mirror of
https://github.com/love2d/love.git
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663 lines
17 KiB
C++
663 lines
17 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_ParticleSystem.h"
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#include "common/Vector.h"
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#include <cstring>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
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{
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return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
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}
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int w_ParticleSystem_setImage(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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Image *i = luax_checkimage(L, 2);
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t->setImage(i);
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return 0;
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}
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int w_ParticleSystem_getImage(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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Image *i = t->getImage();
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i->retain();
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luax_newtype(L, "Image", GRAPHICS_IMAGE_T, (void *) i);
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return 1;
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}
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int w_ParticleSystem_setBufferSize(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
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t->setBufferSize((unsigned int)arg1);
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return 0;
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}
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int w_ParticleSystem_getBufferSize(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushinteger(L, t->getBufferSize());
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return 1;
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}
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int w_ParticleSystem_setEmissionRate(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
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t->setEmissionRate((unsigned int)arg1);
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return 0;
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}
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int w_ParticleSystem_getEmissionRate(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushinteger(L, t->getEmissionRate());
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return 1;
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}
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int w_ParticleSystem_setEmitterLifetime(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setEmitterLifetime(arg1);
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return 0;
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}
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int w_ParticleSystem_getEmitterLifetime(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getEmitterLifetime());
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return 1;
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}
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int w_ParticleSystem_setParticleLifetime(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setParticleLifetime(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_getParticleLifetime(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float min, max;
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t->getParticleLifetime(&min, &max);
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lua_pushnumber(L, min);
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lua_pushnumber(L, max);
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return 2;
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}
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int w_ParticleSystem_setPosition(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_checknumber(L, 3);
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t->setPosition(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_getPosition(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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love::Vector pos = t->getPosition();
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lua_pushnumber(L, pos.getX());
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lua_pushnumber(L, pos.getY());
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return 2;
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}
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int w_ParticleSystem_getX(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getX());
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return 1;
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}
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int w_ParticleSystem_getY(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getY());
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return 1;
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}
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int w_ParticleSystem_setAreaSpread(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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ParticleSystem::AreaSpreadDistribution distribution;
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const char *str = luaL_checkstring(L, 2);
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if (!ParticleSystem::getConstant(str, distribution))
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return luaL_error(L, "Invalid distribution: '%s'", str);
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float x = (float)luaL_checknumber(L, 3);
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float y = (float)luaL_checknumber(L, 4);
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if (x < 0.0f || y < 0.0f)
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return luaL_error(L, "Invalid area spread parameters (must be >= 0)");
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t->setAreaSpread(distribution, x, y);
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return 0;
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}
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int w_ParticleSystem_getAreaSpread(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
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const char *str;
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ParticleSystem::getConstant(distribution, str);
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const love::Vector &p = t->getAreaSpreadParameters();
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lua_pushstring(L, str);
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lua_pushnumber(L, p.x);
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lua_pushnumber(L, p.y);
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return 3;
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}
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int w_ParticleSystem_setDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setDirection(arg1);
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return 0;
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}
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int w_ParticleSystem_getDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getDirection());
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return 1;
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}
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int w_ParticleSystem_setSpread(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpread(arg1);
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return 0;
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}
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int w_ParticleSystem_getSpread(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getSpread());
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return 1;
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}
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int w_ParticleSystem_setRelativeDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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bool arg1 = (bool)luax_toboolean(L, 2);
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t->setRelativeDirection(arg1);
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return 0;
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}
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int w_ParticleSystem_isRelativeDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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luax_pushboolean(L, t->isRelativeDirection());
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return 1;
