mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
hello world triangle
This commit is contained in:
+16
-2
@@ -34,7 +34,7 @@ set(CMAKE_MODULE_PATH "${love_SOURCE_DIR}/extra/cmake" ${CMAKE_MODULE_PATH})
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# Needed for shared libs on Linux. (-fPIC).
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set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
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set (CMAKE_CXX_STANDARD 11)
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set (CMAKE_CXX_STANDARD 17)
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if(MSVC)
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set(LOVE_CONSOLE_EXE_NAME lovec)
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@@ -66,6 +66,8 @@ if(POLICY CMP0072)
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endif()
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if(MEGA)
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find_package(Vulkan REQUIRED)
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# LOVE_MSVC_DLLS contains runtime DLLs that should be bundled with the love
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# binary (in e.g. the installer). Example: msvcp140.dll.
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set(LOVE_MSVC_DLLS ${MEGA_MSVC_DLLS})
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@@ -73,7 +75,7 @@ if(MEGA)
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# LOVE_INCLUDE_DIRS contains the search directories for #include. It's mostly
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# not needed for MEGA builds, since almost all the libraries (except LuaJIT)
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# are CMake targets, causing include paths to be added automatically.
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set(LOVE_INCLUDE_DIRS)
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set(LOVE_INCLUDE_DIRS ${Vulkan_INCLUDE_DIRS})
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if(APPLE)
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# Some files do #include <SDL2/SDL.h>, but building with megasource
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@@ -96,6 +98,7 @@ if(MEGA)
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${MEGA_SDL2MAIN}
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${MEGA_SDL2}
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${MEGA_ZLIB}
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${Vulkan_LIBRARIES}
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)
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# These DLLs are moved next to the love binary in a post-build step to
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@@ -568,13 +571,24 @@ set(LOVE_SRC_MODULE_GRAPHICS_OPENGL
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src/modules/graphics/opengl/Texture.h
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)
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set(LOVE_SRC_MODULE_GRAPHICS_VULKAN
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src/modules/graphics/vulkan/Graphics.h
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src/modules/graphics/vulkan/Graphics.cpp
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src/modules/graphics/vulkan/Shader.h
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src/modules/graphics/vulkan/Shader.cpp
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src/modules/graphics/vulkan/ShaderStage.h
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src/modules/graphics/vulkan/ShaderStage.cpp
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)
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set(LOVE_SRC_MODULE_GRAPHICS
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${LOVE_SRC_MODULE_GRAPHICS_ROOT}
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${LOVE_SRC_MODULE_GRAPHICS_OPENGL}
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${LOVE_SRC_MODULE_GRAPHICS_VULKAN}
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)
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source_group("modules\\graphics" FILES ${LOVE_SRC_MODULE_GRAPHICS_ROOT})
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source_group("modules\\graphics\\opengl" FILES ${LOVE_SRC_MODULE_GRAPHICS_OPENGL})
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source_group("modules\\graphics\\vulkan" FILES ${LOVE_SRC_MODULE_GRAPHICS_VULKAN})
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#
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# love.image
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@@ -124,6 +124,8 @@
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# define LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
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#endif
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#define LOVE_GRAPHICS_VULKAN
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#if defined(LOVE_MACOS) || defined(LOVE_IOS)
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# define LOVE_GRAPHICS_METAL
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#endif
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@@ -109,6 +109,7 @@ namespace opengl { extern love::graphics::Graphics *createInstance(); }
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#ifdef LOVE_GRAPHICS_METAL
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namespace metal { extern love::graphics::Graphics *createInstance(); }
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#endif
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namespace vulkan { extern love::graphics::Graphics* createInstance(); }
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static const Renderer rendererOrder[] = {
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RENDERER_METAL,
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@@ -148,6 +149,9 @@ Graphics *Graphics::createInstance()
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{
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for (auto r : rendererOrder)
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{
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// FIX ME: proper selection of vulkan backend
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instance = vulkan::createInstance();
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if (std::find(_renderers.begin(), _renderers.end(), r) == _renderers.end())
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continue;
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@@ -157,7 +161,6 @@ Graphics *Graphics::createInstance()
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if (r == RENDERER_METAL)
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instance = metal::createInstance();
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#endif
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if (instance != nullptr)
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break;
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}
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@@ -70,6 +70,7 @@ enum Renderer
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RENDERER_NONE,
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RENDERER_OPENGL,
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RENDERER_METAL,
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RENDERER_VULKAN,
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RENDERER_MAX_ENUM
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};
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@@ -18,6 +18,8 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include <iostream>
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#include "ShaderStage.h"
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#include "common/Exception.h"
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#include "Graphics.h"
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@@ -0,0 +1,861 @@
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#include "Graphics.h"
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#include "SDL_vulkan.h"
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#include "window/Window.h"
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#include "common/Exception.h"
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#include "Shader.h"
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#include <vector>
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#include <cstring>
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#include <set>
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#include <fstream>
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#include <iostream>
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namespace love {
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namespace graphics {
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namespace vulkan {
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const std::vector<const char*> validationLayers = {
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"VK_LAYER_KHRONOS_validation"
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};
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const std::vector<const char*> deviceExtensions = {
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VK_KHR_SWAPCHAIN_EXTENSION_NAME
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};
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#ifdef NDEBUG
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const bool enableValidationLayers = false;
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#else
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const bool enableValidationLayers = true;
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#endif
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const int MAX_FRAMES_IN_FLIGHT = 2;
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static std::vector<char> readFile(const std::string& filename) {
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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if (!file.is_open()) {
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throw std::runtime_error("failed to open file!");
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}
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size_t fileSize = (size_t)file.tellg();
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std::vector<char> buffer(fileSize);
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file.seekg(0);
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file.read(buffer.data(), fileSize);
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file.close();
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return buffer;
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}
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const char* Graphics::getName() const {
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return "love.graphics.vulkan";
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}
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Graphics::Graphics() {
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}
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void Graphics::initVulkan() {
