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love/src/modules/graphics/opengl/wrap_ParticleSystem.cpp
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_ParticleSystem.h"
#include "common/Vector.h"
#include <cstring>
namespace love
{
namespace graphics
{
namespace opengl
{
ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
{
return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
}
int w_ParticleSystem_setImage(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
Image *i = luax_checkimage(L, 2);
t->setImage(i);
return 0;
}
int w_ParticleSystem_getImage(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
Image *i = t->getImage();
i->retain();
luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *) i);
return 1;
}
int w_ParticleSystem_setBufferSize(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
int arg1 = luaL_checkint(L, 2);
t->setBufferSize((unsigned int)arg1);
return 0;
}
int w_ParticleSystem_getBufferSize(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushinteger(L, t->getBufferSize());
return 1;
}
int w_ParticleSystem_setEmissionRate(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
int arg1 = luaL_checkint(L, 2);
t->setEmissionRate((unsigned int)arg1);
return 0;
}
int w_ParticleSystem_getEmissionRate(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushinteger(L, t->getEmissionRate());
return 1;
}
int w_ParticleSystem_setEmitterLifetime(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setEmitterLifetime(arg1);
return 0;
}
int w_ParticleSystem_getEmitterLifetime(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getEmitterLifetime());
return 1;
}
int w_ParticleSystem_setParticleLifetime(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_optnumber(L, 3, arg1);
t->setParticleLifetime(arg1, arg2);
return 0;
}
int w_ParticleSystem_getParticleLifetime(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float min, max;
t->getParticleLifetime(&min, &max);
lua_pushnumber(L, min);
lua_pushnumber(L, max);
return 2;
}
int w_ParticleSystem_setPosition(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
t->setPosition(arg1, arg2);
return 0;
}
int w_ParticleSystem_getPosition(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
love::Vector pos = t->getPosition();
lua_pushnumber(L, pos.getX());
lua_pushnumber(L, pos.getY());
return 2;
}
int w_ParticleSystem_getX(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getX());
return 1;
}
int w_ParticleSystem_getY(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getY());
return 1;
}
int w_ParticleSystem_setAreaSpread(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
ParticleSystem::AreaSpreadDistribution distribution;
const char *str = luaL_checkstring(L, 2);
if (!ParticleSystem::getConstant(str, distribution))
return luaL_error(L, "Invalid distribution: '%s'", str);
float x = (float)luaL_checknumber(L, 3);
float y = (float)luaL_checknumber(L, 4);
if (x < 0.0f || y < 0.0f)
return luaL_error(L, "Invalid area spread parameters (must be >= 0)");
t->setAreaSpread(distribution, x, y);
return 0;
}
int w_ParticleSystem_getAreaSpread(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
const char *str;
ParticleSystem::getConstant(distribution, str);
const love::Vector &p = t->getAreaSpreadParameters();
lua_pushstring(L, str);
lua_pushnumber(L, p.x);
lua_pushnumber(L, p.y);
return 3;
}
int w_ParticleSystem_setDirection(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setDirection(arg1);
return 0;
}
int w_ParticleSystem_getDirection(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getDirection());
return 1;
}
int w_ParticleSystem_setSpread(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setSpread(arg1);
return 0;
}
int w_ParticleSystem_getSpread(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getSpread());
return 1;
}
int w_ParticleSystem_setRelativeDirection(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
bool arg1 = (bool)luax_toboolean(L, 2);
t->setRelativeDirection(arg1);
return 0;
}
int w_ParticleSystem_isRelativeDirection(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
luax_pushboolean(L, t->isRelativeDirection());
return 1;
}
int w_ParticleSystem_setSpeed(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_optnumber(L, 3, arg1);
t->setSpeed(arg1, arg2);
return 0;
}
int w_ParticleSystem_getSpeed(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float min, max;
t->getSpeed(&min, &max);
lua_pushnumber(L, min);
