Use opengl buffer ARB constistently in VertexBuffer.

This commit is contained in:
vrld
2012-11-22 21:07:35 +01:00
parent 6ffb9d28f0
commit a35b4232e1
+1 -1
View File
@@ -233,7 +233,7 @@ void VBO::unload(bool save)
unmap();
}
glDeleteBuffers(1, &vbo);
glDeleteBuffersARB(1, &vbo);
vbo = 0;
}