Alex Szpakowski
e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951 .
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The module must be required before use, i.e. utf8 = require("utf8"). API documentation can be found here: http://www.lua.org/manual/5.3/manual.html#6.5
Removing the last unicode character in a string (for proper backspace support in text boxes, for example) can be done using utf8.offset, e.g. text = text:sub(1, utf8.offset(text, -1) - 1).
2015-01-21 16:52:56 -04:00
Alex Szpakowski
dfdd52e499
Added support for ETC1 and PVR1 compressed textures contained in KTX, PKM, and PVR files.
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Most desktop graphics drivers don't support those formats.
--HG--
branch : minor
2015-01-20 03:18:28 -04:00
Alex Szpakowski
1253e3aae1
Updated version to 0.10.0.
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--HG--
branch : minor
2015-01-16 15:54:18 -04:00
Alex Szpakowski
a7e4148869
Merged default into minor
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--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski
fab029ae6b
Hopefully fixed the Windows build.
2015-01-14 15:55:49 -04:00
Alex Szpakowski
811f574ef6
Reference counting for love objects in 0.9.2 is now atomic (using SDL's atomic operation functions.)
2015-01-14 15:52:05 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
4e42a3adb1
Slightly less verbose atomic reference counting code.
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--HG--
branch : minor
2014-12-10 19:11:06 -04:00
Alex Szpakowski
8d0654a6a7
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
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--HG--
branch : minor
2014-10-18 20:30:36 -03:00
Alex Szpakowski
aba33bf2e7
Merged default into minor
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--HG--
branch : minor
2014-09-20 00:34:34 -03:00
Alex Szpakowski
c6896dfc4e
Consolidated some duplicate code in SpriteBatch:add.
2014-09-18 20:29:47 -03:00
Alex Szpakowski
6f6bf6a2bb
Merged default into minor
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--HG--
branch : minor
2014-08-30 22:08:10 -03:00
Alex Szpakowski
40c6821048
Removed some dead code and fixed luax_pushtype when the object argument is null.
2014-08-28 00:48:32 -03:00
Alex Szpakowski
0c1b73e2ca
Reference counting for love objects is now atomic.
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--HG--
branch : minor
2014-08-13 02:43:50 -03:00
Alex Szpakowski
1798115858
Error if the coordinates given to Canvas:getPIxel are not within [0, dimensions).
2014-08-10 03:09:16 -03:00
Alex Szpakowski
d5ccdc040a
Cleaned up some Proxy-related code.
2014-08-09 16:18:22 -03:00
Alex Szpakowski
da7cd267ea
Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
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Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski
d59c76a55f
Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs!
2014-08-07 14:53:17 -03:00
Alex Szpakowski
afc505e183
Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
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Updated the graphics code to use a custom matrix stack rather than OpenGL1's APIs.
2014-08-06 22:25:29 -03:00
Alex Szpakowski
d52bab4221
Updated the new module changes to use more compile/link-time checking rather than runtime checking.
2014-07-21 15:12:01 -03:00
Alex Szpakowski
014b9a46e5
Updated the Lua wrapper code for modules to account for cases where the module's instance is removed from memory completely and recreated during the program's lifetime.
2014-07-21 14:52:01 -03:00
Alex Szpakowski
738cc01468
Increased version to 0.9.2.
2014-06-18 19:05:43 -03:00
Alex Szpakowski
79b453653a
Added love.joystick.loadGamepadMappings (resolves issue #842 ), and Joystick:saveGamepadMapping.
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The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00
Alex Szpakowski
dfa319e01a
Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments.
2014-06-03 19:27:00 -03:00
Alex Szpakowski
724bdbd296
love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
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Moved love.filesystem Lua wrapper code from src/modules/filesystem/physfs/ to src/modules/filesystem/.
2014-06-02 00:22:41 -03:00
Alex Szpakowski
fd5b5aad65
Minor code cleanup
2014-05-21 21:14:08 -03:00
Alex Szpakowski
e4dc533bb2
Minor code cleanup
2014-05-01 14:12:21 -03:00
Bart van Strien
5484921597
Make the stored data and type of Variant public, to allow for non-lua unpacking.
