Commit Graph

74 Commits

Author SHA1 Message Date
Bart van Strien 715cab4f6f Fix love.joystick.setGamepadMapping suffix overwriting bug
Previously, if "leftx" was mapped before "x", the latter mapping would overwrite
the former, or in general if any mapping was a suffix of another, it needed to
be mapped first.
2015-03-15 15:53:48 +01:00
Alex Szpakowski 2f419c1c83 Replaced most cases of type bits and type name strings in love's Lua wrapper code with type id's.
--HG--
branch : minor
2015-03-01 18:32:41 -04:00
Alex Szpakowski 5932c39c86 Removed some redundant code.
--HG--
branch : minor
2015-02-21 21:54:13 -04:00
Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits.
--HG--
branch : minor
2015-02-20 01:20:08 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski 195d41d1d9 Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings. 2014-11-03 16:34:18 -04:00
Alex Szpakowski 0d28135465 Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it. 2014-11-03 16:24:28 -04:00
Alex Szpakowski b9271ed25a Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform. 2014-11-03 16:19:47 -04:00
Alex Szpakowski e26abb417e Fixed indentation. 2014-08-27 01:04:58 -03:00
Alex Szpakowski 1e8c9e18c3 Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation. 2014-08-27 00:58:42 -03:00
Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski d52bab4221 Updated the new module changes to use more compile/link-time checking rather than runtime checking. 2014-07-21 15:12:01 -03:00
Alex Szpakowski 014b9a46e5 Updated the Lua wrapper code for modules to account for cases where the module's instance is removed from memory completely and recreated during the program's lifetime. 2014-07-21 14:52:01 -03:00
Alex Szpakowski ddb9997ead Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file. 2014-06-05 00:25:34 -03:00
Alex Szpakowski 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. 2014-06-04 16:23:39 -03:00
Alex Szpakowski 4cd4d35739 Fixed some logic 2014-06-04 16:06:36 -03:00
Alex Szpakowski 42a565a0eb Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary. 2014-06-04 16:03:02 -03:00
Alex Szpakowski 79b453653a Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping.
The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00
Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. 2014-06-03 19:27:00 -03:00
Alex Szpakowski 036f6eb8cb Added an optional duration argument to Joystick:setVibration. 2014-05-10 16:52:40 -03:00
Alex Szpakowski e4dc533bb2 Minor code cleanup 2014-05-01 14:12:21 -03:00
Alex Szpakowski fda005c5ff love.graphics.getScissor now has a proper C++ module method 2014-01-09 22:49:00 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski 44d87212b7 Fixed Joystick:isDown to accept 1-based instead of 0-based button indices 2013-12-23 00:28:03 -04:00
Alex Szpakowski 71dd15838e Workaround for SDL_HAPTIC_INFINITY failing in Windows is no longer needed (patched in SDL as of 2 months ago) 2013-12-17 04:03:04 -04:00
Alex Szpakowski 25caa188ba Fixed Joystick:getName to be more consistent 2013-10-05 04:07:39 -03:00
Alex Szpakowski 8b7f151a4d Added joystick vibration support for most common controllers (resolves issue #159).
Added Joystick:setVibration(left, right), Joystick:getVibration, and Joystick:isVibrationSupported.
left and right are numbers between 0 and 1 which correspond to the strength of the gamepad's left and right rumble motors, if it has them.
2013-10-05 01:54:41 -03:00
Alex Szpakowski 95eedcd1be Using auto for some iterators for less dense-looking code 2013-09-30 02:35:10 -03:00
Alex Szpakowski d9cd10e29c love.joystick now scans for connected joysticks when the module is initialized instead of only relying on joystick add events 2013-09-16 02:42:50 -03:00
Alex Szpakowski 06f80d5c08 Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729) 2013-09-05 23:17:29 -03:00
Alex Szpakowski 3ac0710544 Renamed Joystick:getProductGUID back to Joystick:getGUID 2013-08-30 23:50:29 -03:00
Alex Szpakowski deba2926ce Prefer the Joystick name rather than the GameController name for Joystick:getName 2013-08-29 01:39:21 -03:00
Alex Szpakowski ec9dec6b80 Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.

This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski 3f6b280d54 Joystick:getID now returns the Joystick's instance id as a second argument, if the Joystick is connected.
The Joystick gets a new unique instance id every time it's connected.
2013-08-28 05:23:02 -03:00
Alex Szpakowski 4fcf47a427 Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity 2013-08-28 04:21:08 -03:00
Alex Szpakowski 390a47099e Removed some dead/useless joystick code 2013-08-26 18:18:07 -03:00
Alex Szpakowski 6ade6225df Replaced love.joystick.getJoystick with love.joystick.getJoysticks (returns a table of all connected joysticks), and renamed Joystick:getIndex to Joystick:getConnectedIndex 2013-08-26 17:37:59 -03:00
Alex Szpakowski 75eb34379c Changed Joystick:getID to be 1-based instead of 0-based 2013-08-26 17:35:10 -03:00
Alex Szpakowski db1e8e762a Joystick:getIndex now returns nil instead of -1 if the joystick isn't connected 2013-08-26 13:27:19 -03:00
Alex Szpakowski 113ed1cfe7 Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
- Added love.system module, including clipboard functions.

- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)

- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.

- Added monitor choosing support and "fullscreen desktop" mode to love.window.

- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.

- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00
Alex Szpakowski 3b3c5c3711 Removed love.joystick.getBall and love.joystick.getBallCount (issue #648) 2013-06-30 16:59:28 -03:00
Alex Szpakowski 63404f7097 Added love.graphics.getRendererInfo(infotype). Useful for creating more informative error reports and advanced debugging.
Returned string can be highly system-dependent, so don't rely on its output!

infotype can be "name", "version", "vendor", or "device"
2013-05-05 16:47:42 -03:00
Alex Szpakowski 4c616e409b Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602) 2013-05-03 04:04:44 -03:00
Alex Szpakowski 4ae126ac44 Fixed some potential instability or crash issues 2013-03-03 20:23:40 -04:00
Alex Szpakowski 96161c66f6 Updated copyright text for the new year 2013-02-05 05:32:49 -04:00
Bart van Strien 7793e7f02f CRLF to LF 2012-07-04 14:40:24 +02:00
rude 81c38e22d0 Applied the new style guidelines.
Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien 8211b8f93f Add love.joystick.reload, remove love.joystick.open and friends. (issue #392)
Reload originates from love-experiments, as noted in the ticket.
2012-05-18 19:42:46 +02:00
Bart van Strien 07bd386d4e Apply the 1-indexed joysticks patch from issue #391.
Submitted by: Alexander Szpakowski
2012-03-10 14:11:20 +01:00
Bill Meltsner be55579a22 Happy New Year, have an enormous diff 2012-01-09 02:41:11 -06:00