presentModeCount != 0)
|
|
{
|
|
details.presentModes.resize(presentModeCount);
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
|
|
}
|
|
|
|
return details;
|
|
}
|
|
|
|
void Graphics::createSwapChain()
|
|
{
|
|
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
|
|
|
|
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
|
|
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
|
|
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
|
|
|
|
if (extent.width > 0 && extent.height > 0)
|
|
{
|
|
// Attempt triple-buffering when available.
|
|
uint32_t imageCount = std::max(3u, swapChainSupport.capabilities.minImageCount);
|
|
if (swapChainSupport.capabilities.maxImageCount > 0)
|
|
imageCount = std::min(imageCount, swapChainSupport.capabilities.maxImageCount);
|
|
|
|
VkSwapchainCreateInfoKHR createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|
createInfo.surface = surface;
|
|
|
|
createInfo.minImageCount = imageCount;
|
|
createInfo.imageFormat = surfaceFormat.format;
|
|
createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
|
createInfo.imageExtent = extent;
|
|
createInfo.imageArrayLayers = 1;
|
|
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
|
|
|
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
|
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value, indices.presentFamily.value };
|
|
|
|
if (indices.graphicsFamily.value != indices.presentFamily.value)
|
|
{
|
|
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
|
createInfo.queueFamilyIndexCount = 2;
|
|
createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
|
}
|
|
else
|
|
{
|
|
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
createInfo.queueFamilyIndexCount = 0;
|
|
createInfo.pQueueFamilyIndices = nullptr;
|
|
}
|
|
|
|
createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
|
createInfo.compositeAlpha = chooseCompositeAlpha(swapChainSupport.capabilities);
|
|
createInfo.presentMode = presentMode;
|
|
createInfo.clipped = VK_TRUE;
|
|
createInfo.oldSwapchain = swapChain;
|
|
|
|
#ifdef VK_EXT_full_screen_exclusive
|
|
VkSurfaceFullScreenExclusiveInfoEXT exclusiveInfo = {};
|
|
exclusiveInfo.sType = VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT;
|
|
|
|
if (optionalDeviceExtensions.fullscreenExclusive)
|
|
{
|
|
// This should in theory help Windows graphics drivers avoid treating
|
|
// desktop-fullscreen like exclusive-fullscreen, which should reduce
|
|
// issues with programs that interact with the window (e.g. screen recorders).
|
|
windowIsFullscreenExclusive = isWindowFullscreenExclusive();
|
|
if (windowIsFullscreenExclusive)
|
|
exclusiveInfo.fullScreenExclusive = VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT;
|
|
else
|
|
exclusiveInfo.fullScreenExclusive = VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT;
|
|
|
|
createInfo.pNext = &exclusiveInfo;
|
|
}
|
|
#endif
|
|
|
|
VkSwapchainKHR newSwapChain = VK_NULL_HANDLE;
|
|
VkResult result = vkCreateSwapchainKHR(device, &createInfo, nullptr, &newSwapChain);
|
|
|
|
// Maybe work around older driver bugs when passing in an old swapchain:
|
|
// https://github.com/love2d/love/issues/2244
|
|
// https://community.khronos.org/t/handling-vk-error-initialization-failed-in-vkcreateswapchainkhr-on-window-resize/110916
|
|
if (result == VK_ERROR_INITIALIZATION_FAILED && swapChain != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
|
swapChain = VK_NULL_HANDLE;
|
|
createInfo.oldSwapchain = VK_NULL_HANDLE;
|
|
result = vkCreateSwapchainKHR(device, &createInfo, nullptr, &newSwapChain);
|
|
}
|
|
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan swap chain: %s", Vulkan::getErrorString(result));
|
|
|
|
if (swapChain != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
|
swapChain = VK_NULL_HANDLE;
|
|
}
|
|
|
|
swapChain = newSwapChain;
|
|
|
|
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
|
swapChainImages.resize(imageCount);
|
|
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
|
}
|
|
else
|
|
{
|
|
if (swapChain != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
|
swapChain = VK_NULL_HANDLE;
|
|
}
|
|
|
|
// Use a fake backbuffer. Creation is deferred until startRecordingGraphicsCommands
|
|
// because newTexture needs an active command buffer to do its initial
|
|
// layout transitions.
|
|
swapChainImages.clear();
|
|
extent.width = std::max(1, backbufferSettings.pixelWidth);
|
|
extent.height = std::max(1, backbufferSettings.pixelHeight);
|
|
|
|
if (isGammaCorrect())
|
|
surfaceFormat.format = VK_FORMAT_R8G8B8A8_SRGB;
|
|
else
|
|
surfaceFormat.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
}
|
|
|
|
swapChainImageFormat = surfaceFormat.format;
|
|
swapChainExtent = extent;
|
|
|
|
switch (swapChainImageFormat)
|
|
{
|
|
case VK_FORMAT_B8G8R8A8_SRGB:
|
|
swapChainPixelFormat = PIXELFORMAT_BGRA8_sRGB;
|
|
break;
|
|
case VK_FORMAT_B8G8R8A8_UNORM:
|
|
swapChainPixelFormat = PIXELFORMAT_BGRA8_UNORM;
|
|
break;
|
|
case VK_FORMAT_R8G8B8A8_SRGB:
|
|
swapChainPixelFormat = PIXELFORMAT_RGBA8_sRGB;
|
|
break;
|
|
case VK_FORMAT_R8G8B8A8_UNORM:
|
|
swapChainPixelFormat = PIXELFORMAT_RGBA8_UNORM;
|
|
break;
|
|
default:
|
|
throw love::Exception("Failed to convert vulkan depth/stencil swapchain image format %d to love PixelFormat.", swapChainImageFormat);
|
|
break;
|
|
}
|
|
}
|
|
|
|
VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR> &availableFormats)
|
|
{
|
|
std::vector<VkFormat> formatOrder;
|
|
|
|
// TODO: turn off GammaCorrect if a sRGB format can't be found?
|
|
// TODO: does every platform have these formats?
|
|
if (isGammaCorrect())
|
|
{
|
|
formatOrder = {
|
|
VK_FORMAT_B8G8R8A8_SRGB,
|
|
VK_FORMAT_R8G8B8A8_SRGB,
|
|
};
|
|
}
|
|
else
|
|
{
|
|
formatOrder = {
|
|
VK_FORMAT_B8G8R8A8_UNORM,
|
|
VK_FORMAT_R8G8B8A8_SNORM,
|
|
};
|
|
}
|
|
|
|
for (const auto format : formatOrder)
|
|
{
|
|
for (const auto &availableFormat : availableFormats)
|
|
{
|
|
if (availableFormat.format == format && availableFormat.colorSpace == VK_COLORSPACE_SRGB_NONLINEAR_KHR)
|
|
return availableFormat;
|
|
}
|
|
}
|
|
|
|
return availableFormats[0];
|
|
}
|
|
|
|
VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentModeKHR> &availablePresentModes)
|
|
{
|
|
const auto begin = availablePresentModes.begin();
|
|
const auto end = availablePresentModes.end();
|
|
|
|
switch (vsync)
|
|
{
|
|
case -1:
|
|
if (std::find(begin, end, VK_PRESENT_MODE_FIFO_RELAXED_KHR) != end)
|
|
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
|
else
|
|
return VK_PRESENT_MODE_FIFO_KHR;
|
|
case 0:
|
|
// Mailbox mode might be better than immediate mode for a lot of people.
|
|
// But on at least some systems it acts as if vsync is enabled
|
|
// https://github.com/love2d/love/issues/1852
|
|
// TODO: is that a bug in love's code or the graphics driver / compositor?
|
|
// Should love expose mailbox mode in an API to users in some manner,
|
|
// instead of trying to guess what to do?
|
|
if (std::find(begin, end, VK_PRESENT_MODE_IMMEDIATE_KHR) != end)
|
|
return VK_PRESENT_MODE_IMMEDIATE_KHR;
|
|
else if (std::find(begin, end, VK_PRESENT_MODE_MAILBOX_KHR) != end)
|
|
return VK_PRESENT_MODE_MAILBOX_KHR;
|
|
else
|
|
return VK_PRESENT_MODE_FIFO_KHR;
|
|
default:
|
|
// TODO: support for swap interval = 2, etc?
