Don't draw if not all writable images and/or buffers are set.

This commit is contained in:
Erin Maus
2026-07-29 14:52:03 -04:00
parent d8430c39df
commit f7a7086604
5 changed files with 77 additions and 16 deletions
+1 -1
View File
@@ -210,7 +210,7 @@ private:
id<MTLDepthStencilState> getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil);
void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, VertexAttributesID attributesID);
bool applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::graphics::Shader *shader);
void applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, love::graphics::Shader *shader, Texture *maintex);
bool applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, love::graphics::Shader *shader, Texture *maintex);
id<MTLCommandQueue> commandQueue;
+34 -4
View File
@@ -1105,7 +1105,7 @@ bool Graphics::applyShaderUniforms(id<MTLComputeCommandEncoder> encoder, love::g
return allWritableVariablesSet;
}
void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, love::graphics::Shader *shader, love::graphics::Texture *maintex)
bool Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, love::graphics::Shader *shader, love::graphics::Texture *maintex)
{
Shader *s = (Shader *)shader;
@@ -1168,6 +1168,8 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
uniformBufferOffset += alignUp(size, alignment);
bool allWritableVariablesSet = true;
for (const Shader::TextureBinding &b : s->getTextureBindings())
{
id<MTLTexture> texture = b.texture;
@@ -1183,7 +1185,13 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
uint8 sampindex = b.samplerStages[SHADERSTAGE_VERTEX];
if (texindex != LOVE_UINT8_MAX)
{
setTexture(renderEncoder, bindings, SHADERSTAGE_VERTEX, texindex, texture);
if ((b.access & Shader::ACCESS_WRITE) != 0 && texture == nil)
allWritableVariablesSet = false;
}
if (sampindex != LOVE_UINT8_MAX)
setSampler(renderEncoder, bindings, SHADERSTAGE_VERTEX, sampindex, samplertex);
@@ -1191,7 +1199,13 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
sampindex = b.samplerStages[SHADERSTAGE_PIXEL];
if (texindex != LOVE_UINT8_MAX)
{
setTexture(renderEncoder, bindings, SHADERSTAGE_PIXEL, texindex, texture);
if ((b.access & Shader::ACCESS_WRITE) != 0 && texture == nil)
allWritableVariablesSet = false;
}
if (sampindex != LOVE_UINT8_MAX)
setSampler(renderEncoder, bindings, SHADERSTAGE_PIXEL, sampindex, samplertex);
}
@@ -1200,11 +1214,24 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
{
uint8 index = b.stages[SHADERSTAGE_VERTEX];
if (index != LOVE_UINT8_MAX)
{
setBuffer(renderEncoder, bindings, SHADERSTAGE_VERTEX, index, b.buffer, 0);
if ((b.access & Shader::ACCESS_WRITE) != 0 && b.buffer == nil)
allWritableVariablesSet = false;
}
index = b.stages[SHADERSTAGE_PIXEL];
if (index != LOVE_UINT8_MAX)
{
setBuffer(renderEncoder, bindings, SHADERSTAGE_PIXEL, index, b.buffer, 0);
if ((b.access & Shader::ACCESS_WRITE) != 0 && b.buffer == nil)
allWritableVariablesSet = false;
}
}
return allWritableVariablesSet;
}
static void setVertexBuffers(id<MTLRenderCommandEncoder> encoder, love::graphics::Shader *shader, const BufferBindings *buffers, Graphics::RenderEncoderBindings &bindings)
@@ -1240,7 +1267,8 @@ void Graphics::draw(const DrawCommand &cmd)
}
applyRenderState(encoder, cmd.attributesID);
applyShaderUniforms(encoder, Shader::current, cmd.texture);
if (!applyShaderUniforms(encoder, Shader::current, cmd.texture))
return;
setVertexBuffers(encoder, Shader::current, cmd.buffers, renderBindings);
@@ -1272,7 +1300,8 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
}
applyRenderState(encoder, cmd.attributesID);
applyShaderUniforms(encoder, Shader::current, cmd.texture);
if (!applyShaderUniforms(encoder, Shader::current, cmd.texture))
return;
setVertexBuffers(encoder, Shader::current, cmd.buffers, renderBindings);
@@ -1337,7 +1366,8 @@ void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID,
}
applyRenderState(encoder, attributesID);
applyShaderUniforms(encoder, Shader::current, texture);
if (!applyShaderUniforms(encoder, Shader::current, texture))
return;
id<MTLBuffer> ib = getMTLBuffer(quadIndexBuffer);
+8 -3
View File
@@ -562,7 +562,9 @@ void Graphics::draw(const DrawCommand &cmd)
GLbitfield preDrawBarriers = 0;
GLbitfield postDrawBarriers = 0;
