hello world triangle

This commit is contained in:
niki
2022-01-06 01:12:16 +01:00
parent 5549279eb1
commit 65074dae15
12 changed files with 1350 additions and 7 deletions
+16 -2
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@@ -34,7 +34,7 @@ set(CMAKE_MODULE_PATH "${love_SOURCE_DIR}/extra/cmake" ${CMAKE_MODULE_PATH})
# Needed for shared libs on Linux. (-fPIC).
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
set (CMAKE_CXX_STANDARD 11)
set (CMAKE_CXX_STANDARD 17)
if(MSVC)
set(LOVE_CONSOLE_EXE_NAME lovec)
@@ -66,6 +66,8 @@ if(POLICY CMP0072)
endif()
if(MEGA)
find_package(Vulkan REQUIRED)
# LOVE_MSVC_DLLS contains runtime DLLs that should be bundled with the love
# binary (in e.g. the installer). Example: msvcp140.dll.
set(LOVE_MSVC_DLLS ${MEGA_MSVC_DLLS})
@@ -73,7 +75,7 @@ if(MEGA)
# LOVE_INCLUDE_DIRS contains the search directories for #include. It's mostly
# not needed for MEGA builds, since almost all the libraries (except LuaJIT)
# are CMake targets, causing include paths to be added automatically.
set(LOVE_INCLUDE_DIRS)
set(LOVE_INCLUDE_DIRS ${Vulkan_INCLUDE_DIRS})
if(APPLE)
# Some files do #include <SDL2/SDL.h>, but building with megasource
@@ -96,6 +98,7 @@ if(MEGA)
${MEGA_SDL2MAIN}
${MEGA_SDL2}
${MEGA_ZLIB}
${Vulkan_LIBRARIES}
)
# These DLLs are moved next to the love binary in a post-build step to
@@ -568,13 +571,24 @@ set(LOVE_SRC_MODULE_GRAPHICS_OPENGL
src/modules/graphics/opengl/Texture.h
)
set(LOVE_SRC_MODULE_GRAPHICS_VULKAN
src/modules/graphics/vulkan/Graphics.h
src/modules/graphics/vulkan/Graphics.cpp
src/modules/graphics/vulkan/Shader.h
src/modules/graphics/vulkan/Shader.cpp
src/modules/graphics/vulkan/ShaderStage.h
src/modules/graphics/vulkan/ShaderStage.cpp
)
set(LOVE_SRC_MODULE_GRAPHICS
${LOVE_SRC_MODULE_GRAPHICS_ROOT}
${LOVE_SRC_MODULE_GRAPHICS_OPENGL}
${LOVE_SRC_MODULE_GRAPHICS_VULKAN}
)
source_group("modules\\graphics" FILES ${LOVE_SRC_MODULE_GRAPHICS_ROOT})
source_group("modules\\graphics\\opengl" FILES ${LOVE_SRC_MODULE_GRAPHICS_OPENGL})
source_group("modules\\graphics\\vulkan" FILES ${LOVE_SRC_MODULE_GRAPHICS_VULKAN})
#
# love.image
+2
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@@ -124,6 +124,8 @@
# define LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
#endif
#define LOVE_GRAPHICS_VULKAN
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
# define LOVE_GRAPHICS_METAL
#endif
+4 -1
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@@ -109,6 +109,7 @@ namespace opengl { extern love::graphics::Graphics *createInstance(); }
#ifdef LOVE_GRAPHICS_METAL
namespace metal { extern love::graphics::Graphics *createInstance(); }
#endif
namespace vulkan { extern love::graphics::Graphics* createInstance(); }
static const Renderer rendererOrder[] = {
RENDERER_METAL,
@@ -148,6 +149,9 @@ Graphics *Graphics::createInstance()
{
for (auto r : rendererOrder)
{
// FIX ME: proper selection of vulkan backend
instance = vulkan::createInstance();
if (std::find(_renderers.begin(), _renderers.end(), r) == _renderers.end())
continue;
@@ -157,7 +161,6 @@ Graphics *Graphics::createInstance()
if (r == RENDERER_METAL)
instance = metal::createInstance();
#endif
if (instance != nullptr)
break;
}
+1
View File
@@ -70,6 +70,7 @@ enum Renderer
RENDERER_NONE,
RENDERER_OPENGL,
RENDERER_METAL,
RENDERER_VULKAN,
RENDERER_MAX_ENUM
};
+2
View File
@@ -18,6 +18,8 @@
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <iostream>
#include "ShaderStage.h"
#include "common/Exception.h"
#include "Graphics.h"
+861
View File
@@ -0,0 +1,861 @@
#include "Graphics.h"
#include "SDL_vulkan.h"
#include "window/Window.h"
#include "common/Exception.h"
#include "Shader.h"
#include <vector>
#include <cstring>
#include <set>
#include <fstream>
#include <iostream>
namespace love {
namespace graphics {
namespace vulkan {
