mirror of
https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
This commit is contained in:
@@ -168,7 +168,7 @@ int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValu
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if (!lua_isnumber(L, -1))
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retval = defaultValue;
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else
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retval = lua_tonumber(L, -1);
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retval = (int) lua_tointeger(L, -1);
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lua_pop(L, 1);
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return retval;
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@@ -619,7 +619,7 @@ void Canvas::drawg(love::graphics::Geometry *geom, float x, float y, float angle
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for (size_t i = 0; i < vcount; ++i)
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{
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v[i] = w[i];
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v[i].t = 1. - v[i].t;
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v[i].t = 1.f - v[i].t;
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}
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// use colors stored in geometry (horrible, horrible hack)
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@@ -551,7 +551,7 @@ int Font::getDescent() const
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float Font::getBaseline() const
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{
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// 1.25 is magic line height for true type fonts
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return (type == FONT_TRUETYPE) ? floor(getHeight() / 1.25f + 0.5f) : 0.0f;
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return (type == FONT_TRUETYPE) ? floorf(getHeight() / 1.25f + 0.5f) : 0.0f;
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}
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bool Font::hasGlyph(uint32 glyph) const
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@@ -741,7 +741,7 @@ void Graphics::printf(const std::string &str, float x, float y, float wrap, Alig
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glPushMatrix();
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static Matrix t;
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t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
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t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
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glMultMatrixf((const GLfloat *)t.getElements());
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x = y = 0.0f;
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@@ -760,10 +760,10 @@ void Graphics::printf(const std::string &str, float x, float y, float wrap, Alig
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switch (align)
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{
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case ALIGN_RIGHT:
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currentFont->print(*line_iter, ceil(x + (wrap - width)), ceil(y), 0.0f);
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currentFont->print(*line_iter, ceilf(x + (wrap - width)), ceilf(y), 0.0f);
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break;
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case ALIGN_CENTER:
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currentFont->print(*line_iter, ceil(x + (wrap - width) / 2), ceil(y), 0.0f);
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currentFont->print(*line_iter, ceilf(x + (wrap - width) / 2), ceilf(y), 0.0f);
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break;
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case ALIGN_JUSTIFY:
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num_spaces = std::count(line_iter->begin(), line_iter->end(), ' ');
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@@ -771,11 +771,11 @@ void Graphics::printf(const std::string &str, float x, float y, float wrap, Alig
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extra_spacing = (wrap - width) / float(num_spaces);
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else
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extra_spacing = 0.0f;
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currentFont->print(*line_iter, ceil(x), ceil(y), extra_spacing);
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currentFont->print(*line_iter, ceilf(x), ceilf(y), extra_spacing);
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break;
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case ALIGN_LEFT:
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default:
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currentFont->print(*line_iter, ceil(x), ceil(y), 0.0f);
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currentFont->print(*line_iter, ceilf(x), ceilf(y), 0.0f);
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break;
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}
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y += currentFont->getHeight() * currentFont->getLineHeight();
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@@ -808,19 +808,19 @@ void Graphics::polyline(const float *coords, size_t count)
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if (lineJoin == LINE_JOIN_NONE)
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{
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NoneJoinPolyline line;
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line.render(coords, count, lineWidth * .5f, pixel_size_stack.back(), lineStyle == LINE_SMOOTH);
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line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
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line.draw();
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}
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else if (lineJoin == LINE_JOIN_BEVEL)
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{
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BevelJoinPolyline line;
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line.render(coords, count, lineWidth * .5f, pixel_size_stack.back(), lineStyle == LINE_SMOOTH);
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line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
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line.draw();
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}
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else // LINE_JOIN_MITER
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{
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MiterJoinPolyline line;
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line.render(coords, count, lineWidth * .5f, pixel_size_stack.back(), lineStyle == LINE_SMOOTH);
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line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
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line.draw();
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}
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}
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@@ -233,7 +233,7 @@ void ParticleSystem::initParticle(particle *p)
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min = speedMin;
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max = speedMax;
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float speed = (float) rng.random(min, max);
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p->speed = love::Vector(cos(p->direction), sin(p->direction));
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p->speed = love::Vector(cosf(p->direction), sinf(p->direction));
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p->speed *= speed;
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p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
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@@ -652,11 +652,16 @@ void ParticleSystem::setColor(const std::vector<Color> &newColors)
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std::vector<Color> ParticleSystem::getColor() const
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{
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// We store colors as floats...
