Alex Szpakowski
c106d9ff53
love.event can now handle any number of event arguments.
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--HG--
branch : minor
2015-02-15 21:31:22 -04:00
Alex Szpakowski
672899f5c7
Use a message box for version compatibility warnings, rather than displaying a timed message before the game loads.
2015-02-15 17:38:43 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
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--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470 .
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Enabling relative mouse mode will hide the cursor and let the system generate relative mouse move events while preventing the mouse from getting stuck at the edges of the screen (i.e. you can keep moving the mouse in one direction forever and the relative movement events will be generated accordingly.)
The reported absolute mouse position is not updated while relative mode is enabled, even while relative movement events are generated.
2015-01-15 20:22:57 -04:00
Alex Szpakowski
dff496bdb5
Passing --console to love.exe now opens the console before conf.lua is loaded.
2015-01-15 17:48:04 -04:00
Alex Szpakowski
6d3ae981ac
Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module.
2015-01-15 16:36:52 -04:00
Alex Szpakowski
1b41d546e2
Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
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It seems to be no longer necessary, and it was a partial workaround anyway.
2015-01-10 18:44:58 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
8d0654a6a7
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
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--HG--
branch : minor
2014-10-18 20:30:36 -03:00
Alex Szpakowski
d4ad571780
Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
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--HG--
branch : minor
2014-09-28 16:05:17 -03:00
Alex Szpakowski
34688e929e
Merged default into minor
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--HG--
branch : minor
2014-09-28 15:56:04 -03:00
Alex Szpakowski
e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
2014-09-28 15:28:14 -03:00
Alex Szpakowski
aba33bf2e7
Merged default into minor
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--HG--
branch : minor
2014-09-20 00:34:34 -03:00
Alex Szpakowski
b75e1bdeaa
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
2014-09-19 16:19:55 -03:00
Alex Szpakowski
fffbd3ecab
Merged default into minor
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--HG--
branch : minor
2014-09-18 02:15:20 -03:00
Alex Szpakowski
604bc34106
Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
2014-09-16 14:24:04 -03:00
Alex Szpakowski
00944c5f5d
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
2014-09-14 15:58:37 -03:00
Alex Szpakowski
6f6bf6a2bb
Merged default into minor
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--HG--
branch : minor
2014-08-30 22:08:10 -03:00
Alex Szpakowski
ab9954272a
Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
2014-08-28 20:39:49 -03:00
Alex Szpakowski
2a1e1d01d3
Merged default into minor
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--HG--
branch : minor
2014-08-25 18:02:44 -03:00
Alex Szpakowski
234ee0fea6
Fixed the default error handler's background color when sRGB is enabled for the screen.
2014-08-22 17:58:07 -03:00
Alex Szpakowski
2c7ee6959e
Renamed the fullscreen type "normal" to "exclusive".
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--HG--
branch : minor
2014-07-30 01:38:45 -03:00
Alex Szpakowski
88211ede8f
Merged default into minor
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--HG--
branch : minor
2014-07-13 20:26:51 -03:00
Alex Szpakowski
a658c7df76
Fixed the error screen when highdpi mode is enabled on a retina monitor in OS X (resolves issue #908 )
2014-07-12 21:12:21 -03:00
Alex Szpakowski
2bfa8dbfb5
Merged default into minor
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--HG--
branch : minor
2014-06-16 03:09:04 -03:00
Alex Szpakowski
23d3cbc2e2
Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
2014-06-13 23:28:00 -03:00
Alex Szpakowski
3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
2014-06-05 14:59:29 -03:00
Alex Szpakowski
e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
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As a result, love can be compiled immediately after editing an embedded Lua script.
Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
2014-06-05 13:42:03 -03:00
Alex Szpakowski
db4acdbab6
Fixed the no-game screen
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--HG--
branch : minor
2014-05-29 01:18:02 -03:00
Alex Szpakowski
53b20b63a5
Merged default into minor
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--HG--
branch : minor
2014-05-21 21:16:37 -03:00
Alex Szpakowski
fd5b5aad65
Minor code cleanup
2014-05-21 21:14:08 -03:00
Alex Szpakowski
1b61091aae
Removed the 'wu' and 'wd' constants for love.mousepressed, added new love.wheelmoved(x, y) event callback.