const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
#ifdef NDEBUG
const bool enableValidationLayers = false;
#else
const bool enableValidationLayers = true;
#endif
const int MAX_FRAMES_IN_FLIGHT = 2;
static std::vector<char> readFile(const std::string& filename) {
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
throw std::runtime_error("failed to open file!");
}
size_t fileSize = (size_t)file.tellg();
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), fileSize);
file.close();
return buffer;
}
const char* Graphics::getName() const {
return "love.graphics.vulkan";
}
Graphics::Graphics() {
}
void Graphics::initVulkan() {
if (!init) {
std::cout << "initVulkan" << std::endl;
init = true;
createVulkanInstance();
std::cout << "create vulkan instance" << std::endl;
createSurface();
std::cout << "create surface" << std::endl;
pickPhysicalDevice();
std::cout << "create physical device" << std::endl;
createLogicalDevice();
std::cout << "create logical device" << std::endl;
createSwapChain();
std::cout << "create swap chain" << std::endl;
createImageViews();
std::cout << "create image views" << std::endl;
createRenderPass();
std::cout << "create render pass" << std::endl;
createGraphicsPipeline();
std::cout << "create graphics pipeline" << std::endl;
createFramebuffers();
std::cout << "create frame buffers" << std::endl;
createCommandPool();
std::cout << "create command pool" << std::endl;
createCommandBuffers();
std::cout << "create command buffers" << std::endl;
createSyncObjects();
std::cout << "create sync objects" << std::endl;
}
}
Graphics::~Graphics() {
if (init) {
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vkDestroySemaphore(device, renderFinishedSemaphores.at(i), nullptr);
vkDestroySemaphore(device, imageAvailableSemaphores.at(i), nullptr);
vkDestroyFence(device, inFlightFences.at(i), nullptr);
}
if (vkDeviceWaitIdle(device) != VK_SUCCESS) {
throw love::Exception("vkDeviceWaitIdle failed");
}
vkDestroyCommandPool(device, commandPool, nullptr);
for (auto framebuffer : swapChainFramBuffers) {
vkDestroyFramebuffer(device, framebuffer, nullptr);
}
vkDestroyPipeline(device, graphicsPipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyRenderPass(device, renderPass, nullptr);
for (auto imageView : swapChainImageViews) {
vkDestroyImageView(device, imageView, nullptr);
}
vkDestroySwapchainKHR(device, swapChain, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
}
}
void Graphics::present(void* screenshotCallbackdata) {
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
uint32_t imageIndex;
vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
}
imagesInFlight[imageIndex] = inFlightFences[currentFrame];
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { imageAvailableSemaphores.at(currentFrame) };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffers[imageIndex];
VkSemaphore signalSemaphores[] = { renderFinishedSemaphores.at(currentFrame) };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkResetFences(device, 1, &inFlightFences[currentFrame]);
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences.at(currentFrame)) != VK_SUCCESS) {
throw love::Exception("failed to submit draw command buffer");
}
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
VkSwapchainKHR swapChains[] = { swapChain };
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imageIndex;
vkQueuePresentKHR(presentQueue, &presentInfo);
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
}
void Graphics::createVulkanInstance() {
if (enableValidationLayers && !checkValidationSupport()) {
throw love::Exception("validation layers requested, but not available");
}
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "LOVE";
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); //todo, get this version from somewhere else?