lua_pushnumber(L, max);
return 2;
}
int w_ParticleSystem_setLinearAcceleration(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float xmin = (float) luaL_optnumber(L, 2, 0.0);
float ymin = (float) luaL_optnumber(L, 3, 0.0);
float xmax = (float) luaL_optnumber(L, 4, xmin);
float ymax = (float) luaL_optnumber(L, 5, ymin);
t->setLinearAcceleration(xmin, ymin, xmax, ymax);
return 0;
}
int w_ParticleSystem_getLinearAcceleration(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
love::Vector min, max;
t->getLinearAcceleration(&min, &max);
lua_pushnumber(L, min.x);
lua_pushnumber(L, min.y);
lua_pushnumber(L, max.x);
lua_pushnumber(L, max.y);
return 4;
}
int w_ParticleSystem_setRadialAcceleration(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_optnumber(L, 3, arg1);
t->setRadialAcceleration(arg1, arg2);
return 0;
}
int w_ParticleSystem_getRadialAcceleration(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float min, max;
t->getRadialAcceleration(&min, &max);
lua_pushnumber(L, min);
lua_pushnumber(L, max);
return 2;
}
int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_optnumber(L, 3, arg1);
t->setTangentialAcceleration(arg1, arg2);
return 0;
}
int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float min, max;
t->getTangentialAcceleration(&min, &max);
lua_pushnumber(L, min);
lua_pushnumber(L, max);
return 2;
}
int w_ParticleSystem_setSizes(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
size_t nSizes = lua_gettop(L) - 1;
if (nSizes > 8)
return luaL_error(L, "At most eight (8) sizes may be used.");
if (nSizes <= 1)
{
float size = luax_checkfloat(L, 2);
t->setSize(size);
}
else
{
std::vector<float> sizes(nSizes);
for (size_t i = 0; i < nSizes; ++i)
sizes[i] = luax_checkfloat(L, 1 + i + 1);
t->setSize(sizes);
}
return 0;
}
int w_ParticleSystem_getSizes(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
const std::vector<float> &sizes = t->getSize();
for (size_t i = 0; i < sizes.size(); i++)
lua_pushnumber(L, sizes[i]);
return sizes.size();
}
int w_ParticleSystem_setSizeVariation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
if (arg1 < 0.0f || arg1 > 1.0f)
return luaL_error(L, "Size variation has to be between 0 and 1, inclusive.");
t->setSizeVariation(arg1);
return 0;
}
int w_ParticleSystem_getSizeVariation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getSizeVariation());
return 1;
}
int w_ParticleSystem_setRotation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_optnumber(L, 3, arg1);
t->setRotation(arg1, arg2);
return 0;
}
int w_ParticleSystem_getRotation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float min, max;
t->getRotation(&min, &max);
lua_pushnumber(L, min);
lua_pushnumber(L, max);
return 2;
}
int w_ParticleSystem_setSpin(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_optnumber(L, 3, arg1);
float arg3 = (float)luaL_optnumber(L, 4, 0);
t->setSpin(arg1, arg2, arg3);
return 0;
}
int w_ParticleSystem_getSpin(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float start, end;
t->getSpin(&start, &end);
lua_pushnumber(L, start);
lua_pushnumber(L, end);
return 2;
}
int w_ParticleSystem_setSpinVariation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setSpinVariation(arg1);
return 0;
}
int w_ParticleSystem_getSpinVariation(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getSpinVariation());
return 1;
}
int w_ParticleSystem_setOffset(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
t->setOffset(x, y);
return 0;
}
int w_ParticleSystem_getOffset(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
love::Vector offset = t->getOffset();
lua_pushnumber(L, offset.getX());
lua_pushnumber(L, offset.getY());
return 2;
}
int w_ParticleSystem_setColors(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...)
{
size_t nColors = lua_gettop(L) - 1;
if (nColors > 8)
return luaL_error(L, "At most eight (8) colors may be used.");
std::vector<Color> colors(nColors);
for (size_t i = 0; i < nColors; i++)
{
luaL_checktype(L, i + 2, LUA_TTABLE);
if (lua_objlen(L, i + 2) < 3)
return luaL_argerror(L, i + 2, "expected 4 color components");
for (int j = 0; j < 4; j++)
// push args[i+2][j+1] onto the stack
lua_rawgeti(L, i + 2, j + 1);
int r = luaL_checkint(L, -4);
int g = luaL_checkint(L, -3);
int b = luaL_checkint(L, -2);
int a = luaL_optint(L, -1, 255);
// pop the color components from the stack
lua_pop(L, 4);
colors[i] = Color(r, g, b, a);
}
t->setColor(colors);
}
else // setColors(r,g,b,a, r,g,b,a, ...)
