Commit Graph

45 Commits

Author SHA1 Message Date
Alex Szpakowski 8989e39b1e A better fix for love.mouse.setPosition not updating the return values of love.window.getPosition until the next love.event.pump call on Windows and Linux. 2015-01-31 02:36:31 -04:00
Alex Szpakowski cf60cf89fc De-namespaced a class, to make it less verbose. 2015-01-24 04:09:56 -04:00
Alex Szpakowski b4f2a9417a Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470.
Enabling relative mouse mode will hide the cursor and let the system generate relative mouse move events while preventing the mouse from getting stuck at the edges of the screen (i.e. you can keep moving the mouse in one direction forever and the relative movement events will be generated accordingly.)

The reported absolute mouse position is not updated while relative mode is enabled, even while relative movement events are generated.
2015-01-15 20:22:57 -04:00
Alex Szpakowski 8a9a73151d Pump events when calling love.mouse.getPosition/getX/getY/setX/setY, since some of SDL's backends don't update the internal mouse state until the next PumpEvents, if SDL_WarpMouseInWindow was called previously.
Resolves issue #968.
2015-01-03 23:02:10 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski c6b610d116 Cleaned up some code. 2014-09-21 19:50:02 -03:00
Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski d59c76a55f Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs! 2014-08-07 14:53:17 -03:00
Alex Szpakowski d52bab4221 Updated the new module changes to use more compile/link-time checking rather than runtime checking. 2014-07-21 15:12:01 -03:00
Alex Szpakowski 014b9a46e5 Updated the Lua wrapper code for modules to account for cases where the module's instance is removed from memory completely and recreated during the program's lifetime. 2014-07-21 14:52:01 -03:00
Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. 2014-06-03 19:27:00 -03:00
Alex Szpakowski e4dc533bb2 Minor code cleanup 2014-05-01 14:12:21 -03:00
Alex Szpakowski 55514720a6 Fixed some minor compiler warnings 2014-03-01 21:16:01 -04:00
Alex Szpakowski 50b7bdcea9 And another typo… 2014-01-17 21:17:11 -04:00
Alex Szpakowski 0d52ac6d52 Fixed dumb typo 2014-01-17 21:12:30 -04:00
Alex Szpakowski 309193895a Added opt-in support for high-dpi mode in OS X when on a retina display (resolves issue #761).
Added a ‘highdpi’ boolean flag to t.window/love.window.setMode (defaults to false.)
When the window is actually in high-dpi mode on a supported display, the graphics width and height and the mouse position are in pixels, rather than ‘window coordinates’.

Added love.window.getPixelScale. Returns the scale factor of the window from user-space points to pixels (e.g. it will be 1 normally, and 2 on a retina display in OS X with high-dpi mode enabled.)
2014-01-17 21:11:20 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski 3b0d5c8b6d Removed the system cursor variant of love.mouse.newCursor and added love.mouse.getSystemCursor. love.mouse.newCursor can now take a file(path). Resolves issue #741. 2013-10-28 12:59:03 -03:00
Alex Szpakowski bcee9a222b Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons 2013-09-26 00:36:50 -03:00
Alex Szpakowski 06f80d5c08 Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729) 2013-09-05 23:17:29 -03:00
Alex Szpakowski ec9dec6b80 Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.

This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski 040defbbfe Renamed love.mouse.setGrab to love.mouse.setGrabbed (resolves issue #720) 2013-08-28 19:13:17 -03:00
Alex Szpakowski 63815d3b52 Changed Cursor:getType to only return one value 2013-08-26 02:47:06 -03:00
Alex Szpakowski 113ed1cfe7 Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien 1eb17f2376 Add love.mouse.setX/setY (issue #438) 2012-06-01 17:19:36 +02:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00
Bart van Strien c707a4ca45 Properly export all lua-facing functions and use those for initialization (love.cpp no longer explicitly mentions implementations) 2011-12-24 01:10:40 +01:00
Bart van Strien 0aae9684b3 Automated formatting fix 2011-11-16 11:32:41 +01:00
rude 2753c62985 Abstractify some modules completely: timer, keyboard and mouse.
If this commit breaks some project file(s), well ...
I AM RUDE AND I WILL BREAK EVERYTHING, AHAHAHAHAHAHAHHAHAHAHAHA!
2011-10-28 10:47:16 +02:00
Bart van Strien e4f398604b Fix spelling misstake in setGrab wrapper 2011-08-06 13:39:54 +02:00
Bart van Strien 4f6acb5f48 Make love.mouse.isDown accept a list too
Credits go to Boolsheet for making this patch (imported unmodified!)
2011-04-05 22:13:11 +02:00
Bill Meltsner fde708160e bringing in the new year by changing every 2010 to 2011 2011-01-15 14:40:27 -06:00
bart@bartbes.ath.cx 736f7ab1a2 love.thread can now share full userdata 2010-02-14 17:41:11 +01:00
rude aa01c984b9 Updated all dates to 2010. 2010-01-31 16:54:47 +01:00
rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 2009-10-10 11:11:04 +02:00
rude 623e701549 Modules now reside in Lua and are treated (almost) like normal objects.
Also added a way of getting a pointer to abstract module instances internally.
2009-09-02 21:18:13 +02:00
rude dd420d68a3 Ok, project generation didn't really work out. Reverted. 2009-08-10 21:33:07 +02:00
rude ba1a75e547 Added many comments, and changed function names for wrapper functions. 2009-08-09 21:08:55 +02:00
rude 8e681b4204 It's now possible to build each module individually (as a DLL). 2009-08-04 19:57:14 +02:00
rude 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 2009-07-30 00:37:43 +02:00
rude e0115a384e Moved most constants into relevant classes. 2009-07-26 23:05:26 +02:00
rude dcb3dfd83d Initial Mercurial commit. 2009-07-26 15:46:49 +02:00