appInfo.pEngineName = "LOVE Engine";
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); //todo, same as above
appInfo.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
createInfo.pNext = nullptr;
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
unsigned int count;
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, nullptr) != SDL_TRUE) {
throw love::Exception("couldn't retrieve sdl vulkan extensions");
}
std::vector<const char*> extensions = {}; // can add more here
size_t addition_extension_count = extensions.size();
extensions.resize(addition_extension_count + count);
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, extensions.data() + addition_extension_count) != SDL_TRUE) {
throw love::Exception("couldn't retrieve sdl vulkan extensions");
}
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
createInfo.ppEnabledLayerNames = nullptr;
}
if (vkCreateInstance(
&createInfo,
nullptr,
&instance) != VK_SUCCESS) {
throw love::Exception("couldn't create vulkan instance");
}
}
bool Graphics::checkValidationSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char* layerName : validationLayers) {
bool layerFound = false;
for (const auto& layerProperties : availableLayers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
layerFound = true;
break;
}
}
if (!layerFound) {
return false;
}
}
return true;
}
void Graphics::pickPhysicalDevice() {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw love::Exception("failed to find GPUs with Vulkan support");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
std::multimap<int, VkPhysicalDevice> candidates;
for (const auto& device : devices) {
int score = rateDeviceSuitability(device);
candidates.insert(std::make_pair(score, device));
}
if (candidates.rbegin()->first > 0) {
physicalDevice = candidates.rbegin()->second;
}
else {
throw love::Exception("failed to find a suitable gpu");
}
}
bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device) {
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for (const auto& extension : availableExtensions) {
requiredExtensions.erase(extension.extensionName);
}
return requiredExtensions.empty();
}
int Graphics::rateDeviceSuitability(VkPhysicalDevice device) {
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceFeatures deviceFeatures;
vkGetPhysicalDeviceProperties(device, &deviceProperties);
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
int score = 1;
// optional
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
score += 1000;
}
// definitely needed
QueueFamilyIndices indices = findQueueFamilies(device);
if (!indices.isComplete()) {
score = 0;
}
bool extensionsSupported = checkDeviceExtensionSupport(device);
if (!extensionsSupported) {
score = 0;
}
if (extensionsSupported) {
auto swapChainSupport = querySwapChainSupport(device);
bool swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
if (!swapChainAdequate) {
score = 0;
}
}
return score;
}
Graphics::QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device) {
QueueFamilyIndices indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
int i = 0;
for (const auto& queueFamily : queueFamilies) {
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
indices.graphicsFamily = i;
}
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if (presentSupport) {
indices.presentFamily = i;
}
if (indices.isComplete()) {
break;
}
i++;
}
return indices;
}
void Graphics::createLogicalDevice() {
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
float queuePriority = 1.0f;
for (uint32_t queueFamily : uniqueQueueFamilies) {
VkDeviceQueueCreateInfo queueCreateInfo{};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
VkPhysicalDeviceFeatures deviceFeatures{};
VkDeviceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
createInfo.pQueueCreateInfos = queueCreateInfos.data();
createInfo.pEnabledFeatures = &deviceFeatures;
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
// can this be removed?
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
}
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
throw love::Exception("failed to create logical device");
}
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
}
void Graphics::createSurface() {
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
if (SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, &surface) != SDL_TRUE) {
throw love::Exception("failed to create window surface");
}
}
Graphics::SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device) {
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if (formatCount != 0) {
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
if (presentModeCount != 0) {
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
}
return details;
}
void Graphics::createSwapChain() {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
imageCount = swapChainSupport.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface;
createInfo.minImageCount = imageCount;
createInfo.imageFormat = surfaceFormat.format;
createInfo.imageColorSpace = surfaceFormat.colorSpace;
createInfo.imageExtent = extent;
createInfo.imageArrayLayers = 1;
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
if (indices.graphicsFamily != indices.presentFamily) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
}
else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0;
createInfo.pQueueFamilyIndices = nullptr;
}
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
throw love::Exception("failed to create swap chain");
}
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
swapChainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
}
VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
for (const auto& availableFormat : availableFormats) {
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
return availableFormat;
}
}
return availableFormats[0];
}
VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
// needed ?
