Alex Szpakowski
c3612acfde
Fixed the use of getRealDirectory when auto-detecting the identity name.
2015-06-25 10:00:54 -03:00
Bart van Strien
29da6b3c26
Attempt to make identity autodetection even more robust using getRealDirectory
2015-06-25 11:36:49 +02:00
Alex Szpakowski
3053278048
Moved the no-game screen code to its own file.
2015-06-09 22:38:36 -03:00
Alex Szpakowski
48a0910907
Renamed love.textedit to love.textedited. (text composition event callback)
2015-05-29 23:33:01 -03:00
Alex Szpakowski
811b2db466
The full executable path, rather than argv[0], is now used when determining whether the executable is fused (resolves issue #1043.)
2015-05-04 10:38:28 -03:00
Alex Szpakowski
78dd8bc547
Added love.touch.getPressure(touchid). Not useful on most touch-capable devices, but I do expect Apple's Force Touch to make it into iPhones in the near future.
2015-03-24 20:45:21 -03:00
Alex Szpakowski
4a8e5bd4db
Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet ( https://bugzilla.libsdl.org/show_bug.cgi?id=1658 ).
2015-03-17 11:54:52 -03:00
Alex Szpakowski
5bc5a2b780
Show the compatibility warning message box before creating the window and loading main.lua, so it will still display even if there are errors in main.lua.
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Also snprintf is only supported in VS2015...
2015-03-15 12:34:40 -03:00
Alex Szpakowski
44b9efb43e
Added love.isVersionCompatible. Returns true if the running version of love is compatible with the specified version.
2015-03-13 19:26:09 -03:00
Alex Szpakowski
afcad4defc
Added new flag t.accelerometerjoystick to love.conf (true by default.) When set to false on mobile, the device's accelerometer will not show up as a joystick even if the joystick module is loaded.
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This can reduce CPU usage if you don't use the accelerometer but you don't want to disable the joystick module entirely.
2015-03-07 15:36:53 -04:00
Alex Szpakowski
7e99ea6839
Added a boolean argument to love.mousemoved indicating whether the event came from a touch press (love.mousepressed and love.mousereleased already have it.)
2015-03-07 00:41:18 -04:00
Alex Szpakowski
b9c90e8a6f
Fixed the background color for the error screen, and updated LodePNG to the latest version.
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--HG--
branch : minor
2015-02-27 21:20:31 -04:00
Alex Szpakowski
3efcf3901b
Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.)
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--HG--
branch : minor
2015-02-27 03:47:25 -04:00
Alex Szpakowski
95f87ed886
Added love.lowmemory event callback function, called when the app is close to running out of memory on iOS and Android.
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--HG--
branch : minor
2015-02-26 00:45:48 -04:00
Alex Szpakowski
bf8f6f8b02
Changed the default fullscreen type from 'exclusive' to 'desktop'.
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--HG--
branch : minor
2015-02-21 17:27:54 -04:00
Alex Szpakowski
c02c8b154d
Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touchscreen press
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--HG--
branch : minor
2015-02-17 02:33:42 -04:00
Alex Szpakowski
ac2b03e8a4
Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.)
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It's usually only false when the app is inactive on iOS, and when the window hasn't been created yet.
--HG--
branch : minor
2015-02-17 02:24:09 -04:00
Alex Szpakowski
71c9943bd0
Fixed the keypressed and keyreleased handler functions.
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--HG--
branch : minor
2015-02-16 17:16:47 -04:00
Alex Szpakowski
cce995146f
Merged default into minor
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--HG--
branch : minor
2015-02-16 16:44:14 -04:00
Alex Szpakowski
7f9abc1e77
Added love.touch module and touch screen events. Resolves issue #825 .
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Note: this implementation is slightly different from the implementation in the love 0.9.x Android and iOS ports!
Added love.touchpressed(id, x, y), love.touchmoved(id, x, y, dx, dy), and love.touchreleased(id, x, y, dx, dy).
id is a unique identifier for the touch press that persists until love.touchreleased. After that it is no longer unique.
x and y are the coordinates of the touch event in pixels within the window.
dx and dy are the amount in pixels that the touch has moved since the last event.
