Alex Szpakowski
bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
2013-09-26 00:36:50 -03:00
Alex Szpakowski
2e2ede6334
Calling ParticleSystem:setLinearAcceleration with no arguments now errors instead of defaulting to 0 (resolves issue #755 )
2013-09-23 17:12:20 -03:00
Alex Szpakowski
21d1e7737c
Fixed ParticleSystem:setAreaSpread("none") to not require x/y arguments (resolves issue #738 )
2013-09-17 00:54:55 -03:00
Alex Szpakowski
06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729 )
2013-09-05 23:17:29 -03:00
Alex Szpakowski
ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
...
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.
This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415 ). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski
713e050b56
Removed some ParticleSystem methods which existed but did nothing since version 0.5.0 or earlier
2013-08-22 00:30:58 -03:00
Alex Szpakowski
dc755ed375
Removed ParticleSystem:getX/getY (resolves issue #633 )
2013-08-04 18:27:36 -03:00
Alex Szpakowski
8408c276cb
ParticleSystem:setColors(r, g, b) now defaults to 255 alpha instead of erroring (resolves issue #686 )
2013-07-21 21:41:23 -03:00
Alex Szpakowski
d5ef29e015
Removed the optional variation parameter from ParticleSystem:setSpin (issue #634 ). ParticleSystem:setSpinVariation still exists.
2013-07-09 07:48:42 -03:00
Alex Szpakowski
da7bc06976
ParticleSystem:setSizes no longer resets size variation to 0 (issue #640 )
2013-07-09 07:38:44 -03:00
Alex Szpakowski
de745aa37c
Fixed ParticleSystem drawing order (issue #604 ) & added ParticleSystem:s/getInsertMode. Thanks @Boolsheet!
2013-07-09 04:17:34 -03:00
Alex Szpakowski
0545138f1e
Added ParticleSystem:isStopped (issue #623 )
2013-05-24 02:21:47 -03:00
Alex Szpakowski
0c58d5d46a
Added ParticleSystem:isPaused (issue #623 ) and removed ParticleSystem:isEmpty/isFull (issue #621 )
2013-05-23 13:42:29 -03:00
Bart van Strien
16e27d95b1
Rename ParticleSystem:setLifetime/setParticleLife and getters to setEmitterLifetime/setParticleLifetime (issue #601 )
2013-05-10 16:50:20 +02:00
Alex Szpakowski
4c616e409b
Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602 )
2013-05-03 04:04:44 -03:00
vrld
71317c4359
Add Geometries (replaces Quads).
...
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).
It can be used as a quad, to display distorted images, or anything in between.
Added:
^^^^^^
-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)
-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)
-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)
-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])
-- flip geometry
geom:flip(x, y)
Renamed:
^^^^^^^^
love.graphics.drawq() -> love.graphics.drawg()
Removed:
^^^^^^^^
quad:setViewport()
quad:getViewport()
2013-04-21 18:53:13 +02:00
Alex Szpakowski
426ca03315
Added ParticleSystem:setLinearAcceleration(xmin, ymin, xmax, ymax) and removed ParticleSystem:setGravity (issue #599 )
2013-04-19 15:33:30 -03:00
Alex Szpakowski
b6247f9ae1
Added many getters of questionable utility to ParticleSystems.
...
Storing your own values is blasphemy, clearly.
2013-04-18 04:54:53 -03:00
Alex Szpakowski
eef4eed636
Cleaned up some Lua binding code
2013-03-31 04:55:03 -03:00
Alex Szpakowski
7b8884965e
Added ParticleSystem:emit(num) (issue #577 )
2013-03-27 01:09:53 -03:00
Alex Szpakowski
d383434edf
ParticleSystem:setColors now accepts multiple color arrays (issue #440 )
2013-03-13 14:38:58 -03:00
Alex Szpakowski
4704c4e19e
Cleaned up some ParticleSystem and Quad code
2013-03-11 17:56:55 -03:00
Alex Szpakowski
318f335c7c
ParticleSystem:setQuads can now accept a table argument, cleaned up the ParticleSystem quad code
...
