Commit Graph

1154 Commits

Author SHA1 Message Date
Bart van Strien 82ea98aa65 Disable Data:getPointer (issue #520) 2012-12-15 14:13:23 +01:00
Bart van Strien b10ff8da42 Apply patch that fixes File:read from reading too much (on EOF) (bug #530) 2012-12-15 13:58:34 +01:00
vrld 62e2c752e5 More verbose VertexIndex::getType() (using numeric_limits) 2012-12-01 14:00:05 +01:00
vrld b0abcbda71 Fix: Returning wrong type in VertexIndex::getType() 2012-11-28 16:14:10 +01:00
vrld 8bbf68c69c Match types in VertexIndex::getType() 2012-11-28 16:01:04 +01:00
vrld dcfc18192d Fix issue #494: Source:getDistance doesn't work 2012-11-23 10:24:15 +01:00
vrld b2f1408b12 Fix issue #495: Large spritebatches doesn't render properly 2012-11-23 10:23:44 +01:00
vrld 7c2889afae Fix issue #514: Redundant if-clause in ImageData::paste 2012-11-23 09:12:07 +01:00
vrld 6882c2c32c Close issue #519: Maximum stack depth reached error message. 2012-11-23 09:08:36 +01:00
vrld c782093374 Intel gets their way 2012-11-22 21:24:43 +01:00
vrld a35b4232e1 Use opengl buffer ARB constistently in VertexBuffer. 2012-11-22 21:07:35 +01:00
vrld 6ffb9d28f0 VertexBuffer/SpriteBatch speed tweaks.
- VertexBuffer holds permanent copy of the vertex data and is only read from
  GPU memory was written outside a sb:bind()/sb:unbind() pair.

- "Orphan" the current GPU buffer on unmap() before uploading the changed data
  to the GPU to avoid implicit synchronisation lags.
2012-11-22 20:59:47 +01:00
Bart van Strien 4de936ed75 Fix love.physics.getDistance 2012-11-19 21:10:28 +01:00
Bart van Strien d24c0344c8 Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first 2012-11-18 19:18:37 +01:00
Bart van Strien 3a47bafd41 Add Source:isPlaying 2012-11-18 19:01:51 +01:00
Bart van Strien 94516e2290 Catch possible exceptions thrown when locking a SpriteBatch twice 2012-11-18 18:48:37 +01:00
rude 54498ce378 Apply slime73's ParticleSystem patch. 2012-11-18 11:02:30 +01:00
rude 2149ecdf44 Use "L" to force wide literal string.
If multi-byte character set is chosen, TEXT() does not produce a wide string,
causing compilation errors.
2012-11-18 10:53:17 +01:00
vrld 31f98ebf52 Fix #234 again. Of course this means the texture coordinates are flipped
again...
2012-10-18 13:29:13 +02:00
vrld f3bf2bbfe5 Fix bug where the compat message crashed love.
If in conf.lua `t.screen' is set to false or nil, the OpenGL context will not
be initialized, leading to a crash in 'Font::print()' when printing the compat
message later on.
2012-10-17 18:36:32 +02:00
vrld 6c850fdc98 Possibly (code in issue does not fail on my machine) fix #486. Please test. 2012-10-15 17:13:08 +02:00
Bart van Strien 9a15ca3998 Update changelog a bit 2012-10-14 17:41:12 +02:00
Bart van Strien 33d7115887 Make love.sound.newDecoder accept FileData, and make File->read return FileData 2012-10-14 17:19:40 +02:00
vrld e6711b2837 Fix multiplicative blend mode. 2012-10-12 13:52:16 +02:00
vrld 48f5afcc0e Throw error if invalid canvas type was supplied in l.g.newCanvas() 2012-10-12 13:14:40 +02:00
vrld ccdf6e1c00 Fix Issue #476: Add HDR Canvas (thanks, Alexander Szpakowski!).
* Add `love.graphics.isSupported("hdrcanvas")' to query whether the hardware
  actually supports HDR canvases.

* Add optional third argument to `love.graphics.newCanvas(w,h, type)', where
  `type' is one of "normal" or "hdr" and defaults to "normal". HDR canvases
  use floating point that can have values > 1 to store pixels, allowing for
  HDR rendering and other higher level lighting techniques when combined with
  pixel effects.

