Alex Szpakowski
7eeca829e5
Fix a use of std::remove_if
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--HG--
branch : minor
2016-09-12 08:11:38 -03:00
Alex Szpakowski
11328a23cf
Don't consider different OpenGL versions when re-creating the window after a previous window and OpenGL context has been created. love.graphics has never supported switching GL versions mid-game, so we should prevent it from ever happening.
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--HG--
branch : minor
2016-09-11 21:40:00 -03:00
Alex Szpakowski
4dd1b3a83f
Added a new variant of Shader:send for matrices: Shader:send(uniformname, is_column_major, matrix, ...).
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If is_column_major is true, the table(s) passed as subsequent arguments will be treated as column-major instead of row-major. This matches the 0.10.x behaviour of Shader:send for matrices.
--HG--
branch : minor
2016-09-11 20:57:40 -03:00
Alex Szpakowski
593f96a08c
Add support for non-square matrix uniforms in desktop GLSL. The notation is columns x rows, e.g. a mat4x2 has 4 columns and 2 rows.
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Fixed the memory layout of matrices sent to shaders via Shader:send. Note that this is a breaking fix and will probably cause matrices designed to work with older versions of LÖVE to be transposed in shaders compared to what they were previously, if Shader:send or sendMatrix was used to put them in the shader.
--HG--
branch : minor
2016-09-11 14:53:23 -03:00
Alex Szpakowski
a853ef6c3a
Remove Shader:sendInt/sendBoolean/sendFloat/sendMatrix/sendTexture
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--HG--
branch : minor
2016-09-11 13:09:41 -03:00
Alex Szpakowski
54efa825c3
Merge default into minor
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--HG--
branch : minor
2016-09-11 13:09:01 -03:00
Alex Szpakowski
a9c83897bb
Shader:send improvements.
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Type and value checking is now completely based on the shader uniform's information, instead of on the arguments to Shader:send. This means Shader:send now converts numbers to integers or floats depending on the uniform's type, and matrices can now be passed in as a flat array (without requiring the 'dimension' field that shader:sendMatrix previously needed).
As a result, Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat are all deprecated in favour of Shader:send.
Performance of Shader:send has also increased, especially when sending small amounts of values per call.
2016-09-11 12:40:02 -03:00
Alex Szpakowski
0b1bfba493
Use SDL_DetachThread instead of a conditional SDL_WaitThread when a Thread is destroyed.
2016-09-08 23:33:48 -03:00
Alex Szpakowski
7a904de2e1
In fact, lets just replace Shader:getUniformVariable with Shader:hasUniform. The latter returns true if the uniform with the specified name exists and contributes to the final output of the shader.
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--HG--
branch : minor
2016-09-01 18:32:12 -03:00
Alex Szpakowski
ee79038572
Renamed Shader:getExternVariable to Shader:getUniformVariable. The "extern" alias for shader uniforms is considered deprecated, although it still exists.
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--HG--
branch : minor
2016-09-01 18:15:25 -03:00
Alex Szpakowski
dd2a448099
The vsync field in t.window and love.window.setMode is now an integer.
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0 disables vsync, 1 sets it to sync every screen refreshes, 2 sets it to sync every 2 screen refreshes (effectively setting the framerate to half the monitor's refresh rate), etc.
As a special case, -1 also attempts to use adaptive vsync (vsync enabled when FPS is >= monitor's refresh rate, disabled whe not) if the driver supports it.
--HG--
branch : minor
2016-08-29 22:52:15 -03:00
Alex Szpakowski
ef61573cd3
Merge default into minor
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--HG--
branch : minor
2016-08-29 22:41:24 -03:00
Alex Szpakowski
d572c70883
Fix a GL error on OpenGL ES 3 when using multiple render targets.
2016-08-29 18:48:53 -03:00
Alex Szpakowski
677a8d60b8
Use love::Vector (8 bytes) instead of love::Vertex (20 bytes) for love.math.triangulate and love.math.isConvex.
2016-08-24 18:02:27 -03:00
Alex Szpakowski
acde58d311
Improved the error message when nil is passed as the first argument to love.image.newImageData (resolves issue #1205 ).
2016-08-21 11:22:21 -03:00
Alex Szpakowski
daf13de4eb
Removed the no-argument variant of Text:set() in favour of Text:clear(). Resolves issue #1126 .
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--HG--
branch : minor
2016-08-20 09:17:14 -03:00
airstruck
154f7cbc7e
Support reference angle on revolute, prismatic, and weld joints ( fixes #1194 )
2016-08-19 14:36:36 +02:00
Bart van Strien
9998e761a4
Do not error in newVideo when optionally loading audio with love.audio disabled ( fixes #1206 )
2016-08-15 17:12:36 +02:00
Alex Szpakowski
22056271ec
love.graphics.circle/ellipse/arc/rectangle now take transformation scale into account when determining the number of segments to use. Resolves issue #1184 .
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--HG--
branch : minor
2016-08-13 12:43:52 -03:00
Alex Szpakowski
e9ac008f43
Merge default into minor
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--HG--
branch : minor
2016-08-13 12:41:14 -03:00
Alex Szpakowski
3e678fc462
Fix SpriteBatch:setBufferSize to keep old sprite data if it can fit (resolves issue #1204 ).
2016-08-12 23:44:16 -03:00
Bart van Strien
57e4ec78e3
Prevent attaching a MouseJoint to a kinematic body ( fixes #1185 )
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It turns out, calling World:update() after attaching a MouseJoint to a
kinematic body causes an exception. Normally the wrapper catches the exception,
but somehow this exception cannot be caught. Wonderful.