for (const auto& availablePresentMode : availablePresentModes) {
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
return availablePresentMode;
}
}
return VK_PRESENT_MODE_FIFO_KHR;
}
VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
if (capabilities.currentExtent.width != UINT32_MAX) {
return capabilities.currentExtent;
}
else {
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
int width, height;
// is this the equivalent of glfwGetFramebufferSize ?
SDL_Vulkan_GetDrawableSize((SDL_Window*)handle, &width, &height);
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return actualExtent;
}
}
void Graphics::createImageViews() {
swapChainImageViews.resize(swapChainImages.size());
for (size_t i = 0; i < swapChainImages.size(); i++) {
VkImageViewCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = swapChainImages.at(i);
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = swapChainImageFormat;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create image views");
}
}
}
void Graphics::createRenderPass() {
VkAttachmentDescription colorAttachment{};
colorAttachment.format = swapChainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
throw love::Exception("failed to create render pass");
}
}
static VkShaderModule createShaderModule(VkDevice device, const std::vector<char>& code) {
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = code.size();
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
VkShaderModule shaderModule;
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
throw love::Exception("failed to create shader module");
}
return shaderModule;
}
void Graphics::createGraphicsPipeline() {
// love::graphics::vulkan::Shader* shader = dynamic_cast<love::graphics::vulkan::Shader*>(getShader());
// auto shaderStages = shader->getShaderStages();
auto vertShaderCode = readFile("vert.spv");
auto fragShaderCode = readFile("frag.spv");
VkShaderModule vertShaderModule = createShaderModule(device, vertShaderCode);
VkShaderModule fragShaderModule = createShaderModule(device, fragShaderCode);
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
// todo later
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.pVertexBindingDescriptions = nullptr;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
vertexInputInfo.pVertexAttributeDescriptions = nullptr;
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)swapChainExtent.width;
viewport.height = (float)swapChainExtent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = swapChainExtent;
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f;
rasterizer.depthBiasClamp = 0.0f;
rasterizer.depthBiasSlopeFactor = 0.0f;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling.minSampleShading = 1.0f; // Optional
multisampling.pSampleMask = nullptr; // Optional
multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
multisampling.alphaToOneEnable = VK_FALSE; // Optional
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pushConstantRangeCount = 0;
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
throw love::Exception("failed to create pipeline layout");
}
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
// pipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
// pipelineInfo.pStages = shaderStages.data();
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = nullptr;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = nullptr;
pipelineInfo.layout = pipelineLayout;
pipelineInfo.renderPass = renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.basePipelineIndex = -1;
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
throw love::Exception("failed to create graphics pipeline");
}
vkDestroyShaderModule(device, vertShaderModule, nullptr);
vkDestroyShaderModule(device, fragShaderModule, nullptr);
}
void Graphics::createFramebuffers() {
swapChainFramBuffers.resize(swapChainImageViews.size());
for (size_t i = 0; i < swapChainImageViews.size(); i++) {
VkImageView attachments[] = {
swapChainImageViews.at(i)
};
VkFramebufferCreateInfo framebufferInfo{};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = attachments;
framebufferInfo.width = swapChainExtent.width;
framebufferInfo.height = swapChainExtent.height;
framebufferInfo.layers = 1;
if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramBuffers.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create framebuffers");
}
}
}
void Graphics::createCommandPool() {
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
poolInfo.flags = 0;
