Miku AuahDark
5602d29812
Update lodepng to 20200306
2020-06-15 13:18:36 +08:00
Alex Szpakowski
9aa9319eb5
metal: implement depth/stencil state
2020-06-14 21:14:56 -03:00
Alex Szpakowski
9d2dca5740
metal: nogame and error screens work.
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- implement love.graphics.setColor
- implement default textures
- hacky implementation of default uniform data
- use texture swizzles to set up LA8 (text) texture data
- shader reflection work
2020-06-13 20:29:23 -03:00
Miku AuahDark
b092347823
Enable JIT in Android
2020-06-10 12:22:16 +08:00
Alex Szpakowski
c1d5937d0e
Merge pull request #1584 from qaisjp/fix/github-typo
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Fix "github" typo in readme
2020-06-08 23:16:26 -03:00
Qais Patankar
ee43401c81
Fix "github" typo in readme
2020-06-08 11:38:45 +01:00
Alex Szpakowski
6cd4b3e3f7
Update glslang
2020-06-07 15:36:23 -03:00
Alex Szpakowski
f5ecaf2e92
Update spirv-cross
2020-06-06 16:42:12 -03:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
0fae32706d
Fix a crash on Windows. Resolves #1570 .
2020-05-23 15:19:28 -03:00
Alex Szpakowski
720d2890eb
Merge branch 'master' into 12.0-development
2020-05-23 14:37:01 -03:00
Alex Szpakowski
44033cd143
Fix a compile error on macOS/iOS
2020-05-21 20:08:43 -03:00
Alex Szpakowski
5d570db398
Merge pull request #1578 from pfirsich/timer_zero_start
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Make love.timer.getTime start at 0 when LÖVE loads
2020-05-21 19:56:19 -03:00
Joel Schumacher
1c5b8431ca
Remove usage of invalid timespec
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Also add a comment to clarify why the subtraction of timespec values
should work.
2020-05-22 00:33:47 +02:00
Joel Schumacher
ba37b262c0
Fix getTime for Windows
2020-05-21 16:02:12 +02:00
Joel Schumacher
0a5db1ba6d
Subtract start time before double conversion
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To preserve precision the subtraction of the start time happens with
integer values now and the platform specific implementations have been
split completely.
2020-05-21 15:56:57 +02:00
Joel Schumacher
8d627c88ae
Fix comment regarding first invocation of getTime
2020-05-21 15:56:43 +02:00
Joel Schumacher
b9dd24d3ce
Make getTime() relative to first invocation
2020-05-20 23:49:45 +02:00
Alex Szpakowski
de041ded0e
metal: initial vertex attribute support for pipelines
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Also hook up samplers
2020-05-03 17:14:54 -03:00
Alex Szpakowski
9765485222
metal: partial implementation of pipeline states.
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Add BGRA8 pixel format.
2020-05-03 12:48:43 -03:00
Alex Szpakowski
3a8f6a35a2
glslang: disable legacy ARB_compatibility for GLSL 1.40+
2020-04-26 22:57:17 -03:00
Alex Szpakowski
e4b84224fc
Update glslang
2020-04-26 22:49:42 -03:00
Alex Szpakowski
910ede47cc
metal: update spirv-cross
2020-04-26 11:44:53 -03:00
Alex Szpakowski
ceb1e4459b
metal: initial sampler cache implementation
2020-04-26 09:09:26 -03:00
Alex Szpakowski
643a046d64
metal: basic implementation of love.graphics.clear
2020-04-23 22:49:38 -03:00
Alex Szpakowski
99b39065b6
metal: hook up the backbuffer
2020-04-23 18:38:29 -03:00
Alex Szpakowski
acc4064a6c
metal: implement stubs for missing methods
2020-04-22 23:18:00 -03:00
Alex Szpakowski
9e03bc3f0d
Merge pull request #1558 from pfirsich/master
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Add GitHub action steps to build AppImage
2020-03-15 20:13:39 -03:00
Alex Szpakowski
d13e97fd83
Merge branch 'master' into 12.0-development
2020-03-15 19:25:48 -03:00
Alex Szpakowski
8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski
c5b6cc3228
Merge branch 'master' into 12.0-development
2020-03-15 19:17:04 -03:00
Joel Schumacher
789110208f
Add GitHub action steps to build AppImage
2020-03-15 18:03:25 +01:00
Alex Szpakowski
9c2454816f
Fix the active GL texture unit not always being set properly.
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Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski
5db1e835ce
Prevent stb_image from exporting public symbols in the love dll
2020-03-07 16:09:40 -04:00
Alex Szpakowski
e0ff593d09
Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should
2020-03-04 20:37:41 -04:00
Alex Szpakowski
10fbdf68f4
Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture
2020-03-04 20:36:06 -04:00
Alex Szpakowski
d6566c865c
Merge branch 'master' into 12.0-development
2020-03-03 19:41:54 -04:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
20b5ba6edb
Merge pull request #1553 from namtabmai/set-win-title-on-create
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Changed to set the window title during creation rather than after
2020-03-02 17:37:26 -04:00
Andrew West
0efb49dc5f
Changed to set the window title before creation rather than after
2020-03-02 20:51:46 +00:00
Alex Szpakowski
fec6cfd449
metal: fix compilation errors
2020-02-28 23:25:25 -04:00
Alex Szpakowski
a5b87a10d1
Merge branch '12.0-development' into metal
2020-02-28 23:21:08 -04:00
Alex Szpakowski
bbdadcba8a
Fix build
2020-02-28 23:12:22 -04:00
Alex Szpakowski
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
2020-02-28 23:10:21 -04:00
Alex Szpakowski
d77dabaa6b
Add Mesh:getAttachedAttributes.
2020-02-28 23:01:35 -04:00
Alex Szpakowski
7c1a344c23
Minor cleanup of some metal helper code
2020-02-28 23:00:07 -04:00
Alex Szpakowski
e188740c18
Fix a link error on Windows
2020-02-28 22:17:20 -04:00
Alex Szpakowski
e71f27c65d
Move Lua wrapper code for Variants out of the Variant class file.
2020-02-28 21:54:03 -04:00
Alex Szpakowski
b95788c104
Shader:send now returns false if the uniform doesn't exist
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It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski
9425c9224b
Rename internal batched draw code to be more clear
2020-02-27 20:08:50 -04:00