Commit Graph

1273 Commits

Author SHA1 Message Date
Alex Szpakowski 6c662ade41 Fix disabling blending,
--HG--
branch : minor
2019-12-27 13:28:15 -05:00
Alex Szpakowski b41f1316fa Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
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branch : minor
2019-12-27 09:57:42 -05:00
Alex Szpakowski efa2bd7837 Consolidate some internal graphics state definitions into a new renderstate file.
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branch : minor
2019-12-26 23:07:51 -05:00
Alex Szpakowski f3b52f66fe Update the internal naming convention for pixel formats.
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branch : minor
2019-12-23 23:38:04 -04:00
Alex Szpakowski bc12312f0f macOS: rename most internal uses of "macosx" to "macos".
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branch : minor
2019-12-22 17:54:20 -04:00
Alex Szpakowski e898d4571a Merge default into minor
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branch : minor
2019-12-20 00:46:32 -04:00
Paul Cercueil 0bac89e00f Fix build on MIPS
On MIPS toolchains, the 'mips' keyword is a macro defined to 1.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2019-12-19 11:36:33 +01:00
Alex Szpakowski 3a227cea37 Merge default into minor
--HG--
branch : minor
2019-11-19 21:47:48 -04:00
Alex Szpakowski 6a552d5a6f Allow Canvases to use the r16, rg16, and rgba16 pixel formats. 2019-11-18 22:45:54 -04:00
Alex Szpakowski 8512b1a8f6 Remove some dead code.
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branch : minor
2019-11-18 21:16:51 -04:00
Alex Szpakowski 3435a6bcbf Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
--HG--
branch : minor
2019-11-18 21:13:54 -04:00
Alex Szpakowski 37c579929b Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
macOS and iOS won't support glsl4 until a Metal backend is implemented.

