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Add 'ellipse' distribution to ParticleSystem
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@@ -242,6 +242,7 @@ void ParticleSystem::initParticle(Particle *p, float t)
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p->position = pos;
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float rand_x, rand_y;
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switch (areaSpreadDistribution)
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{
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case DISTRIBUTION_UNIFORM:
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@@ -252,6 +253,12 @@ void ParticleSystem::initParticle(Particle *p, float t)
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p->position.x += (float) rng.randomNormal(areaSpread.getX());
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p->position.y += (float) rng.randomNormal(areaSpread.getY());
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break;
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case DISTRIBUTION_ELLIPSE:
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rand_x = (float) rng.random(-1, 1);
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rand_y = (float) rng.random(-1, 1);
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p->position.x += areaSpread.getX() * (rand_x * sqrt(1 - 0.5f*pow(rand_y, 2)));
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p->position.y += areaSpread.getY() * (rand_y * sqrt(1 - 0.5f*pow(rand_x, 2)));
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break;
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case DISTRIBUTION_NONE:
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default:
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break;
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@@ -969,6 +976,7 @@ StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_M
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{ "none", DISTRIBUTION_NONE },
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{ "uniform", DISTRIBUTION_UNIFORM },
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{ "normal", DISTRIBUTION_NORMAL },
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{ "ellipse", DISTRIBUTION_ELLIPSE },
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};
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StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
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@@ -46,13 +46,14 @@ class ParticleSystem : public Drawable
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{
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public:
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/**
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* Type of distribution new particles are drawn from: None, uniform, normal.
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* Type of distribution new particles are drawn from: None, uniform, normal, ellipse.
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*/
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enum AreaSpreadDistribution
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{
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DISTRIBUTION_NONE,
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DISTRIBUTION_UNIFORM,
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DISTRIBUTION_NORMAL,
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DISTRIBUTION_ELLIPSE,
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DISTRIBUTION_MAX_ENUM
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};
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