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// The particle system stores colors as floats...
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std::vector<Color> ncolors(colors.size());
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for (size_t i = 0; i < colors.size(); ++i)
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ncolors[i] = Color(colors[i].r, colors[i].g, colors[i].b, colors[i].a);
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{
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ncolors[i].r = (unsigned char) (colors[i].r * 255);
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ncolors[i].g = (unsigned char) (colors[i].g * 255);
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ncolors[i].b = (unsigned char) (colors[i].b * 255);
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ncolors[i].a = (unsigned char) (colors[i].a * 255);
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}
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return ncolors;
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}
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@@ -764,10 +769,10 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
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pVerts[v].t = imageVerts[v].t;
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// particle colors are stored as floats (0-1) but vertex colors are stored as unsigned bytes (0-255)
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pVerts[v].r = p->color.r*255;
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pVerts[v].g = p->color.g*255;
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pVerts[v].b = p->color.b*255;
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pVerts[v].a = p->color.a*255;
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pVerts[v].r = (unsigned char) (p->color.r*255);
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pVerts[v].g = (unsigned char) (p->color.g*255);
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pVerts[v].b = (unsigned char) (p->color.b*255);
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pVerts[v].a = (unsigned char) (p->color.a*255);
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}
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pVerts += 4;
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@@ -27,7 +27,7 @@
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#include "OpenGL.h"
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// treat adjacent segments with angles between their directions <5 degree as straight
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static const float LINES_PARALLEL_EPS = 0.05;
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static const float LINES_PARALLEL_EPS = 0.05f;
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namespace love
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{
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@@ -73,27 +73,27 @@ int w_Geometry_setVertex(lua_State *L)
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for (int i = 1; i <= 8; i++)
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lua_rawgeti(L, 3, i);
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v.x = luaL_checknumber(L, -8);
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v.y = luaL_checknumber(L, -7);
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v.s = luaL_checknumber(L, -6);
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v.t = luaL_checknumber(L, -5);
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v.r = luaL_optinteger(L, -4, 255);
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v.g = luaL_optinteger(L, -3, 255);
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v.b = luaL_optinteger(L, -2, 255);
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v.a = luaL_optinteger(L, -1, 255);
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v.x = (float) luaL_checknumber(L, -8);
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v.y = (float) luaL_checknumber(L, -7);
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v.s = (float) luaL_checknumber(L, -6);
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v.t = (float) luaL_checknumber(L, -5);
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v.r = (unsigned char) luaL_optinteger(L, -4, 255);
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v.g = (unsigned char) luaL_optinteger(L, -3, 255);
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v.b = (unsigned char) luaL_optinteger(L, -2, 255);
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v.a = (unsigned char) luaL_optinteger(L, -1, 255);
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lua_pop(L, 8);
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}
