Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.)

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-27 03:47:25 -04:00
parent f83c2db471
commit 3efcf3901b
14 changed files with 42 additions and 211 deletions
-1
View File
@@ -10,7 +10,6 @@ Released: N/A
* Added love.graphics.getSupported (replaces love.graphics.isSupported.)
* Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
* Added love.graphics.stencil and love.graphics.setStencilTest (replaces love.graphics.setStencil.)
* Added optional type argument to love.graphics.clear. Current type enums are "all" (the default) and "stencil".
* Added optional x/y/width/height arguments to Image:refresh.
* Added support for OpenGL ES.
* Added support for loading ETC1/2, EAC, and PVRTC compressed textures.
-18
View File
@@ -99,16 +99,6 @@ bool Graphics::getConstant(StackType in, const char *&out)
return stackTypes.find(in, out);
}
bool Graphics::getConstant(const char *in, ClearType &out)
{
return clearTypes.find(in, out);
}
bool Graphics::getConstant(ClearType in, const char *&out)
{
return clearTypes.find(in, out);
}
bool Graphics::getConstant(const char *in, StatType &out)
{
return statTypes.find(in, out);
@@ -183,14 +173,6 @@ StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackT
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
StringMap<Graphics::ClearType, Graphics::CLEAR_MAX_ENUM>::Entry Graphics::clearTypeEntries[] =
{
{"all", Graphics::CLEAR_ALL},
{"stencil", Graphics::CLEAR_STENCIL},
};
StringMap<Graphics::ClearType, Graphics::CLEAR_MAX_ENUM> Graphics::clearTypes(Graphics::clearTypeEntries, sizeof(Graphics::clearTypeEntries));
StringMap<Graphics::StatType, Graphics::STAT_MAX_ENUM>::Entry Graphics::statTypeEntries[] =
{
{"drawcalls", Graphics::STAT_DRAW_CALLS},
-13
View File
@@ -101,13 +101,6 @@ public:
STACK_MAX_ENUM
};
enum ClearType
{
CLEAR_ALL,
CLEAR_STENCIL,
CLEAR_MAX_ENUM
};
enum StatType
{
STAT_DRAW_CALLS,
@@ -213,9 +206,6 @@ public:
static bool getConstant(const char *in, StackType &out);
static bool getConstant(StackType in, const char *&out);
static bool getConstant(const char *in, ClearType &out);
static bool getConstant(ClearType in, const char *&out);
static bool getConstant(const char *in, StatType &out);
static bool getConstant(StatType in, const char *&out);
@@ -242,9 +232,6 @@ private:
static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
static StringMap<ClearType, CLEAR_MAX_ENUM>::Entry clearTypeEntries[];
static StringMap<ClearType, CLEAR_MAX_ENUM> clearTypes;
static StringMap<StatType, STAT_MAX_ENUM>::Entry statTypeEntries[];
static StringMap<StatType, STAT_MAX_ENUM> statTypes;
+14 -84
View File
@@ -43,8 +43,14 @@ static GLenum createFBO(GLuint &framebuffer, GLuint texture)
gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
if (texture != 0)
{
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
// Initialize the texture to transparent black.
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
// unbind framebuffer
@@ -67,7 +73,13 @@ static GLenum createMSAABuffer(int width, int height, int &samples, GLenum iform
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
if (status == GL_FRAMEBUFFER_COMPLETE)
{
// Initialize the buffer to transparent black.
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
else
{
glDeleteRenderbuffers(1, &buffer);
buffer = 0;
@@ -246,8 +258,6 @@ bool Canvas::loadVolatile()
return false;
}
clear(Color(0, 0, 0, 0));
size_t prevmemsize = texture_memory;
texture_memory = (getFormatBitsPerPixel(format) * width * height) / 8;
@@ -393,11 +403,6 @@ void Canvas::setupGrab()
else if (screenHasSRGB)
glDisable(GL_FRAMEBUFFER_SRGB);
}
// We discard the stencil buffer in stopGrab, so we should clear it here
// to prevent the discarded (invalid) contents from being accidentally used.
if (depth_stencil != 0 && (GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void Canvas::startGrab(const std::vector<Canvas *> &canvases)
@@ -482,17 +487,6 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
if (current != this)
return;
if (depth_stencil != 0)
{
GLenum attachments[] = {GL_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT};
// Hint for the driver that it doesn't need to save these buffers.
if (GLAD_ES_VERSION_3_0)
glInvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
else if (GLAD_EXT_discard_framebuffer)
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 2, attachments);
}
// Make sure the canvas texture is up to date if we're using MSAA.