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if (!init) {
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std::cout << "initVulkan" << std::endl;
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init = true;
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createVulkanInstance();
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std::cout << "create vulkan instance" << std::endl;
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createSurface();
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std::cout << "create surface" << std::endl;
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pickPhysicalDevice();
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std::cout << "create physical device" << std::endl;
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createLogicalDevice();
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std::cout << "create logical device" << std::endl;
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createSwapChain();
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std::cout << "create swap chain" << std::endl;
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createImageViews();
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std::cout << "create image views" << std::endl;
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createRenderPass();
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std::cout << "create render pass" << std::endl;
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createGraphicsPipeline();
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std::cout << "create graphics pipeline" << std::endl;
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createFramebuffers();
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std::cout << "create frame buffers" << std::endl;
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createCommandPool();
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std::cout << "create command pool" << std::endl;
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createCommandBuffers();
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std::cout << "create command buffers" << std::endl;
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createSyncObjects();
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std::cout << "create sync objects" << std::endl;
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}
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}
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Graphics::~Graphics() {
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if (init) {
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for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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vkDestroySemaphore(device, renderFinishedSemaphores.at(i), nullptr);
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vkDestroySemaphore(device, imageAvailableSemaphores.at(i), nullptr);
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vkDestroyFence(device, inFlightFences.at(i), nullptr);
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}
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if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
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throw love::Exception("vkDeviceWaitIdle failed");
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}
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vkDestroyCommandPool(device, commandPool, nullptr);
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for (auto framebuffer : swapChainFramBuffers) {
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vkDestroyFramebuffer(device, framebuffer, nullptr);
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}
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vkDestroyPipeline(device, graphicsPipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyRenderPass(device, renderPass, nullptr);
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for (auto imageView : swapChainImageViews) {
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vkDestroyImageView(device, imageView, nullptr);
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}
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vkDestroySwapchainKHR(device, swapChain, nullptr);
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vkDestroyDevice(device, nullptr);
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vkDestroySurfaceKHR(instance, surface, nullptr);
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vkDestroyInstance(instance, nullptr);
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}
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}
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void Graphics::present(void* screenshotCallbackdata) {
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vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
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uint32_t imageIndex;
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vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
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vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
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}
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imagesInFlight[imageIndex] = inFlightFences[currentFrame];
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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VkSemaphore waitSemaphores[] = { imageAvailableSemaphores.at(currentFrame) };
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VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
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VkSemaphore signalSemaphores[] = { renderFinishedSemaphores.at(currentFrame) };
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphores;
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vkResetFences(device, 1, &inFlightFences[currentFrame]);
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if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences.at(currentFrame)) != VK_SUCCESS) {
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throw love::Exception("failed to submit draw command buffer");
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}
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VkPresentInfoKHR presentInfo{};
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presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
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presentInfo.waitSemaphoreCount = 1;
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presentInfo.pWaitSemaphores = signalSemaphores;
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VkSwapchainKHR swapChains[] = { swapChain };
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presentInfo.swapchainCount = 1;
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presentInfo.pSwapchains = swapChains;
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presentInfo.pImageIndices = &imageIndex;
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vkQueuePresentKHR(presentQueue, &presentInfo);
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currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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}
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void Graphics::createVulkanInstance() {
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if (enableValidationLayers && !checkValidationSupport()) {
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throw love::Exception("validation layers requested, but not available");
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}
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VkApplicationInfo appInfo{};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "LOVE";
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appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); //todo, get this version from somewhere else?
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appInfo.pEngineName = "LOVE Engine";
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appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); //todo, same as above
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appInfo.apiVersion = VK_API_VERSION_1_0;
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VkInstanceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.pApplicationInfo = &appInfo;
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createInfo.pNext = nullptr;
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auto window = Module::getInstance<love::window::Window>(M_WINDOW);
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const void* handle = window->getHandle();
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unsigned int count;
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if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, nullptr) != SDL_TRUE) {
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throw love::Exception("couldn't retrieve sdl vulkan extensions");
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}
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std::vector<const char*> extensions = {}; // can add more here
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size_t addition_extension_count = extensions.size();
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extensions.resize(addition_extension_count + count);
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if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, extensions.data() + addition_extension_count) != SDL_TRUE) {
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throw love::Exception("couldn't retrieve sdl vulkan extensions");
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}
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createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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createInfo.ppEnabledExtensionNames = extensions.data();
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if (enableValidationLayers) {
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createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
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createInfo.ppEnabledLayerNames = validationLayers.data();
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}
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else {
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createInfo.enabledLayerCount = 0;
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createInfo.ppEnabledLayerNames = nullptr;
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}
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if (vkCreateInstance(
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&createInfo,
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nullptr,
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&instance) != VK_SUCCESS) {
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throw love::Exception("couldn't create vulkan instance");
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}
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}
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bool Graphics::checkValidationSupport() {
