Alex Szpakowski
4faddcd9aa
Fixed some trivial compiler warnings
2014-03-12 17:55:19 -03:00
Alex Szpakowski
55514720a6
Fixed some minor compiler warnings
2014-03-01 21:16:01 -04:00
Alex Szpakowski
fe5e7c17e7
Added Body:setUserData and Body:getUserData (resolves issue #853_
2014-02-26 20:47:05 -04:00
Alex Szpakowski
2a19a4444e
Allow Fixture:setUserData and Fixture:getUserData to be called in coroutines (resolves issue #850.)
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Bad things will still happen if you call them from a love Thread which didn't create the World and the Fixture object. Don't do it!
2014-02-15 20:59:57 -04:00
Alex Szpakowski
c17cada9e0
Fixed World:getBodyList, World:getJointList, and World:getContactList causing hard crashes instead of Lua errors
2014-02-10 14:01:59 -04:00
Alex Szpakowski
0e13975c11
Improved some error message text
2014-01-17 22:28:06 -04:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
1d3f6e967d
Added CircleShape:get/setPoint.
2014-01-03 14:06:23 -04:00
Alex Szpakowski
760f8220fa
Fixed a small memory leak if love.physics.newChainShape errors
2013-12-10 03:54:56 -04:00
Alex Szpakowski
a1a116e7a2
Fixed an uncaught exception in World:translateOrigin
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--HG--
branch : box2d-2.3
2013-11-09 16:37:19 -04:00
Alex Szpakowski
5e3a0fbc6e
Updated box2d from 2.2.1 to 2.3.0
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--HG--
branch : box2d-2.3
2013-11-09 04:30:36 -04:00
Alex Szpakowski
f03efd2dca
Fixed Contact:getChildren to be 1-based
2013-10-30 18:07:41 -03:00
Alex Szpakowski
74ac2820cd
Joint:enableMotor -> Joint:setMotorEnabled, Joint:enableLimit -> Joint:setLimitsEnabled, Joint:isLimitEnabled -> Joint:hasLimitsEnabled. Resolves issue #691 .
2013-10-24 17:30:41 -03:00
Alex Szpakowski
951f5740bb
Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex (see issue #691 )
2013-10-07 23:49:49 -03:00
Alex Szpakowski
95eedcd1be
Using auto for some iterators for less dense-looking code
2013-09-30 02:35:10 -03:00
Alex Szpakowski
bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
2013-09-26 00:36:50 -03:00
Alex Szpakowski
8d5ddb9e34
Fixed some internal documentation (thanks to clang's -Wdocumentation)
2013-09-23 21:52:28 -03:00
Alex Szpakowski
ffe0485173
Removed love.window.checkMode (resolves issue #653 , invalidates issue #592 ).
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Also fixed love.window.setMode to fail instead of bug out when trying to set a fullscreen mode which is too large for the monitor.
2013-09-19 18:13:52 -03:00
Alex Szpakowski
06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729 )
2013-09-05 23:17:29 -03:00
Alex Szpakowski
93a782d445
Renamed World:setAllowSleeping and World:getAllowSleeping to World:setSleepingAllowed and World:isSleepingAllowed (see issue #691 , also consistent with the Body methods)
2013-08-31 21:15:09 -03:00
Alex Szpakowski
ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
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luax_pushtype keeps the object in a weak table and checks the table before creating a new userdata, so it re-uses the object's existing wrapper userdata if it can, whenever the object is pushed to Lua.
This fixes some subtle issues with love objects, where using them as keys in tables would not always work as expected (https://love2d.org/forums/viewtopic.php?f=4&t=39398&p=112388#p112415 ). It also decreases the amount of new Lua objects created, saving the garbage collector some work.
2013-08-29 00:40:06 -03:00
Alex Szpakowski
4f6e956f85
Fixed ChainShape:getChildEdge crashing
2013-08-11 17:50:57 -03:00
Alex Szpakowski
2561ace2d6
Fixed Fixture:getType crashing
2013-08-11 17:32:12 -03:00
Alex Szpakowski
a4ff39e0d4
Improved error checking for some enum strings (resolves issue #690 ).