resolveMSAA(false);
@@ -523,70 +517,6 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
}
}
void Canvas::clear(Color c)
{
GLuint previous = gl.getDefaultFBO();
if (current != this)
{
if (current != nullptr)
previous = current->fbo;
gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
}
GLfloat glcolor[] = {c.r/255.f, c.g/255.f, c.b/255.f, c.a/255.f};
// We don't need to worry about multiple FBO attachments or global clear
// color state when OpenGL 3.0+ is supported.
if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
{
glClearBufferfv(GL_COLOR, 0, glcolor);
if (depth_stencil != 0)
{
GLint stencilvalue = 0;
glClearBufferiv(GL_STENCIL, 0, &stencilvalue);
}
}
else
{
// glClear will clear all active draw buffers, so should make sure only
// the draw buffer corresponding to our canvas' texture is active.
if (attachedCanvases.size() > 0)
glDrawBuffer(GL_COLOR_ATTACHMENT0);
// Don't use the state-shadowed gl.setClearColor because we want to save
// the previous clear color.
glClearColor(glcolor[0], glcolor[1], glcolor[2], glcolor[3]);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Restore the draw buffers for rendering to multiple textures.
if (attachedCanvases.size() > 0)
{
std::vector<GLenum> drawbuffers;
drawbuffers.reserve(attachedCanvases.size() + 1);
for (int i = 0; i < (int) attachedCanvases.size() + 1; i++)
drawbuffers.push_back(GL_COLOR_ATTACHMENT0 + i);
glDrawBuffers((GLsizei) drawbuffers.size(), &drawbuffers[0]);
}
// Restore the global clear color.
gl.setClearColor(gl.getClearColor());
}
if (current != this)
{
// If we're not the active canvas, we need to do a MSAA resolve after
// clearing the FBO since the resolve texture might be used afterward.
resolveMSAA(false);
gl.bindFramebuffer(GL_FRAMEBUFFER, previous);
}
}
bool Canvas::checkCreateStencil()
{
// Do nothing if we've already created the stencil buffer.
@@ -624,7 +554,7 @@ bool Canvas::checkCreateStencil()
// We don't want the stencil buffer filled with garbage.
if (success)
glClear(GL_STENCIL_BUFFER_BIT);
glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
else
{
glDeleteRenderbuffers(1, &depth_stencil);
+4 -5
View File
@@ -84,8 +84,6 @@ public:
void startGrab();
void stopGrab(bool switchingToOtherCanvas = false);
void clear(Color c);
/**
* Create and attach a stencil buffer to this Canvas' framebuffer, if necessary.
**/
@@ -132,9 +130,13 @@ public:
private:
void setupGrab();
bool createMSAAFBO(GLenum internalformat);
bool resolveMSAA(bool restoreprev);
void drawv(const Matrix &t, const Vertex *v);
static Format getSizedFormat(Format format);
static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
static size_t getFormatBitsPerPixel(Format format);
@@ -157,9 +159,6 @@ private:
size_t texture_memory;
void setupGrab();
void drawv(const Matrix &t, const Vertex *v);
static bool supportedFormats[FORMAT_MAX_ENUM];
static bool checkedFormats[FORMAT_MAX_ENUM];
+9 -17
View File
@@ -158,15 +158,20 @@ void Graphics::restoreStateChecked(const DisplayState &s)
setFont(s.font.get());
setShader(s.shader.get());
bool canvaseschanged = s.canvases.size() != cur.canvases.size();
for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
{
if (s.canvases[i].get() != cur.canvases[i].get())
{
setCanvas(s.canvases);
canvaseschanged = true;
break;
}
}
if (canvaseschanged)
setCanvas(s.canvases);
if (s.colorMask != cur.colorMask)
setColorMask(s.colorMask);
@@ -413,22 +418,10 @@ void Graphics::reset()
origin();
}
void Graphics::clear(ClearType type)
void Graphics::clear(Color c)
{
GLbitfield mask = 0;
switch (type)
{
case CLEAR_ALL:
default:
mask = GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
break;
case CLEAR_STENCIL:
mask = GL_STENCIL_BUFFER_BIT;
break;
}
glClear(mask);
glClearColor(c.r / 255.0f, c.g / 255.0f, c.b / 255.0f, c.a / 255.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void Graphics::present()
@@ -751,7 +744,6 @@ Color Graphics::getColor() const
void Graphics::setBackgroundColor(const Color &c)
{
gl.setClearColor(c);
states.back().backgroundColor = c;
}
+2 -2
View File
@@ -81,9 +81,9 @@ public:
void reset();
/**
* Clears the screen.
* Clears the screen to a specific color.
**/
void clear(ClearType type = CLEAR_ALL);
void clear(Color c);
/**
* Flips buffers. (Rendered geometry is presented on screen).