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+x is mousewheel-right, +y is mousewheel-up.
--HG--
branch : minor
2014-04-19 21:36:06 -03:00
Alex Szpakowski
e0134a305c
Merged default into minor
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--HG--
branch : minor
2014-04-15 18:35:33 -03:00
Alex Szpakowski
4ea18d8bbc
love.math.setRandomSeed now calls random() a couple times internally, to make similar seeds give less similar results when random() is called for the first time after setRandomSeed.
2014-04-05 18:55:05 -03:00
Alex Szpakowski
2fb39f4448
Merged default into minor
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--HG--
branch : minor
2014-04-05 01:33:14 -03:00
Alex Szpakowski
9dd3f70988
Use love.filesystem.isFile instead of love.filesystem.exists when checking for main.lua and conf.lua on startup
2014-04-02 22:16:27 -03:00
Alex Szpakowski
b18c35a1f2
Renamed blend modes "additive", "subtractive", and "multiplicative" to "add", "subtract", and "multiply" (resolves issue #864 )
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--HG--
branch : minor
2014-04-01 20:49:24 -03:00
Alex Szpakowski
6dc10cfd15
Merged default into minor
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--HG--
branch : minor
2014-04-01 20:46:31 -03:00
Alex Szpakowski
fc77e8f9f0
Throw away the first 3 love.math.random results after seeding it (xorshift outputs less random results the first few times when the seed is very similar to a previous one)
2014-03-15 21:43:25 -03:00
Alex Szpakowski
caa61563cc
OpenGL 2.1 is now required to use love.graphics (resolves issue #779.)
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Removed love.graphics.isSupported("canvas", "shader", "npot", "subtractive", and "mipmap"), since those features are all guaranteed by the minimum system requirements.
--HG--
branch : minor
2014-03-12 02:26:32 -03:00
Alex Szpakowski
ec0f428c4f
Cleaned up the code for initializing love.filesystem and the source and save directories a bit
2014-03-01 20:23:04 -04:00
Alex Szpakowski
ce4fdf4ac9
Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
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love.graphics.newImage(path, “srgb”) creates a new Image whose texels are treated as being in the sRGB color space, so they are linearized when drawing/sampling from the image.
love.graphics.newCanvas(w, h, “srgb”) creates a new Canvas whose texels are treated as being in the sRGB color space, so drawing to the Canvas does a linear->sRGB conversion (but blends linearly), and sampling from it (drawing it or using it in a shader) converts from sRGB to linear space.
The "srgb" window flag does the same as Canvases for the main screen.
2014-02-02 18:31:41 -04:00
Alex Szpakowski
007d0d5216
Windows: create the console before modules are loaded (allows information printed during module initialization to be displayed.)
2014-01-29 16:20:05 -04:00
Alex Szpakowski
81d9810ed8
Fixed t.window.highdpi in love.conf, updated the nogame screen to look slightly better on retina displays
2014-01-18 00:41:02 -04:00
Alex Szpakowski
309193895a
Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761 ).
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Added a ‘highdpi’ boolean flag to t.window/love.window.setMode (defaults to false.)
When the window is actually in high-dpi mode on a supported display, the graphics width and height and the mouse position are in pixels, rather than ‘window coordinates’.
Added love.window.getPixelScale. Returns the scale factor of the window from user-space points to pixels (e.g. it will be 1 normally, and 2 on a retina display in OS X with high-dpi mode enabled.)
2014-01-17 21:11:20 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
eadb718ade
Fused status is now set before conf.lua is loaded
2013-12-07 02:13:54 -04:00
Alex Szpakowski
f997cc43c1
Fixed a crashing issue when the error handler can’t create a window
2013-12-04 17:03:34 -04:00
Bart van Strien
33bb049ee6
Don't call love.graphics functions in love.run until a window has been created, prevents segfaults when love.window and love.graphics were loaded, but there was no window
2013-12-02 21:07:43 +01:00
Alex Szpakowski
1c8abc74aa
Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.
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getRandomSeed now always returns the previously set random seed instead of the current (implementation-dependent) random state.
2013-12-01 21:25:27 -04:00