mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
Implemented LuaJIT FFI versions of love.math.random and RandomGenerator:random.
This commit is contained in:
@@ -840,6 +840,7 @@
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FA27B3C61B4985D8008A9DCE /* Video.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA27B3C31B4985D8008A9DCE /* Video.cpp */; };
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FA27B3C71B4985D8008A9DCE /* Video.h in Headers */ = {isa = PBXBuildFile; fileRef = FA27B3C41B4985D8008A9DCE /* Video.h */; };
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FA27B3C91B498623008A9DCE /* Theora.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA27B3C81B498623008A9DCE /* Theora.framework */; };
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FA2E9BFF1C19E00C0004A1EE /* wrap_RandomGenerator.lua in Resources */ = {isa = PBXBuildFile; fileRef = FA2E9BFE1C19E00C0004A1EE /* wrap_RandomGenerator.lua */; };
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FA317EBA18F28B6D00B0BCD7 /* libz.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = FA317EB918F28B6D00B0BCD7 /* libz.dylib */; };
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FA41A3C81C0A1F950084430C /* ASTCHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA41A3C61C0A1F950084430C /* ASTCHandler.cpp */; };
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FA41A3C91C0A1F950084430C /* ASTCHandler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = FA41A3C61C0A1F950084430C /* ASTCHandler.cpp */; };
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@@ -1519,6 +1520,7 @@
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FA27B3C81B498623008A9DCE /* Theora.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Theora.framework; path = /Library/Frameworks/Theora.framework; sourceTree = "<absolute>"; };
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FA283EDC1B27CFAA00C70067 /* nogame.lua */ = {isa = PBXFileReference; lastKnownFileType = text; path = nogame.lua; sourceTree = "<group>"; };
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FA283EDD1B27CFAA00C70067 /* nogame.lua.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = nogame.lua.h; sourceTree = "<group>"; };
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FA2E9BFE1C19E00C0004A1EE /* wrap_RandomGenerator.lua */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = wrap_RandomGenerator.lua; sourceTree = "<group>"; };
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FA317EB918F28B6D00B0BCD7 /* libz.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libz.dylib; path = usr/lib/libz.dylib; sourceTree = SDKROOT; };
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FA41A3C61C0A1F950084430C /* ASTCHandler.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = ASTCHandler.cpp; sourceTree = "<group>"; };
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FA41A3C71C0A1F950084430C /* ASTCHandler.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ASTCHandler.h; sourceTree = "<group>"; };
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@@ -2461,6 +2463,7 @@
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FA7DA04C1C16874A0056B200 /* wrap_Math.lua */,
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FA0B7C0B1A95902C000E1D17 /* wrap_RandomGenerator.cpp */,
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FA0B7C0C1A95902C000E1D17 /* wrap_RandomGenerator.h */,
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FA2E9BFE1C19E00C0004A1EE /* wrap_RandomGenerator.lua */,
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);
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path = math;
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sourceTree = "<group>";
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@@ -3297,6 +3300,7 @@
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buildActionMask = 2147483647;
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files = (
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FA19C4C81B4B0BD50059B0B3 /* wrap_Video.lua in Resources */,
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FA2E9BFF1C19E00C0004A1EE /* wrap_RandomGenerator.lua in Resources */,
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FA7DA04D1C16874A0056B200 /* wrap_Math.lua in Resources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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@@ -39,9 +39,10 @@ namespace love
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namespace math
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{
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int w_random(lua_State *L)
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int w__random(lua_State *L)
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{
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return luax_getrandom(L, 1, Math::instance.random());
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lua_pushnumber(L, Math::instance.random());
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return 1;
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}
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int w_randomNormal(lua_State *L)
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@@ -422,6 +423,8 @@ int w_decompress(lua_State *L)
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// C functions in a struct, necessary for the FFI versions of math functions.
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struct FFI_Math
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{
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double (*random)(void);
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float (*noise1)(float x);
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float (*noise2)(float x, float y);
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float (*noise3)(float x, float y, float z);
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@@ -433,6 +436,11 @@ struct FFI_Math
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static FFI_Math ffifuncs =
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{
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[](void) -> double // random
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{
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return Math::instance.random();
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},
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[](float x) -> float // noise1
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{
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return Math::instance.noise(x);
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@@ -463,7 +471,7 @@ static FFI_Math ffifuncs =
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// List of functions to wrap.