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uint32_t layerCount;
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vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
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std::vector<VkLayerProperties> availableLayers(layerCount);
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vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
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for (const char* layerName : validationLayers) {
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bool layerFound = false;
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for (const auto& layerProperties : availableLayers) {
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if (strcmp(layerName, layerProperties.layerName) == 0) {
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layerFound = true;
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break;
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||||
}
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||||
}
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||||
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if (!layerFound) {
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return false;
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||||
}
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||||
}
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||||
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return true;
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}
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void Graphics::pickPhysicalDevice() {
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uint32_t deviceCount = 0;
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||||
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
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|
||||
if (deviceCount == 0) {
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throw love::Exception("failed to find GPUs with Vulkan support");
|
||||
}
|
||||
|
||||
std::vector<VkPhysicalDevice> devices(deviceCount);
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vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
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||||
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||||
std::multimap<int, VkPhysicalDevice> candidates;
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||||
|
||||
for (const auto& device : devices) {
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||||
int score = rateDeviceSuitability(device);
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||||
candidates.insert(std::make_pair(score, device));
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||||
}
|
||||
|
||||
if (candidates.rbegin()->first > 0) {
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physicalDevice = candidates.rbegin()->second;
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||||
}
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||||
else {
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||||
throw love::Exception("failed to find a suitable gpu");
|
||||
}
|
||||
}
|
||||
|
||||
bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device) {
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||||
uint32_t extensionCount;
|
||||
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
|
||||
|
||||
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
|
||||
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
|
||||
|
||||
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
|
||||
|
||||
for (const auto& extension : availableExtensions) {
|
||||
requiredExtensions.erase(extension.extensionName);
|
||||
}
|
||||
|
||||
return requiredExtensions.empty();
|
||||
}
|
||||
|
||||
int Graphics::rateDeviceSuitability(VkPhysicalDevice device) {
|
||||
VkPhysicalDeviceProperties deviceProperties;
|
||||
VkPhysicalDeviceFeatures deviceFeatures;
|
||||
vkGetPhysicalDeviceProperties(device, &deviceProperties);
|
||||
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
|
||||
|
||||
int score = 1;
|
||||
|
||||
// optional
|
||||
|
||||
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
|
||||
score += 1000;
|
||||
}
|
||||
|
||||
// definitely needed
|
||||
|
||||
QueueFamilyIndices indices = findQueueFamilies(device);
|
||||
if (!indices.isComplete()) {
|
||||
score = 0;
|
||||
}
|
||||
|
||||
bool extensionsSupported = checkDeviceExtensionSupport(device);
|
||||
if (!extensionsSupported) {
|
||||
score = 0;
|
||||
}
|
||||
|
||||
if (extensionsSupported) {
|
||||
auto swapChainSupport = querySwapChainSupport(device);
|
||||
bool swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
|
||||
if (!swapChainAdequate) {
|
||||
score = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
Graphics::QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device) {
|
||||
QueueFamilyIndices indices;
|
||||
|
||||
uint32_t queueFamilyCount = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
||||
|
||||
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
|
||||
|
||||
int i = 0;
|
||||
for (const auto& queueFamily : queueFamilies) {
|
||||
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||
indices.graphicsFamily = i;
|
||||
}
|
||||
|
||||
VkBool32 presentSupport = false;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
|
||||
|
||||
if (presentSupport) {
|
||||
indices.presentFamily = i;
|
||||
}
|
||||
|
||||
if (indices.isComplete()) {
|
||||
break;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
void Graphics::createLogicalDevice() {
|
||||
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||
|
||||
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
|
||||
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
||||
|
||||
float queuePriority = 1.0f;
|
||||
for (uint32_t queueFamily : uniqueQueueFamilies) {
|
||||
VkDeviceQueueCreateInfo queueCreateInfo{};
|
||||
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queueCreateInfo.queueFamilyIndex = queueFamily;
|
||||
queueCreateInfo.queueCount = 1;
|
||||
queueCreateInfo.pQueuePriorities = &queuePriority;
|
||||
queueCreateInfos.push_back(queueCreateInfo);
|
||||
}
|
||||
|
||||
VkPhysicalDeviceFeatures deviceFeatures{};
|
||||
|
||||
VkDeviceCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
|
||||
createInfo.pQueueCreateInfos = queueCreateInfos.data();
|
||||
createInfo.pEnabledFeatures = &deviceFeatures;
|
||||
|
||||
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
|
||||
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
|
||||
|
||||
// can this be removed?
|
||||
if (enableValidationLayers) {
|
||||
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
|
||||
createInfo.ppEnabledLayerNames = validationLayers.data();
|
||||
}
|
||||
else {
|
||||
createInfo.enabledLayerCount = 0;
|
||||
}
|
||||
|
||||
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create logical device");
|
||||
}
|
||||
|
||||
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
|
||||
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
|
||||
}
|
||||
|
||||
void Graphics::createSurface() {
|
||||
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
|
||||
const void* handle = window->getHandle();
|
||||
if (SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, &surface) != SDL_TRUE) {
|
||||
throw love::Exception("failed to create window surface");
|
||||
}
|
||||
}
|
||||
|
||||
Graphics::SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device) {
|
||||
SwapChainSupportDetails details;
|
||||
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
|
||||
|
||||
uint32_t formatCount;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
|
||||
|
||||
if (formatCount != 0) {
|
||||
details.formats.resize(formatCount);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
|
||||
}
|
||||
|
||||
uint32_t presentModeCount;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
|
||||
|
||||
if (presentModeCount != 0) {
|
||||
details.presentModes.resize(presentModeCount);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
|
||||
}
|
||||
|
||||
return details;
|
||||
}
|
||||
|
||||
void Graphics::createSwapChain() {
|
||||
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
|
||||
|
||||
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
|
||||
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
|
||||
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
|
||||
|
||||
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
|
||||
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
|
||||
imageCount = swapChainSupport.capabilities.maxImageCount;
|
||||
}
|
||||
|
||||
VkSwapchainCreateInfoKHR createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
createInfo.surface = surface;
|
||||
|
||||
createInfo.minImageCount = imageCount;
|
||||
createInfo.imageFormat = surfaceFormat.format;
|
||||
createInfo.imageColorSpace = surfaceFormat.colorSpace;
|
||||
createInfo.imageExtent = extent;
|
||||
createInfo.imageArrayLayers = 1;
|
||||
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
|
||||
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
|
||||
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
|
||||
|
||||
if (indices.graphicsFamily != indices.presentFamily) {
|
||||
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
createInfo.queueFamilyIndexCount = 2;
|
||||
createInfo.pQueueFamilyIndices = queueFamilyIndices;
|
||||
}
|
||||
else {
|
||||
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
createInfo.queueFamilyIndexCount = 0;
|
||||
createInfo.pQueueFamilyIndices = nullptr;
|
||||
}
|
||||
|
||||
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
|
||||
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
createInfo.presentMode = presentMode;
|
||||
createInfo.clipped = VK_TRUE;
|
||||
createInfo.oldSwapchain = VK_NULL_HANDLE;
|
||||
|
||||
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create swap chain");
|
||||
}
|
||||
|
||||
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
|
||||
swapChainImages.resize(imageCount);
|
||||
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
|
||||
|
||||
swapChainImageFormat = surfaceFormat.format;
|
||||
swapChainExtent = extent;
|
||||
}
|
||||
|
||||
VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
|
||||
for (const auto& availableFormat : availableFormats) {
|
||||
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
|
||||
return availableFormat;
|
||||
}
|
||||
}
|
||||
|
||||
return availableFormats[0];
|
||||
}
|
||||
|
||||
VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
|
||||
// needed ?
|
||||
for (const auto& availablePresentMode : availablePresentModes) {
|
||||
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
||||
return availablePresentMode;
|
||||
}
|
||||
}
|
||||
|
||||
return VK_PRESENT_MODE_FIFO_KHR;
|
||||
}
|
||||
|
||||
VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
|
||||
if (capabilities.currentExtent.width != UINT32_MAX) {
|
||||
return capabilities.currentExtent;
|
||||
}
|
||||
else {
|
||||
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
|
||||
const void* handle = window->getHandle();
|
||||
|
||||
int width, height;
|
||||
// is this the equivalent of glfwGetFramebufferSize ?