2016-08-02 14:26:51 +02:00
Bart van Strien
0ce44e465d
Catch possible Box2D exception in Fixture:getBoundingBox() ( fixes #1196 )
2016-08-02 13:07:05 +02:00
Alex Szpakowski
fc2c79ad5f
Add EdgeShape:set/getNext/PreviousVertex. ChainShape:setNext/PreviousVertex can now take no arguments to disable ghost vertices.
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Resolves issue #1191 .
2016-08-01 10:15:34 -03:00
Alex Szpakowski
3157e5df7b
Added ChainShape:getNext/PreviousVertex (see issue #1191 ). Thanks airstruck!
2016-07-31 14:25:12 -03:00
Alex Szpakowski
55cb2fad84
Fixture:setCategory and Fixture:setMask now accept a table of categories/masks (resolves issue #1178 ).
2016-07-31 11:51:53 -03:00
Alex Szpakowski
0a534d4751
Fixed ChainShape:setPreviousVertex.
2016-07-28 18:08:27 -03:00
Leonardo Etcheverry
a11c7278c8
Fix FT_Get_Kerning using char codes instead of glyph indices.
2016-07-20 21:52:56 -03:00
Alex Szpakowski
8ea1edbc2a
Cause a Lua error instead of silently failing if a vertex buffer memory allocation fails.
2016-07-17 17:44:38 -03:00
Bart van Strien
877ebbf9c9
Make WheelJoint/PrismaticJoint:getAxis return a world vector (refs #1176 )
2016-07-15 12:20:58 +02:00
Bart van Strien
803cdccc1f
Add love.window.updateMode ( resolves #1037 )
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--HG--
branch : minor
2016-07-14 18:43:30 +02:00
Bart van Strien
990839383f
Merge default into minor
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--HG--
branch : minor
2016-07-14 18:42:42 +02:00
Bart van Strien
65f53a491f
Make MouseJoint:getBodies() return only one body ( fixes #1179 )
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Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
2016-07-14 16:39:29 +02:00
Bart van Strien
7266fa4fc5
Fix memory leak in Text:set ( fixes #1181 )
2016-07-14 14:22:38 +02:00
airstruck
9a2f99dc3d
Added 2-point version of love.physics.newRevoluteJoint ( fixes #1175 )
2016-07-07 21:18:35 +02:00
airstruck
24da8433d0
Expose axis vector of PrismaticJoint and WheelJoint ( fixes #1176 )
2016-07-07 21:13:49 +02:00
Bart van Strien
516c0cc21d
Merge default into minor
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--HG--
branch : minor
2016-06-21 16:07:32 +02:00
Bart van Strien
debea1192b
Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem. ( fixes #1169 )
2016-06-21 15:48:49 +02:00
Bart van Strien
b328049517
Fix print coloring bug with empty strings ( fixes #1171 )
2016-06-11 19:51:51 +02:00
Alex Szpakowski
57b70e2a7b
The format of the ImageData returned by Canvas:newImageData now matches the Canvas' format as best as possible.
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--HG--
branch : minor
2016-05-23 13:21:44 -03:00
Alex Szpakowski
d50cf0ac4a
Prevent linear filtering on RGBA32F images when the system doesn't support it.
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--HG--
branch : minor
2016-05-22 15:59:09 -03:00
Alex Szpakowski
e71f95595c
ImageData (and Images loaded from them) now support different data formats. Resolves issue #1048 .
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Currently exposed formats are rgba8 and rgba16 (normalized), and rgba16f and rgba32f (floating-point). Some systems, especially mobile ones, won't support every format when creating a love.graphics Image. Use love.graphics.getRawImageFormats to check for support.
love.image.newImageData now takes an optional format parameter as its third argument when creating an empty sized ImageData. It defaults to rgba8.
16-bit PNGs, .hdr images, and floating-point OpenEXR images can now be loaded via love.image.newImageData and love.graphics.newImage.
--HG--
branch : minor
2016-05-22 15:28:20 -03:00
Alex Szpakowski
3e6d01748e
Merged default into minor
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--HG--
branch : minor
2016-05-22 15:11:15 -03:00
Alex Szpakowski
9900051647
Improved performance of ImageData:mapPixel when JIT compilation is unavailable (e.g. on iOS and Android)
2016-05-21 22:18:12 +00:00
Alex Szpakowski
4666d83beb
Fixed ImageData:mapPixel again, for non-JIT platforms this time.
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--HG--
branch : minor
2016-05-21 15:24:11 -03:00
Alex Szpakowski
963b4c4447
Fixed ImageData:mapPixel's color component arguments to the mapping function to be within [0, 1] instead of [0, 255].
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--HG--
branch : minor
2016-05-21 14:46:17 -03:00
Alex Szpakowski
8b920ba816
Improved the numeric distribution of love.math.random.
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--HG--
branch : minor
2016-05-15 10:25:08 -03:00
Alex Szpakowski
31b44797bc
Merge default into minor
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--HG--
branch : minor
2016-05-12 18:20:01 -03:00
Alex Szpakowski
d6310ca87f
Fixed glyphs being added to partially out-of-bounds positions in Font texture atlases in rare cases (resolves issue #1162 ).
2016-05-11 21:38:12 -03:00
Alex Szpakowski
d28bc1f42e
Fixed a warning about a missing newline at the end of a file.
2016-05-01 21:04:01 -03:00