-18
View File
@@ -87,13 +87,6 @@ void OpenGL::setupContext()
GLfloat glcolor[4] = {1.0f, 1.0f, 1.0f, 1.0f};
glVertexAttrib4fv(ATTRIB_COLOR, glcolor);
// Get the current clear color so we don't have to get it through GL later.
glGetFloatv(GL_COLOR_CLEAR_VALUE, glcolor);
state.clearColor.r = glcolor[0] * 255;
state.clearColor.g = glcolor[1] * 255;
state.clearColor.b = glcolor[2] * 255;
state.clearColor.a = glcolor[3] * 255;
// Get the current viewport.
glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
@@ -387,17 +380,6 @@ Color OpenGL::getColor() const
return state.color;
}
void OpenGL::setClearColor(const Color &c)
{
glClearColor(c.r / 255.0f, c.g / 255.0f, c.b / 255.0f, c.a / 255.0f);
state.clearColor = c;
}
Color OpenGL::getClearColor() const
{
return state.clearColor;
}
void OpenGL::setViewport(const OpenGL::Viewport &v)
{
glViewport(v.x, v.y, v.w, v.h);
-12
View File
@@ -198,16 +198,6 @@ public:
**/
Color getColor() const;
/**
* Sets the current clear color for all framebuffer objects.
**/
void setClearColor(const Color &c);
/**
* Gets the current clear color.
**/
Color getClearColor() const;
/**
* Sets the OpenGL rendering viewport to the specified rectangle.
* The y-coordinate starts at the top.
@@ -356,8 +346,6 @@ private:
// Current constant color.
Color color;
Color clearColor;
// Texture unit state (currently bound texture for each texture unit.)
std::vector<GLuint> boundTextures;
@@ -77,38 +77,6 @@ int w_Canvas_newImageData(lua_State *L)
return 1;
}
int w_Canvas_clear(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
Color c;
if (lua_isnoneornil(L, 2))
{
c.set(0, 0, 0, 0);
}
else if (lua_istable(L, 2))
{
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 2, i);
c.r = (unsigned char)luaL_checkinteger(L, -4);
c.g = (unsigned char)luaL_checkinteger(L, -3);
c.b = (unsigned char)luaL_checkinteger(L, -2);
c.a = (unsigned char)luaL_optinteger(L, -1, 255);
lua_pop(L, 4);
}
else
{
c.r = (unsigned char)luaL_checkinteger(L, 2);
c.g = (unsigned char)luaL_checkinteger(L, 3);
c.b = (unsigned char)luaL_checkinteger(L, 4);
c.a = (unsigned char)luaL_optinteger(L, 5, 255);
}
canvas->clear(c);
return 0;
}
int w_Canvas_getFormat(lua_State *L)
{
Canvas *canvas = luax_checkcanvas(L, 1);
@@ -141,7 +109,6 @@ static const luaL_Reg functions[] =
{ "renderTo", w_Canvas_renderTo },
{ "newImageData", w_Canvas_newImageData },
{ "clear", w_Canvas_clear },
{ "getFormat", w_Canvas_getFormat },
{ "getMSAA", w_Canvas_getMSAA },
{ 0, 0 }
@@ -37,7 +37,6 @@ namespace opengl
Canvas *luax_checkcanvas(lua_State *L, int idx);
int w_Canvas_renderTo(lua_State *L);
int w_Canvas_newImageData(lua_State *L);
int w_Canvas_clear(lua_State *L);
int w_Canvas_getFormat(lua_State *L);
int w_Canvas_getMSAA(lua_State *L);
extern "C" int luaopen_canvas(lua_State *L);
@@ -47,13 +47,17 @@ int w_reset(lua_State *)
int w_clear(lua_State *L)
{
Graphics::ClearType type = Graphics::CLEAR_ALL;
Color color(0, 0, 0, 0);
const char *tname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
if (tname && !Graphics::getConstant(tname, type))
return luaL_error(L, "Invalid graphics clear type: %s", tname);
if (!lua_isnoneornil(L, 1))
{
color.r = (unsigned char) luaL_checkinteger(L, 1);
color.g = (unsigned char) luaL_checkinteger(L, 2);
color.b = (unsigned char) luaL_checkinteger(L, 3);
color.a = (unsigned char) luaL_optinteger(L, 4, 255);
}
instance()->clear(type);
instance()->clear(color);
return 0;
}
+1 -1
View File
@@ -526,7 +526,7 @@ function love.run()
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics and love.graphics.isActive() then
love.graphics.clear()
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.origin()
if love.draw then love.draw() end
love.graphics.present()
+3 -1
View File
@@ -951,7 +951,9 @@ const unsigned char boot_lua[] =
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