|
||||
SDL_Vulkan_GetDrawableSize((SDL_Window*)handle, &width, &height);
|
||||
|
||||
VkExtent2D actualExtent = {
|
||||
static_cast<uint32_t>(width),
|
||||
static_cast<uint32_t>(height)
|
||||
};
|
||||
|
||||
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
|
||||
actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
|
||||
|
||||
return actualExtent;
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::createImageViews() {
|
||||
swapChainImageViews.resize(swapChainImages.size());
|
||||
|
||||
for (size_t i = 0; i < swapChainImages.size(); i++) {
|
||||
VkImageViewCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
createInfo.image = swapChainImages.at(i);
|
||||
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
createInfo.format = swapChainImageFormat;
|
||||
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
createInfo.subresourceRange.baseMipLevel = 0;
|
||||
createInfo.subresourceRange.levelCount = 1;
|
||||
createInfo.subresourceRange.baseArrayLayer = 0;
|
||||
createInfo.subresourceRange.layerCount = 1;
|
||||
|
||||
if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews.at(i)) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create image views");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::createRenderPass() {
|
||||
VkAttachmentDescription colorAttachment{};
|
||||
colorAttachment.format = swapChainImageFormat;
|
||||
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
|
||||
VkAttachmentReference colorAttachmentRef{};
|
||||
colorAttachmentRef.attachment = 0;
|
||||
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpass{};
|
||||
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass.colorAttachmentCount = 1;
|
||||
subpass.pColorAttachments = &colorAttachmentRef;
|
||||
|
||||
VkSubpassDependency dependency{};
|
||||
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependency.dstSubpass = 0;
|
||||
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.srcAccessMask = 0;
|
||||
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
|
||||
VkRenderPassCreateInfo renderPassInfo{};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.attachmentCount = 1;
|
||||
renderPassInfo.pAttachments = &colorAttachment;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpass;
|
||||
renderPassInfo.dependencyCount = 1;
|
||||
renderPassInfo.pDependencies = &dependency;
|
||||
|
||||
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create render pass");
|
||||
}
|
||||
}
|
||||
|
||||
static VkShaderModule createShaderModule(VkDevice device, const std::vector<char>& code) {
|
||||
VkShaderModuleCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = code.size();
|
||||
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create shader module");
|
||||
}
|
||||
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
void Graphics::createGraphicsPipeline() {
|
||||
// love::graphics::vulkan::Shader* shader = dynamic_cast<love::graphics::vulkan::Shader*>(getShader());
|
||||
// auto shaderStages = shader->getShaderStages();
|
||||
|
||||
auto vertShaderCode = readFile("vert.spv");
|
||||
auto fragShaderCode = readFile("frag.spv");
|
||||
|
||||
VkShaderModule vertShaderModule = createShaderModule(device, vertShaderCode);
|
||||
VkShaderModule fragShaderModule = createShaderModule(device, fragShaderCode);
|
||||
|
||||
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
|
||||
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vertShaderStageInfo.module = vertShaderModule;
|
||||
vertShaderStageInfo.pName = "main";
|
||||
|
||||
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
|
||||
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
fragShaderStageInfo.module = fragShaderModule;
|
||||
fragShaderStageInfo.pName = "main";
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
|
||||
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
|
||||
// todo later
|
||||
vertexInputInfo.vertexBindingDescriptionCount = 0;
|
||||
vertexInputInfo.pVertexBindingDescriptions = nullptr;
|
||||
vertexInputInfo.vertexAttributeDescriptionCount = 0;
|
||||
vertexInputInfo.pVertexAttributeDescriptions = nullptr;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
|
||||
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
inputAssembly.primitiveRestartEnable = VK_FALSE;
|
||||
|
||||
VkViewport viewport{};
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = (float)swapChainExtent.width;
|
||||
viewport.height = (float)swapChainExtent.height;
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
|
||||
VkRect2D scissor{};
|
||||
scissor.offset = { 0, 0 };
|
||||
scissor.extent = swapChainExtent;
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState{};
|
||||
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewportState.viewportCount = 1;
|
||||
viewportState.pViewports = &viewport;
|
||||
viewportState.scissorCount = 1;
|
||||
viewportState.pScissors = &scissor;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizer{};
|
||||
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rasterizer.depthClampEnable = VK_FALSE;
|
||||
rasterizer.rasterizerDiscardEnable = VK_FALSE;
|
||||
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rasterizer.lineWidth = 1.0f;
|
||||
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
rasterizer.depthBiasEnable = VK_FALSE;
|
||||
rasterizer.depthBiasConstantFactor = 0.0f;
|
||||
rasterizer.depthBiasClamp = 0.0f;
|
||||
rasterizer.depthBiasSlopeFactor = 0.0f;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampling{};
|
||||
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
multisampling.sampleShadingEnable = VK_FALSE;
|
||||
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
multisampling.minSampleShading = 1.0f; // Optional
|
||||
multisampling.pSampleMask = nullptr; // Optional
|
||||
multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
|
||||
multisampling.alphaToOneEnable = VK_FALSE; // Optional
|
||||
|
||||
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
|
||||
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
colorBlendAttachment.blendEnable = VK_FALSE;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlending{};
|
||||
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
colorBlending.logicOpEnable = VK_FALSE;
|
||||
colorBlending.logicOp = VK_LOGIC_OP_COPY;
|
||||
colorBlending.attachmentCount = 1;
|
||||
colorBlending.pAttachments = &colorBlendAttachment;
|
||||
colorBlending.blendConstants[0] = 0.0f;
|
||||
colorBlending.blendConstants[1] = 0.0f;
|
||||
colorBlending.blendConstants[2] = 0.0f;
|
||||
colorBlending.blendConstants[3] = 0.0f;
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 0;
|
||||
pipelineLayoutInfo.pushConstantRangeCount = 0;
|
||||
|
||||
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create pipeline layout");
|
||||
}
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineInfo{};
