Commit Graph

3805 Commits

Author SHA1 Message Date
Garrett Brown b074ae8f4c Gotta lowercase these too 2020-08-16 19:39:36 -04:00
Garrett Brown 350054e190 Rename Box2D folder to box2d 2020-08-16 19:28:20 -04:00
Garrett Brown 8f4476ca3d Add one sided edge support. Just not sure if the ghost vertices are fine. 2020-08-16 19:12:56 -04:00
Garrett Brown 09db462fd6 Fixes 2020-08-16 19:01:59 -04:00
Garrett Brown 59a1a4b2cd Finish wrapper function renames 2020-08-16 18:27:51 -04:00
Garrett Brown a5004f4c8d Add assert modification 2020-08-16 18:25:03 -04:00
Garrett Brown 74c6021e8d Starting box2d update 2020-08-16 10:40:04 -04:00
Alex Szpakowski 365387150e Merge branch 'master' into 12.0-development 2020-08-09 12:25:07 -03:00
Alex Szpakowski 5f4d2f3323 Fix love.graphics.newVolumeImage when explicit mipmaps are given
Fixes issue #1602
2020-08-09 12:12:28 -03:00
Alex Szpakowski aa219c0d7a Simplify some boilerplate internal code 2020-08-02 16:00:08 -03:00
Alex Szpakowski f168333938 Simplify Buffer APIs.
Remove Buffer:set/getElement, Buffer:isCPUReadable, and the cpureadable flag in newBuffer's settings parameter.
2020-08-01 21:51:37 -03:00
Alex Szpakowski b011487a3e Add new texel buffer type.
GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).

Shader:send accepts a texel Buffer for samplerBuffer uniforms.

Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski 3c65d5ae41 love.graphics.newIndexBuffer uses 0-based index values.
It can't be consistent with other buffer types or Buffer methods if it's 1-based.
2020-07-27 17:35:16 -03:00
Alex Szpakowski de370beb68 Remove deprecation notices from newImage for now 2020-07-26 16:59:09 -03:00
Alex Szpakowski 6045b0f483 Merge branch 'GraphicsBuffer' into 12.0-development 2020-07-26 16:49:59 -03:00
Alex Szpakowski 2d7267a428 Add Buffer:isBufferType and Buffer:isCPUReadable. 2020-07-26 16:43:40 -03:00
Alex Szpakowski 36b0394afc Add love.graphics.newVertexBuffer and love.graphics.newBuffer. 2020-07-26 16:32:18 -03:00
Alex Szpakowski d75f5df80d Add Buffer methods
flush, setArrayData, setElement, getElement, getElementCount, getElementStride, getSize, getFormat
2020-07-25 19:48:54 -03:00
Alex Szpakowski 1d087cc5c2 Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes. 2020-07-21 21:56:47 -03:00
Alex Szpakowski 7ad5e5a21a Fix newMesh(format, ...). Fix Mesh:attachAttribute.
Deprecate the mesh argument variant of attachAttribute in favor of the buffer argument variant.
2020-07-21 21:46:45 -03:00
Alex Szpakowski c2be89f130 Fix crashes when creating a Buffer. 2020-07-21 20:50:49 -03:00
Alex Szpakowski 77834d8e6c Add a Data object variant of love.graphics.newIndexBuffer 2020-07-21 19:09:13 -03:00
Alex Szpakowski 3b67db4672 Add love.graphics.newIndexBuffer 2020-07-21 18:57:50 -03:00
Alex Szpakowski 834cddc34c Add Mesh:getVertexBuffer. 2020-07-20 22:13:30 -03:00
Alex Szpakowski e60736f5a6 Add Mesh:set/getIndexBuffer. 2020-07-20 22:10:08 -03:00
Alex Szpakowski 3f4161dd5d Merge branch '12.0-development' into GraphicsBuffer 2020-07-20 18:13:27 -03:00
Alex Szpakowski 0c7793e195 Fix detection of #pragma language glsl3 in shaders 2020-07-19 15:41:04 -03:00
Alex Szpakowski f848b201ae Merge branch 'master' into 12.0-development 2020-07-18 21:29:36 -03:00
Alex Szpakowski dde3db3006 Apply Image:replacePixels/missing text workaround to more ATI drivers
issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski d60d8867f4 Possible workaround for an Intel driver bug with readable depth buffers
https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski 50eeed7bb1 Fix Shader:send's Data variant when a matrix layout arg is used.
Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski 96b8d29a5c Clean up code for computing smooth line vertex colors. 2020-06-28 21:58:13 -03:00
Miku AuahDark a5cc52478f Merge branch 'master' into 12.0-development 2020-06-15 13:48:24 +08:00
Miku AuahDark cd6bbc1299 Merge branch 'master' of https://github.com/love2d/love 2020-06-15 13:44:28 +08:00
Miku AuahDark 74ceb08dce Add LodePNG and stb_image to license 2020-06-15 13:43:36 +08:00
Miku AuahDark 4191351f55 Update stb_image to 2.25 2020-06-15 13:23:53 +08:00
Miku AuahDark 5602d29812 Update lodepng to 20200306 2020-06-15 13:18:36 +08:00
Miku AuahDark b092347823 Enable JIT in Android 2020-06-10 12:22:16 +08:00
Alex Szpakowski c1d5937d0e Merge pull request #1584 from qaisjp/fix/github-typo
Fix "github" typo in readme
2020-06-08 23:16:26 -03:00
Qais Patankar ee43401c81 Fix "github" typo in readme 2020-06-08 11:38:45 +01:00
Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 2020-05-23 20:29:38 -03:00
Alex Szpakowski 0fae32706d Fix a crash on Windows. Resolves #1570. 2020-05-23 15:19:28 -03:00
Alex Szpakowski 720d2890eb Merge branch 'master' into 12.0-development 2020-05-23 14:37:01 -03:00
Alex Szpakowski 44033cd143 Fix a compile error on macOS/iOS 2020-05-21 20:08:43 -03:00
Alex Szpakowski 5d570db398 Merge pull request #1578 from pfirsich/timer_zero_start
Make love.timer.getTime start at 0 when LÖVE loads
2020-05-21 19:56:19 -03:00
Joel Schumacher 1c5b8431ca Remove usage of invalid timespec
Also add a comment to clarify why the subtraction of timespec values
should work.
2020-05-22 00:33:47 +02:00
Joel Schumacher ba37b262c0 Fix getTime for Windows 2020-05-21 16:02:12 +02:00
Joel Schumacher 0a5db1ba6d Subtract start time before double conversion
To preserve precision the subtraction of the start time happens with
integer values now and the platform specific implementations have been
split completely.
2020-05-21 15:56:57 +02:00
Joel Schumacher 8d627c88ae Fix comment regarding first invocation of getTime 2020-05-21 15:56:43 +02:00
Joel Schumacher b9dd24d3ce Make getTime() relative to first invocation 2020-05-20 23:49:45 +02:00