Added love.touch.getTouchCount and love.touch.getTouch(index).
love.touch.getTouch takes an index (not the same as an id. indices are not stable and don't correspond to a unique touch press.)
It returns the id of the touch and its current x and y coordinates in pixels.
--HG--
branch : minor
2015-02-16 16:29:45 -04:00
Alex Szpakowski
c106d9ff53
love.event can now handle any number of event arguments.
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--HG--
branch : minor
2015-02-15 21:31:22 -04:00
Alex Szpakowski
672899f5c7
Use a message box for version compatibility warnings, rather than displaying a timed message before the game loads.
2015-02-15 17:38:43 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
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--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470 .
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Enabling relative mouse mode will hide the cursor and let the system generate relative mouse move events while preventing the mouse from getting stuck at the edges of the screen (i.e. you can keep moving the mouse in one direction forever and the relative movement events will be generated accordingly.)
The reported absolute mouse position is not updated while relative mode is enabled, even while relative movement events are generated.
2015-01-15 20:22:57 -04:00
Alex Szpakowski
dff496bdb5
Passing --console to love.exe now opens the console before conf.lua is loaded.
2015-01-15 17:48:04 -04:00
Alex Szpakowski
6d3ae981ac
Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module.
2015-01-15 16:36:52 -04:00
Alex Szpakowski
1b41d546e2
Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
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It seems to be no longer necessary, and it was a partial workaround anyway.
2015-01-10 18:44:58 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
8d0654a6a7
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
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--HG--
branch : minor
2014-10-18 20:30:36 -03:00
Alex Szpakowski
d4ad571780
Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
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--HG--
branch : minor
2014-09-28 16:05:17 -03:00
Alex Szpakowski
34688e929e
Merged default into minor
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--HG--
branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski
e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
2014-09-28 15:28:14 -03:00
Alex Szpakowski
aba33bf2e7
Merged default into minor
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--HG--
branch : minor
2014-09-20 00:34:34 -03:00
Alex Szpakowski
b75e1bdeaa
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
2014-09-19 16:19:55 -03:00
Alex Szpakowski
fffbd3ecab
Merged default into minor
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--HG--
branch : minor
2014-09-18 02:15:20 -03:00
Alex Szpakowski
604bc34106
Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
2014-09-16 14:24:04 -03:00
Alex Szpakowski
00944c5f5d
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
2014-09-14 15:58:37 -03:00
Alex Szpakowski
6f6bf6a2bb
Merged default into minor
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--HG--
branch : minor
2014-08-30 22:08:10 -03:00
Alex Szpakowski
ab9954272a
Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
2014-08-28 20:39:49 -03:00
Alex Szpakowski
2a1e1d01d3
Merged default into minor
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--HG--
branch : minor
2014-08-25 18:02:44 -03:00
Alex Szpakowski
234ee0fea6
Fixed the default error handler's background color when sRGB is enabled for the screen.
2014-08-22 17:58:07 -03:00
Alex Szpakowski
2c7ee6959e
Renamed the fullscreen type "normal" to "exclusive".
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--HG--
branch : minor
2014-07-30 01:38:45 -03:00
Alex Szpakowski
88211ede8f
Merged default into minor
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--HG--
branch : minor
2014-07-13 20:26:51 -03:00
Alex Szpakowski
a658c7df76
Fixed the error screen when highdpi mode is enabled on a retina monitor in OS X (resolves issue #908 )
2014-07-12 21:12:21 -03:00
Alex Szpakowski
2bfa8dbfb5
Merged default into minor
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--HG--
branch : minor
2014-06-16 03:09:04 -03:00
Alex Szpakowski
23d3cbc2e2
Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
2014-06-13 23:28:00 -03:00
Alex Szpakowski
3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
2014-06-05 14:59:29 -03:00
Alex Szpakowski
e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
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As a result, love can be compiled immediately after editing an embedded Lua script.
Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski
db4acdbab6
Fixed the no-game screen
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--HG--
branch : minor
2014-05-29 01:18:02 -03:00
Alex Szpakowski
53b20b63a5
Merged default into minor
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--HG--
branch : minor
2014-05-21 21:16:37 -03:00