universal indexing rules in BezierCurve

This commit is contained in:
muddmaker
2014-12-31 23:19:07 -08:00
parent 2c5f7dc896
commit 47a4cc34a5
3 changed files with 12 additions and 9 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ LOVE 0.9.2 [Baby Inspector]
* Added love.window.toPixels and love.window.fromPixels.
* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Added BezierCurve:renderSegment.
* Added BezierCurve:renderSegment and BexierCurve:removePoint.
* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
+5 -5
View File
@@ -124,15 +124,15 @@ void BezierCurve::setControlPoint(int i, const Vector &point)
controlPoints[i] = point;
}
void BezierCurve::insertControlPoint(const Vector &point, int pos)
void BezierCurve::insertControlPoint(const Vector &point, int i)
{
if (pos < 0)
pos += controlPoints.size() + 1;
while (i < 0)
i += controlPoints.size() + 1;
if (pos < 0 || (size_t) pos > controlPoints.size())
while ((size_t) i > controlPoints.size())
throw Exception("Invalid control point index");
controlPoints.insert(controlPoints.begin() + pos, point);
controlPoints.insert(controlPoints.begin() + i, point);
}
void BezierCurve::removeControlPoint(int i)
+6 -3
View File
@@ -54,7 +54,8 @@ int w_BezierCurve_getControlPoint(lua_State *L)
BezierCurve *curve = luax_checkbeziercurve(L, 1);
int idx = luaL_checkinteger(L, 2);
idx--; // 1-indexing
if (idx > 0) // 1-indexing
idx--;
luax_catchexcept(L, [&]() {
Vector v = curve->getControlPoint(idx);
@@ -72,7 +73,8 @@ int w_BezierCurve_setControlPoint(lua_State *L)
float vx = (float) luaL_checknumber(L, 3);
float vy = (float) luaL_checknumber(L, 4);
idx--; // 1-indexing
if (idx > 0) // 1-indexing
idx--;
luax_catchexcept(L, [&](){ curve->setControlPoint(idx, Vector(vx,vy)); });
return 0;
@@ -97,7 +99,8 @@ int w_BezierCurve_removeControlPoint(lua_State *L)
BezierCurve *curve = luax_checkbeziercurve(L, 1);
int idx = luaL_checkint(L, 2);
idx--; // 1-indexing
if (idx > 0) // 1-indexing
idx--;
luax_catchexcept(L, [&](){ curve->removeControlPoint(idx); });
return 0;