|
||||
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
// pipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
// pipelineInfo.pStages = shaderStages.data();
|
||||
pipelineInfo.stageCount = 2;
|
||||
pipelineInfo.pStages = shaderStages;
|
||||
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
||||
pipelineInfo.pInputAssemblyState = &inputAssembly;
|
||||
pipelineInfo.pViewportState = &viewportState;
|
||||
pipelineInfo.pRasterizationState = &rasterizer;
|
||||
pipelineInfo.pMultisampleState = &multisampling;
|
||||
pipelineInfo.pDepthStencilState = nullptr;
|
||||
pipelineInfo.pColorBlendState = &colorBlending;
|
||||
pipelineInfo.pDynamicState = nullptr;
|
||||
pipelineInfo.layout = pipelineLayout;
|
||||
pipelineInfo.renderPass = renderPass;
|
||||
pipelineInfo.subpass = 0;
|
||||
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
|
||||
pipelineInfo.basePipelineIndex = -1;
|
||||
|
||||
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create graphics pipeline");
|
||||
}
|
||||
|
||||
vkDestroyShaderModule(device, vertShaderModule, nullptr);
|
||||
vkDestroyShaderModule(device, fragShaderModule, nullptr);
|
||||
}
|
||||
|
||||
void Graphics::createFramebuffers() {
|
||||
swapChainFramBuffers.resize(swapChainImageViews.size());
|
||||
for (size_t i = 0; i < swapChainImageViews.size(); i++) {
|
||||
VkImageView attachments[] = {
|
||||
swapChainImageViews.at(i)
|
||||
};
|
||||
|
||||
VkFramebufferCreateInfo framebufferInfo{};
|
||||
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
framebufferInfo.renderPass = renderPass;
|
||||
framebufferInfo.attachmentCount = 1;
|
||||
framebufferInfo.pAttachments = attachments;
|
||||
framebufferInfo.width = swapChainExtent.width;
|
||||
framebufferInfo.height = swapChainExtent.height;
|
||||
framebufferInfo.layers = 1;
|
||||
|
||||
if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramBuffers.at(i)) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create framebuffers");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::createCommandPool() {
|
||||
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
|
||||
|
||||
VkCommandPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
|
||||
poolInfo.flags = 0;
|
||||
|
||||
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create command pool");
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::createCommandBuffers() {
|
||||
commandBuffers.resize(swapChainFramBuffers.size());
|
||||
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = commandPool;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = (uint32_t)commandBuffers.size();
|
||||
|
||||
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to allocate command buffers");
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < commandBuffers.size(); i++) {
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = 0;
|
||||
beginInfo.pInheritanceInfo = nullptr;
|
||||
|
||||
if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to begin recording command buffer");
|
||||
}
|
||||
|
||||
VkRenderPassBeginInfo renderPassInfo{};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassInfo.renderPass = renderPass;
|
||||
renderPassInfo.framebuffer = swapChainFramBuffers.at(i);
|
||||
renderPassInfo.renderArea.offset = { 0, 0 };
|
||||
renderPassInfo.renderArea.extent = swapChainExtent;
|
||||
|
||||
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
|
||||
renderPassInfo.clearValueCount = 1;
|
||||
renderPassInfo.pClearValues = &clearColor;
|
||||
|
||||
// this definitely doesn't belong in here, but leaving here for future reference
|
||||
vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
|
||||
vkCmdDraw(commandBuffers[i], 3, 1, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(commandBuffers[i]);
|
||||
if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to record command buffer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::createSyncObjects() {
|
||||
imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
||||
renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
|
||||
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
|
||||
imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);
|
||||
|
||||
VkSemaphoreCreateInfo semaphoreInfo{};
|
||||
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
VkFenceCreateInfo fenceInfo{};
|
||||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores.at(i)) != VK_SUCCESS ||
|
||||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores.at(i)) != VK_SUCCESS ||
|
||||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences.at(i)) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create synchronization objects for a frame!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
love::graphics::Graphics* createInstance() {
|
||||
love::graphics::Graphics* instance = nullptr;
|
||||
|
||||
try {
|
||||
instance = new Graphics();
|
||||
}
|
||||
catch (love::Exception& e) {
|
||||
printf("Cannot create Vulkan renderer: %s\n", e.what());
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
#ifndef LOVE_GRAPHICS_VULKAN_GRAPHICS_H
|
||||
#define LOVE_GRAPHICS_VULKAN_GRAPHICS_H
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include <common/config.h>
|
||||
|
||||
#include <optional>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
namespace love {
|
||||
namespace graphics {
|
||||
namespace vulkan {
|
||||
class Graphics final : public love::graphics::Graphics {
|
||||
public:
|
||||
Graphics();
|
||||
|
||||
void initVulkan();
|
||||
|
||||
virtual ~Graphics();
|
||||
|
||||
const char* getName() const override;
|
||||
|
||||
const VkDevice getDevice() const {
|
||||
return device;
|
||||
}
|
||||
|
||||
// implementation for virtual functions
|
||||
Texture* newTexture(const Texture::Settings& settings, const Texture::Slices* data = nullptr) override { return nullptr; }
|
||||
Buffer* newBuffer(const Buffer::Settings& settings, const std::vector<Buffer::DataDeclaration>& format, const void* data, size_t size, size_t arraylength) override { return nullptr; }
|
||||
void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override {}
|
||||
void clear(const std::vector<OptionalColorD>& colors, OptionalInt stencil, OptionalDouble depth) override {}
|
||||
Matrix4 computeDeviceProjection(const Matrix4& projection, bool rendertotexture) const override { return Matrix4(); }
|
||||
void discard(const std::vector<bool>& colorbuffers, bool depthstencil) override { }
|
||||
void present(void* screenshotCallbackdata) override;
|
||||
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override {}
|
||||
bool setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override { return false; }
|
||||
void unSetMode() override {}
|
||||
void setActive(bool active) override {}
|
||||
int getRequestedBackbufferMSAA() const override { return 0; }