|
|
return VK_PRESENT_MODE_FIFO_KHR;
|
|
}
|
|
}
|
|
|
|
static uint32_t clampuint32_t(uint32_t value, uint32_t min, uint32_t max)
|
|
{
|
|
if (value < min)
|
|
return min;
|
|
|
|
if (value > max)
|
|
return max;
|
|
|
|
return value;
|
|
}
|
|
|
|
VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR &capabilities)
|
|
{
|
|
if (capabilities.currentExtent.width != UINT32_MAX)
|
|
return capabilities.currentExtent;
|
|
else
|
|
{
|
|
VkExtent2D actualExtent = {
|
|
static_cast<uint32_t>(backbufferSettings.pixelWidth),
|
|
static_cast<uint32_t>(backbufferSettings.pixelHeight)
|
|
};
|
|
|
|
actualExtent.width = clampuint32_t(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
|
|
actualExtent.height = clampuint32_t(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
|
|
|
|
return actualExtent;
|
|
}
|
|
}
|
|
|
|
VkCompositeAlphaFlagBitsKHR Graphics::chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities)
|
|
{
|
|
if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
|
|
return VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
|
|
return VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
|
|
else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
|
|
return VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
|
|
else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
|
|
return VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
|
|
else
|
|
throw love::Exception("failed to find composite alpha");
|
|
}
|
|
|
|
void Graphics::createImageViews()
|
|
{
|
|
swapChainImageViews.resize(swapChainImages.size());
|
|
|
|
for (size_t i = 0; i < swapChainImages.size(); i++)
|
|
{
|
|
VkImageViewCreateInfo createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
createInfo.image = swapChainImages.at(i);
|
|
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
createInfo.format = swapChainImageFormat;
|
|
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
createInfo.subresourceRange.baseMipLevel = 0;
|
|
createInfo.subresourceRange.levelCount = 1;
|
|
createInfo.subresourceRange.baseArrayLayer = 0;
|
|
createInfo.subresourceRange.layerCount = 1;
|
|
|
|
VkResult result = vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews.at(i));
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan swap chain image views: %s", Vulkan::getErrorString(result));
|
|
}
|
|
}
|
|
|
|
VkFramebuffer Graphics::createFramebuffer(FramebufferConfiguration &configuration)
|
|
{
|
|
std::vector<VkImageView> attachments;
|
|
|
|
for (const auto &colorView : configuration.colorViews)
|
|
attachments.push_back(colorView);
|
|
|
|
if (configuration.staticData.depthView)
|
|
attachments.push_back(configuration.staticData.depthView);
|
|
|
|
// Resolve attachments after everything else to match createRenderPass.
|
|
for (const auto &colorResolveView : configuration.colorResolveViews)
|
|
attachments.push_back(colorResolveView);
|
|
|
|
VkFramebufferCreateInfo createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
createInfo.renderPass = configuration.staticData.renderPass;
|
|
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
|
createInfo.pAttachments = attachments.data();
|
|
createInfo.width = configuration.staticData.width;
|
|
createInfo.height = configuration.staticData.height;
|
|
createInfo.layers = 1;
|
|
|
|
VkFramebuffer frameBuffer;
|
|
VkResult result = vkCreateFramebuffer(device, &createInfo, nullptr, &frameBuffer);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan framebuffer: %s", Vulkan::getErrorString(result));
|
|
return frameBuffer;
|
|
}
|
|
|
|
VkFramebuffer Graphics::getFramebuffer(FramebufferConfiguration &configuration)
|
|
{
|
|
VkFramebuffer framebuffer;
|
|
|
|
auto it = framebuffers.find(configuration);
|
|
if (it != framebuffers.end())
|
|
framebuffer = it->second;
|
|
else
|
|
{
|
|
framebuffer = createFramebuffer(configuration);
|
|
framebuffers[configuration] = framebuffer;
|
|
}
|
|
|
|
framebufferUsages[framebuffer] = true;
|
|
|
|
return framebuffer;
|
|
}
|
|
|
|
void Graphics::cleanupFramebuffers(VkImageView imageView, PixelFormat format)
|
|
{
|
|
bool depthstencil = isPixelFormatDepthStencil(format);
|
|
|
|
for (auto it = framebuffers.begin(); it != framebuffers.end();)
|
|
{
|
|
bool foundView = false;
|
|
|
|
if (depthstencil)
|
|
{
|
|
if (it->first.staticData.depthView == imageView)
|
|
foundView = true;
|
|
}
|
|
else
|
|
{
|
|
for (VkImageView view : it->first.colorViews)
|
|
{
|
|
if (view == imageView)
|
|
{
|
|
foundView = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!foundView)
|
|
{
|
|
for (VkImageView view : it->first.colorResolveViews)
|
|
{
|
|
if (view == imageView)
|
|
{
|
|
foundView = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (foundView)
|
|
{
|
|
vkDestroyFramebuffer(device, it->second, nullptr);
|
|
it = framebuffers.erase(it);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::createDefaultShaders()
|
|
{
|
|
for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
|
|
{
|
|
auto stype = (Shader::StandardShader)i;
|
|
|
|
if (!Shader::standardShaders[i])
|
|
{
|
|
std::vector<std::string> stages;
|
|
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
|
|
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
|
|
Shader::standardShaders[i] = newShader(stages, {});
|
|
}
|
|
}
|
|
}
|
|
|
|
VkRenderPass Graphics::createRenderPass(RenderPassConfiguration &configuration)
|
|
{
|
|
VkSubpassDescription subPass{};
|
|
subPass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
|
|
VkSubpassDependency beginDependency{};
|
|
beginDependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
beginDependency.dstSubpass = 0;
|
|
beginDependency.srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
beginDependency.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
beginDependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
|
|
| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
beginDependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
|
|
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
|
|
VkSubpassDependency endDependency{};
|
|
endDependency.srcSubpass = 0;
|
|
endDependency.dstSubpass = VK_SUBPASS_EXTERNAL;
|
|
endDependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
endDependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
|
|
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
endDependency.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
|
endDependency.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
|
|
|
std::vector<VkAttachmentDescription> attachments;
|
|
std::vector<VkAttachmentReference> colorAttachmentRefs;
|
|
std::vector<VkAttachmentReference> colorResolveAttachmentRefs;
|
|
|
|
uint32_t attachment = 0;
|
|
for (const auto &colorAttachment : configuration.colorAttachments)
|
|
{
|
|
VkAttachmentReference reference{};
|
|
reference.attachment = attachment++;
|
|
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
colorAttachmentRefs.push_back(reference);
|
|
|
|
VkAttachmentDescription colorDescription{};
|
|
colorDescription.format = colorAttachment.format;
|
|
colorDescription.samples = colorAttachment.msaaSamples;
|
|
colorDescription.loadOp = colorAttachment.loadOp;
|
|
colorDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
colorDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
colorDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
if (colorAttachment.msaaSamples > 1)
|
|
{
|
|
colorDescription.initialLayout = colorAttachment.msaaLayout;
|
|
colorDescription.finalLayout = colorAttachment.msaaLayout;
|
|
}
|
|
else
|
|
{
|
|
colorDescription.initialLayout = colorAttachment.layout;
|
|
colorDescription.finalLayout = colorAttachment.layout;
|
|
}
|
|
attachments.push_back(colorDescription);
|
|
|
|
// I had a TODO here, but I don't remember why...