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else
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{
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v.x = luaL_checknumber(L, 3);
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v.y = luaL_checknumber(L, 4);
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v.s = luaL_checknumber(L, 5);
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v.t = luaL_checknumber(L, 6);
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v.r = luaL_optinteger(L, 7, 255);
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v.g = luaL_optinteger(L, 8, 255);
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v.b = luaL_optinteger(L, 9, 255);
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v.a = luaL_optinteger(L, 10, 255);
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v.x = (float) luaL_checknumber(L, 3);
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v.y = (float) luaL_checknumber(L, 4);
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v.s = (float) luaL_checknumber(L, 5);
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v.t = (float) luaL_checknumber(L, 6);
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v.r = (unsigned char) luaL_optinteger(L, 7, 255);
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v.g = (unsigned char) luaL_optinteger(L, 8, 255);
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v.b = (unsigned char) luaL_optinteger(L, 9, 255);
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v.a = (unsigned char) luaL_optinteger(L, 10, 255);
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}
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EXCEPT_GUARD(geom->setVertex(i-1, v);)
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@@ -180,11 +180,11 @@ int w_Geometry_setVertexMap(lua_State *L)
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if (is_table)
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{
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lua_rawgeti(L, 2, i + 1);
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vertexmap.push_back(luaL_checkinteger(L, -1) - 1);
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vertexmap.push_back(uint16(luaL_checkinteger(L, -1) - 1));
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lua_pop(L, 1);
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}
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else
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vertexmap.push_back(luaL_checkinteger(L, i + 2) - 1);
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vertexmap.push_back(uint16(luaL_checkinteger(L, i + 2) - 1));
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}
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EXCEPT_GUARD(g->setElementArray(&vertexmap[0], vertexmap.size());)
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@@ -253,7 +253,7 @@ int w_newGeometry(lua_State *L)
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if (!lua_isnumber(L, -1))
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return luaL_argerror(L, tableidx + 1, "vertex index expected");
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vertexmap.push_back(lua_tointeger(L, -1) - 1);
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vertexmap.push_back(uint16(lua_tointeger(L, -1) - 1));
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lua_pop(L, 1);
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}
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@@ -293,16 +293,16 @@ int w_newGeometry(lua_State *L)
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for (int j = 1; j <= 8; j++)
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lua_rawgeti(L, -j, j);
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v.x = luaL_checknumber(L, -8);
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v.y = luaL_checknumber(L, -7);
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v.x = (float) luaL_checknumber(L, -8);
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v.y = (float) luaL_checknumber(L, -7);
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v.s = luaL_checknumber(L, -6);
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v.t = luaL_checknumber(L, -5);
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v.s = (float) luaL_checknumber(L, -6);
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v.t = (float) luaL_checknumber(L, -5);
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v.r = luaL_optinteger(L, -4, 255);
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v.g = luaL_optinteger(L, -3, 255);
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v.b = luaL_optinteger(L, -2, 255);