|
||||
int getBackbufferMSAA() const override { return 0; }
|
||||
void setColor(Colorf c) override {}
|
||||
void setScissor(const Rect& rect) override {}
|
||||
void setScissor() override {}
|
||||
void setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask) override {}
|
||||
void setDepthMode(CompareMode compare, bool write) override {}
|
||||
void setFrontFaceWinding(Winding winding) override {}
|
||||
void setColorMask(ColorChannelMask mask) override {}
|
||||
void setBlendState(const BlendState& blend) override {}
|
||||
void setPointSize(float size) override {}
|
||||
void setWireframe(bool enable) override {}
|
||||
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override { return PIXELFORMAT_UNKNOWN; }
|
||||
bool isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags usage, bool sRGB = false) override { return false; }
|
||||
Renderer getRenderer() const override { return RENDERER_VULKAN; }
|
||||
bool usesGLSLES() const override { return false; }
|
||||
RendererInfo getRendererInfo() const override { return {}; }
|
||||
void draw(const DrawCommand& cmd) override {}
|
||||
void draw(const DrawIndexedCommand& cmd) override {}
|
||||
void drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, Texture* texture) override {}
|
||||
|
||||
protected:
|
||||
ShaderStage* newShaderStageInternal(ShaderStageType stage, const std::string& cachekey, const std::string& source, bool gles) override { return nullptr; }
|
||||
Shader* newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override { return nullptr; }
|
||||
StreamBuffer* newStreamBuffer(BufferUsage type, size_t size) override { return nullptr; }
|
||||
bool dispatch(int x, int y, int z) override { return false; }
|
||||
void initCapabilities() override {}
|
||||
void getAPIStats(int& shaderswitches) const override {}
|
||||
void setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) override {}
|
||||
|
||||
private:
|
||||
bool init = false;
|
||||
// vulkan specific member functions and variables
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
std::optional<uint32_t> graphicsFamily;
|
||||
std::optional<uint32_t> presentFamily;
|
||||
|
||||
bool isComplete() {
|
||||
return graphicsFamily.has_value() && presentFamily.has_value();
|
||||
}
|
||||
};
|
||||
|
||||
struct SwapChainSupportDetails {
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
std::vector<VkSurfaceFormatKHR> formats;
|
||||
std::vector<VkPresentModeKHR> presentModes;
|
||||
};
|
||||
|
||||
void createVulkanInstance();
|
||||
bool checkValidationSupport();
|
||||
void pickPhysicalDevice();
|
||||
int rateDeviceSuitability(VkPhysicalDevice device);
|
||||
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
|
||||
void createLogicalDevice();
|
||||
void createSurface();
|
||||
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
|
||||
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
|
||||
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
|
||||
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes);
|
||||
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
|
||||
void createSwapChain();
|
||||
void createImageViews();
|
||||
void createRenderPass();
|
||||
void createGraphicsPipeline();
|
||||
void createFramebuffers();
|
||||
void createCommandPool();
|
||||
void createCommandBuffers();
|
||||
void createSyncObjects();
|
||||
|
||||
VkInstance instance;
|
||||
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
|
||||
VkDevice device;
|
||||
VkQueue graphicsQueue;
|
||||
VkQueue presentQueue;
|
||||
VkSurfaceKHR surface;
|
||||
VkSwapchainKHR swapChain;
|
||||
std::vector<VkImage> swapChainImages;
|
||||
VkFormat swapChainImageFormat;
|
||||
VkExtent2D swapChainExtent;
|
||||
std::vector<VkImageView> swapChainImageViews;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkRenderPass renderPass;
|
||||
VkPipeline graphicsPipeline;
|
||||
std::vector<VkFramebuffer> swapChainFramBuffers;
|
||||
VkCommandPool commandPool;
|
||||
std::vector<VkCommandBuffer> commandBuffers;
|
||||
|
||||
std::vector<VkSemaphore> imageAvailableSemaphores;
|
||||
std::vector<VkSemaphore> renderFinishedSemaphores;
|
||||
std::vector<VkFence> inFlightFences;
|
||||
std::vector<VkFence> imagesInFlight;
|
||||
size_t currentFrame = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
#include "Shader.h"
|
||||
|
||||
#include "libraries/glslang/glslang/Public/ShaderLang.h"
|
||||
#include "libraries/glslang/SPIRV/GlslangToSpv.h"
|
||||
#include <vector>
|
||||
|
||||
namespace love {
|
||||
namespace graphics {
|
||||
namespace vulkan {
|
||||
static VkShaderStageFlagBits getStageBit(ShaderStageType type) {
|
||||
switch (type) {
|
||||
case SHADERSTAGE_VERTEX:
|
||||
return VK_SHADER_STAGE_VERTEX_BIT;
|
||||
case SHADERSTAGE_PIXEL:
|
||||
return VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
case SHADERSTAGE_COMPUTE:
|
||||
return VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
}
|
||||
throw love::Exception("invalid type");
|
||||
}
|
||||
|
||||
Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[])
|
||||
: graphics::Shader(stages) {
|
||||
|
||||
if (false) {
|
||||
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++) {
|
||||
if (!stages[i])
|
||||
continue;
|
||||
|
||||
auto stage = dynamic_cast<ShaderStage*>(stages[i].get());
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStageInfo{};
|
||||
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
shaderStageInfo.stage = getStageBit(stage->getStageType());
|
||||
shaderStageInfo.module = stage->getShaderModule();
|
||||
shaderStageInfo.pName = "main";
|
||||
|
||||
shaderStages.push_back(shaderStageInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef LOVE_GRAPHICS_VULKAN_SHADER_H
|
||||
#define LOVE_GRAPHICS_VULKAN_SHADER_H
|
||||
|
||||
#include <graphics/Shader.h>
|
||||
#include <graphics/vulkan/ShaderStage.h>
|
||||
#include "libraries/glslang/glslang/Public/ShaderLang.h"
|
||||
#include "libraries/glslang/SPIRV/GlslangToSpv.h"
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
|
||||
namespace love {
|
||||
namespace graphics {
|
||||
namespace vulkan {
|
||||
class Shader final : public graphics::Shader {
|
||||
public:
|
||||
Shader(StrongRef<love::graphics::ShaderStage> stages[]);
|
||||
virtual ~Shader() = default;
|
||||
|
||||
const std::vector<VkPipelineShaderStageCreateInfo>& getShaderStages() const {
|
||||
return shaderStages;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,195 @@
|
||||
#include "ShaderStage.h"
|
||||
|
||||
#include "Graphics.h"
|
||||
|
||||
#include <libraries/glslang/glslang/Public/ShaderLang.h>
|
||||
#include <libraries/glslang/SPIRV/GlslangToSpv.h>
|
||||
|
||||
|
||||
namespace love {
|
||||
namespace graphics {
|
||||
namespace vulkan {
|
||||
// TODO: Use love.graphics to determine actual limits?