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}
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int w_ParticleSystem_setSpeed(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setSpeed(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_getSpeed(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float min, max;
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t->getSpeed(&min, &max);
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lua_pushnumber(L, min);
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lua_pushnumber(L, max);
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return 2;
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}
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int w_ParticleSystem_setLinearAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float xmin = (float) luaL_optnumber(L, 2, 0.0);
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float ymin = (float) luaL_optnumber(L, 3, 0.0);
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float xmax = (float) luaL_optnumber(L, 4, xmin);
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float ymax = (float) luaL_optnumber(L, 5, ymin);
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t->setLinearAcceleration(xmin, ymin, xmax, ymax);
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return 0;
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}
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int w_ParticleSystem_getLinearAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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love::Vector min, max;
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t->getLinearAcceleration(&min, &max);
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lua_pushnumber(L, min.x);
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lua_pushnumber(L, min.y);
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lua_pushnumber(L, max.x);
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lua_pushnumber(L, max.y);
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return 4;
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}
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int w_ParticleSystem_setRadialAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setRadialAcceleration(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_getRadialAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float min, max;
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t->getRadialAcceleration(&min, &max);
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lua_pushnumber(L, min);
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lua_pushnumber(L, max);
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return 2;
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}
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int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setTangentialAcceleration(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float min, max;
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t->getTangentialAcceleration(&min, &max);
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lua_pushnumber(L, min);
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lua_pushnumber(L, max);
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return 2;
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}
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int w_ParticleSystem_setSizes(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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size_t nSizes = lua_gettop(L) - 1;
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if (nSizes > 8)
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return luaL_error(L, "At most eight (8) sizes may be used.");
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if (nSizes <= 1)
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{
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float size = luax_checkfloat(L, 2);
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t->setSize(size);
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}
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else
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{
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std::vector<float> sizes(nSizes);
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for (size_t i = 0; i < nSizes; ++i)
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sizes[i] = luax_checkfloat(L, 1 + i + 1);
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t->setSize(sizes);
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}
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return 0;
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}
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int w_ParticleSystem_getSizes(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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const std::vector<float> &sizes = t->getSize();
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for (size_t i = 0; i < sizes.size(); i++)
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lua_pushnumber(L, sizes[i]);
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return sizes.size();
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}
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int w_ParticleSystem_setSizeVariation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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if (arg1 < 0.0f || arg1 > 1.0f)
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return luaL_error(L, "Size variation has to be between 0 and 1, inclusive.");
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t->setSizeVariation(arg1);
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return 0;
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}
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int w_ParticleSystem_getSizeVariation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getSizeVariation());
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return 1;
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}
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int w_ParticleSystem_setRotation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setRotation(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_getRotation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float min, max;
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t->getRotation(&min, &max);
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lua_pushnumber(L, min);
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lua_pushnumber(L, max);
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return 2;
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}
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int w_ParticleSystem_setSpin(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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float arg3 = (float)luaL_optnumber(L, 4, 0);
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t->setSpin(arg1, arg2, arg3);
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return 0;
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}
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int w_ParticleSystem_getSpin(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float start, end;
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t->getSpin(&start, &end);
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lua_pushnumber(L, start);
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lua_pushnumber(L, end);
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return 2;
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}
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int w_ParticleSystem_setSpinVariation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpinVariation(arg1);
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return 0;
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}
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int w_ParticleSystem_getSpinVariation(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getSpinVariation());
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return 1;
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}
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int w_ParticleSystem_setOffset(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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t->setOffset(x, y);
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return 0;
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}
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int w_ParticleSystem_getOffset(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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love::Vector offset = t->getOffset();
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lua_pushnumber(L, offset.getX());
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lua_pushnumber(L, offset.getY());
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return 2;
