Fix two particle system typos (thanks, Boolsheet!)

This commit is contained in:
vrld
2011-12-26 21:29:47 +01:00
parent 247f57c10b
commit a855a01f02
2 changed files with 2 additions and 2 deletions
@@ -493,7 +493,7 @@ namespace opengl
size_t i = (size_t)s;
size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f)
s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1
p->size = sizes[i] * (1.0f - t) + sizes[k] * t;
p->size = sizes[i] * (1.0f - s) + sizes[k] * s;
// Update color according to given intervals (as above)
s = t * (float)(colors.size() - 1);
@@ -188,7 +188,7 @@ namespace opengl
ParticleSystem * t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_optnumber(L, 3, arg1);
float arg3 = (float)luaL_optnumber(L, 3, 0);
float arg3 = (float)luaL_optnumber(L, 4, 0);
t->setSpin(arg1, arg2, arg3);
return 0;
}