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static const luaL_Reg functions[] =
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{
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{ "random", w_random },
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{ "_random", w__random }, // love.math.random is inside wrap_Math.lua.
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{ "randomNormal", w_randomNormal },
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{ "setRandomSeed", w_setRandomSeed },
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{ "getRandomSeed", w_getRandomSeed },
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@@ -22,7 +22,30 @@ misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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--]]
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local math, ffifuncspointer = ...
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local love_math, ffifuncspointer = ...
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local type, tonumber, error = type, tonumber, error
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local floor = math.floor
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local _random = love_math._random
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local function getrandom(r, l, u)
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if u ~= nil then
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if type(r) ~= "number" then error("bad argument #1 to 'random' (number expected)", 2) end
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if type(l) ~= "number" then error("bad argument #2 to 'random' (number expected)", 2) end
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return floor(r * (u - l + 1)) + l
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elseif l ~= nil then
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if type(l) ~= "number" then error("bad argument #1 to 'random' (number expected)", 2) end
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return floor(r * l) + 1
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else
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return r
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end
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end
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function love_math.random(l, u)
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local r = _random()
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return getrandom(r, l, u)
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end
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if type(jit) ~= "table" or not jit.status() then
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-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
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@@ -33,12 +56,12 @@ end
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local status, ffi = pcall(require, "ffi")
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if not status then return end
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local type, tonumber = type, tonumber
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-- Matches the struct declaration in wrap_Math.cpp.
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pcall(ffi.cdef, [[
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typedef struct FFI_Math
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{
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double (*random)(void);
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float (*noise1)(float x);
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float (*noise2)(float x, float y);
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float (*noise3)(float x, float y, float z);
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@@ -54,7 +77,12 @@ local ffifuncs = ffi.cast("FFI_Math *", ffifuncspointer)
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-- Overwrite some regular love.math functions with FFI implementations.
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function math.noise(x, y, z, w)
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function love_math.random(l, u)
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local r = tonumber(ffifuncs.random())
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return getrandom(r, l, u)
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end
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function love_math.noise(x, y, z, w)
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if w ~= nil then
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return tonumber(ffifuncs.noise4(x, y, z, w))
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elseif z ~= nil then
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@@ -73,7 +101,7 @@ local function gammaToLinear(c)
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return c
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end
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function math.gammaToLinear(r, g, b, a)
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function love_math.gammaToLinear(r, g, b, a)
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if type(r) == "table" then
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local t = r
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return gammaToLinear(t[1]), gammaToLinear(t[2]), gammaToLinear(t[3]), t[4]
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@@ -88,7 +116,7 @@ local function linearToGamma(c)
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return c
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end
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function math.linearToGamma(r, g, b, a)
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function love_math.linearToGamma(r, g, b, a)
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if type(r) == "table" then
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local t = r
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return linearToGamma(t[1]), linearToGamma(t[2]), linearToGamma(t[3]), t[4]
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@@ -23,6 +23,11 @@
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#include <cmath>
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#include <algorithm>
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// Put the Lua code directly into a raw string literal.
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static const char randomgenerator_lua[] =
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#include "wrap_RandomGenerator.lua"
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;
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namespace love
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{
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namespace math
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@@ -56,41 +61,16 @@ RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx)
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return s;
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}
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int luax_getrandom(lua_State *L, int startidx, double r)
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{
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int l, u;
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// from lua 5.1.4 source code: lmathlib.c:185 ff.
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switch (lua_gettop(L) - (startidx - 1))
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{
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case 0:
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lua_pushnumber(L, r);
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break;
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case 1:
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u = (int) luaL_checknumber(L, startidx);
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luaL_argcheck(L, 1 <= u, startidx, "interval is empty");
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lua_pushnumber(L, floor(r * u) + 1);
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break;
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case 2:
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l = (int) luaL_checknumber(L, startidx);
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u = (int) luaL_checknumber(L, startidx + 1);
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luaL_argcheck(L, l <= u, startidx + 1, "interval is empty");
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lua_pushnumber(L, floor(r * (u - l + 1)) + l);
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break;
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default:
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return luaL_error(L, "wrong number of arguments");
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}
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return 1;
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}
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RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
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{
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return luax_checktype<RandomGenerator>(L, idx, MATH_RANDOM_GENERATOR_ID);
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}
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int w_RandomGenerator_random(lua_State *L)
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int w_RandomGenerator__random(lua_State *L)
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{
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RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
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return luax_getrandom(L, 2, rng->random());
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lua_pushnumber(L, rng->random());
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return 1;
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}
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int w_RandomGenerator_randomNormal(lua_State *L)
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@@ -135,9 +115,28 @@ int w_RandomGenerator_getState(lua_State *L)
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return 1;
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}
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// C functions in a struct, necessary for the FFI versions of RandomGenerator functions.
