Fix bug where the compat message crashed love.

If in conf.lua `t.screen' is set to false or nil, the OpenGL context will not
be initialized, leading to a crash in 'Font::print()' when printing the compat
message later on.
This commit is contained in:
vrld
2012-10-17 18:36:32 +02:00
parent 6c850fdc98
commit f3bf2bbfe5
2 changed files with 17 additions and 14 deletions
+3 -2
View File
@@ -319,9 +319,10 @@ function love.init()
end
-- Setup screen here.
local has_window = false
if c.screen and c.modules.graphics then
if love.graphics.checkMode(c.screen.width, c.screen.height, c.screen.fullscreen) or (c.screen.width == 0 and c.screen.height == 0) then
assert(love.graphics.setMode(c.screen.width, c.screen.height, c.screen.fullscreen, c.screen.vsync, c.screen.fsaa), "Could not set screen mode")
has_window = assert(love.graphics.setMode(c.screen.width, c.screen.height, c.screen.fullscreen, c.screen.vsync, c.screen.fsaa), "Could not set screen mode")
else
error("Could not set screen mode")
end
@@ -364,7 +365,7 @@ function love.init()
"The game might still work, but it is not guaranteed.\n" ..
"Furthermore, this means one should not judge this game or the engine if not."
print(msg)
if love.graphics and love.timer and love.event then
if has_window and love.timer and love.event then
love.event.pump()
love.graphics.setBackgroundColor(89, 157, 220)
love.graphics.clear()
+14 -12
View File
@@ -516,6 +516,8 @@ const unsigned char boot_lua[] =
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@@ -629,9 +631,9 @@ const unsigned char boot_lua[] =
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