|
|
if (colorAttachment.layout != VK_IMAGE_LAYOUT_UNDEFINED)
|
|
{
|
|
Vulkan::addImageLayoutTransitionOptions(true, true, false, colorAttachment.layout, beginDependency.srcAccessMask, beginDependency.srcStageMask);
|
|
Vulkan::addImageLayoutTransitionOptions(false, true, false, colorAttachment.layout, endDependency.dstAccessMask, endDependency.dstStageMask);
|
|
}
|
|
|
|
if (colorAttachment.msaaLayout != VK_IMAGE_LAYOUT_UNDEFINED)
|
|
{
|
|
Vulkan::addImageLayoutTransitionOptions(true, true, false, colorAttachment.msaaLayout, beginDependency.srcAccessMask, beginDependency.srcStageMask);
|
|
Vulkan::addImageLayoutTransitionOptions(false, true, false, colorAttachment.msaaLayout, endDependency.dstAccessMask, endDependency.dstStageMask);
|
|
}
|
|
}
|
|
|
|
subPass.colorAttachmentCount = static_cast<uint32_t>(configuration.colorAttachments.size());
|
|
subPass.pColorAttachments = colorAttachmentRefs.data();
|
|
|
|
VkAttachmentReference depthStencilAttachmentRef{};
|
|
if (configuration.staticData.depthStencilAttachment.format != VK_FORMAT_UNDEFINED)
|
|
{
|
|
depthStencilAttachmentRef.attachment = attachment++;
|
|
depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
subPass.pDepthStencilAttachment = &depthStencilAttachmentRef;
|
|
|
|
VkAttachmentDescription depthStencilAttachment{};
|
|
depthStencilAttachment.format = configuration.staticData.depthStencilAttachment.format;
|
|
depthStencilAttachment.samples = configuration.staticData.depthStencilAttachment.msaaSamples;
|
|
depthStencilAttachment.loadOp = configuration.staticData.depthStencilAttachment.depthLoadOp;
|
|
depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
depthStencilAttachment.stencilLoadOp = configuration.staticData.depthStencilAttachment.stencilLoadOp;
|
|
depthStencilAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
depthStencilAttachment.initialLayout = configuration.staticData.depthStencilAttachment.layout;
|
|
depthStencilAttachment.finalLayout = configuration.staticData.depthStencilAttachment.layout;
|
|
attachments.push_back(depthStencilAttachment);
|
|
|
|
Vulkan::addImageLayoutTransitionOptions(true, true, true, configuration.staticData.depthStencilAttachment.layout, beginDependency.srcAccessMask, beginDependency.srcStageMask);
|
|
Vulkan::addImageLayoutTransitionOptions(false, true, true, configuration.staticData.depthStencilAttachment.layout, endDependency.dstAccessMask, endDependency.dstStageMask);
|
|
}
|
|
|
|
// Add resolve attachments after everything else to make pClearValues simpler to implement.
|
|
if (configuration.staticData.resolve)
|
|
{
|
|
for (const auto &colorAttachment : configuration.colorAttachments)
|
|
{
|
|
VkAttachmentReference reference{};
|
|
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
if (colorAttachment.layout == VK_IMAGE_LAYOUT_UNDEFINED)
|
|
{
|
|
reference.attachment = VK_ATTACHMENT_UNUSED;
|
|
colorResolveAttachmentRefs.push_back(reference);
|
|
}
|
|
else
|
|
{
|
|
reference.attachment = attachment++;
|
|
colorResolveAttachmentRefs.push_back(reference);
|
|
|
|
VkAttachmentDescription resolveDescription{};
|
|
resolveDescription.format = colorAttachment.format;
|
|
resolveDescription.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
resolveDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
resolveDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
resolveDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
resolveDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
resolveDescription.initialLayout = colorAttachment.layout;
|
|
resolveDescription.finalLayout = colorAttachment.layout;
|
|
|
|
attachments.push_back(resolveDescription);
|
|
}
|
|
}
|
|
|
|
subPass.pResolveAttachments = colorResolveAttachmentRefs.data();
|
|
}
|
|
|
|
std::array<VkSubpassDependency, 2> dependencies = { beginDependency, endDependency };
|
|
|
|
VkRenderPassCreateInfo createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
|
|
createInfo.pAttachments = attachments.data();
|
|
createInfo.subpassCount = 1;
|
|
createInfo.pSubpasses = &subPass;
|
|
createInfo.dependencyCount = static_cast<uint32_t>(dependencies.size());
|
|
createInfo.pDependencies = dependencies.data();
|
|
|
|
VkRenderPass renderPass;
|
|
VkResult result = vkCreateRenderPass(device, &createInfo, nullptr, &renderPass);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan render pass: %s", Vulkan::getErrorString(result));
|
|
|
|
return renderPass;
|
|
}
|
|
|
|
VkRenderPass Graphics::getRenderPass(RenderPassConfiguration &configuration)
|
|
{
|
|
VkRenderPass renderPass;
|
|
auto it = renderPasses.find(configuration);
|
|
if (it != renderPasses.end())
|
|
renderPass = it->second;
|
|
else
|
|
{
|
|
renderPass = createRenderPass(configuration);
|
|
renderPasses[configuration] = renderPass;
|
|
}
|
|
|
|
return renderPass;
|
|
}
|
|
|
|
void Graphics::createVulkanVertexFormat(
|
|
Shader *shader,
|
|
const VertexAttributes &attributes,
|
|
std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
|
|
std::vector<VkVertexInputAttributeDescription> &attributeDescriptions)
|
|
{
|
|
std::set<uint32_t> usedBuffers;
|
|
|
|
for (const auto &pair : shader->getVertexAttributeIndices())
|
|
{
|
|
int i = pair.second.index;
|
|
uint32 bit = 1u << i;
|
|
|
|
VkVertexInputAttributeDescription attribdesc{};
|
|
attribdesc.location = i;
|
|
|
|
if (attributes.enableBits & bit)
|
|
{
|
|
const auto &attrib = attributes.attribs[i];
|
|
|
|
int bufferbinding = VERTEX_BUFFER_BINDING_START + attrib.bufferIndex;
|
|
|
|
attribdesc.binding = bufferbinding;
|
|
attribdesc.offset = attrib.offsetFromVertex;
|
|
attribdesc.format = Vulkan::getVulkanVertexFormat(attrib.getFormat());
|
|
|
|
if (usedBuffers.find(bufferbinding) == usedBuffers.end())
|
|
{
|
|
usedBuffers.insert(bufferbinding);
|
|
|
|
VkVertexInputBindingDescription bindingdesc{};
|
|
bindingdesc.binding = bufferbinding;
|
|
if (attributes.instanceBits & (1u << attrib.bufferIndex))
|
|
bindingdesc.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
|
|
else
|
|
bindingdesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
bindingdesc.stride = attributes.bufferLayouts[attrib.bufferIndex].stride;
|
|
bindingDescriptions.push_back(bindingdesc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
attribdesc.binding = DEFAULT_VERTEX_BUFFER_BINDING;
|
|
|
|
// Indices should match the creation parameters for defaultVertexBuffer.
|
|
switch (pair.second.baseType)
|
|
{
|
|
case DATA_BASETYPE_INT:
|
|
attribdesc.offset = defaultVertexBuffer->getDataMember(1).offset;
|
|
attribdesc.format = Vulkan::getVulkanVertexFormat(DATAFORMAT_INT32_VEC4);
|
|
break;
|
|
case DATA_BASETYPE_UINT:
|
|
attribdesc.offset = defaultVertexBuffer->getDataMember(1).offset;
|
|
attribdesc.format = Vulkan::getVulkanVertexFormat(DATAFORMAT_UINT32_VEC4);
|
|
break;
|
|
case DATA_BASETYPE_FLOAT:
|
|
default:
|
|
if (i == ATTRIB_COLOR)
|
|
attribdesc.offset = defaultVertexBuffer->getDataMember(2).offset;
|
|
else
|
|
attribdesc.offset = defaultVertexBuffer->getDataMember(0).offset;
|
|
attribdesc.format = Vulkan::getVulkanVertexFormat(DATAFORMAT_FLOAT_VEC4);
|
|
break;
|
|
}
|
|
|
|
if (usedBuffers.find(DEFAULT_VERTEX_BUFFER_BINDING) == usedBuffers.end())
|
|
{
|
|
usedBuffers.insert(DEFAULT_VERTEX_BUFFER_BINDING);
|
|
|
|
VkVertexInputBindingDescription bindingdesc{};
|
|
bindingdesc.binding = DEFAULT_VERTEX_BUFFER_BINDING;
|
|
bindingdesc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
bindingdesc.stride = 0; // no stride, will always read the same coord multiple times.
