Renamed love.math.g/setRandomState and rng:g/setState to love.math.g/setRandomSeed and rng:g/setSeed.

getRandomSeed now always returns the previously set random seed instead of the current (implementation-dependent) random state.
This commit is contained in:
Alex Szpakowski
2013-12-01 21:25:27 -04:00
parent 6e82ca88ed
commit 1c8abc74aa
9 changed files with 68 additions and 65 deletions
+8 -8
View File
@@ -53,24 +53,24 @@ public:
virtual ~Math()
{}
inline void setRandomState(RandomGenerator::State state)
inline void setRandomSeed(RandomGenerator::Seed seed)
{
rng.setState(state);
rng.setSeed(seed);
}
inline void setRandomState(uint32 low, uint32 high)
inline void setRandomSeed(uint32 low, uint32 high)
{
rng.setState(low, high);
rng.setSeed(low, high);
}
inline RandomGenerator::State getRandomState() const
inline RandomGenerator::Seed getRandomSeed() const
{
return rng.getState();
return rng.getSeed();
}
inline void getRandomState(uint32 &low, uint32 &high) const
inline void getRandomSeed(uint32 &low, uint32 &high) const
{
rng.getState(low, high);
rng.getSeed(low, high);
}
/**
+11 -8
View File
@@ -37,21 +37,24 @@ RandomGenerator::RandomGenerator()
// because it is too big for some compilers to handle ... if you know what
// i mean
#ifdef LOVE_BIG_ENDIAN
rng_state.b32.a = 0x0139408D;
rng_state.b32.b = 0xCBBF7A44;
seed.b32.a = 0x0139408D;
seed.b32.b = 0xCBBF7A44;
#else
rng_state.b32.b = 0x0139408D;
rng_state.b32.a = 0xCBBF7A44;
seed.b32.b = 0x0139408D;
seed.b32.a = 0xCBBF7A44;
#endif
rng_state = seed;
}
void RandomGenerator::setState(RandomGenerator::State state)
void RandomGenerator::setSeed(RandomGenerator::Seed newseed)
{
// 0 xor 0 is still 0, so Xorshift can't generate new numbers.
if (state.b64 == 0)
throw love::Exception("Invalid random state.");
if (newseed.b64 == 0)
throw love::Exception("Invalid random seed.");
rng_state = state;
seed = newseed;
rng_state = seed;
}
uint64 RandomGenerator::rand()
+20 -19
View File
@@ -40,7 +40,7 @@ class RandomGenerator : public Object
{
public:
union State
union Seed
{
uint64 b64;
struct
@@ -54,42 +54,42 @@ public:
virtual ~RandomGenerator() {}
/**
* Set pseudo-random state.
* Set pseudo-random seed.
* It's up to the implementation how to use this.
**/
void setState(State state);
void setSeed(Seed seed);
/**
* Separately set the low and high parts of the pseudo-random state.
* Separately set the low and high bits of the pseudo-random seed.
**/
inline void setState(uint32 low, uint32 high)
inline void setSeed(uint32 low, uint32 high)
{
State newstate;
Seed newseed;
#ifdef LOVE_BIG_ENDIAN
newstate.b32.a = high;
newstate.b32.b = low;
newseed.b32.a = high;
newseed.b32.b = low;
#else
newstate.b32.b = high;
newstate.b32.a = low;
newseed.b32.b = high;
newseed.b32.a = low;
#endif
setState(newstate);
setSeed(newseed);
}
inline State getState() const
inline Seed getSeed() const
{
return rng_state;
return seed;
}
inline void getState(uint32 &low, uint32 &high) const
inline void getSeed(uint32 &low, uint32 &high) const
{
#ifdef LOVE_BIG_ENDIAN
high = rng_state.b32.a;
low = rng_state.b32.b;
high = seed.b32.a;
low = seed.b32.b;
#else
high = rng_state.b32.b;
low = rng_state.b32.a;
high = seed.b32.b;
low = seed.b32.a;
#endif
}
@@ -140,7 +140,8 @@ public:
private:
State rng_state;
Seed seed;
Seed rng_state;
double last_randomnormal;
}; // RandomGenerator
+9 -9
View File
@@ -32,16 +32,16 @@ namespace love
namespace math
{
int w_setRandomState(lua_State *L)
int w_setRandomSeed(lua_State *L)
{
EXCEPT_GUARD(Math::instance.setRandomState(luax_checkrandomstate(L, 1));)
EXCEPT_GUARD(Math::instance.setRandomSeed(luax_checkrandomseed(L, 1));)
return 0;
}
int w_getRandomState(lua_State *L)
int w_getRandomSeed(lua_State *L)
{
uint32 low = 0, high = 0;
Math::instance.getRandomState(low, high);
Math::instance.getRandomSeed(low, high);
lua_pushnumber(L, (lua_Number) low);
lua_pushnumber(L, (lua_Number) high);
return 2;
@@ -64,9 +64,9 @@ int w_randomNormal(lua_State *L)
int w_newRandomGenerator(lua_State *L)
{
RandomGenerator::State s;
RandomGenerator::Seed s;
if (lua_gettop(L) > 0)
s = luax_checkrandomstate(L, 1);