* Add `canvas:getType()'.
2012-10-11 22:22:10 +02:00
Jay Roberts 7364e52ebc Add math.cpp to Xcode project and fix GME framework path. 2012-10-09 13:05:13 -04:00
vrld c75bc199ae Remove ARB checks in PixelEffect::isSupported().
ARB fragment shaders shouldn't support GLSL 1.2 anyway.
2012-10-04 17:27:31 +02:00
vrld e05e5f1d54 Add math.cpp to VS project file 2012-10-01 22:13:29 +02:00
vrld 5e3e24dcfb love.run(): Sleep after presenting graphics buffer.
Less sluggish controls w/o vsync.
2012-10-01 22:11:51 +02:00
vrld a39ddc9f1a Close issue #480: Extending Canvas support to cards without packed depth stencil. 2012-10-01 22:06:56 +02:00
vrld e35854acdc Remove love_ScreenSize from shaders.
PixelEffects would fail to load when screen_coords were unused.

Reopens issue #435: "PixelEffects have flipped screen_coords.y".
2012-10-01 21:39:52 +02:00
vrld e575c86246 Severe case of premature commit-ion. 2012-09-11 16:11:26 +02:00
vrld fdf175d7d0 Partly fix issue #468: Incorrect(?) detection of shader support.
Still need to figure out if we can use the ARB versions.
2012-09-11 15:21:39 +02:00
vrld 8ba6c2b523 Fix typos and compiler warnings (see comments to 2b3afd95a23f). 2012-09-11 14:29:05 +02:00
vrld 4ec7609d37 Fix issue #437: Area-based particle spawn.
New particles are spawned around the particle emitter position according to a
configurabe distribution.

New functionality:

particlesystem:setAreaSpread(distributon, x, y)
distribution, x, y = particlesystem:getAreaSpread()

Where `distribution' is one of "none", "uniform", "normal".
`x' and `y' take different meaning based on the distribution:

  * none:    no area spread - particles spawned at emitter position.
  * uniform: particle spawned at px,py in the rectangle around emitter
             position ex,ey, i.e.:
             ex - x < px < ex + x, ey - y < py < ey + y,
  * normal:  particle position drawn from a normal/gaussian distribution
             with mean ex,ey and standard deviation x,y, i.e.:
             px \in N(ex, x²), py \in N(ey, y²).
2012-09-10 19:58:44 +02:00
vrld 50fd169e07 Add random([[min], max]) and random_normal([o]).
Little helpers for drawing numbers from bounded uniform and Gaussian
distributions.
2012-09-10 19:45:54 +02:00
vrld e9dcc16f16 Don't throw exception when loading module in thread.
The module registry throws an exception when trying to register a module
instances if an instance is already registered under the same name. This
backfired in love.thread when requiring love-modules.
2012-09-10 12:39:37 +02:00
Bart van Strien 8234e71c74 Add an ASSERT_GUARD for World:update, catching any errors occuring there 2012-08-28 17:47:23 +02:00
Bart van Strien c4133f2489 (Hopefully) fix some issues with older version of autotools 2012-08-27 15:57:39 +02:00
rude 7baf22c0e3 Apply Boolsheet's GME leak patch. 2012-08-21 16:14:38 +02:00
Bart van Strien 63daffb22f Correctly set the spacing for the last character in an ImageFont as well 2012-08-21 15:18:12 +02:00
Bill Meltsner b24e7ab64f Update the Xcode project and enable GME support on OS X.
Requires Game_Music_Emu.framework, which is included in the updated OS X SDK.
2012-08-18 11:56:42 -05:00
Bart van Strien 53c357d3c5 Apply Boolsheet's patch for the msvc2010 project file 2012-08-17 15:12:52 +02:00
vrld 87c6646705 Fix #435 (for real this time). Unfixes #324.
Add a extern vec2 love_ScreenSize to the pixel effects that will
be (re)set upon PixelEffect::loadVolatile() and is used to flip
the fragment coordinate.

Unfixes #324 because canvases can have different dimensions than
the screen.
2012-08-05 16:08:22 +02:00
vrld 1fd12e4596 Add Module::registerInstance() and Module::getInstance().
Module::registerInstance() registers a module instance which can later
be retrieved using Module::getInstance().

registerInstance() is called in luax_register_module().

getInstance() expects the full name (as returned by Module::getName())
of the requested module.
2012-08-05 16:03:37 +02:00
vrld 6f1ff69b61 Fix issue #435: PixelEffects have flipped screen_coords.y. 2012-08-03 19:39:41 +02:00
Bart van Strien 148b0c2f6d Correctly read filter modes in newImageFont when the implicit newRasterizer is used (issue #437) 2012-08-03 16:01:33 +02:00
Bart van Strien 00ee547a1c Make unknown keys map to "unknown" in love.keypressed, at least allowing
you to get the (correct) unicode arg. (issue #337)
2012-08-03 15:51:43 +02:00
Bart van Strien 85a1787ad8 Make SpriteBatch:setColor accept a table as well (issue #459) 2012-08-03 15:27:59 +02:00