Commit Graph

87 Commits

Author SHA1 Message Date
Alex Szpakowski 734789eb93 Added love.math.encode(format, data | string [, linelength]) and love.math.decode(format, data | string). Current formats are "base64" and "hex". The optional line length only applies to base64 and specifies the maximum number of characters per line in the encoded string.
Removed the variant of love.filesystem.newFileData which decoded a base64-encoded string since it's redundant.

--HG--
branch : minor
2016-03-28 19:28:40 -03:00
Alex Szpakowski ed933847f8 Color values in love's APIs are now in the range of [0, 1] rather than [0, 255].
--HG--
branch : minor
2016-01-31 10:49:29 -04:00
Alex Szpakowski 314a82b126 Fixed the piecewise function in linearToGamma to use <= instead of < when determining whether to use the linear part of the function. 2016-01-13 21:23:56 -04:00
Alex Szpakowski a9e10dcadf Fixed RandomGenerator.random crashing if a nil 'self' is passed. (closes issue #1116)
It still doesn't generate a proper error message if a non-RandomGenerator 'self' is used, however.
2016-01-02 21:15:39 -04:00
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski 20fb7f44df Cleaned up the code for love.math.random and related functions. 2015-12-10 13:09:54 -04:00
Alex Szpakowski 52b1bd78f2 Implemented LuaJIT FFI versions of love.math.random and RandomGenerator:random. 2015-12-10 12:45:53 -04:00
Alex Szpakowski a1dab12117 Fixed a bug in love.math.gammaToLinear/linearToGamma when a table with an alpha channel is passed in as an argument. 2015-12-08 21:43:32 -04:00
Alex Szpakowski 374d1ae0e1 Implemented LuaJIT FFI versions of love.math.noise, love.math.gammaToLinear, and love.math.linearToGamma.
The new versions of the functions are only used if LuaJIT's JIT compiler is enabled.

Those functions are often combined with ImageData:mapPixel or ImageData:setPixel, which also have LuaJIT FFI versions in 0.10.0 - so without JIT-able implementations of the math functions, the FFI code in the ImageData methods would not be JIT-compiled and would end up taking up to 10 times as long to execute compared to the non-FFI versions in 0.9.2.
2015-12-08 21:24:16 -04:00
Alex Szpakowski 004ffb8819 Fixed the build. 2015-12-07 23:14:27 -04:00
Alex Szpakowski e0dca60380 Cleaned up some code. 2015-12-07 23:01:52 -04:00
Alex Szpakowski 2c4e713114 Imported some of the dynamiccore branch from love-experiments:
- Type names for love's Lua objects are specified as an argument to luax_register_type, rather than being statically defined in an array.

- luax_register_type takes a variable number of method array arguments, for registering superclass methods without copying them into the subclass' method array.

Also removed most of the header declarations for wrapper functions.
2015-11-29 20:38:12 -04:00
Alex Szpakowski c03ce3a9ab love.math.random now uses a slight variant of Xorshift (Xorshift*). 2015-10-26 20:47:56 -03:00
Alex Szpakowski d587c206f0 Added a new variant love.math.decompress(data, format), where data is any Data object. 2015-10-03 01:49:12 -03:00
Alex Szpakowski 2e9154283c Added gzip support to love.math.compress and love.math.decompress. 2015-10-02 03:18:11 -03:00
Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs:
Gamma-correct blending and shader math can be enabled globally via the new 't.gammacorrect' boolean flag in love.conf.
The new function love.graphics.isGammaCorrect will return true if it was requested in love.conf and is supported on the system.

When gamma correct rendering is enabled, colors (including the colors of pixels from images) are automatically converted from sRGB to linear RGB before use. When drawing to the main screen or to a canvas with the 'normal' or 'srgb' format, the final output colors of pixel shaders are automatically converted from linear RGB to sRGB after blending and before the color is stored in the pixel.

This lets the rendering pipeline do math using linear RGB values for colors rather than sRGB values, so the math is correct, without making users of the APIs manually linearize their colors with the love.math.gammaToLinear function (which still exists). The final output of the screen is encoded as sRGB, which is what systems expect. Canvases (except when otherwise requested) store their contents with sRGB encoding for increased precision with darker colors.

the 'srgb' window setting flag has been removed, as well as the 'srgb' image flag. A new image flag 'linear' has been added, which when set to true will cause the colors of the image to always be treated as linear RGB rather than sRGB, when gamma-correct rendering is enabled.

A new function 'Shader:sendColor' has been added, which has the same argument structure as 'Shader:send' but expects colors in the range of [0, 255]. When gamma-correct rendering is enabled it automatically gamma-corrects the given colors (by applying gammaToLinear to them.)

New shader code functions have been added: gammaToLinear, linearToGamma, gammaCorrectColor, and unGammaCorrectColor. When gamma-correct rendering is enabled, the LOVE_GAMMA_CORRECT #define is set and gammaCorrectColor and unGammaCorrectColor are aliases for gammaToLinear and linearToGamma respectively, otherwise the functions do nothing.

The new shader functions have 'precise' and 'fast' variants. If the LOVE_PRECISE_GAMMA define is set, then the normal functions default to the precise variants, otherwise they default to the fast variants. Currently the define is set in vertex shaders and not set in pixel shaders.