|
|
bindingDescriptions.push_back(bindingdesc);
|
|
}
|
|
}
|
|
|
|
attributeDescriptions.push_back(attribdesc);
|
|
}
|
|
}
|
|
|
|
void Graphics::prepareDraw(VertexAttributesID attributesID, const BufferBindings &buffers, graphics::Texture *texture, PrimitiveType primitiveType, CullMode cullmode)
|
|
{
|
|
if (!renderPassState.active)
|
|
startRenderPass();
|
|
|
|
auto s = dynamic_cast<Shader*>(Shader::current);
|
|
|
|
usedShadersInFrame.insert(s);
|
|
|
|
GraphicsPipelineConfigurationFull configuration{};
|
|
|
|
configuration.core.renderPass = renderPassState.beginInfo.renderPass;
|
|
configuration.core.attributesID = attributesID;
|
|
configuration.core.wireFrame = states.back().wireframe && optionalDeviceFeatures.fillModeNonSolid;
|
|
configuration.core.blendStateKey = states.back().blend.toKey();
|
|
configuration.core.colorChannelMask = states.back().colorMask;
|
|
configuration.core.msaaSamples = renderPassState.msaa;
|
|
configuration.core.numColorAttachments = renderPassState.numColorAttachments;
|
|
configuration.core.packedColorAttachmentFormats = renderPassState.packedColorAttachmentFormats;
|
|
configuration.core.primitiveType = primitiveType;
|
|
|
|
VkPipeline pipeline = VK_NULL_HANDLE;
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
{
|
|
vkCmdSetCullModeEXT(commandBuffers.at(currentFrame), Vulkan::getCullMode(cullmode));
|
|
pipeline = s->getCachedGraphicsPipeline(this, configuration.core);
|
|
}
|
|
else
|
|
{
|
|
configuration.noDynamicState.winding = states.back().winding;
|
|
configuration.noDynamicState.depthState.compare = states.back().depthTest;
|
|
configuration.noDynamicState.depthState.write = states.back().depthWrite;
|
|
configuration.noDynamicState.stencilAction = states.back().stencil.action;
|
|
configuration.noDynamicState.stencilCompare = states.back().stencil.compare;
|
|
configuration.noDynamicState.cullmode = cullmode;
|
|
|
|
pipeline = s->getCachedGraphicsPipeline(this, configuration);
|
|
}
|
|
|
|
if (pipeline != renderPassState.pipeline)
|
|
{
|
|
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
renderPassState.pipeline = pipeline;
|
|
}
|
|
|
|
s->setMainTex(texture);
|
|
s->cmdPushDescriptorSets(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS);
|
|
|
|
VkBuffer vkbuffers[BufferBindings::MAX];
|
|
VkDeviceSize vkoffsets[BufferBindings::MAX];
|
|
uint32 buffercount = 0;
|
|
|
|
uint32 allbits = buffers.useBits;
|
|
uint32 i = 0;
|
|
while (allbits)
|
|
{
|
|
uint32 bit = 1u << i;
|
|
|
|
// TODO: handle split ranges.
|
|
if (buffers.useBits & bit)
|
|
{
|
|
vkbuffers[buffercount] = (VkBuffer)buffers.info[i].buffer->getHandle();
|
|
vkoffsets[buffercount] = (VkDeviceSize)buffers.info[i].offset;
|
|
buffercount++;
|
|
}
|
|
|
|
i++;
|
|
allbits >>= 1;
|
|
}
|
|
|
|
if (buffercount > 0)
|
|
vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), VERTEX_BUFFER_BINDING_START, buffercount, vkbuffers, vkoffsets);
|
|
}
|
|
|
|
bool Graphics::prepareBarrier(VkAccessFlags &dstAccessMask, VkPipelineStageFlags &dstStageMask)
|
|
{
|
|
auto shader = dynamic_cast<Shader *>(Shader::current);
|
|
if (!shader)
|
|
return false;
|
|
|
|
if (!shaderBarrierFlags(shader, dstAccessMask, dstStageMask))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Graphics::tryBarrier(VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask)
|
|
{
|
|
if (dstAccessMask == 0 && dstStageMask == 0)
|
|
return;
|
|
|
|
VkMemoryBarrier barrier{};
|
|
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
|
|
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
|
barrier.dstAccessMask = dstAccessMask;
|
|
|
|
if (barrier.dstAccessMask != 0 || dstStageMask != 0)
|
|
vkCmdPipelineBarrier(commandBuffers.at(currentFrame), VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, dstStageMask, 0, 1, &barrier, 0, nullptr, 0, nullptr);
|
|
}
|
|
|
|
void Graphics::setDefaultRenderPass()
|
|
{
|
|
uint32_t numClearValues = 2;
|
|
renderPassState.clearColors.resize(numClearValues);
|
|
|
|
renderPassState.beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
renderPassState.beginInfo.renderPass = VK_NULL_HANDLE;
|
|
renderPassState.beginInfo.framebuffer = VK_NULL_HANDLE;
|
|
renderPassState.beginInfo.renderArea.offset = { 0, 0 };
|
|
renderPassState.beginInfo.renderArea.extent = swapChainExtent;
|
|
renderPassState.beginInfo.clearValueCount = numClearValues;
|
|
renderPassState.beginInfo.pClearValues = renderPassState.clearColors.data();
|
|
|
|
renderPassState.isWindow = true;
|
|
renderPassState.pipeline = VK_NULL_HANDLE;
|
|
renderPassState.width = static_cast<float>(swapChainExtent.width);
|
|
renderPassState.height = static_cast<float>(swapChainExtent.height);
|
|
renderPassState.msaa = msaaSamples;
|
|
renderPassState.numColorAttachments = 1;
|
|
renderPassState.packedColorAttachmentFormats = (uint8)swapChainPixelFormat;
|
|
|
|
RenderPassConfiguration renderPassConfiguration{};
|
|
|
|
VkFormat dsformat = backbufferSettings.depth || backbufferSettings.stencil ? depthStencilFormat : VK_FORMAT_UNDEFINED;
|
|
renderPassConfiguration.staticData.depthStencilAttachment = { dsformat, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_LOAD, msaaSamples };
|
|
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
|
|
renderPassConfiguration.staticData.resolve = false;
|
|
else
|
|
renderPassConfiguration.staticData.resolve = true;
|
|
|
|
FramebufferConfiguration framebufferConfiguration{};
|
|
framebufferConfiguration.staticData.depthView = depthImageView;
|
|
framebufferConfiguration.staticData.width = swapChainExtent.width;
|
|
framebufferConfiguration.staticData.height = swapChainExtent.height;
|
|
|
|
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
|
|
{
|
|
renderPassConfiguration.colorAttachments.push_back({ swapChainImageFormat, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_LOAD, msaaSamples });
|
|
|
|
if (!swapChainImageViews.empty())
|
|
framebufferConfiguration.colorViews.push_back(swapChainImageViews.at(imageIndex));
|
|
else
|
|
framebufferConfiguration.colorViews.push_back(fakeBackbuffer->getRenderTargetView(0, 0));
|
|
}
|
|
else
|
|
{
|
|
renderPassConfiguration.colorAttachments.push_back({ swapChainImageFormat, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ATTACHMENT_LOAD_OP_LOAD, msaaSamples });
|
|
|
|
framebufferConfiguration.colorViews.push_back(colorImageView);
|
|
if (!swapChainImageViews.empty())
|
|
framebufferConfiguration.colorResolveViews.push_back(swapChainImageViews.at(imageIndex));
|
|
else
|
|
framebufferConfiguration.colorResolveViews.push_back(fakeBackbuffer->getRenderTargetView(0, 0));
|
|
}
|
|
|
|
renderPassState.renderPassConfiguration = std::move(renderPassConfiguration);
|
|
renderPassState.framebufferConfiguration = std::move(framebufferConfiguration);
|
|
|
|
// Can't call clear() here because it depends on current RT state, which might not be
|
|
// set yet when this is called from within setRenderTargetsInternal.