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
throw love::Exception("failed to create command pool");
}
}
void Graphics::createCommandBuffers() {
commandBuffers.resize(swapChainFramBuffers.size());
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t)commandBuffers.size();
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
throw love::Exception("failed to allocate command buffers");
}
for (size_t i = 0; i < commandBuffers.size(); i++) {
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
if (vkBeginCommandBuffer(commandBuffers[i], &beginInfo) != VK_SUCCESS) {
throw love::Exception("failed to begin recording command buffer");
}
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = swapChainFramBuffers.at(i);
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChainExtent;
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
// this definitely doesn't belong in here, but leaving here for future reference
vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
vkCmdDraw(commandBuffers[i], 3, 1, 0, 0);
vkCmdEndRenderPass(commandBuffers[i]);
if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) {
throw love::Exception("failed to record command buffer");
}
}
}
void Graphics::createSyncObjects() {
imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores.at(i)) != VK_SUCCESS ||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores.at(i)) != VK_SUCCESS ||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create synchronization objects for a frame!");
}
}
}
love::graphics::Graphics* createInstance() {
love::graphics::Graphics* instance = nullptr;
try {
instance = new Graphics();
}
catch (love::Exception& e) {
printf("Cannot create Vulkan renderer: %s\n", e.what());
}
return instance;
}
}
}
}
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#ifndef LOVE_GRAPHICS_VULKAN_GRAPHICS_H
#define LOVE_GRAPHICS_VULKAN_GRAPHICS_H
#include "graphics/Graphics.h"
#include <vulkan/vulkan.h>
#include <common/config.h>
#include <optional>
#include <iostream>
namespace love {
namespace graphics {
namespace vulkan {
class Graphics final : public love::graphics::Graphics {
public:
Graphics();
void initVulkan();
virtual ~Graphics();
const char* getName() const override;
const VkDevice getDevice() const {
return device;
}
// implementation for virtual functions
Texture* newTexture(const Texture::Settings& settings, const Texture::Slices* data = nullptr) override { return nullptr; }
Buffer* newBuffer(const Buffer::Settings& settings, const std::vector<Buffer::DataDeclaration>& format, const void* data, size_t size, size_t arraylength) override { return nullptr; }
void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) override {}
void clear(const std::vector<OptionalColorD>& colors, OptionalInt stencil, OptionalDouble depth) override {}
Matrix4 computeDeviceProjection(const Matrix4& projection, bool rendertotexture) const override { return Matrix4(); }
void discard(const std::vector<bool>& colorbuffers, bool depthstencil) override { }
void present(void* screenshotCallbackdata) override;
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override {}
bool setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) override { return false; }
void unSetMode() override {}
void setActive(bool active) override {}
int getRequestedBackbufferMSAA() const override { return 0; }
int getBackbufferMSAA() const override { return 0; }
void setColor(Colorf c) override {}
void setScissor(const Rect& rect) override {}
void setScissor() override {}
void setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask) override {}
void setDepthMode(CompareMode compare, bool write) override {}
void setFrontFaceWinding(Winding winding) override {}
void setColorMask(ColorChannelMask mask) override {}
void setBlendState(const BlendState& blend) override {}
void setPointSize(float size) override {}
void setWireframe(bool enable) override {}
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override { return PIXELFORMAT_UNKNOWN; }
bool isPixelFormatSupported(PixelFormat format, PixelFormatUsageFlags usage, bool sRGB = false) override { return false; }
Renderer getRenderer() const override { return RENDERER_VULKAN; }
bool usesGLSLES() const override { return false; }
RendererInfo getRendererInfo() const override { return {}; }
void draw(const DrawCommand& cmd) override {}
void draw(const DrawIndexedCommand& cmd) override {}
void drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, Texture* texture) override {}
protected:
ShaderStage* newShaderStageInternal(ShaderStageType stage, const std::string& cachekey, const std::string& source, bool gles) override { return nullptr; }
Shader* newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) override { return nullptr; }
StreamBuffer* newStreamBuffer(BufferUsage type, size_t size) override { return nullptr; }
bool dispatch(int x, int y, int z) override { return false; }
void initCapabilities() override {}
void getAPIStats(int& shaderswitches) const override {}
void setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) override {}
private:
bool init = false;
// vulkan specific member functions and variables
struct QueueFamilyIndices {
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentFamily;
bool isComplete() {
return graphicsFamily.has_value() && presentFamily.has_value();
}
};
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
std::vector<VkPresentModeKHR> presentModes;
};
void createVulkanInstance();
bool checkValidationSupport();
void pickPhysicalDevice();
int rateDeviceSuitability(VkPhysicalDevice device);
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
void createLogicalDevice();
void createSurface();
bool checkDeviceExtensionSupport(VkPhysicalDevice device);
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device);
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes);
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
void createSwapChain();
void createImageViews();
void createRenderPass();
void createGraphicsPipeline();
void createFramebuffers();
void createCommandPool();
void createCommandBuffers();
void createSyncObjects();
VkInstance instance;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice device;
VkQueue graphicsQueue;
VkQueue presentQueue;
VkSurfaceKHR surface;
VkSwapchainKHR swapChain;
std::vector<VkImage> swapChainImages;
VkFormat swapChainImageFormat;
VkExtent2D swapChainExtent;
std::vector<VkImageView> swapChainImageViews;
VkPipelineLayout pipelineLayout;
VkRenderPass renderPass;
VkPipeline graphicsPipeline;
std::vector<VkFramebuffer> swapChainFramBuffers;
VkCommandPool commandPool;
std::vector<VkCommandBuffer> commandBuffers;
std::vector<VkSemaphore> imageAvailableSemaphores;
std::vector<VkSemaphore> renderFinishedSemaphores;
std::vector<VkFence> inFlightFences;
std::vector<VkFence> imagesInFlight;
size_t currentFrame = 0;
};
}
}
}
#endif
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#include "Shader.h"
#include "libraries/glslang/glslang/Public/ShaderLang.h"
#include "libraries/glslang/SPIRV/GlslangToSpv.h"
#include <vector>
namespace love {
namespace graphics {
namespace vulkan {
static VkShaderStageFlagBits getStageBit(ShaderStageType type) {
switch (type) {
case SHADERSTAGE_VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case SHADERSTAGE_PIXEL:
return VK_SHADER_STAGE_FRAGMENT_BIT;
case SHADERSTAGE_COMPUTE:
return VK_SHADER_STAGE_COMPUTE_BIT;
}
throw love::Exception("invalid type");
}
Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[])
: graphics::Shader(stages) {
if (false) {
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++) {
if (!stages[i])
continue;
auto stage = dynamic_cast<ShaderStage*>(stages[i].get());
VkPipelineShaderStageCreateInfo shaderStageInfo{};
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageInfo.stage = getStageBit(stage->getStageType());
shaderStageInfo.module = stage->getShaderModule();
shaderStageInfo.pName = "main";
shaderStages.push_back(shaderStageInfo);
}
}
}
}
}
}
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#ifndef LOVE_GRAPHICS_VULKAN_SHADER_H
#define LOVE_GRAPHICS_VULKAN_SHADER_H
#include <graphics/Shader.h>
#include <graphics/vulkan/ShaderStage.h>
#include "libraries/glslang/glslang/Public/ShaderLang.h"
#include "libraries/glslang/SPIRV/GlslangToSpv.h"
#include <vulkan/vulkan.h>
namespace love {
namespace graphics {
namespace vulkan {
class Shader final : public graphics::Shader {
public:
Shader(StrongRef<love::graphics::ShaderStage> stages[]);
virtual ~Shader() = default;
const std::vector<VkPipelineShaderStageCreateInfo>& getShaderStages() const {
return shaderStages;
}
private:
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
};
}
}
}
#endif
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#include "ShaderStage.h"
#include "Graphics.h"
#include <libraries/glslang/glslang/Public/ShaderLang.h>
#include <libraries/glslang/SPIRV/GlslangToSpv.h>
namespace love {
namespace graphics {
namespace vulkan {
// TODO: Use love.graphics to determine actual limits?