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}
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int w_ParticleSystem_setColors(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...)
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{
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size_t nColors = lua_gettop(L) - 1;
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if (nColors > 8)
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return luaL_error(L, "At most eight (8) colors may be used.");
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std::vector<Color> colors(nColors);
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for (size_t i = 0; i < nColors; i++)
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{
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luaL_checktype(L, i + 2, LUA_TTABLE);
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if (lua_objlen(L, i + 2) < 3)
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return luaL_argerror(L, i + 2, "expected 4 color components");
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for (int j = 0; j < 4; j++)
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// push args[i+2][j+1] onto the stack
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lua_rawgeti(L, i + 2, j + 1);
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int r = luaL_checkint(L, -4);
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int g = luaL_checkint(L, -3);
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int b = luaL_checkint(L, -2);
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int a = luaL_optint(L, -1, 255);
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// pop the color components from the stack
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lua_pop(L, 4);
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colors[i] = Color(r, g, b, a);
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}
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t->setColor(colors);
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}
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else // setColors(r,g,b,a, r,g,b,a, ...)
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{
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int cargs = lua_gettop(L) - 1;
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size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
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if (cargs % 4 != 0 || cargs == 0)
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return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
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if (nColors > 8)
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return luaL_error(L, "At most eight (8) colors may be used.");
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if (nColors == 1)
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{
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int r = luaL_checkint(L, 2);
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int g = luaL_checkint(L, 3);
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int b = luaL_checkint(L, 4);
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int a = luaL_checkint(L, 5);
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t->setColor(Color(r,g,b,a));
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}
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else
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{
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std::vector<Color> colors(nColors);
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for (size_t i = 0; i < nColors; ++i)
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{
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int r = luaL_checkint(L, 1 + i*4 + 1);
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int g = luaL_checkint(L, 1 + i*4 + 2);
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int b = luaL_checkint(L, 1 + i*4 + 3);
|
|
int a = luaL_checkint(L, 1 + i*4 + 4);
|
|
colors[i] = Color(r,g,b,a);
|
|
}
|
|
t->setColor(colors);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_ParticleSystem_getColors(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
|
|
const std::vector<Color> &colors =t->getColor();
|
|
|
|
for (size_t i = 0; i < colors.size(); i++)
|
|
{
|
|
lua_createtable(L, 4, 0);
|
|
|
|
lua_pushinteger(L, colors[i].r);
|
|
lua_rawseti(L, -2, 1);
|
|
lua_pushinteger(L, colors[i].g);
|
|
lua_rawseti(L, -2, 2);
|
|
lua_pushinteger(L, colors[i].b);
|
|
lua_rawseti(L, -2, 3);
|
|
lua_pushinteger(L, colors[i].a);
|
|
lua_rawseti(L, -2, 4);
|
|
}
|
|
|
|
return colors.size();
|
|
}
|
|
|
|
int w_ParticleSystem_getCount(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
lua_pushnumber(L, t->getCount());
|
|
return 1;
|
|
}
|
|
|
|
int w_ParticleSystem_start(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
t->start();
|
|
return 0;
|
|
}
|
|
|
|
int w_ParticleSystem_stop(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
t->stop();
|
|
return 0;
|
|
}
|
|
|
|
int w_ParticleSystem_pause(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
t->pause();
|
|
return 0;
|
|
}
|
|
|
|
int w_ParticleSystem_reset(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
t->reset();
|
|
return 0;
|
|
}
|
|
|
|
int w_ParticleSystem_emit(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
int num = luaL_checkint(L, 2);
|
|
t->emit(num);
|
|
return 0;
|
|
}
|
|
|
|
int w_ParticleSystem_isActive(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
luax_pushboolean(L, t->isActive());
|
|
return 1;
|
|
}
|
|
|
|
int w_ParticleSystem_isPaused(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
luax_pushboolean(L, t->isPaused());
|
|
return 1;
|
|
}
|
|
|
|
int w_ParticleSystem_update(lua_State *L)
|
|
{
|
|
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
|
float dt = (float)luaL_checknumber(L, 2);
|
|
t->update(dt);
|
|
return 0;
|
|
}
|
|
|
|
static const luaL_Reg functions[] =
|
|
{
|
|
{ "setImage", w_ParticleSystem_setImage },
|
|
{ "getImage", w_ParticleSystem_getImage },
|
|
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
|
{ "getBufferSize", w_ParticleSystem_getBufferSize },
|
|
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
|
{ "getEmissionRate", w_ParticleSystem_getEmissionRate },
|
|
{ "setEmitterLifetime", w_ParticleSystem_setEmitterLifetime },
|
|
{ "getEmitterLifetime", w_ParticleSystem_getEmitterLifetime },
|
|
{ "setParticleLifetime", w_ParticleSystem_setParticleLifetime },
|
|
{ "getParticleLifetime", w_ParticleSystem_getParticleLifetime },
|
|
{ "setPosition", w_ParticleSystem_setPosition },
|
|
{ "getPosition", w_ParticleSystem_getPosition },
|
|
{ "getX", w_ParticleSystem_getX },
|
|
{ "getY", w_ParticleSystem_getY },
|
|
{ "setAreaSpread", w_ParticleSystem_setAreaSpread },
|
|
{ "getAreaSpread", w_ParticleSystem_getAreaSpread },
|
|
{ "setDirection", w_ParticleSystem_setDirection },
|
|
{ "getDirection", w_ParticleSystem_getDirection },
|
|
{ "setSpread", w_ParticleSystem_setSpread },
|
|
{ "getSpread", w_ParticleSystem_getSpread },
|
|
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
|
{ "isRelativeDirection", w_ParticleSystem_isRelativeDirection },
|
|
{ "setSpeed", w_ParticleSystem_setSpeed },
|
|
{ "getSpeed", w_ParticleSystem_getSpeed },
|
|
{ "setLinearAcceleration", w_ParticleSystem_setLinearAcceleration },
|
|
{ "getLinearAcceleration", w_ParticleSystem_getLinearAcceleration },
|
|
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
|
{ "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
|
|
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
|
{ "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
|
|
{ "setSizes", w_ParticleSystem_setSizes },
|
|
{ "getSizes", w_ParticleSystem_getSizes },
|
|
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
|
{ "getSizeVariation", w_ParticleSystem_getSizeVariation },
|
|
{ "setRotation", w_ParticleSystem_setRotation },
|
|
{ "getRotation", w_ParticleSystem_getRotation },
|
|
{ "setSpin", w_ParticleSystem_setSpin },
|
|
{ "getSpin", w_ParticleSystem_getSpin },
|
|
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
|
{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
|
|
{ "setColors", w_ParticleSystem_setColors },
|
|
{ "getColors", w_ParticleSystem_getColors },
|
|
{ "setOffset", w_ParticleSystem_setOffset },
|
|
{ "getOffset", w_ParticleSystem_getOffset },
|
|
{ "getCount", w_ParticleSystem_getCount },
|
|
{ "start", w_ParticleSystem_start },
|
|
{ "stop", w_ParticleSystem_stop },
|
|
{ "pause", w_ParticleSystem_pause },
|
|
{ "reset", w_ParticleSystem_reset },
|
|
{ "emit", w_ParticleSystem_emit },
|
|
{ "isActive", w_ParticleSystem_isActive },
|
|
{ "isPaused", w_ParticleSystem_isPaused },
|
|
{ "update", w_ParticleSystem_update },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
extern "C" int luaopen_particlesystem(lua_State *L)
|
|
{
|
|
return luax_register_type(L, "ParticleSystem", functions);
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|