|
|
if (renderPassState.windowClearRequested)
|
|
{
|
|
if (renderPassState.mainWindowClearColorValue.hasValue)
|
|
{
|
|
renderPassState.renderPassConfiguration.colorAttachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
renderPassState.clearColors[0].color = Texture::getClearColor(nullptr, renderPassState.mainWindowClearColorValue.value);
|
|
}
|
|
|
|
if (renderPassState.mainWindowClearDepthValue.hasValue && backbufferSettings.depth)
|
|
{
|
|
renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
renderPassState.clearColors[1].depthStencil.depth = static_cast<float>(renderPassState.mainWindowClearDepthValue.value);
|
|
}
|
|
|
|
if (renderPassState.mainWindowClearStencilValue.hasValue && backbufferSettings.stencil)
|
|
{
|
|
renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
renderPassState.clearColors[1].depthStencil.stencil = static_cast<uint32_t>(renderPassState.mainWindowClearStencilValue.value);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::setRenderPass(const RenderTargets &rts, int pixelw, int pixelh)
|
|
{
|
|
RenderPassConfiguration renderPassConfiguration{};
|
|
VkSampleCountFlagBits msaa = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
for (const auto &color : rts.colors)
|
|
{
|
|
auto tex = (Texture *)color.texture;
|
|
renderPassConfiguration.colorAttachments.push_back({
|
|
Vulkan::getTextureFormat(tex->getPixelFormat()).internalFormat,
|
|
tex->getImageLayout(),
|
|
tex->getMSAAImageLayout(),
|
|
VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
tex->getMsaaSamples() });
|
|
|
|
if (tex->getMSAAImageLayout() != VK_IMAGE_LAYOUT_UNDEFINED && tex->getImageLayout() != VK_IMAGE_LAYOUT_UNDEFINED)
|
|
renderPassConfiguration.staticData.resolve = true;
|
|
|
|
msaa = tex->getMsaaSamples();
|
|
}
|
|
|
|
if (rts.depthStencil.texture != nullptr)
|
|
{
|
|
auto tex = (Texture *)rts.depthStencil.texture;
|
|
renderPassConfiguration.staticData.depthStencilAttachment = {
|
|
Vulkan::getTextureFormat(rts.depthStencil.texture->getPixelFormat()).internalFormat,
|
|
tex->getImageLayout(),
|
|
VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
tex->getMsaaSamples() };
|
|
|
|
msaa = tex->getMsaaSamples();
|
|
}
|
|
|
|
FramebufferConfiguration configuration{};
|
|
|
|
for (const auto &color : rts.colors)
|
|
{
|
|
auto tex = (Texture*)color.texture;
|
|
if (tex->getMSAA() > 1)
|
|
{
|
|
configuration.colorViews.push_back(tex->getMSAARenderTargetView(color.mipmap, color.slice));
|
|
configuration.colorResolveViews.push_back(tex->getRenderTargetView(color.mipmap, color.slice));
|
|
}
|
|
else
|
|
{
|
|
configuration.colorViews.push_back(tex->getRenderTargetView(color.mipmap, color.slice));
|
|
}
|
|
}
|
|
if (rts.depthStencil.texture != nullptr)
|
|
{
|
|
auto tex = (Texture*)rts.depthStencil.texture;
|
|
if (tex->getMSAA() > 1)
|
|
configuration.staticData.depthView = tex->getMSAARenderTargetView(rts.depthStencil.mipmap, rts.depthStencil.slice);
|
|
else
|
|
configuration.staticData.depthView = tex->getRenderTargetView(rts.depthStencil.mipmap, rts.depthStencil.slice);
|
|
}
|
|
|
|
configuration.staticData.width = static_cast<uint32_t>(pixelw);
|
|
configuration.staticData.height = static_cast<uint32_t>(pixelh);
|
|
|
|
uint32_t numClearValues = static_cast<uint32_t>(rts.colors.size() + 1);
|
|
renderPassState.clearColors.resize(numClearValues);
|
|
|
|
renderPassState.beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
renderPassState.beginInfo.renderPass = VK_NULL_HANDLE;
|
|
renderPassState.beginInfo.framebuffer = VK_NULL_HANDLE;
|
|
renderPassState.beginInfo.renderArea.offset = {0, 0};
|
|
renderPassState.beginInfo.renderArea.extent.width = static_cast<uint32_t>(pixelw);
|
|
renderPassState.beginInfo.renderArea.extent.height = static_cast<uint32_t>(pixelh);
|
|
renderPassState.beginInfo.clearValueCount = numClearValues;
|
|
renderPassState.beginInfo.pClearValues = renderPassState.clearColors.data();
|
|
|
|
renderPassState.isWindow = false;
|
|
renderPassState.renderPassConfiguration = renderPassConfiguration;
|
|
renderPassState.framebufferConfiguration = configuration;
|
|
renderPassState.pipeline = VK_NULL_HANDLE;
|
|
renderPassState.width = static_cast<float>(pixelw);
|
|
renderPassState.height = static_cast<float>(pixelh);
|
|
renderPassState.msaa = msaa;
|
|
renderPassState.numColorAttachments = static_cast<uint32_t>(rts.colors.size());
|
|
renderPassState.packedColorAttachmentFormats = 0;
|
|
for (size_t i = 0; i < rts.colors.size(); i++)
|
|
renderPassState.packedColorAttachmentFormats |= ((uint64)rts.colors[i].texture->getPixelFormat()) << (i * 8ull);
|
|
}
|
|
|
|
void Graphics::startRenderPass()
|
|
{
|
|
renderPassState.active = true;
|
|
|
|
if (renderPassState.isWindow && renderPassState.windowClearRequested)
|
|
renderPassState.windowClearRequested = false;
|
|
|
|
VkViewport viewport{};
|
|
viewport.x = 0.0f;
|
|
viewport.y = 0.0f;
|
|
viewport.width = renderPassState.width;
|
|
viewport.height = renderPassState.height;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
|
|
vkCmdSetViewport(commandBuffers.at(currentFrame), 0, 1, &viewport);
|
|
|
|
renderPassState.beginInfo.renderPass = getRenderPass(renderPassState.renderPassConfiguration);
|
|
|
|
renderPassState.framebufferConfiguration.staticData.renderPass = renderPassState.beginInfo.renderPass;
|
|
renderPassState.beginInfo.framebuffer = getFramebuffer(renderPassState.framebufferConfiguration);
|
|
|
|
vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassState.beginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
applyScissor();
|
|
}
|
|
|
|
void Graphics::endRenderPass()
|
|
{
|
|
renderPassState.active = false;
|
|
|
|
vkCmdEndRenderPass(commandBuffers.at(currentFrame));
|
|
|
|
for (auto &colorAttachment : renderPassState.renderPassConfiguration.colorAttachments)
|
|
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
|
|
renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.depthLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
renderPassState.renderPassConfiguration.staticData.depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
}
|
|
|
|
VkSampler Graphics::createSampler(const SamplerState &samplerState)
|
|
{
|
|
VkSamplerCreateInfo samplerInfo{};
|
|
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
samplerInfo.magFilter = Vulkan::getFilter(samplerState.magFilter);
|
|
samplerInfo.minFilter = Vulkan::getFilter(samplerState.minFilter);
|
|
samplerInfo.addressModeU = Vulkan::getWrapMode(samplerState.wrapU);
|
|
samplerInfo.addressModeV = Vulkan::getWrapMode(samplerState.wrapV);
|
|
samplerInfo.addressModeW = Vulkan::getWrapMode(samplerState.wrapW);
|
|
samplerInfo.anisotropyEnable = samplerState.maxAnisotropy > 1 && optionalDeviceFeatures.samplerAnisotropy ? VK_TRUE : VK_FALSE;
|
|
samplerInfo.maxAnisotropy = std::max(1.0f, std::min((float)samplerState.maxAnisotropy, (float)capabilities.limits[LIMIT_ANISOTROPY]));
|
|
|
|
// TODO: This probably needs to branch on a pixel format to determine whether
|
|
// it should be float vs int, and opaque vs transparent.
