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Fix two particle system typos (thanks, Boolsheet!)
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@@ -493,7 +493,7 @@ namespace opengl
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size_t i = (size_t)s;
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size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f)
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s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1
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p->size = sizes[i] * (1.0f - t) + sizes[k] * t;
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p->size = sizes[i] * (1.0f - s) + sizes[k] * s;
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// Update color according to given intervals (as above)
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s = t * (float)(colors.size() - 1);
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@@ -188,7 +188,7 @@ namespace opengl
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ParticleSystem * t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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float arg3 = (float)luaL_optnumber(L, 3, 0);
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float arg3 = (float)luaL_optnumber(L, 4, 0);
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t->setSpin(arg1, arg2, arg3);
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return 0;
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}
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