The default per-vertex color is automatically gamma-corrected by LÖVE when gamma correct rendering is enabled, but any custom named per-vertex attribute specified with the new custom attribute Mesh functionality won't be, unless 'gammaCorrectColor' or similar functions are explicitly used (preferably inside the vertex shader code that has the custom attribute.)
2015-08-09 21:46:21 -03:00
Alex Szpakowski 99acec83c9 Renamed some internal functions to avoid name conflicts when some third-party code is #included. 2015-08-03 20:27:46 -03:00
Bart van Strien 3cb777e2b7 Add basic lua 5.3 support 2015-06-16 10:25:41 +02:00
Alex Szpakowski 8c3dd76327 Updated LZ4 to the latest version. 2015-05-29 18:01:02 -03:00
Alex Szpakowski 0f986b10aa Cleaned up some code, the 'ry' parameter of love.graphics.rectangle now defaults to the value of 'rx' rather than defaulting to 0. 2015-05-27 17:36:27 -03:00
Alex Szpakowski c3fd7a25a3 Fixed some misc. compiler warnings. 2015-05-23 12:45:58 -03:00
Alex Szpakowski 97806f87c0 Replaced Simplex noise with Perlin noise for the 3D and 4D variants of love.math.noise, to avoid patent-infringement issues (resolves issue #997.) 2015-04-17 17:01:41 -03:00
Alex Szpakowski a29b349014 Added love.math.compress(data, format [, level]) and love.math.decompress(compresseddata) / love.math.decompress(compressedstring, format).
Renamed the love.image CompressedData type to CompressedImageData.

love.math.compress returns a love.math CompressedData object which holds the newly compressed data. Currently supported formats are "lz4" and "zlib". Note that the formats are not file formats and don't compress filesystem hierarchies.
2015-03-23 11:28:14 -03:00
vrld f32d770cf6 Add BezierCurve:getSegment(t1, t2)
Returns a BezierCurve that corresponds to the curve-segment between t1 and t2
on the original curve.
2015-03-22 19:22:18 +01:00
muddmaker 8ee2db3420 Fix typos 2015-03-22 10:16:12 -07:00
muddmaker 3a54d4599a fix conflicts 2015-03-21 18:15:41 -07:00
Alex Szpakowski 2f419c1c83 Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
--HG--
branch : minor
2015-03-01 18:32:41 -04:00
Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits.
--HG--
branch : minor
2015-02-20 01:20:08 -04:00
Alex Szpakowski 83e0efb5b4 Fixed indentation.
--HG--
branch : minor
2015-01-26 14:42:53 -04:00
Alex Szpakowski a69f722f0f love.math.setRandomSeed / RandomGenerator:setSeed now hashes the seed value before using it, which gives a much better distribution when comparing the results of different but similar seeds.
Cleaned up RandomGenerator:setState/getState, now that love is using the C++11 standard library.

--HG--
branch : minor
2015-01-26 14:13:42 -04:00
Alex Szpakowski a7e4148869 Merged default into minor
--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski 811f574ef6 Reference counting for love objects in 0.9.2 is now atomic (using SDL's atomic operation functions.) 2015-01-14 15:52:05 -04:00
muddmaker 47a4cc34a5 universal indexing rules in BezierCurve 2014-12-31 23:19:07 -08:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
muddmaker 2c5f7dc896 add removeControlPoint; improve exception handling 2014-12-22 17:57:44 -08:00
muddmaker 637908ab43 Improve renderSegment 2014-12-22 14:50:44 -08:00
muddmaker ccd856255d fix last commit 2014-10-02 18:22:54 -07:00
muddmaker 238656ecc1 Added BezierCurve:renderSegment 2014-09-30 17:36:10 -07:00
Alex Szpakowski d4ad571780 Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
--HG--
branch : minor
2014-09-28 16:05:17 -03:00
Alex Szpakowski e8009bb4cb Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch. 2014-09-28 15:28:14 -03:00
Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski d52bab4221 Updated the new module changes to use more compile/link-time checking rather than runtime checking. 2014-07-21 15:12:01 -03:00
Alex Szpakowski 014b9a46e5 Updated the Lua wrapper code for modules to account for cases where the module's instance is removed from memory completely and recreated during the program's lifetime. 2014-07-21 14:52:01 -03:00
Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. 2014-06-03 19:27:00 -03:00
Alex Szpakowski 3cf2a8f8a2 Improved error message when love.math.setRandomSeed(0) is attempted (resolves issue #876) 2014-04-24 15:21:53 -03:00
Alex Szpakowski 4ea18d8bbc love.math.setRandomSeed now calls random() a couple times internally, to make similar seeds give less similar results when random() is called for the first time after setRandomSeed. 2014-04-05 18:55:05 -03:00
Alex Szpakowski 4faddcd9aa Fixed some trivial compiler warnings 2014-03-12 17:55:19 -03:00
Alex Szpakowski d07e31370d Added RandomGenerator:getState and RandomGenerator:setState (resolves issue #831.)
getState returns an implementation-dependent string representing the current state of the RandomGenerator's PRNG. setState sets the PRNG's state to an implementation-dependent string.
2014-02-08 20:28:41 -04:00
Alex Szpakowski e54d771be4 Added love.math.gammaToLinear and love.math.linearToGamma for converting RGB color values from the sRGB color-space to linear and vice-versa. 2014-02-04 19:45:50 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00