static const TBuiltInResource defaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 16384,
/* .MaxVaryingFloats = */ 128,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 16384,
/* .MaxDrawBuffers = */ 8,
/* .MaxVertexUniformVectors = */ 4096,
/* .MaxVaryingVectors = */ 32,
/* .MaxFragmentUniformVectors = */ 4096,
/* .MaxVertexOutputVectors = */ 32,
/* .MaxFragmentInputVectors = */ 31,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 32,
/* .MaxComputeImageUniforms = */ 16,
/* .MaxComputeAtomicCounters = */ 4096,
/* .MaxComputeAtomicCounterBuffers = */ 8,
/* .MaxVaryingComponents = */ 128,
/* .MaxVertexOutputComponents = */ 128,
/* .MaxGeometryInputComponents = */ 128,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 192,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 144,
/* .MaxCombinedShaderOutputResources = */ 144,
/* .MaxImageSamples = */ 32,
/* .MaxVertexImageUniforms = */ 16,
/* .MaxTessControlImageUniforms = */ 16,
/* .MaxTessEvaluationImageUniforms = */ 16,
/* .MaxGeometryImageUniforms = */ 16,
/* .MaxFragmentImageUniforms = */ 16,
/* .MaxCombinedImageUniforms = */ 80,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 4096,
/* .MaxTessControlAtomicCounters = */ 4096,
/* .MaxTessEvaluationAtomicCounters = */ 4096,
/* .MaxGeometryAtomicCounters = */ 4096,
/* .MaxFragmentAtomicCounters = */ 4096,
/* .MaxCombinedAtomicCounters = */ 4096,
/* .MaxAtomicCounterBindings = */ 8,
/* .MaxVertexAtomicCounterBuffers = */ 8,
/* .MaxTessControlAtomicCounterBuffers = */ 8,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 8,
/* .MaxGeometryAtomicCounterBuffers = */ 8,
/* .MaxFragmentAtomicCounterBuffers = */ 8,
/* .MaxCombinedAtomicCounterBuffers = */ 8,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 32,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 1,
/* .limits = */{
/* .nonInductiveForLoops = */ 1,
/* .whileLoops = */ 1,
/* .doWhileLoops = */ 1,
/* .generalUniformIndexing = */ 1,
/* .generalAttributeMatrixVectorIndexing = */ 1,
/* .generalVaryingIndexing = */ 1,
/* .generalSamplerIndexing = */ 1,
/* .generalVariableIndexing = */ 1,
/* .generalConstantMatrixVectorIndexing = */ 1,
}
};
static EShLanguage getShaderStage(ShaderStageType stage) {
switch (stage) {
case SHADERSTAGE_VERTEX: return EShLangVertex;
case SHADERSTAGE_PIXEL: return EShLangFragment;
case SHADERSTAGE_COMPUTE: return EShLangCompute;
case SHADERSTAGE_MAX_ENUM: return EShLangCount;
}
return EShLangCount;
}
ShaderStage::ShaderStage(love::graphics::Graphics* gfx, ShaderStageType stage, const std::string& glsl, bool gles, const std::string& cachekey)
: love::graphics::ShaderStage(gfx, stage, glsl, gles, cachekey) {
if (false) {
using namespace glslang;
auto shaderStage = getShaderStage(stage);
TShader* shader = new TShader(shaderStage);
shader->setEnvInput(EShSourceGlsl, shaderStage, EShClientVulkan, 450);
shader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
shader->setEnvTarget(EShTargetSpv, EShTargetSpv_1_5);
shader->setAutoMapLocations(true);
shader->setAutoMapBindings(true);
shader->setEnvInputVulkanRulesRelaxed();
shader->setGlobalUniformBinding(0);
shader->setGlobalUniformSet(0);
const std::string& source = glsl;
const char* csrc = source.c_str();
int srclen = (int)source.length();
shader->setStringsWithLengths(&csrc, &srclen, 1);
int defaultversion = 450;
EProfile defaultprofile = ECoreProfile;
bool forcedefault = false;
bool forwardcompat = true;
if (!shader->parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings)) {
const char* stagename = "unknown";
ShaderStage::getConstant(stage, stagename);
std::string err = "Error parsing " + std::string(stagename) + " shader:\n\n"
+ std::string(shader->getInfoLog()) + "\n"
+ std::string(shader->getInfoDebugLog());
delete shader;
throw love::Exception("%s", err.c_str());