|
||||
static const TBuiltInResource defaultTBuiltInResource = {
|
||||
/* .MaxLights = */ 32,
|
||||
/* .MaxClipPlanes = */ 6,
|
||||
/* .MaxTextureUnits = */ 32,
|
||||
/* .MaxTextureCoords = */ 32,
|
||||
/* .MaxVertexAttribs = */ 64,
|
||||
/* .MaxVertexUniformComponents = */ 16384,
|
||||
/* .MaxVaryingFloats = */ 128,
|
||||
/* .MaxVertexTextureImageUnits = */ 32,
|
||||
/* .MaxCombinedTextureImageUnits = */ 80,
|
||||
/* .MaxTextureImageUnits = */ 32,
|
||||
/* .MaxFragmentUniformComponents = */ 16384,
|
||||
/* .MaxDrawBuffers = */ 8,
|
||||
/* .MaxVertexUniformVectors = */ 4096,
|
||||
/* .MaxVaryingVectors = */ 32,
|
||||
/* .MaxFragmentUniformVectors = */ 4096,
|
||||
/* .MaxVertexOutputVectors = */ 32,
|
||||
/* .MaxFragmentInputVectors = */ 31,
|
||||
/* .MinProgramTexelOffset = */ -8,
|
||||
/* .MaxProgramTexelOffset = */ 7,
|
||||
/* .MaxClipDistances = */ 8,
|
||||
/* .MaxComputeWorkGroupCountX = */ 65535,
|
||||
/* .MaxComputeWorkGroupCountY = */ 65535,
|
||||
/* .MaxComputeWorkGroupCountZ = */ 65535,
|
||||
/* .MaxComputeWorkGroupSizeX = */ 1024,
|
||||
/* .MaxComputeWorkGroupSizeY = */ 1024,
|
||||
/* .MaxComputeWorkGroupSizeZ = */ 64,
|
||||
/* .MaxComputeUniformComponents = */ 1024,
|
||||
/* .MaxComputeTextureImageUnits = */ 32,
|
||||
/* .MaxComputeImageUniforms = */ 16,
|
||||
/* .MaxComputeAtomicCounters = */ 4096,
|
||||
/* .MaxComputeAtomicCounterBuffers = */ 8,
|
||||
/* .MaxVaryingComponents = */ 128,
|
||||
/* .MaxVertexOutputComponents = */ 128,
|
||||
/* .MaxGeometryInputComponents = */ 128,
|
||||
/* .MaxGeometryOutputComponents = */ 128,
|
||||
/* .MaxFragmentInputComponents = */ 128,
|
||||
/* .MaxImageUnits = */ 192,
|
||||
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 144,
|
||||
/* .MaxCombinedShaderOutputResources = */ 144,
|
||||
/* .MaxImageSamples = */ 32,
|
||||
/* .MaxVertexImageUniforms = */ 16,
|
||||
/* .MaxTessControlImageUniforms = */ 16,
|
||||
/* .MaxTessEvaluationImageUniforms = */ 16,
|
||||
/* .MaxGeometryImageUniforms = */ 16,
|
||||
/* .MaxFragmentImageUniforms = */ 16,
|
||||
/* .MaxCombinedImageUniforms = */ 80,
|
||||
/* .MaxGeometryTextureImageUnits = */ 16,
|
||||
/* .MaxGeometryOutputVertices = */ 256,
|
||||
/* .MaxGeometryTotalOutputComponents = */ 1024,
|
||||
/* .MaxGeometryUniformComponents = */ 1024,
|
||||
/* .MaxGeometryVaryingComponents = */ 64,
|
||||
/* .MaxTessControlInputComponents = */ 128,
|
||||
/* .MaxTessControlOutputComponents = */ 128,
|
||||
/* .MaxTessControlTextureImageUnits = */ 16,
|
||||
/* .MaxTessControlUniformComponents = */ 1024,
|
||||
/* .MaxTessControlTotalOutputComponents = */ 4096,
|
||||
/* .MaxTessEvaluationInputComponents = */ 128,
|
||||
/* .MaxTessEvaluationOutputComponents = */ 128,
|
||||
/* .MaxTessEvaluationTextureImageUnits = */ 16,
|
||||
/* .MaxTessEvaluationUniformComponents = */ 1024,
|
||||
/* .MaxTessPatchComponents = */ 120,
|
||||
/* .MaxPatchVertices = */ 32,
|
||||
/* .MaxTessGenLevel = */ 64,
|
||||
/* .MaxViewports = */ 16,
|
||||
/* .MaxVertexAtomicCounters = */ 4096,
|
||||
/* .MaxTessControlAtomicCounters = */ 4096,
|
||||
/* .MaxTessEvaluationAtomicCounters = */ 4096,
|
||||
/* .MaxGeometryAtomicCounters = */ 4096,
|
||||
/* .MaxFragmentAtomicCounters = */ 4096,
|
||||
/* .MaxCombinedAtomicCounters = */ 4096,
|
||||
/* .MaxAtomicCounterBindings = */ 8,
|
||||
/* .MaxVertexAtomicCounterBuffers = */ 8,
|
||||
/* .MaxTessControlAtomicCounterBuffers = */ 8,
|
||||
/* .MaxTessEvaluationAtomicCounterBuffers = */ 8,
|
||||
/* .MaxGeometryAtomicCounterBuffers = */ 8,
|
||||
/* .MaxFragmentAtomicCounterBuffers = */ 8,
|
||||
/* .MaxCombinedAtomicCounterBuffers = */ 8,
|
||||
/* .MaxAtomicCounterBufferSize = */ 16384,
|
||||
/* .MaxTransformFeedbackBuffers = */ 4,
|
||||
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
|
||||
/* .MaxCullDistances = */ 8,
|
||||
/* .MaxCombinedClipAndCullDistances = */ 8,
|
||||
/* .MaxSamples = */ 32,
|
||||
/* .maxMeshOutputVerticesNV = */ 256,
|
||||
/* .maxMeshOutputPrimitivesNV = */ 512,
|
||||
/* .maxMeshWorkGroupSizeX_NV = */ 32,
|
||||
/* .maxMeshWorkGroupSizeY_NV = */ 1,
|
||||
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
|
||||
/* .maxTaskWorkGroupSizeX_NV = */ 32,
|
||||
/* .maxTaskWorkGroupSizeY_NV = */ 1,
|
||||
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
|
||||
/* .maxMeshViewCountNV = */ 4,
|
||||
/* .maxDualSourceDrawBuffersEXT = */ 1,
|
||||
/* .limits = */{
|
||||
/* .nonInductiveForLoops = */ 1,
|
||||
/* .whileLoops = */ 1,
|
||||
/* .doWhileLoops = */ 1,
|
||||
/* .generalUniformIndexing = */ 1,
|
||||
/* .generalAttributeMatrixVectorIndexing = */ 1,
|
||||
/* .generalVaryingIndexing = */ 1,
|
||||
/* .generalSamplerIndexing = */ 1,
|
||||
/* .generalVariableIndexing = */ 1,
|
||||
/* .generalConstantMatrixVectorIndexing = */ 1,
|
||||
}
|
||||
};
|
||||
|
||||
static EShLanguage getShaderStage(ShaderStageType stage) {
|
||||
switch (stage) {
|
||||
case SHADERSTAGE_VERTEX: return EShLangVertex;
|
||||
case SHADERSTAGE_PIXEL: return EShLangFragment;
|
||||
case SHADERSTAGE_COMPUTE: return EShLangCompute;
|
||||
case SHADERSTAGE_MAX_ENUM: return EShLangCount;
|
||||
}
|
||||
return EShLangCount;
|
||||
}
|
||||
|
||||
ShaderStage::ShaderStage(love::graphics::Graphics* gfx, ShaderStageType stage, const std::string& glsl, bool gles, const std::string& cachekey)
|
||||
: love::graphics::ShaderStage(gfx, stage, glsl, gles, cachekey) {
|
||||
if (false) {
|
||||
using namespace glslang;
|
||||
|
||||
auto shaderStage = getShaderStage(stage);
|
||||
|
||||
TShader* shader = new TShader(shaderStage);
|
||||
shader->setEnvInput(EShSourceGlsl, shaderStage, EShClientVulkan, 450);
|
||||
shader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
