Commit Graph

236 Commits

Author SHA1 Message Date
niki 65074dae15 hello world triangle 2022-02-04 23:45:58 +01:00
Alex Szpakowski 5549279eb1 Use metal by default on supported systems.
There are still issues to fix with the Metal backend, but it's more easily testable now at least.
2022-01-31 21:27:59 -04:00
Alex Szpakowski 6dbb7fa5de Add love.graphics.setStencilMode. Remove old stencil API.
- Add setStencilMode(drawaction, comparemode, value = 0, readmask = 0xFF, writemask = 0xFF).
- Add getStencilMode.
- Remove love.graphics.stencil.
- Remove love.graphics.set/getStencilTest.

Note that the new setStencilMode API does not clear the stencil buffer, and does not turn off color writes (it can still be done manually), unlike love.graphics.stencil.

Fixes #1161.
Fixes #1251.
2022-01-22 23:36:07 -04:00
Alex Szpakowski c26f6ed94f metal: improve performance of auto depth/stencil in setCanvas. 2022-01-22 23:12:42 -04:00
Alex Szpakowski 4c3c875aa9 metal: clean up some code around render pipeline states. 2022-01-22 21:29:57 -04:00
Alex Szpakowski 87592513a2 metal: fix automatic depth/stencil with setCanvas. 2022-01-22 20:57:06 -04:00
Alex Szpakowski 62de8f62c7 metal: hook up emulated 'fan' mesh draw mode. 2022-01-22 12:59:09 -04:00
Alex Szpakowski d96e1636b1 Improve setCanvas validation of volume texture layer + mipmap values. 2022-01-16 13:00:12 -04:00
Alex Szpakowski 4ca3535cd2 Metal: fix clamp-to-one texture wrap mode detection. 2022-01-15 23:31:07 -04:00
Alex Szpakowski f93d167a47 Merge branch '12.0-development' into metal 2022-01-12 18:23:23 -04:00
Alex Szpakowski ff83ee6a9c Add basic ortho and perspective projection APIs to love.graphics.
- Added love.graphics.setOrthoProjection.
- Added love.graphics.setPerspectiveProjection.
- Added love.graphics.resetProjection.

Note that the projection is reset whenever the canvas changes.
2022-01-08 22:56:21 -04:00
Alex Szpakowski a76606e76e metal: fix some define checks. 2022-01-06 17:34:20 -04:00
Alex Szpakowski d51e012812 Merge branch '12.0-development' into metal 2022-01-05 21:12:22 -04:00
Alex Szpakowski 7f3538d2ba Merge branch 'main' into 12.0-development 2022-01-05 21:10:27 -04:00
Alex Szpakowski 5426be4252 Prefer OpenGL to Metal (for now) 2022-01-05 20:58:38 -04:00
Alex Szpakowski 44a434604a t.renderers/excluderenderers doesn't affect renderer order. 2022-01-05 20:52:17 -04:00
Alex Szpakowski 5864d83c31 Add ability to configure which renderers are used by love.graphics.
- Add t.renderers and t.excluderenderers love.conf fields. They can be an array of renderer names.
- Add --renderers a,list,of,renderernames and --excluderenderers more,renderers argument options.
2022-01-04 21:29:56 -04:00
Alex Szpakowski ecbc5ca7f6 Add love.graphics.getQuadIndexBuffer.
love's pre-generated quad index buffer is useful when combined with drawShaderVertices. Note that it uses 16 bit indices so it can only draw up to 16k quads in a single call.
2022-01-03 16:22:08 -04:00
Alex Szpakowski 42e8df1489 Add a GraphicsFeature support enum for 32 bit index buffers.
Some old OpenGL ES 2 systems don't support them.
2022-01-03 16:09:38 -04:00
Alex Szpakowski ac8f5374c2 Fix a minor validation bug. 2022-01-03 14:36:22 -04:00
Alex Szpakowski 0c4be3d5e3 Add love.graphics.drawShaderVertices (name subject to change).
It draws a number of vertices, or a number of indices from an index buffer, without using any vertex data from a vertex buffer. A custom shader is required while using it.