|
|
bool clampone = samplerState.wrapU == SamplerState::WRAP_CLAMP_ONE
|
|
|| samplerState.wrapV == SamplerState::WRAP_CLAMP_ONE
|
|
|| samplerState.wrapW == SamplerState::WRAP_CLAMP_ONE;
|
|
samplerInfo.borderColor = clampone ? VK_BORDER_COLOR_INT_OPAQUE_WHITE : VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
|
|
|
samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
|
if (samplerState.depthSampleMode.hasValue)
|
|
{
|
|
samplerInfo.compareEnable = VK_TRUE;
|
|
// See the comment in renderstate.h
|
|
samplerInfo.compareOp = Vulkan::getCompareOp(getReversedCompareMode(samplerState.depthSampleMode.value));
|
|
}
|
|
else
|
|
{
|
|
samplerInfo.compareEnable = VK_FALSE;
|
|
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
|
}
|
|
samplerInfo.mipmapMode = Vulkan::getMipMapMode(samplerState.mipmapFilter);
|
|
samplerInfo.mipLodBias = samplerState.lodBias;
|
|
samplerInfo.minLod = static_cast<float>(samplerState.minLod);
|
|
samplerInfo.maxLod = static_cast<float>(samplerState.maxLod);
|
|
|
|
VkSampler sampler;
|
|
VkResult result = vkCreateSampler(device, &samplerInfo, nullptr, &sampler);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan sampler: %s", Vulkan::getErrorString(result));
|
|
|
|
return sampler;
|
|
}
|
|
|
|
void Graphics::requestSwapchainRecreation()
|
|
{
|
|
if (swapChain != VK_NULL_HANDLE)
|
|
{
|
|
swapChainRequestFlags |= SWAP_CHAIN_REQUEST_RECREATE;
|
|
}
|
|
}
|
|
|
|
VkSampler Graphics::getCachedSampler(const SamplerState &samplerState)
|
|
{
|
|
auto samplerkey = samplerState.toKey();
|
|
auto it = samplers.find(samplerkey);
|
|
if (it != samplers.end())
|
|
return it->second;
|
|
else
|
|
{
|
|
VkSampler sampler = createSampler(samplerState);
|
|
samplers.insert({ samplerkey, sampler });
|
|
return sampler;
|
|
}
|
|
}
|
|
|
|
static uint64 getDescriptorPoolsKey(int dynamicUniformBuffers, int sampledTextures, int storageTextures, int texelBuffers, int storageBuffers)
|
|
{
|
|
return (((int64)dynamicUniformBuffers & 0xFF) << 0)
|
|
| (((int64)sampledTextures & 0xFF) << 8)
|
|
| (((int64)storageTextures & 0xFF) << 16)
|
|
| (((int64)texelBuffers & 0xFF) << 24)
|
|
| (((int64)storageBuffers & 0xFF) << 32);
|
|
}
|
|
|
|
SharedDescriptorPools *Graphics::acquireDescriptorPools(int dynamicUniformBuffers, int sampledTextures, int storageTextures, int texelBuffers, int storageBuffers)
|
|
{
|
|
uint64 key = getDescriptorPoolsKey(dynamicUniformBuffers, sampledTextures, storageTextures, texelBuffers, storageBuffers);
|
|
|
|
auto it = sharedDescriptorPools.find(key);
|
|
if (it != sharedDescriptorPools.end())
|
|
{
|
|
it->second.referenceCount++;
|
|
return it->second.pools;
|
|
}
|
|
|
|
auto pools = new SharedDescriptorPools(device, dynamicUniformBuffers, sampledTextures, storageTextures, texelBuffers, storageBuffers);
|
|
|
|
SharedDescriptorPoolsRef ref{};
|
|
ref.pools = pools;
|
|
ref.referenceCount = 1;
|
|
sharedDescriptorPools[key] = ref;
|
|
|
|
return pools;
|
|
}
|
|
|
|
void Graphics::releaseDescriptorPools(SharedDescriptorPools *p)
|
|
{
|
|
uint64 key = getDescriptorPoolsKey(p->dynamicUniformBuffers, p->sampledTextures, p->storageTextures, p->texelBuffers, p->storageBuffers);
|
|
|
|
auto it = sharedDescriptorPools.find(key);
|
|
if (it != sharedDescriptorPools.end())
|
|
{
|
|
it->second.referenceCount--;
|
|
if (it->second.referenceCount <= 0)
|
|
{
|
|
delete it->second.pools;
|
|
sharedDescriptorPools.erase(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
VkPipeline Graphics::createGraphicsPipeline(Shader *shader, const GraphicsPipelineConfigurationCore &configuration, const GraphicsPipelineConfigurationNoDynamicState *noDynamicStateConfiguration)
|
|
{
|
|
VkGraphicsPipelineCreateInfo pipelineInfo{};
|
|
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
|
|
auto &shaderStages = shader->getShaderStages();
|
|
|
|
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
|
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
|
|
|
VertexAttributes vertexAttributes;
|
|
findVertexAttributes(configuration.attributesID, vertexAttributes);
|
|
|
|
createVulkanVertexFormat(shader, vertexAttributes, bindingDescriptions, attributeDescriptions);
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
|
|
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
|
|
vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
|
|
vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
|
|
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
|
|
|
|
VkPipelineViewportStateCreateInfo viewportState{};
|
|
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewportState.viewportCount = 1;
|
|
viewportState.scissorCount = 1;
|
|
|
|
VkPipelineMultisampleStateCreateInfo multisampling{};
|
|
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
multisampling.sampleShadingEnable = VK_FALSE;
|
|
multisampling.rasterizationSamples = configuration.msaaSamples;
|
|
|
|
VkPipelineRasterizationStateCreateInfo rasterizer{};
|
|
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
rasterizer.depthClampEnable = VK_FALSE;
|
|
rasterizer.rasterizerDiscardEnable = VK_FALSE;
|
|
rasterizer.polygonMode = Vulkan::getPolygonMode(configuration.wireFrame);
|
|
rasterizer.lineWidth = 1.0f;
|
|
if (!optionalDeviceExtensions.extendedDynamicState)
|
|
{
|
|
rasterizer.cullMode = Vulkan::getCullMode(noDynamicStateConfiguration->cullmode);
|
|
rasterizer.frontFace = Vulkan::getFrontFace(noDynamicStateConfiguration->winding);
|
|
}
|
|
|
|
rasterizer.depthBiasEnable = VK_FALSE;
|
|
rasterizer.depthBiasConstantFactor = 0.0f;
|
|
rasterizer.depthBiasClamp = 0.0f;
|
|
rasterizer.depthBiasSlopeFactor = 0.0f;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
|
|
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
inputAssembly.topology = Vulkan::getPrimitiveTypeTopology(configuration.primitiveType);
|
|
inputAssembly.primitiveRestartEnable = VK_FALSE;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depthStencil{};
|
|
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
depthStencil.depthTestEnable = VK_TRUE;
|
|
if (!optionalDeviceExtensions.extendedDynamicState)
|
|
{
|
|
depthStencil.depthWriteEnable = Vulkan::getBool(noDynamicStateConfiguration->depthState.write);
|
|
depthStencil.depthCompareOp = Vulkan::getCompareOp(noDynamicStateConfiguration->depthState.compare);
|
|
}
|
|
depthStencil.depthBoundsTestEnable = VK_FALSE;
|
|
depthStencil.minDepthBounds = 0.0f;
|
|
depthStencil.maxDepthBounds = 1.0f;
|
|
|
|
depthStencil.stencilTestEnable = VK_TRUE;
|
|
|
|
if (!optionalDeviceExtensions.extendedDynamicState)
|
|
{
|
|
depthStencil.front.failOp = VK_STENCIL_OP_KEEP;
|
|
depthStencil.front.passOp = Vulkan::getStencilOp(noDynamicStateConfiguration->stencilAction);
|
|
depthStencil.front.depthFailOp = VK_STENCIL_OP_KEEP;
|
|
depthStencil.front.compareOp = Vulkan::getCompareOp(getReversedCompareMode(noDynamicStateConfiguration->stencilCompare));
|
|
|
|
depthStencil.back.failOp = VK_STENCIL_OP_KEEP;
|
|
depthStencil.back.passOp = Vulkan::getStencilOp(noDynamicStateConfiguration->stencilAction);
|
|
depthStencil.back.depthFailOp = VK_STENCIL_OP_KEEP;
|
|
depthStencil.back.compareOp = Vulkan::getCompareOp(getReversedCompareMode(noDynamicStateConfiguration->stencilCompare));
|
|
}
|
|
|
|
pipelineInfo.pDepthStencilState = &depthStencil;
|
|
|
|
BlendState blendState = BlendState::fromKey(configuration.blendStateKey);
|
|
|
|
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
|
|
colorBlendAttachment.colorWriteMask = Vulkan::getColorMask(configuration.colorChannelMask);
|
|
colorBlendAttachment.blendEnable = Vulkan::getBool(blendState.enable);
|
|
colorBlendAttachment.srcColorBlendFactor = Vulkan::getBlendFactor(blendState.srcFactorRGB);
|
|
colorBlendAttachment.dstColorBlendFactor = Vulkan::getBlendFactor(blendState.dstFactorRGB);
|
|
colorBlendAttachment.colorBlendOp = Vulkan::getBlendOp(blendState.operationRGB);
|
|
colorBlendAttachment.srcAlphaBlendFactor = Vulkan::getBlendFactor(blendState.srcFactorA);
|
|