|
||||
shader->setEnvTarget(EShTargetSpv, EShTargetSpv_1_5);
|
||||
shader->setAutoMapLocations(true);
|
||||
shader->setAutoMapBindings(true);
|
||||
shader->setEnvInputVulkanRulesRelaxed();
|
||||
shader->setGlobalUniformBinding(0);
|
||||
shader->setGlobalUniformSet(0);
|
||||
|
||||
const std::string& source = glsl;
|
||||
const char* csrc = source.c_str();
|
||||
int srclen = (int)source.length();
|
||||
shader->setStringsWithLengths(&csrc, &srclen, 1);
|
||||
|
||||
int defaultversion = 450;
|
||||
EProfile defaultprofile = ECoreProfile;
|
||||
bool forcedefault = false;
|
||||
bool forwardcompat = true;
|
||||
|
||||
if (!shader->parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings)) {
|
||||
const char* stagename = "unknown";
|
||||
ShaderStage::getConstant(stage, stagename);
|
||||
|
||||
std::string err = "Error parsing " + std::string(stagename) + " shader:\n\n"
|
||||
+ std::string(shader->getInfoLog()) + "\n"
|
||||
+ std::string(shader->getInfoDebugLog());
|
||||
|
||||
delete shader;
|
||||
|
||||
throw love::Exception("%s", err.c_str());
|
||||
}
|
||||
|
||||
auto intermediate = shader->getIntermediate();
|
||||
std::vector<unsigned int> code;
|
||||
GlslangToSpv(*intermediate, code);
|
||||
|
||||
VkShaderModuleCreateInfo createInfo{};
|
||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = code.size();
|
||||
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
||||
|
||||
Graphics* vkGfx = (Graphics*)gfx;
|
||||
device = vkGfx->getDevice();
|
||||
|
||||
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create shader module");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ShaderStage::~ShaderStage() {
|
||||
if (false)
|
||||
vkDestroyShaderModule(device, shaderModule, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef LOVE_GRAPHICS_VULKAN_SHADERSTAGE_H
|
||||
#define LOVE_GRAPHICS_VULKAN_SHADERSTAGE_H
|
||||
|
||||
#include "graphics/ShaderStage.h"
|
||||
#include "modules/graphics/Graphics.h"
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
namespace love {
|
||||
namespace graphics {
|
||||
namespace vulkan {
|
||||
class ShaderStage final : public graphics::ShaderStage {
|
||||
public:
|
||||
ShaderStage(love::graphics::Graphics* gfx, ShaderStageType stage, const std::string& glsl, bool gles, const std::string& cachekey);
|
||||
virtual ~ShaderStage();
|
||||
|
||||
VkShaderModule getShaderModule() const {
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
private:
|
||||
VkShaderModule shaderModule;
|
||||
VkDevice device;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -21,6 +21,7 @@
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "graphics/vulkan/Graphics.h"
|
||||
#include "Window.h"
|
||||
|
||||
#ifdef LOVE_ANDROID
|
||||
@@ -137,6 +138,7 @@ void Window::setGLFramebufferAttributes(bool sRGB)
|
||||
|
||||
void Window::setGLContextAttributes(const ContextAttribs &attribs)
|
||||
{
|
||||
#ifndef LOVE_GRAPHICS_VULKAN
|
||||
int profilemask = 0;
|
||||
int contextflags = 0;
|
||||
|
||||
@@ -154,10 +156,12 @@ void Window::setGLContextAttributes(const ContextAttribs &attribs)
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, attribs.versionMinor);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profilemask);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextflags);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversion)
|
||||
{
|
||||
#ifndef LOVE_GRAPHICS_VULKAN
|
||||
typedef unsigned char GLubyte;
|
||||
typedef unsigned int GLenum;
|
||||
typedef const GLubyte *(APIENTRY *glGetStringPtr)(GLenum name);
|
||||
@@ -202,6 +206,9 @@ bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversi
|
||||
return false;
|
||||
|
||||
return true;
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
|
||||
@@ -314,11 +321,13 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
|
||||
|
||||
const auto create = [&](const ContextAttribs *attribs) -> bool
|
||||
{
|
||||
#ifndef LOVE_GRAPHICS_VULKAN
|
||||
if (glcontext)
|
||||
{
|
||||
SDL_GL_DeleteContext(glcontext);
|
||||
glcontext = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef LOVE_GRAPHICS_METAL
|
||||
if (metalView)
|
||||
@@ -335,6 +344,7 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
|
||||
window = nullptr;
|
||||
}
|
||||
|
||||
#ifndef LOVE_GRAPHICS_VULKAN
|
||||
window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags);
|
||||
|
||||
if (!window)
|
||||
@@ -366,6 +376,16 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
#else
|
||||
window = SDL_CreateWindow(title.c_str(), x, y, w, h, SDL_WINDOW_VULKAN);
|
||||
|
||||
love::graphics::Graphics* gfx = graphics.get();
|
||||
love::graphics::vulkan::Graphics* vgfx = (love::graphics::vulkan::Graphics*)gfx;
|
||||
vgfx->initVulkan();
|
||||
|
||||
return true;
|
||||
#endif
|
||||
};
|
||||
|
||||
if (renderer == graphics::RENDERER_OPENGL)
|
||||
@@ -577,19 +597,21 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
{
|
||||
if (renderer == graphics::RENDERER_OPENGL)
|
||||
sdlflags |= SDL_WINDOW_OPENGL;
|
||||
|
||||
#ifdef LOVE_GRAPHICS_METAL
|
||||
if (renderer == graphics::RENDERER_METAL)
|
||||
sdlflags |= SDL_WINDOW_METAL;
|
||||
#endif
|
||||
|
||||
if (f.resizable)
|
||||
if (renderer == graphics::RENDERER_VULKAN)
|
||||
sdlflags |= SDL_WINDOW_VULKAN;
|
||||
|
||||
if (f.resizable)
|
||||
sdlflags |= SDL_WINDOW_RESIZABLE;
|
||||
|
||||
if (f.borderless)
|
||||
if (f.borderless)
|
||||
sdlflags |= SDL_WINDOW_BORDERLESS;
|
||||
|
||||
if (isHighDPIAllowed())
|
||||
if (isHighDPIAllowed())
|
||||
sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
|
||||
if (!createWindowAndContext(x, y, width, height, sdlflags, renderer))
|
||||
|
||||
Reference in New Issue
Block a user