- Removed love.graphics.set/getCanvas, Canvas:renderTo, Canvas:newImageData, love.graphics.clear, love.graphics.discard, and love.graphics.newScreenshot.
- Added love.graphics.beginPass and love.graphics.endPass. All rendering must happen within a pass. love.draw is now called while a render pass to the main screen is active.
- Added love.graphics.renderPass, which is a wrapper for begin/endPass which calls the supplied function argument in between a begin/end. This is similar to the old Canvas:renderTo.
- Added love.graphics.isPassActive, getPassCanvases, getPassWidth, getPassHeight, and getPassDimensions.
- Added love.graphics.captureScreenshot.
- Added a new love.run callback love.drawpasses, which is called after love.update and before love.draw. It is the place to render to Canvases using beginPass or renderPass, since love.draw now always draws to the main screen.
- Renamed the ‘canvasswitches’ field in the table returned by love.graphics.getStats to ‘renderpasses’.
love.graphics.beginPass has the following variants (and renderPass mirrors them with an additional function argument at the end):
- love.graphics.beginPass(), begins rendering to the main screen without clearing it.
- love.graphics.beginPass(r, g, b [, a]), begins rendering to the main screen and clears the screen to the specified color.
- love.graphics.beginPass(canvas [, willstencil]), begins rendering to the specified Canvas without clearing it. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(canvas, r, g, b [, a] [, willstencil]), beings rendering to the specified Canvas and clears it to the specified color. love.graphics.stencil can only be used within the Canvas if ‘willstencil’ is true.
- love.graphics.beginPass(info), where ‘info’ is a table in the following form:
{
{canvas [, r, g, b, a]}, — A canvas and an optional color to clear the Canvas to when the pass begins.
{canvas2, [r, g, b, a]}, — Additional Canvases and optional clear colors for multi-canvas rendering.
…,
stencil = false, — Optional boolean field to specify whether love.graphics.stencil is allowed within this pass. False by default.
}
The pass info table can be created once up-front and used for multiple beginPass/renderPass calls.
love.graphics.endPass can take an optional callback function argument, which causes endPass to capture the contents of the Canvas drawn to in the render pass to a new ImageData and passes it to the supplied function (this replaces Canvas:newImageData). This does not work on the main screen.
love.graphics.captureScreenshot replaces love.graphics.newScreenshot. It takes a callback function argument which causes love.graphics.present to capture the contents of the screen to a new ImageData and passes it to the supplied function. captureScreenshot can only be called before drawing to the main screen begins in the current frame (e.g. in love.keypressed, love.update, etc.)
--HG--
branch : minor
getRecordingDevices internal function is now returns constant reference,
also re-enumerates devices every time it is called; this is a slow operation
getID removed for not being useful
--HG--
branch : minor-mic-input
made enumerator to first attempt aquire default device name by standard means,
then to fall back to read name from opened device
getRecordingDeviceCount removed for being redundant
--HG--
branch : minor-mic-input
RecordingDevice class added
(number)love.audio.getRecordingDeviceCount() and (table)love.audio.getRecordingDevices() exposed
(bool):startRecording([samples, sampleRate, bitDepth, channels], (SoundData):stopRecording([SoundData]),
(SoundData):getData([SoundData]), (number):getSampleCount(), (number):getSampleRate(), (number):getBitDepth(),
(number):getChannels(), (string):getName(), (number):getID(), (bool):isRecording() member functions exposed
previously existed stub implementation removed
getFormat moved to love::audio::openal::Audio
getFormat arguments order swapped to (bitDepth, channels)
getFormat now returns AL_NONE if format is invalid
--HG--
branch : minor-mic-input
removed few redundant operations and checks
moved sound start seeking from prepare to play
fixed potential bug with sources that failed to play not releasing AL source
back into the pool
sources now stop if seeked to invalid location
looped sources play from 0 if seeked to invalid location while playing
--HG--
branch : minor
warnings fixed
added type checking to Lua functions
stopping queueable source clears buffered data
getting queueable source to auto-play if it underruns and then gets re-filled
will probably require re-designing pool usage strategy
--HG--
branch : minor
success state return added to queueData functions
queueable source is now seekable while stopped
fixed bug with creating queueable source with invalid format silently crashing LOVE
fixed bug with stopped queueable source reported as not queueable
--HG--
branch : minor
Any attempt to call a method on the object after it has been released will result in an error. Object:release() returns true if it was successful, or false if not (if it has already been released previously).
--HG--
branch : minor