--HG--
branch : minor
2019-11-16 14:33:48 -04:00
Alex Szpakowski c3be5c4682 Fix a crash when Canvas:newImageData is called and the width multiplied by the canvas format's pixel byte size is not a multiple of 4, for example a 3x3 r16f canvas (thanks Max!) 2019-11-12 21:27:46 -04:00
Alex Szpakowski 1e0a7cad67 Fix instanced vertex attributes. 2019-10-04 19:28:55 -03:00
Alex Szpakowski 157282ec7e Fix a typo causing mesh attribute instancing to behave weirdly. 2019-09-28 00:31:44 -03:00
Alex Szpakowski 58e26280c2 Fix detection for support of r16 and rg16 image formats on desktops. 2019-09-18 19:36:08 -03:00
Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 2019-09-14 23:13:40 -03:00
Alex Szpakowski 55d4dc0f9e Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave. 2019-08-25 16:50:15 -03:00
Alex Szpakowski 93fef5f144 Remove some dead code. 2019-07-17 18:57:14 -03:00
Alex Szpakowski 8e5b71e8e7 Improve automatic batching performance slightly on AMD gpus by removing some redundant/useless opengl calls (there is no mapped buffer to flush). 2019-06-01 15:58:42 -03:00
Alex Szpakowski ddef70e141 Potentially improve automatic batching performance slightly on nvidia/intel GPUs. 2019-06-01 15:06:19 -03:00
Alex Szpakowski 51d0733943 Apply workaround for font texture loading on Radeon 3000/4000-era graphics cards to mobile GPUs as well as desktop ones. 2019-05-30 20:36:19 -03:00
Alex Szpakowski 09cd3b68c9 Explicitly disable color FBO attachments where possible for depth/stencil canvases. Potentially fixes issue #1470 2019-04-02 21:13:01 -03:00
Alex Szpakowski 0c2153e0ca Fix a potentially uninitialized value in love.graphics code. Minor cleanup. 2019-04-02 20:20:18 -03:00
Alex Szpakowski 74dcc41b38 Cleaned up love.graphics Image code for determining whether the image's pixel format is supported. 2019-01-16 19:30:21 -04:00
Alex Szpakowski 0752f27bdf Update copyright year for 2019 2019-01-03 21:09:05 -04:00
Alex Szpakowski 364718fa46 Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram. 2018-12-31 21:02:02 -04:00
Alex Szpakowski 3af66da51e Automatic batching: improve the consistency of performance and draw calls for the vertex buffer upload approach taken on older Windows and Linux GPUs which are only capable of GL3. 2018-12-27 23:52:54 -04:00
Alex Szpakowski 1c853cbcc3 Fall back to glTexImage instead of glTexStorage on Radeon 3xxx drivers on Windows. Potentially works around a graphics driver bug which prevented text from showing up. 2018-12-25 18:33:26 -04:00
Alex Szpakowski 43ee232897 macOS: Use a (non-persistent) map/sync approach for stream buffers, instead of glBufferSubData. This usually won't affect performance either way, but avoids some worst-case performance cliffs on my Intel GPU in my testing. 2018-12-16 15:15:32 -04:00
Alex Szpakowski bcc5e77632 Simplify OpenGL 3+ stream buffer syncing code used with automatic batching. 2018-12-12 17:51:03 -04:00
Alex Szpakowski 5143926b38 Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode.
Fixes a crash in the Data variant of Shader:send when it's called after setMode on a shader that was created before the setMode call.
2018-11-12 15:20:09 -04:00
Alex Szpakowski 535be96f03 Optimize StreamBuffer::getUsableSize to not be a virtual method. 2018-09-29 14:50:49 -03:00
Alex Szpakowski 79679f6272 Fix an uninitialized variable causing (harmless) OpenGL errors. Resolves issue #1434. 2018-08-14 18:10:15 -03:00
Alex Szpakowski bb228cab0c Fix love.event.quit causing crashes and other bad behaviour if a Canvas is active. Resolves issue #1395. 2018-04-07 12:43:00 -03:00
Alex Szpakowski 7b91ab915c Potentially fix depth/stencil support on older phones. 2018-04-07 11:35:20 -03:00
Bart van Strien 571503c02e Don't use deprecated isFile in love.joystick.loadGamepadMappings (fixes #1391) 2018-04-04 17:49:51 +02:00
Alex Szpakowski 93372b87a8 Fix love.graphics.clear(colortable) when no Canvas is active. 2018-04-03 20:12:41 -03:00
Alex Szpakowski cfa30167ca Fix hash map collisions when setting canvases. 2018-04-02 15:58:38 -03:00
Alex Szpakowski 39201af79f Improve the error message when an invalid layer or face index is given in love.graphics.setMode. 2018-01-14 19:15:24 -04:00
Alex Szpakowski 2459752c06 Add support for partial Image updates via Image:replacePixels(imagedata [, sliceindex, mipmap, x, y]) with a smaller-sized ImageData.
Also updated the argument order of Canvas:newImageData to match: (sliceindex, mipmap, x, y, w, h).
2018-01-10 22:52:28 -04:00
Alex Szpakowski 22f72c7da6 Fix a crash in Image:replacePixels when a different ImageData is given than the one that created the Image. 2018-01-10 21:31:00 -04:00
Alex Szpakowski 3857d09132 Don't use persistently mapped buffers on Intel Ivy Bridge GPUs on Windows. glClientWaitSync can hang with those drivers, apparently. 2018-01-06 00:42:16 -04:00
Bart van Strien e80247c191 Happy new year! 2018-01-03 19:47:35 +01:00
Alex Szpakowski dd59803ad3 Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312. 2017-12-28 23:16:51 -04:00
Alex Szpakowski 065f4a8e9b Fix SpriteBatch:setDrawRange. 2017-12-24 22:31:58 -04:00
Alex Szpakowski a31b500b03 Simplify quad drawing code, and use glDrawElementsBaseVertex when available. 2017-12-24 22:05:10 -04:00
Alex Szpakowski 3fb621af95 Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356. 2017-12-24 15:54:03 -04:00
Alex Szpakowski 3a8390ceff Fix a couple bugs with love.graphics.clear. 2017-12-10 14:40:08 -04:00
Alex Szpakowski 7354de2059 Add (low level) functionality to allow rendering 3D Meshes.
- Add love.graphics.setDepthMode(testcomparison, enablewrites).
- Add love.graphics.setMeshCullMode.
- Add love.graphics.setFrontFaceWinding.

Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing.

--HG--
branch : minor
2017-12-09 23:34:08 -04:00