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v.a = luaL_optinteger(L, -1, 255);
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v.r = (unsigned char) luaL_optinteger(L, -4, 255);
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v.g = (unsigned char) luaL_optinteger(L, -3, 255);
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v.b = (unsigned char) luaL_optinteger(L, -2, 255);
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v.a = (unsigned char) luaL_optinteger(L, -1, 255);
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lua_pop(L, 9);
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@@ -441,7 +441,7 @@ int w_newParticleSystem(lua_State *L)
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if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
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return luaL_error(L, "Invalid ParticleSystem size");
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EXCEPT_GUARD(t = instance->newParticleSystem(image, size);)
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EXCEPT_GUARD(t = instance->newParticleSystem(image, int(size));)
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luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t);
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return 1;
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@@ -765,7 +765,7 @@ int w_setDefaultMipmapFilter(lua_State *L)
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return luaL_error(L, "Invalid filter mode: %s", str);
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}
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float sharpness = luaL_optnumber(L, 2, 0);
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float sharpness = (float) luaL_optnumber(L, 2, 0);
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instance->setDefaultMipmapFilter(filter, sharpness);
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@@ -104,7 +104,7 @@ int w_Image_setMipmapFilter(lua_State *L)
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EXCEPT_GUARD(t->setFilter(f);)
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float sharpness = luaL_optnumber(L, 3, 0);
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float sharpness = (float) luaL_optnumber(L, 3, 0);
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t->setMipmapSharpness(sharpness);
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return 0;
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@@ -457,10 +457,10 @@ int w_ParticleSystem_setColors(lua_State *L)
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// push args[i+2][j+1] onto the stack
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lua_rawgeti(L, i + 2, j + 1);
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int r = luaL_checkint(L, -4);
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int g = luaL_checkint(L, -3);
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int b = luaL_checkint(L, -2);
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int a = luaL_optint(L, -1, 255);
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unsigned char r = (unsigned char) luaL_checkinteger(L, -4);
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unsigned char g = (unsigned char) luaL_checkinteger(L, -3);
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unsigned char b = (unsigned char) luaL_checkinteger(L, -2);
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unsigned char a = (unsigned char) luaL_optinteger(L, -1, 255);
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|
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// pop the color components from the stack
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lua_pop(L, 4);
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@@ -483,10 +483,10 @@ int w_ParticleSystem_setColors(lua_State *L)
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if (nColors == 1)
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{
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int r = luaL_checkint(L, 2);
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int g = luaL_checkint(L, 3);
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int b = luaL_checkint(L, 4);
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int a = luaL_optint(L, 5, 255);
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unsigned char r = (unsigned char) luaL_checkinteger(L, 2);
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unsigned char g = (unsigned char) luaL_checkinteger(L, 3);
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unsigned char b = (unsigned char) luaL_checkinteger(L, 4);
|
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unsigned char a = (unsigned char) luaL_optinteger(L, 5, 255);