}
auto intermediate = shader->getIntermediate();
std::vector<unsigned int> code;
GlslangToSpv(*intermediate, code);
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = code.size();
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
Graphics* vkGfx = (Graphics*)gfx;
device = vkGfx->getDevice();
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
throw love::Exception("failed to create shader module");
}
}
}
ShaderStage::~ShaderStage() {
if (false)
vkDestroyShaderModule(device, shaderModule, nullptr);
}
}
}
}
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#ifndef LOVE_GRAPHICS_VULKAN_SHADERSTAGE_H
#define LOVE_GRAPHICS_VULKAN_SHADERSTAGE_H
#include "graphics/ShaderStage.h"
#include "modules/graphics/Graphics.h"
#include <vulkan/vulkan.h>
namespace love {
namespace graphics {
namespace vulkan {
class ShaderStage final : public graphics::ShaderStage {
public:
ShaderStage(love::graphics::Graphics* gfx, ShaderStageType stage, const std::string& glsl, bool gles, const std::string& cachekey);
virtual ~ShaderStage();
VkShaderModule getShaderModule() const {
return shaderModule;
}
private:
VkShaderModule shaderModule;
VkDevice device;
};
}
}
}
#endif
+26 -4
View File
@@ -21,6 +21,7 @@
// LOVE
#include "common/config.h"
#include "graphics/Graphics.h"
#include "graphics/vulkan/Graphics.h"
#include "Window.h"
#ifdef LOVE_ANDROID
@@ -137,6 +138,7 @@ void Window::setGLFramebufferAttributes(bool sRGB)
void Window::setGLContextAttributes(const ContextAttribs &attribs)
{
#ifndef LOVE_GRAPHICS_VULKAN
int profilemask = 0;
int contextflags = 0;
@@ -154,10 +156,12 @@ void Window::setGLContextAttributes(const ContextAttribs &attribs)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, attribs.versionMinor);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profilemask);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextflags);
#endif
}
bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversion)
{
#ifndef LOVE_GRAPHICS_VULKAN
typedef unsigned char GLubyte;
typedef unsigned int GLenum;
typedef const GLubyte *(APIENTRY *glGetStringPtr)(GLenum name);
@@ -202,6 +206,9 @@ bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversi
return false;
return true;
#else
return true;
#endif
}
std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
@@ -314,11 +321,13 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
const auto create = [&](const ContextAttribs *attribs) -> bool
{
#ifndef LOVE_GRAPHICS_VULKAN
if (glcontext)
{
SDL_GL_DeleteContext(glcontext);
glcontext = nullptr;
}
#endif
#ifdef LOVE_GRAPHICS_METAL
if (metalView)
@@ -335,6 +344,7 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
window = nullptr;
}
#ifndef LOVE_GRAPHICS_VULKAN
window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags);
if (!window)
@@ -366,6 +376,16 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
}
return true;
#else
window = SDL_CreateWindow(title.c_str(), x, y, w, h, SDL_WINDOW_VULKAN);
love::graphics::Graphics* gfx = graphics.get();
love::graphics::vulkan::Graphics* vgfx = (love::graphics::vulkan::Graphics*)gfx;
vgfx->initVulkan();
return true;
#endif
};
if (renderer == graphics::RENDERER_OPENGL)
@@ -577,19 +597,21 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
{
if (renderer == graphics::RENDERER_OPENGL)
sdlflags |= SDL_WINDOW_OPENGL;
#ifdef LOVE_GRAPHICS_METAL
if (renderer == graphics::RENDERER_METAL)
sdlflags |= SDL_WINDOW_METAL;
#endif
if (f.resizable)
if (renderer == graphics::RENDERER_VULKAN)
sdlflags |= SDL_WINDOW_VULKAN;
if (f.resizable)
sdlflags |= SDL_WINDOW_RESIZABLE;
if (f.borderless)
if (f.borderless)
sdlflags |= SDL_WINDOW_BORDERLESS;
if (isHighDPIAllowed())
if (isHighDPIAllowed())
sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
if (!createWindowAndContext(x, y, width, height, sdlflags, renderer))