{
int cargs = lua_gettop(L) - 1;
size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
if (cargs % 4 != 0 || cargs == 0)
return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
if (nColors > 8)
return luaL_error(L, "At most eight (8) colors may be used.");
if (nColors == 1)
{
int r = luaL_checkint(L, 2);
int g = luaL_checkint(L, 3);
int b = luaL_checkint(L, 4);
int a = luaL_checkint(L, 5);
t->setColor(Color(r,g,b,a));
}
else
{
std::vector<Color> colors(nColors);
for (size_t i = 0; i < nColors; ++i)
{
int r = luaL_checkint(L, 1 + i*4 + 1);
int g = luaL_checkint(L, 1 + i*4 + 2);
int b = luaL_checkint(L, 1 + i*4 + 3);
int a = luaL_checkint(L, 1 + i*4 + 4);
colors[i] = Color(r,g,b,a);
}
t->setColor(colors);
}
}
return 0;
}
int w_ParticleSystem_getColors(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
const std::vector<Color> &colors =t->getColor();
for (size_t i = 0; i < colors.size(); i++)
{
lua_createtable(L, 4, 0);
lua_pushinteger(L, colors[i].r);
lua_rawseti(L, -2, 1);
lua_pushinteger(L, colors[i].g);
lua_rawseti(L, -2, 2);
lua_pushinteger(L, colors[i].b);
lua_rawseti(L, -2, 3);
lua_pushinteger(L, colors[i].a);
lua_rawseti(L, -2, 4);
}
return colors.size();
}
int w_ParticleSystem_getCount(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getCount());
return 1;
}
int w_ParticleSystem_start(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
t->start();
return 0;
}
int w_ParticleSystem_stop(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
t->stop();
return 0;
}
int w_ParticleSystem_pause(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
t->pause();
return 0;
}
int w_ParticleSystem_reset(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
t->reset();
return 0;
}
int w_ParticleSystem_emit(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
int num = luaL_checkint(L, 2);
t->emit(num);
return 0;
}
int w_ParticleSystem_isActive(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
luax_pushboolean(L, t->isActive());
return 1;
}
int w_ParticleSystem_isPaused(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
luax_pushboolean(L, t->isPaused());
return 1;
}
int w_ParticleSystem_update(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float dt = (float)luaL_checknumber(L, 2);
t->update(dt);
return 0;
}
static const luaL_Reg functions[] =
{
{ "setImage", w_ParticleSystem_setImage },
{ "getImage", w_ParticleSystem_getImage },
{ "setBufferSize", w_ParticleSystem_setBufferSize },
{ "getBufferSize", w_ParticleSystem_getBufferSize },
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
{ "getEmissionRate", w_ParticleSystem_getEmissionRate },
{ "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
{ "getEmitterLifetime", w_ParticleSystem_getEmitterLifetime },
{ "setParticleLifetime", w_ParticleSystem_setParticleLifetime },
{ "getParticleLifetime", w_ParticleSystem_getParticleLifetime },
{ "setPosition", w_ParticleSystem_setPosition },
{ "getPosition", w_ParticleSystem_getPosition },
{ "getX", w_ParticleSystem_getX },
{ "getY", w_ParticleSystem_getY },
{ "setAreaSpread", w_ParticleSystem_setAreaSpread },
{ "getAreaSpread", w_ParticleSystem_getAreaSpread },
{ "setDirection", w_ParticleSystem_setDirection },
{ "getDirection", w_ParticleSystem_getDirection },
{ "setSpread", w_ParticleSystem_setSpread },
{ "getSpread", w_ParticleSystem_getSpread },
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
{ "isRelativeDirection", w_ParticleSystem_isRelativeDirection },
{ "setSpeed", w_ParticleSystem_setSpeed },
{ "getSpeed", w_ParticleSystem_getSpeed },
{ "setLinearAcceleration", w_ParticleSystem_setLinearAcceleration },
{ "getLinearAcceleration", w_ParticleSystem_getLinearAcceleration },
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
{ "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
{ "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
{ "setSizes", w_ParticleSystem_setSizes },
{ "getSizes", w_ParticleSystem_getSizes },
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
{ "getSizeVariation", w_ParticleSystem_getSizeVariation },
{ "setRotation", w_ParticleSystem_setRotation },
{ "getRotation", w_ParticleSystem_getRotation },
{ "setSpin", w_ParticleSystem_setSpin },
{ "getSpin", w_ParticleSystem_getSpin },
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
{ "setColors", w_ParticleSystem_setColors },
{ "getColors", w_ParticleSystem_getColors },
{ "setOffset", w_ParticleSystem_setOffset },
{ "getOffset", w_ParticleSystem_getOffset },
{ "getCount", w_ParticleSystem_getCount },
{ "start", w_ParticleSystem_start },
{ "stop", w_ParticleSystem_stop },
{ "pause", w_ParticleSystem_pause },
{ "reset", w_ParticleSystem_reset },
{ "emit", w_ParticleSystem_emit },
{ "isActive", w_ParticleSystem_isActive },
{ "isPaused", w_ParticleSystem_isPaused },
{ "update", w_ParticleSystem_update },
{ 0, 0 }
};
extern "C" int luaopen_particlesystem(lua_State *L)
{
return luax_register_type(L, "ParticleSystem", functions);
}
} // opengl
} // graphics
} // love