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struct FFI_RandomGenerator
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{
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double (*random)(Proxy *p);
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};
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static FFI_RandomGenerator ffifuncs =
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{
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[](Proxy *p) -> double // random()
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{
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// FIXME: We need better type-checking...
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if (!typeFlags[p->type][MATH_RANDOM_GENERATOR_ID])
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return 0.0;
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RandomGenerator *rng = (RandomGenerator *) p->object;
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return rng->random();
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}
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};
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static const luaL_Reg w_RandomGenerator_functions[] =
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{
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{ "random", w_RandomGenerator_random },
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{ "_random", w_RandomGenerator__random }, // random() is defined in wrap_RandomGenerator.lua.
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{ "randomNormal", w_RandomGenerator_randomNormal },
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{ "setSeed", w_RandomGenerator_setSeed },
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{ "getSeed", w_RandomGenerator_getSeed },
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@@ -148,7 +147,24 @@ static const luaL_Reg w_RandomGenerator_functions[] =
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extern "C" int luaopen_randomgenerator(lua_State *L)
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{
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return luax_register_type(L, MATH_RANDOM_GENERATOR_ID, "RandomGenerator", w_RandomGenerator_functions, nullptr);
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int n = luax_register_type(L, MATH_RANDOM_GENERATOR_ID, "RandomGenerator", w_RandomGenerator_functions, nullptr);
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luax_gettypemetatable(L, MATH_RANDOM_GENERATOR_ID);
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// Load and execute wrap_RandomGenerator.lua, sending the metatable and the
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// ffi functions struct pointer as arguments.
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if (lua_istable(L, -1))
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{
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luaL_loadbuffer(L, randomgenerator_lua, sizeof(randomgenerator_lua), "wrap_RandomGenerator.lua");
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lua_pushvalue(L, -2);
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lua_pushlightuserdata(L, &ffifuncs);
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lua_call(L, 2, 0);
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}
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// Pop the metatable.
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lua_pop(L, 1);
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return n;
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}
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} // math
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@@ -33,7 +33,6 @@ namespace math
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// Helper functions.
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RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx);
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int luax_getrandom(lua_State *L, int startidx, double r);
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RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx);
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extern "C" int luaopen_randomgenerator(lua_State *L);
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@@ -0,0 +1,80 @@
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R"luastring"--(
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-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
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-- There is a matching delimiter at the bottom of the file.
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--[[
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Copyright (c) 2006-2015 LOVE Development Team
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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--]]
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local RandomGenerator_mt, ffifuncspointer = ...
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local RandomGenerator = RandomGenerator_mt.__index
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local type, tonumber, error = type, tonumber, error
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local floor = math.floor
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local _random = RandomGenerator._random
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local function getrandom(r, l, u)
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if u ~= nil then
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if type(r) ~= "number" then error("bad argument #1 to 'random' (number expected)", 2) end
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if type(l) ~= "number" then error("bad argument #2 to 'random' (number expected)", 2) end
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return floor(r * (u - l + 1)) + l
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elseif l ~= nil then
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if type(l) ~= "number" then error("bad argument #1 to 'random' (number expected)", 2) end
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return floor(r * l) + 1
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else
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return r
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end
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end
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function RandomGenerator:random(l, u)
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local r = _random(self)
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return getrandom(r, l, u)
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end
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if type(jit) ~= "table" or not jit.status() then
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-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
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-- compiler is disabled.
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return
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end
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local status, ffi = pcall(require, "ffi")
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if not status then return end
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pcall(ffi.cdef, [[
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typedef struct Proxy Proxy;
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typedef struct FFI_RandomGenerator
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{
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double (*random)(Proxy *p);
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} FFI_RandomGenerator;
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]])
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local ffifuncs = ffi.cast("FFI_RandomGenerator *", ffifuncspointer)
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-- Overwrite some regular love.math functions with FFI implementations.
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function RandomGenerator:random(l, u)
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local r = tonumber(ffifuncs.random(self))
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return getrandom(r, l, u)
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end
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-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
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--)luastring"--"
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Reference in New Issue
Block a user