shaderBarriers((Shader *)Shader::current, preDrawBarriers, postDrawBarriers);
if (!shaderBarriers((Shader *)Shader::current, preDrawBarriers, postDrawBarriers))
return;
if (preDrawBarriers != 0)
glMemoryBarrier(preDrawBarriers);
@@ -597,7 +599,9 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
GLbitfield preDrawBarriers = 0;
GLbitfield postDrawBarriers = 0;
shaderBarriers((Shader *)Shader::current, preDrawBarriers, postDrawBarriers);
if (!shaderBarriers((Shader *)Shader::current, preDrawBarriers, postDrawBarriers))
return;
if (preDrawBarriers != 0)
glMemoryBarrier(preDrawBarriers);
@@ -661,7 +665,8 @@ void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID,
GLbitfield preDrawBarriers = 0;
GLbitfield postDrawBarriers = 0;
shaderBarriers((Shader *)Shader::current, preDrawBarriers, postDrawBarriers);
if (!shaderBarriers((Shader *)Shader::current, preDrawBarriers, postDrawBarriers))
return;
VertexAttributes attributes;
findVertexAttributes(attributesID, attributes);
+32 -7
View File
@@ -957,6 +957,11 @@ void Graphics::draw(const DrawCommand &cmd)
{
prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
VkAccessFlags dstAccessMask;
VkPipelineStageFlags dstStageMask;
if (!prepareBarrier(dstAccessMask, dstStageMask))
return;
if (cmd.indirectBuffer != nullptr)
{
vkCmdDrawIndirect(
@@ -976,7 +981,7 @@ void Graphics::draw(const DrawCommand &cmd)
0);
}
endDraw();
tryBarrier(dstAccessMask, dstStageMask);
drawCalls++;
}
@@ -984,6 +989,11 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
{
prepareDraw(cmd.attributesID, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
VkAccessFlags dstAccessMask;
VkPipelineStageFlags dstStageMask;
if (!prepareBarrier(dstAccessMask, dstStageMask))
return;
vkCmdBindIndexBuffer(
commandBuffers.at(currentFrame),
(VkBuffer) cmd.indexBuffer->getHandle(),
@@ -1010,7 +1020,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
0);
}
endDraw();
tryBarrier(dstAccessMask, dstStageMask);
drawCalls++;
}
@@ -1021,6 +1031,12 @@ void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID,
prepareDraw(attributesID, buffers, texture, PRIMITIVE_TRIANGLES, CULL_NONE);
VkAccessFlags dstAccessMask;
VkPipelineStageFlags dstStageMask;
if (!prepareBarrier(dstAccessMask, dstStageMask))
return;
vkCmdBindIndexBuffer(
commandBuffers.at(currentFrame),
(VkBuffer)quadIndexBuffer->getHandle(),
@@ -1042,7 +1058,7 @@ void Graphics::drawQuads(int start, int count, VertexAttributesID attributesID,
0);
baseVertex += quadcount * 4;
endDraw();
tryBarrier(dstAccessMask, dstStageMask);
drawCalls++;
}
}
@@ -2785,18 +2801,27 @@ void Graphics::prepareDraw(VertexAttributesID attributesID, const BufferBindings
vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), VERTEX_BUFFER_BINDING_START, buffercount, vkbuffers, vkoffsets);
}
void Graphics::endDraw()
bool Graphics::prepareBarrier(VkAccessFlags &dstAccessMask, VkPipelineStageFlags &dstStageMask)
{
auto shader = dynamic_cast<Shader *>(Shader::current);
if (!shader)
return false;
if (!shaderBarrierFlags(shader, dstAccessMask, dstStageMask))
return false;
return true;
}
void Graphics::tryBarrier(VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask)
{
if (dstAccessMask == 0 && dstStageMask == 0)
return;
VkMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
VkPipelineStageFlags dstStageMask = 0;
if (!shaderBarrierFlags(shader, barrier.dstAccessMask, dstStageMask))
return;
barrier.dstAccessMask = dstAccessMask;
if (barrier.dstAccessMask != 0 || dstStageMask != 0)
vkCmdPipelineBarrier(commandBuffers.at(currentFrame), VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, dstStageMask, 0, 1, &barrier, 0, nullptr, 0, nullptr);
+2 -1
View File
@@ -372,6 +372,8 @@ private:
VertexAttributesID attributesID,
const BufferBindings &buffers, graphics::Texture *texture,
PrimitiveType, CullMode);
bool prepareBarrier(VkAccessFlags &dstAccessMask, VkPipelineStageFlags &dstStageMask);
void tryBarrier(VkAccessFlags dstAccessMask, VkPipelineStageFlags dstStageMask);
void setRenderPass(const RenderTargets &rts, int pixelw, int pixelh);
void setDefaultRenderPass();
void startRenderPass();
@@ -379,7 +381,6 @@ private:
void applyScissor();
VkSampler createSampler(const SamplerState &sampler);
void requestSwapchainRecreation();
void endDraw();
VkInstance instance = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;