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NOTE: Not that useful in the love source, but might be nice if libraries try
to interface with it.
2014-04-25 17:44:46 +02:00
Alex Szpakowski
f05551a01f
Fixed a potential null pointer dereference and a case of undefined behaviour
2014-04-11 03:48:12 -03:00
Alex Szpakowski
38497d23da
Added love.system.openURL (resolves issue #863 )
2014-03-31 16:13:05 -03:00
Alex Szpakowski
50916825d0
Data::getSize now uses size_t instead of int
2014-03-18 03:50:00 -03:00
Alex Szpakowski
55514720a6
Fixed some minor compiler warnings
2014-03-01 21:16:01 -04:00
Alex Szpakowski
ecf37320a9
Changed love.graphics.newMesh, Mesh:setVertex, and Mesh:setVertices to default the u,v arguments to 0,0 instead of requiring them
2014-02-27 05:38:46 -04:00
Alex Szpakowski
fe5e7c17e7
Added Body:setUserData and Body:getUserData (resolves issue #853_
2014-02-26 20:47:05 -04:00
Alex Szpakowski
2a19a4444e
Allow Fixture:setUserData and Fixture:getUserData to be called in coroutines (resolves issue #850.)
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Bad things will still happen if you call them from a love Thread which didn't create the World and the Fixture object. Don't do it!
2014-02-15 20:59:57 -04:00
Alex Szpakowski
3a24e73891
0.9.1’s API is designed to be backwards-compatible with 0.9.0 games (resolves issue #839 )
2014-01-27 02:28:38 -04:00
Alex Szpakowski
10f1e23931
Increased version to 0.9.1
2014-01-22 18:26:10 -04:00
Alex Szpakowski
0e13975c11
Improved some error message text
2014-01-17 22:28:06 -04:00
Alex Szpakowski
fda005c5ff
love.graphics.getScissor now has a proper C++ module method
2014-01-09 22:49:00 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782 ).
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Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Bart van Strien
3d82eecc08
Apply the love-experiment moduleselect branch
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You can now:
- Enable and disable love's modules, implementations and libraries using configure switches
- Use pkg-config for a couple of love's requirements
- Build on OSX
- Use newer versions of FreeType2
- Get a slightly better error message using automagic
2013-12-08 19:32:32 +01:00
Alex Szpakowski
2ee869b0e8
Fixed some compiler warnings
2013-12-07 05:07:54 -04:00
Alex Szpakowski
6e82ca88ed
Mac: dropped OS 10.5 support.
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The legacy code in SDL2 for windowing in 10.5 is buggy, resulting in major bugs with love.window.setFullscreen and other functions. Also, some of 10.5’s own drivers are buggy. Stop using an OS that’s 4 major versions out of date - most other applications have dropped 10.5 support months or years ago.
2013-11-28 21:46:36 -04:00
Alex Szpakowski
5e3a0fbc6e
Updated box2d from 2.2.1 to 2.3.0
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--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00
Alex Szpakowski
70996a417f
Mac: only do LOVE_LEGENDARY_LIBSTDCXX_HACK when the minimum required version is OS 10.5 (resolves issue #789 )
2013-11-08 01:50:26 -04:00
Alex Szpakowski
259bb8ffdb
Fixed errors caused by love exceptions to give a line number (see issue #772 )
2013-10-23 15:20:31 -03:00
rude
27de844472
Include <algorithm> when std::min/max is used.
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It won't build in Visual Studio 2013 unless we do this.
2013-10-23 00:09:12 +02:00
Alex Szpakowski
c63e2ec624
Merged default into Mesh
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--HG--
branch : Mesh
2013-09-29 04:58:26 -03:00
rude
fc5d5e3f26
Fixed shutdown crash in ~Math.
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The 'registry' global in Module.cpp appears to be destroyed before the last
module is destroyed, specifically the math module. This is bad, because ~Module
tries to look for itself in 'registry' after it's gone. This causes a nasty
debug assert in VS2012, and a shutdown crash in release builds.
Fixed by dynamically allocating/releasing the registry.
2013-09-29 00:49:50 +02:00