colorBlendAttachment.dstAlphaBlendFactor = Vulkan::getBlendFactor(blendState.dstFactorA);
|
|
colorBlendAttachment.alphaBlendOp = Vulkan::getBlendOp(blendState.operationA);
|
|
|
|
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachments(configuration.numColorAttachments, colorBlendAttachment);
|
|
|
|
if (blendState.enable)
|
|
{
|
|
for (uint32 i = 0; i < configuration.numColorAttachments; i++)
|
|
{
|
|
PixelFormat format = (PixelFormat)((configuration.packedColorAttachmentFormats >> (i * 8ull)) & 0xFF);
|
|
if (!isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_BLEND))
|
|
colorBlendAttachments[i].blendEnable = false;
|
|
}
|
|
}
|
|
|
|
VkPipelineColorBlendStateCreateInfo colorBlending{};
|
|
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
colorBlending.logicOpEnable = VK_FALSE;
|
|
colorBlending.logicOp = VK_LOGIC_OP_COPY;
|
|
colorBlending.attachmentCount = static_cast<uint32_t>(colorBlendAttachments.size());
|
|
colorBlending.pAttachments = colorBlendAttachments.data();
|
|
colorBlending.blendConstants[0] = 0.0f;
|
|
colorBlending.blendConstants[1] = 0.0f;
|
|
colorBlending.blendConstants[2] = 0.0f;
|
|
colorBlending.blendConstants[3] = 0.0f;
|
|
|
|
std::vector<VkDynamicState> dynamicStates;
|
|
|
|
if (optionalDeviceExtensions.extendedDynamicState)
|
|
dynamicStates = {
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
|
|
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
|
|
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
|
|
|
|
VK_DYNAMIC_STATE_CULL_MODE_EXT,
|
|
VK_DYNAMIC_STATE_FRONT_FACE_EXT,
|
|
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
|
|
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,
|
|
VK_DYNAMIC_STATE_STENCIL_OP_EXT,
|
|
};
|
|
else
|
|
dynamicStates = {
|
|
VK_DYNAMIC_STATE_SCISSOR,
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
|
|
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
|
|
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
|
|
};
|
|
|
|
VkPipelineDynamicStateCreateInfo dynamicState{};
|
|
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size());
|
|
dynamicState.pDynamicStates = dynamicStates.data();
|
|
|
|
pipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
|
pipelineInfo.pStages = shaderStages.data();
|
|
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
|
pipelineInfo.pInputAssemblyState = &inputAssembly;
|
|
pipelineInfo.pViewportState = &viewportState;
|
|
pipelineInfo.pRasterizationState = &rasterizer;
|
|
pipelineInfo.pMultisampleState = &multisampling;
|
|
pipelineInfo.pColorBlendState = &colorBlending;
|
|
pipelineInfo.pDynamicState = &dynamicState;
|
|
pipelineInfo.layout = shader->getGraphicsPipelineLayout();
|
|
pipelineInfo.subpass = 0;
|
|
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
|
|
pipelineInfo.basePipelineIndex = -1;
|
|
pipelineInfo.renderPass = configuration.renderPass;
|
|
|
|
VkPipeline graphicsPipeline;
|
|
VkResult result = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineInfo, nullptr, &graphicsPipeline);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan graphics pipeline: %s", Vulkan::getErrorString(result));
|
|
return graphicsPipeline;
|
|
}
|
|
|
|
VkSampleCountFlagBits Graphics::getMsaaCount(int requestedMsaa) const
|
|
{
|
|
VkPhysicalDeviceProperties physicalDeviceProperties;
|
|
vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
|
|
|
|
VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts & physicalDeviceProperties.limits.framebufferDepthSampleCounts;
|
|
|
|
if (counts & VK_SAMPLE_COUNT_64_BIT && requestedMsaa >= 64)
|
|
return VK_SAMPLE_COUNT_64_BIT;
|
|
else if (counts & VK_SAMPLE_COUNT_32_BIT && requestedMsaa >= 32)
|
|
return VK_SAMPLE_COUNT_32_BIT;
|
|
else if (counts & VK_SAMPLE_COUNT_16_BIT && requestedMsaa >= 16)
|
|
return VK_SAMPLE_COUNT_16_BIT;
|
|
else if (counts & VK_SAMPLE_COUNT_8_BIT && requestedMsaa >= 8)
|
|
return VK_SAMPLE_COUNT_8_BIT;
|
|
else if (counts & VK_SAMPLE_COUNT_4_BIT && requestedMsaa >= 4)
|
|
return VK_SAMPLE_COUNT_4_BIT;
|
|
else if (counts & VK_SAMPLE_COUNT_2_BIT && requestedMsaa >= 2)
|
|
return VK_SAMPLE_COUNT_2_BIT;
|
|
else
|
|
return VK_SAMPLE_COUNT_1_BIT;
|
|
}
|
|
|
|
void Graphics::setVsync(int vsync)
|
|
{
|
|
if (vsync != this->vsync)
|
|
{
|
|
this->vsync = vsync;
|
|
|
|
// With the extension VK_EXT_swapchain_maintenance1 a swapchain recreation might not be needed
|
|
// https://github.com/KhronosGroup/Vulkan-Docs/blob/main/proposals/VK_EXT_swapchain_maintenance1.adoc
|
|
// However, there are not any drivers that support it, yet.
|
|
// Reevaluate again in the future.
|
|
|
|
requestSwapchainRecreation();
|
|
}
|
|
}
|
|
|
|
int Graphics::getVsync() const
|
|
{
|
|
return vsync;
|
|
}
|
|
|
|
void Graphics::mapLocalUniformData(void *data, size_t size, VkDescriptorBufferInfo &bufferInfo)
|
|
{
|
|
size_t alignedSize = alignUp(size, minUniformBufferOffsetAlignment);
|
|
|
|
if (localUniformBuffer->getUsableSize() < alignedSize)
|
|
localUniformBuffer.set(new StreamBuffer(this, BUFFERUSAGE_UNIFORM, localUniformBuffer->getSize() * 2), Acquire::NORETAIN);
|
|
|
|
auto mapInfo = localUniformBuffer->map(size);
|
|
memcpy(mapInfo.data, data, size);
|
|
|
|
bufferInfo.buffer = (VkBuffer)localUniformBuffer->getHandle();
|
|
bufferInfo.offset = localUniformBuffer->unmap(size);
|
|
bufferInfo.range = size;
|
|
|
|
localUniformBuffer->markUsed(alignedSize);
|
|
}
|
|
|
|
void Graphics::createColorResources()
|
|
{
|
|
if (msaaSamples & VK_SAMPLE_COUNT_1_BIT)
|
|
{
|
|
colorImage = VK_NULL_HANDLE;
|
|
colorImageView = VK_NULL_HANDLE;
|
|
}
|
|
else
|
|
{
|
|
VkFormat colorFormat = swapChainImageFormat;
|
|
|
|
VkImageCreateInfo imageInfo{};
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageInfo.format = colorFormat;
|
|
imageInfo.extent.width = swapChainExtent.width;
|
|
imageInfo.extent.height = swapChainExtent.height;
|
|
imageInfo.extent.depth = 1;
|
|
imageInfo.mipLevels = 1;
|
|
imageInfo.arrayLayers = 1;
|
|
imageInfo.samples = msaaSamples;
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageInfo.usage = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
|
VmaAllocationCreateInfo allocationInfo{};
|
|
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
|
allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
|
|
|
|
VkResult result = vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &colorImage, &colorImageAllocation, nullptr);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan MSAA color image: %s", Vulkan::getErrorString(result));
|
|
|
|
VkImageViewCreateInfo imageViewInfo{};
|
|
imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
imageViewInfo.image = colorImage;
|
|
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
imageViewInfo.format = colorFormat;
|
|
imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
imageViewInfo.subresourceRange.baseMipLevel = 0;
|
|
imageViewInfo.subresourceRange.levelCount = 1;
|
|
imageViewInfo.subresourceRange.baseArrayLayer = 0;
|
|
imageViewInfo.subresourceRange.layerCount = 1;
|
|
|
|
result = vkCreateImageView(device, &imageViewInfo, nullptr, &colorImageView);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan MSAA color image view: %s", Vulkan::getErrorString(result));
|
|
}
|
|
}
|
|
|
|
VkFormat Graphics::findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features)
|
|
{
|
|
for (auto format : candidates)
|
|
{
|
|
VkFormatProperties properties;
|
|
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &properties);
|
|
if (tiling == VK_IMAGE_TILING_LINEAR && (properties.linearTilingFeatures & features) == features)
|
|
return format;
|
|
else if (tiling == VK_IMAGE_TILING_OPTIMAL && (properties.optimalTilingFeatures & features) == features)
|
|
return format;
|
|
}
|
|
|
|
throw love::Exception("failed to find supported format");
|
|
}
|
|
|
|
VkFormat Graphics::findDepthFormat()
|
|
{
|
|
return findSupportedFormat(
|
|
{ VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
|
|
VK_IMAGE_TILING_OPTIMAL,
|
|
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
|
|
);
|
|
}
|
|
|
|