s = luax_checkrandomseed(L, 1);
RandomGenerator *t = Math::instance.newRandomGenerator();
@@ -76,7 +76,7 @@ int w_newRandomGenerator(lua_State *L)
try
{
t->setState(s);
t->setSeed(s);
}
catch (love::Exception &e)
{
@@ -277,8 +277,8 @@ int w_noise(lua_State *L)
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "setRandomState", w_setRandomState },
{ "getRandomState", w_getRandomState },
{ "setRandomSeed", w_setRandomSeed },
{ "getRandomSeed", w_getRandomSeed },
{ "random", w_random },
{ "randomNormal", w_randomNormal },
{ "newRandomGenerator", w_newRandomGenerator },
+2 -2
View File
@@ -30,8 +30,8 @@ namespace love
namespace math
{
int w_setRandomState(lua_State *L);
int w_getRandomState(lua_State *L);
int w_setRandomSeed(lua_State *L);
int w_getRandomSeed(lua_State *L);
int w_random(lua_State *L);
int w_randomNormal(lua_State *L);
int w_newRandomGenerator(lua_State *L);
+13 -13
View File
@@ -29,26 +29,26 @@ namespace math
{
template <typename T>
static T checkrandomstate_part(lua_State *L, int idx)
static T checkrandomseed_part(lua_State *L, int idx)
{
double num = luaL_checknumber(L, idx);
double inf = std::numeric_limits<double>::infinity();
// Disallow conversions from infinity and NaN.
if (num == inf || num == -inf || num != num)
luaL_argerror(L, idx, "invalid random state");
luaL_argerror(L, idx, "invalid random seed");
return (T) num;
}
RandomGenerator::State luax_checkrandomstate(lua_State *L, int idx)
RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx)
{
RandomGenerator::State s;
RandomGenerator::Seed s;
if (!lua_isnoneornil(L, idx + 1))
{
uint32 low = checkrandomstate_part<uint32>(L, idx);
uint32 high = checkrandomstate_part<uint32>(L, idx + 1);
uint32 low = checkrandomseed_part<uint32>(L, idx);
uint32 high = checkrandomseed_part<uint32>(L, idx + 1);
#ifdef LOVE_BIG_ENDIAN
s.b32.a = high;
@@ -59,7 +59,7 @@ RandomGenerator::State luax_checkrandomstate(lua_State *L, int idx)
#endif
}
else
s.b64 = checkrandomstate_part<uint64>(L, idx);
s.b64 = checkrandomseed_part<uint64>(L, idx);
return s;
}
@@ -95,19 +95,19 @@ RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
return luax_checktype<RandomGenerator>(L, idx, "RandomGenerator", MATH_RANDOM_GENERATOR_T);
}
int w_RandomGenerator_setState(lua_State *L)
int w_RandomGenerator_setSeed(lua_State *L)
{
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
EXCEPT_GUARD(rng->setState(luax_checkrandomstate(L, 2));)
EXCEPT_GUARD(rng->setSeed(luax_checkrandomseed(L, 2));)
return 0;
}
int w_RandomGenerator_getState(lua_State *L)
int w_RandomGenerator_getSeed(lua_State *L)
{
RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
uint32 low = 0, high = 0;
rng->getState(low, high);
rng->getSeed(low, high);
lua_pushnumber(L, (lua_Number) low);
lua_pushnumber(L, (lua_Number) high);
@@ -134,8 +134,8 @@ int w_RandomGenerator_randomNormal(lua_State *L)
static const luaL_Reg functions[] =
{
{ "setState", w_RandomGenerator_setState },
{ "getState", w_RandomGenerator_getState },
{ "setSeed", w_RandomGenerator_setSeed },
{ "getSeed", w_RandomGenerator_getSeed },
{ "random", w_RandomGenerator_random },
{ "randomNormal", w_RandomGenerator_randomNormal },
{ 0, 0 }
+3 -3
View File
@@ -32,12 +32,12 @@ namespace math
{
// Helper functions.
RandomGenerator::State luax_checkrandomstate(lua_State *L, int idx);
RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx);
int luax_getrandom(lua_State *L, int startidx, double r);
RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx);
int w_RandomGenerator_setState(lua_State *L);
int w_RandomGenerator_getState(lua_State *L);
int w_RandomGenerator_setSeed(lua_State *L);
int w_RandomGenerator_getSeed(lua_State *L);
int w_RandomGenerator_random(lua_State *L);
int w_RandomGenerator_randomNormal(lua_State *L);
extern "C" int luaopen_randomgenerator(lua_State *L);
+1 -1
View File
@@ -453,7 +453,7 @@ end
function love.run()
if love.math then
love.math.setRandomState(os.time())
love.math.setRandomSeed(os.time())
end
if love.event then
+1 -2
View File
@@ -805,8 +805,7 @@ const unsigned char boot_lua[] =
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