--HG--
branch : particlesystem-quads
2013-03-11 01:44:43 -03:00
Alex Szpakowski
d30809ebff
Added ParticleSystem:setQuads(q1, q2, ...), quads are chosen based on current particle lifetime in a similar style to ParticleSystem:setColors
...
--HG--
branch : particlesystem-quads
2013-03-10 03:40:25 -03:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
4221d55468
Enfore limits on ParticleSystem:setSizeVariation (issue #545 )
2013-01-18 21:03:07 +01:00
vrld
4ec7609d37
Fix issue #437 : Area-based particle spawn.
...
New particles are spawned around the particle emitter position according to a
configurabe distribution.
New functionality:
particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()
Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:
* none: no area spread - particles spawned at emitter position.
* uniform: particle spawned at px,py in the rectangle around emitter
position ex,ey, i.e.:
ex - x < px < ex + x, ey - y < py < ey + y,
* normal: particle position drawn from a normal/gaussian distribution
with mean ex,ey and standard deviation x,y, i.e.:
px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
...
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bill Meltsner
86abc9323b
Add ParticleSystem:getPosition (issue #368 )
2012-02-04 11:31:07 -05:00
vrld
94bd960cc7
Fix number of arguments check in w_ParticleSystem_setSizes.
2012-01-20 14:07:22 +01:00
vrld
3904e49c75
Check argument sanity in w_ParticleSystem_setColors.
2012-01-19 14:59:36 +01:00
Bill Meltsner
be55579a22
Happy New Year, have an enormous diff
2012-01-09 02:41:11 -06:00
vrld
a855a01f02
Fix two particle system typos (thanks, Boolsheet!)
2011-12-26 21:29:47 +01:00
Bart van Strien
c707a4ca45
Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations)
2011-12-24 01:10:40 +01:00
Bart van Strien
0aae9684b3
Automated formatting fix
2011-11-16 11:32:41 +01:00
rude
1274b5d55a
Do not allow more than eight sizes and colors in ParticleSystem. This makes it
...
less impossible to implement ParticleSystem as a vertex shader in the future.
2011-07-24 18:40:22 +02:00
rude
e1d1ebb2f1
Fix warnings in MSVC 2010.
2011-07-24 18:32:11 +02:00
vrld
2425ea9979
Change particle system to accept an arbitrary number of colors and sizes to inerpolate.
...
API changes:
- ParticleSystem:setSize(min, max, var) -> ParticleSystem:setSizes(s0, ..., sN)
!! ParticleSystem:setSize() drops variation parameter !!
- ParticleSystem:setColor([color1], [color2]) -> ParticleSystem:setColor([color1], ..., [colorN])
--HG--
branch : minor
2011-04-06 21:24:09 +02:00
Bill Meltsner
45b8ba7ae3
fixed ParticleSystem:setSize() looking at the wrong argument for size variation
2011-03-11 01:44:01 -05:00
Bill Meltsner
fde708160e
bringing in the new year by changing every 2010 to 2011
2011-01-15 14:40:27 -06:00
rude
aa01c984b9
Updated all dates to 2010.
2010-01-31 16:54:47 +01:00
bill@Ixion
8d666d0284
user can now manually set the offset for particle rotation
2009-08-30 05:05:27 -05:00
rude
a237008ce2
ParticleSystem works now. Error handler no longer loops forever. :)
2009-08-27 00:48:08 +02:00
rude
a3bff7cde9
Reintegrated ParticleSystem.
2009-08-26 00:14:40 +02:00
rude
84bf839872
Removed classes which should be implemented in Lua (or need of re-implementation).
2009-07-26 23:08:40 +02:00
rude
dcb3dfd83d
Initial Mercurial commit.
2009-07-26 15:46:49 +02:00