It is useful when a custom GLSL3 vertex shader which uses love_VertexID is used to pull or compute per-vertex information from other sources.
2022-01-03 14:33:54 -04:00
Alex Szpakowski de89f5a9eb love.graphics.apply/replaceTransform can accept x,y,angle,etc. args. 2022-01-03 11:57:05 -04:00
Alex Szpakowski 40aa50662a Merge branch '12.0-development' into metal 2022-01-01 15:36:57 -04:00
Alex Szpakowski 8e7fd10b6f Update copyright year for 2022 2021-12-31 18:33:40 -04:00
Alex Szpakowski 52101b2563 Add love.graphics.copyTextureToBuffer and copyBufferToTexture. 2021-12-28 12:46:56 -04:00
Alex Szpakowski 5b3a5e7721 Remove the need for copysource and copydest buffer usage flags. 2021-12-27 21:17:04 -04:00
Alex Szpakowski 3d8117ccbb Merge branch '12.0-development' into metal 2021-12-24 15:35:18 -04:00
Alex Szpakowski e63025b74f Merge branch '12.0-development' into metal 2021-12-24 15:34:05 -04:00
Alex Szpakowski 8a48f1b733 Merge branch 'main' into 12.0-development 2021-10-19 21:50:19 -03:00
Alex Szpakowski 4574805486 Make rounded rectangles more robust.
- rx and ry parameters are set to 0 if they're negative.
- automatic points calculation doesn't cause an unnecessarily large amount of points when rx or ry are greater than half the rectangle's size.
2021-10-10 22:08:56 -03:00
Alex Szpakowski a551fcd492 Initial support for writing to textures in compute shaders. 2021-08-13 14:43:03 -03:00
Alex Szpakowski cffd485976 Allow rendering to integer textures. 2021-08-12 17:43:33 -03:00
Alex Szpakowski 48b3a4e860 Initial support for integer format textures.
They can't be rendered to and ImageData can't use the formats, for now.
2021-08-12 16:38:54 -03:00
Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation.
Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
Alex Szpakowski 92d0d1d60f love.graphics.validateShader no longer errors if the system doesn't support the shader 2021-07-18 14:09:28 -03:00
bjorn 9ae529b325 Flush batched draws before dispatching compute; 2021-07-17 19:58:14 -07:00
bjorn 13a10ac482 love.graphics.newComputeShader; 2021-07-17 19:58:11 -07:00
bjorn 25fbf1d8ce love.graphics.dispatchThreadgroups; 2021-07-17 19:49:53 -07:00
bjorn 085ba2cb6e Add compute ShaderStage; 2021-07-17 19:46:05 -07:00
bjorn f6559ce49e Add threadgroups{x,y,z} SystemLimits; 2021-07-17 19:38:45 -07:00
Alex Szpakowski 14cda7818f Rename internal enum 2021-04-07 20:43:22 -03:00
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 9acf7df8e8 metal: fix crash when stream buffers are resized 2021-04-02 17:53:55 -03:00
Alex Szpakowski 2d2918a254 Merge branch '12.0-development' into metal 2021-03-26 21:42:08 -03:00
Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603).
If a shader uses gl_PointSize then it can only be used when drawing points. If a shader doesn't use gl_PointSize then it can't be used when drawing points.

Added 'ConstantPointSize' and 'CurrentDPIScale' built-in shader uniforms.

ConstantPointSize is in DPI-scaled points, whereas gl_PointSize is in pixels, so to get the correct default behaviour a shader needs to do gl_PointSize = ConstantPointSize * CurrentDPIScale
2021-01-23 13:47:12 -04:00
Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 2021-01-17 20:59:16 -04:00
Alex Szpakowski e2838131f2 Add love.graphics.copyBuffer. 2021-01-17 14:02:00 -04:00
Alex Szpakowski e1f40b433d Clean up some graphics enum declaration code 2021-01-16 20:51:06 -04:00
Alex Szpakowski 98f8fe02a1 Merge branch '12.0-development' into metal 2021-01-14 20:33:45 -04:00