void Graphics::createDepthResources()
|
|
{
|
|
if (!backbufferSettings.depth && !backbufferSettings.stencil)
|
|
{
|
|
depthImage = VK_NULL_HANDLE;
|
|
depthImageView = VK_NULL_HANDLE;
|
|
return;
|
|
}
|
|
|
|
VkImageCreateInfo imageInfo{};
|
|
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
imageInfo.imageType = VK_IMAGE_TYPE_2D;
|
|
imageInfo.format = depthStencilFormat;
|
|
imageInfo.extent.width = swapChainExtent.width;
|
|
imageInfo.extent.height = swapChainExtent.height;
|
|
imageInfo.extent.depth = 1;
|
|
imageInfo.mipLevels = 1;
|
|
imageInfo.arrayLayers = 1;
|
|
imageInfo.samples = msaaSamples;
|
|
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
|
|
VmaAllocationCreateInfo allocationInfo{};
|
|
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
|
allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
|
|
|
|
VkResult result = vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &depthImage, &depthImageAllocation, nullptr);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan backbuffer depth image: %s", Vulkan::getErrorString(result));
|
|
|
|
VkImageViewCreateInfo imageViewInfo{};
|
|
imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
imageViewInfo.image = depthImage;
|
|
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
imageViewInfo.format = depthStencilFormat;
|
|
imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
|
if (backbufferSettings.depth)
|
|
imageViewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
if (backbufferSettings.stencil)
|
|
imageViewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
imageViewInfo.subresourceRange.baseMipLevel = 0;
|
|
imageViewInfo.subresourceRange.levelCount = 1;
|
|
imageViewInfo.subresourceRange.baseArrayLayer = 0;
|
|
imageViewInfo.subresourceRange.layerCount = 1;
|
|
|
|
result = vkCreateImageView(device, &imageViewInfo, nullptr, &depthImageView);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan backbuffer depth image view: %s", Vulkan::getErrorString(result));
|
|
}
|
|
|
|
void Graphics::createCommandPool()
|
|
{
|
|
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
|
|
|
|
VkCommandPoolCreateInfo poolInfo{};
|
|
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value;
|
|
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
|
|
|
|
VkResult result = vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool);
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan command pool: %s", Vulkan::getErrorString(result));
|
|
}
|
|
|
|
void Graphics::createCommandBuffers()
|
|
{
|
|
commandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
|
|
|
|
VkCommandBufferAllocateInfo allocInfo{};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
allocInfo.commandPool = commandPool;
|
|
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
allocInfo.commandBufferCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
|
|
|
|
VkResult result = vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data());
|
|
if (result != VK_SUCCESS)
|
|
throw love::Exception("Failed to allocate Vulkan command buffers: %s", Vulkan::getErrorString(result));
|
|
}
|
|
|
|
void Graphics::createSyncObjects()
|
|
{
|
|
imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
|
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
|
|
|
VkSemaphoreCreateInfo semaphoreInfo{};
|
|
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
|
|
VkFenceCreateInfo fenceInfo{};
|
|
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
|
|
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
|
|
{
|
|
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores.at(i)) != VK_SUCCESS ||
|
|
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences.at(i)) != VK_SUCCESS)
|
|
throw love::Exception("Failed to create Vulkan synchronization objects for a frame!");
|
|
}
|
|
|
|
renderFinishedSemaphores.resize(swapChainImages.size());
|
|
for (size_t i = 0; i < swapChainImages.size(); i++)
|
|
{
|
|
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores.at(i)) != VK_SUCCESS)
|
|
throw love::Exception("Failed to create image available semaphore");
|
|
}
|
|
}
|
|
|
|
void Graphics::cleanup()
|
|
{
|
|
for (auto &cleanUpFns : cleanUpFunctions)
|
|
for (auto &cleanUpFn : cleanUpFns)
|
|
cleanUpFn();
|
|
cleanUpFunctions.clear();
|
|
|
|
if (vmaAllocator != VK_NULL_HANDLE)
|
|
{
|
|
vmaDestroyAllocator(vmaAllocator);
|
|
vmaAllocator = VK_NULL_HANDLE;
|
|
}
|
|
|
|
for (const auto &s : renderFinishedSemaphores)
|
|
vkDestroySemaphore(device, s, nullptr);
|
|
renderFinishedSemaphores.clear();
|
|
|
|
for (const auto &s : imageAvailableSemaphores)
|
|
vkDestroySemaphore(device, s, nullptr);
|
|
imageAvailableSemaphores.clear();
|
|
|
|
for (const auto &f : inFlightFences)
|
|
vkDestroyFence(device, f, nullptr);
|
|
inFlightFences.clear();
|
|
|
|
if (!commandBuffers.empty())
|
|
vkFreeCommandBuffers(device, commandPool, (uint32)commandBuffers.size(), commandBuffers.data());
|
|
commandBuffers.clear();
|
|
|
|
for (auto const &p : samplers)
|
|
vkDestroySampler(device, p.second, nullptr);
|
|
samplers.clear();
|
|
|
|
for (const auto &entry : renderPasses)
|
|
vkDestroyRenderPass(device, entry.second, nullptr);
|
|
renderPasses.clear();
|
|
|
|
for (const auto &entry : framebuffers)
|
|
vkDestroyFramebuffer(device, entry.second, nullptr);
|
|
framebuffers.clear();
|
|
|
|
if (commandPool != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroyCommandPool(device, commandPool, nullptr);
|
|
commandPool = VK_NULL_HANDLE;
|
|
}
|
|
|
|
if (pipelineCache != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroyPipelineCache(device, pipelineCache, nullptr);
|
|
pipelineCache = VK_NULL_HANDLE;
|
|
}
|
|
|
|
if (device != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroyDevice(device, nullptr);
|
|
device = VK_NULL_HANDLE;
|
|
}
|
|
|
|
physicalDevice = VK_NULL_HANDLE;
|
|
}
|
|
|
|
void Graphics::cleanupSwapChain(bool destroySwapChainObject)
|
|
{
|
|
if (colorImage)
|
|
{
|
|
cleanupFramebuffers(colorImageView, swapChainPixelFormat);
|
|
|
|
vkDestroyImageView(device, colorImageView, nullptr);
|
|
colorImageView = VK_NULL_HANDLE;
|
|
|
|
vmaDestroyImage(vmaAllocator, colorImage, colorImageAllocation);
|
|
colorImage = VK_NULL_HANDLE;
|
|
}
|
|
if (depthImage)
|
|
{
|
|
cleanupFramebuffers(depthImageView, depthStencilPixelFormat);
|
|
|
|
vkDestroyImageView(device, depthImageView, nullptr);
|
|
depthImageView = VK_NULL_HANDLE;
|
|
|
|
vmaDestroyImage(vmaAllocator, depthImage, depthImageAllocation);
|
|
depthImage = VK_NULL_HANDLE;
|
|
}
|
|
for (const auto &swapChainImageView : swapChainImageViews)
|
|
{
|
|
cleanupFramebuffers(swapChainImageView, swapChainPixelFormat);
|
|
vkDestroyImageView(device, swapChainImageView, nullptr);
|
|
}
|
|
swapChainImageViews.clear();
|
|
swapChainImages.clear();
|
|
fakeBackbuffer.set(nullptr);
|
|
|
|
if (destroySwapChainObject && swapChain != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroySwapchainKHR(device, swapChain, nullptr);
|
|
swapChain = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void Graphics::recreateSwapChain()
|
|
{
|
|
vkDeviceWaitIdle(device);
|
|
|
|
bool destroySwapChainObject = (swapChainRequestFlags & SWAP_CHAIN_REQUEST_RECREATE_SURFACE) != 0;
|
|
cleanupSwapChain(destroySwapChainObject);
|
|
|
|
if ((swapChainRequestFlags & SWAP_CHAIN_REQUEST_RECREATE_SURFACE) != 0)
|
|
{
|
|
cleanupSurface();
|
|
createSurface();
|
|
}
|
|
|
|
createSwapChain();
|
|
createImageViews();
|
|
createColorResources();
|
|
createDepthResources();
|
|
|
|
swapChainRequestFlags = SWAP_CHAIN_REQUEST_KEEP;
|
|
transitionColorDepthLayouts = true;
|
|
}
|
|
|
|
std::tuple<love::graphics::Graphics *, std::string> createInstance()
|
|
{
|
|
love::graphics::Graphics *instance = nullptr;
|
|
std::string err;
|
|
|
|
try
|
|
{
|
|
instance = new Graphics();
|
|
}
|
|
catch (love::Exception &e)
|
|
{
|
|
err = "Cannot create Vulkan renderer: " + std::string(e.what()) + "\n";
|
|
}
|
|
|
|
return { instance, err };
|
|
}
|
|
|
|
} // vulkan
|
|
} // graphics
|
|
} // love
|