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t->setColor(Color(r,g,b,a));
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}
|
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else
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@@ -494,10 +494,10 @@ int w_ParticleSystem_setColors(lua_State *L)
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std::vector<Color> colors(nColors);
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for (size_t i = 0; i < nColors; ++i)
|
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{
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int r = luaL_checkint(L, 1 + i*4 + 1);
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int g = luaL_checkint(L, 1 + i*4 + 2);
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int b = luaL_checkint(L, 1 + i*4 + 3);
|
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int a = luaL_checkint(L, 1 + i*4 + 4);
|
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unsigned char r = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 1);
|
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unsigned char g = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 2);
|
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unsigned char b = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 3);
|
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unsigned char a = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 4);
|
||||
colors[i] = Color(r,g,b,a);
|
||||
}
|
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t->setColor(colors);
|
||||
|
||||
@@ -154,19 +154,19 @@ int w_SpriteBatch_setColor(lua_State *L)
|
||||
for (int i = 1; i <= 4; i++)
|
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lua_rawgeti(L, 2, i);
|
||||
|
||||
c.r = (unsigned char) luaL_checkint(L, -4);
|
||||
c.g = (unsigned char) luaL_checkint(L, -3);
|
||||
c.b = (unsigned char) luaL_checkint(L, -2);
|
||||
c.a = (unsigned char) luaL_optint(L, -1, 255);
|
||||
c.r = (unsigned char) luaL_checkinteger(L, -4);
|
||||
c.g = (unsigned char) luaL_checkinteger(L, -3);
|
||||
c.b = (unsigned char) luaL_checkinteger(L, -2);
|
||||
c.a = (unsigned char) luaL_optinteger(L, -1, 255);
|
||||
|
||||
lua_pop(L, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
c.r = (unsigned char)luaL_checkint(L, 2);
|
||||
c.g = (unsigned char)luaL_checkint(L, 3);
|
||||
c.b = (unsigned char)luaL_checkint(L, 4);
|
||||
c.a = (unsigned char)luaL_optint(L, 5, 255);
|
||||
c.r = (unsigned char)luaL_checkinteger(L, 2);
|
||||
c.g = (unsigned char)luaL_checkinteger(L, 3);
|
||||
c.b = (unsigned char)luaL_checkinteger(L, 4);
|
||||
c.a = (unsigned char)luaL_optinteger(L, 5, 255);
|
||||
}
|
||||
|
||||
t->setColor(c);
|
||||
|
||||
@@ -69,8 +69,8 @@ int w_BezierCurve_setControlPoint(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
int idx = luaL_checkinteger(L, 2);
|
||||
double vx = luaL_checknumber(L, 3);
|
||||
double vy = luaL_checknumber(L, 4);
|
||||
float vx = (float) luaL_checknumber(L, 3);
|
||||
float vy = (float) luaL_checknumber(L, 4);
|
||||
|
||||
if (idx > 0) // 1-indexing
|
||||
idx--;
|
||||
@@ -82,8 +82,8 @@ int w_BezierCurve_setControlPoint(lua_State *L)
|
||||
int w_BezierCurve_insertControlPoint(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
double vx = luaL_checknumber(L, 2);
|
||||
double vy = luaL_checknumber(L, 3);
|
||||
float vx = (float) luaL_checknumber(L, 2);
|
||||
float vy = (float) luaL_checknumber(L, 3);
|
||||
int idx = luaL_optinteger(L, 4, -1);
|
||||
|
||||
if (idx > 0) // 1-indexing
|
||||
@@ -96,8 +96,8 @@ int w_BezierCurve_insertControlPoint(lua_State *L)
|
||||
int w_BezierCurve_translate(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
double dx = luaL_checknumber(L, 2);
|
||||
double dy = luaL_checknumber(L, 3);
|
||||
float dx = (float) luaL_checknumber(L, 2);
|
||||
float dy = (float) luaL_checknumber(L, 3);
|
||||
curve->translate(Vector(dx,dy));
|
||||
return 0;
|
||||
}
|
||||
@@ -106,8 +106,8 @@ int w_BezierCurve_rotate(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
double phi = luaL_checknumber(L, 2);
|
||||
double ox = luaL_optnumber(L, 3, 0);
|
||||
double oy = luaL_optnumber(L, 4, 0);
|
||||
float ox = (float) luaL_optnumber(L, 3, 0);
|
||||
float oy = (float) luaL_optnumber(L, 4, 0);
|
||||
curve->rotate(phi, Vector(ox,oy));
|
||||
return 0;
|
||||
}
|
||||
@@ -116,8 +116,8 @@ int w_BezierCurve_scale(lua_State *L)
|
||||
{
|
||||
BezierCurve *curve = luax_checkbeziercurve(L, 1);
|
||||
double s = luaL_checknumber(L, 2);
|
||||
double ox = luaL_optnumber(L, 3, 0);
|
||||
double oy = luaL_optnumber(L, 4, 0);
|
||||
float ox = (float) luaL_optnumber(L, 3, 0);
|
||||
float oy = (float) luaL_optnumber(L, 4, 0);
|
||||
curve->scale(s, Vector(ox,oy));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -106,8 +106,8 @@ int w_newBezierCurve(lua_State *L)
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
|
||||
Vector v;
|
||||
v.x = luaL_checknumber(L, -2);
|
||||
v.y = luaL_checknumber(L, -1);
|
||||
v.x = (float) luaL_checknumber(L, -2);
|
||||
v.y = (float) luaL_checknumber(L, -1);
|
||||
points.push_back(v);
|
||||
|
||||
lua_pop(L, 2);
|
||||
@@ -120,8 +120,8 @@ int w_newBezierCurve(lua_State *L)
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
Vector v;
|
||||
v.x = luaL_checknumber(L, i);
|
||||
v.y = luaL_checknumber(L, i+1);
|
||||
v.x = (float) luaL_checknumber(L, i);
|
||||
v.y = (float) luaL_checknumber(L, i+1);
|
||||
points.push_back(v);
|
||||
}
|
||||
}
|
||||
@@ -144,8 +144,8 @@ int w_triangulate(lua_State *L)
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
|
||||
Vertex v;
|
||||
v.x = luaL_checknumber(L, -2);
|
||||
v.y = luaL_checknumber(L, -1);
|
||||
v.x = (float) luaL_checknumber(L, -2);
|
||||
v.y = (float) luaL_checknumber(L, -1);
|
||||
vertices.push_back(v);
|
||||
|
||||
lua_pop(L, 2);
|
||||
@@ -158,8 +158,8 @@ int w_triangulate(lua_State *L)
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
Vertex v;
|
||||
v.x = luaL_checknumber(L, i);
|
||||
v.y = luaL_checknumber(L, i+1);
|
||||
v.x = (float) luaL_checknumber(L, i);
|
||||
v.y = (float) luaL_checknumber(L, i+1);
|
||||
vertices.push_back(v);
|
||||
}
|
||||
}
|
||||
@@ -214,8 +214,8 @@ int w_isConvex(lua_State *L)
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
|
||||
Vertex v;
|
||||
v.x = luaL_checknumber(L, -2);
|
||||
v.y = luaL_checknumber(L, -1);
|
||||
v.x = (float) luaL_checknumber(L, -2);
|
||||
v.y = (float) luaL_checknumber(L, -1);
|
||||
vertices.push_back(v);
|
||||
|
||||
lua_pop(L, 2);
|
||||
@@ -228,8 +228,8 @@ int w_isConvex(lua_State *L)
|
||||
for (size_t i = 1; i <= top; i += 2)
|
||||
{
|
||||
Vertex v;
|
||||
v.x = luaL_checknumber(L, i);
|
||||
v.y = luaL_checknumber(L, i+1);
|
||||
v.x = (float) luaL_checknumber(L, i);
|
||||
v.y = (float) luaL_checknumber(L, i+1);
|
||||
vertices.push_back(v);
|
||||
}
|
||||
}
|
||||
@@ -246,26 +246,26 @@ int w_noise(lua_State *L)
|
||||
switch (lua_gettop(L))
|
||||
{
|
||||
case 1:
|
||||
x = luaL_checknumber(L, 1);
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
val = Math::instance.noise(x);
|
||||
break;
|
||||
case 2:
|
||||
x = luaL_checknumber(L, 1);
|
||||
y = luaL_checknumber(L, 2);
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
y = (float) luaL_checknumber(L, 2);
|
||||
val = Math::instance.noise(x, y);
|
||||
break;
|
||||
case 3:
|
||||
x = luaL_checknumber(L, 1);
|
||||
y = luaL_checknumber(L, 2);
|
||||
z = luaL_checknumber(L, 3);
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
y = (float) luaL_checknumber(L, 2);
|
||||
z = (float) luaL_checknumber(L, 3);
|
||||
val = Math::instance.noise(x, y, z);
|
||||
break;
|
||||
case 4:
|
||||
default:
|
||||
x = luaL_checknumber(L, 1);
|
||||
y = luaL_checknumber(L, 2);
|
||||
z = luaL_checknumber(L, 3);
|
||||
w = luaL_checknumber(L, 4);
|
||||
x = (float) luaL_checknumber(L, 1);
|
||||
y = (float) luaL_checknumber(L, 2);
|
||||
z = (float) luaL_checknumber(L, 3);
|
||||
w = (float) luaL_checknumber(L, 4);
|
||||
val = Math::instance.noise(x, y, z, w);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -42,10 +42,10 @@ public:
|
||||
BUTTON_LEFT,
|
||||
BUTTON_MIDDLE,
|
||||
BUTTON_RIGHT,
|
||||
BUTTON_WHEELUP,
|
||||
BUTTON_WHEELDOWN,
|
||||
BUTTON_X1,
|
||||
BUTTON_X2,
|
||||
BUTTON_WHEELUP,
|
||||
BUTTON_WHEELDOWN,
|
||||
BUTTON_MAX_ENUM
|
||||
};
|
||||
|
||||
|
||||
@@ -130,7 +130,7 @@ void Mouse::setVisible(bool visible)
|
||||
|
||||
bool Mouse::isDown(Button *buttonlist) const
|
||||
{
|
||||
Uint8 buttonstate = SDL_GetMouseState(0, 0);
|
||||
Uint32 buttonstate = SDL_GetMouseState(0, 0);
|
||||
|
||||
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
|
||||
{
|
||||
|
||||
@@ -140,18 +140,18 @@ bool Fixture::isValid() const
|
||||
void Fixture::setFilterData(int *v)
|
||||
{
|
||||
b2Filter f;
|
||||
f.categoryBits = (unsigned short)v[0];
|
||||
f.maskBits = (unsigned short)v[1];
|
||||
f.groupIndex = v[2];
|
||||
f.categoryBits = (uint16) v[0];
|
||||
f.maskBits = (uint16) v[1];
|
||||
f.groupIndex = (int16) v[2];
|
||||
fixture->SetFilterData(f);
|
||||
}
|
||||
|
||||
void Fixture::getFilterData(int *v)
|
||||
{
|
||||
b2Filter f = fixture->GetFilterData();
|
||||
v[0] = (int)f.categoryBits;
|
||||
v[1] = (int)f.maskBits;
|
||||
v[2] = f.groupIndex;
|
||||
v[0] = (int) f.categoryBits;
|
||||
v[1] = (int) f.maskBits;
|
||||
v[2] = (int) f.groupIndex;
|
||||
}
|
||||
|
||||
int Fixture::setCategory(lua_State *L)
|
||||
|
||||
Reference in New Issue
Block a user