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Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Bart van Strien
259f15da6f
Apply box2d heap tickler patch: make sure ChainShape:getPoints has enough stack size
2013-07-17 00:06:53 +02:00
Alex Szpakowski
3880646a6a
Fixed some uncaught exceptions in love.physics
2013-07-02 02:27:08 -03:00
Bart van Strien
0a422daa75
Add Contact:getChildren (pull request #15 )
2013-05-10 17:40:04 +02:00
Alex Szpakowski
668a1bfa6d
Silenced some compiler warnings
2013-02-09 21:24:41 -04:00
Alex Szpakowski
96161c66f6
Updated copyright text for the new year
2013-02-05 05:32:49 -04:00
Bart van Strien
4de936ed75
Fix love.physics.getDistance
2012-11-19 21:10:28 +01:00
Bart van Strien
8234e71c74
Add an ASSERT_GUARD for World:update, catching any errors occuring there
2012-08-28 17:47:23 +02:00
Boolsheet
cde5aa3307
Import box2d-contacts branch from love-experiments
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Fix issues with Contact lifetime, based on the work of
Matteo "teomat" Goggi
2012-07-24 23:59:42 +02:00
Bart van Strien
7793e7f02f
CRLF to LF
2012-07-04 14:40:24 +02:00
rude
81c38e22d0
Applied the new style guidelines.
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Well, sort of. Lot's more to be done, but this is a start.
2012-06-28 23:52:33 +02:00
Bart van Strien
2986890746
Fix Shape:testPoint's stack indices (issue #430 )
2012-05-18 18:00:04 +02:00
Aidan Gauland
8a6c36231c
Corrected scaling of values in RopeJoint constructor.
2012-04-17 20:55:47 +12:00
Aidan Gauland
27b62b5c9c
Removed scaling of unit vectors.
2012-04-17 20:54:12 +12:00
Bart van Strien
66aef58075
Use a clearer error message when the raycast callback doesn't return a number (issue #356 )
2012-03-03 12:11:06 +01:00
Bart van Strien
0c9d8f3c41
Handle masks and categories in our contact filter
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Turns out, setting our own contact filter bypasses the inbuilt mask and category handling,
this means, however, that masks and categories are processed before your contact filter is
called, so if you really want to do all the filtering manually, you should just make sure
you never change the default masks and category, or restore it.
2012-02-09 20:26:18 +01:00
Bill Meltsner
57dabc9f89
Change WheelJoint:get/setSpringFrequencyHz to get/setSpringFrequency
2012-02-06 10:32:33 -05:00
Bill Meltsner
20f4e567b3
Fix Fixture:getShape(), for real this time.
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All the Memoizer stuff was pointless: when you create a Fixture, it clones the b2Shape, so there was never going to be a memoized Shape to find. And cloning the Shape is incorrect as well, since you should able to modify the Shape retrieved through getShape and have it affect the Fixture. Everything's much simpler now.
2012-02-05 19:22:33 -05:00
Bill Meltsner
31a85e81a2
Properly convert the anchor points for RopeJoints to local coordinates
2012-02-04 19:53:29 -05:00
Bill Meltsner
f67d454aa3
Fix off-by-one error in Fixture:getBits
2012-02-04 19:45:38 -05:00
Bill Meltsner
ddb1492c1f
bounds check ChainShape:getPoint, and make functions that take indices 1-indexed on the Lua end of things
2012-02-04 19:38:11 -05:00
Bill Meltsner
83f7002f67
Remove the unnecessary transform arguments to Fixture:rayCast that some idiot blindly copy/pasted from Shape:rayCast
2012-02-04 19:16:27 -05:00
Bill Meltsner
fae16c712d
make Body::applyForce(fx, fy) semantically clearer
2012-02-04 19:09:20 -05:00
Bill Meltsner
4aa3939311
Actually register Box2D worlds as contact filters
2012-02-04 19:07:24 -05:00
Bill Meltsner
2a88ed1fa5
Fix issues with Shape retention in Fixture:getShape()
2012-02-04 18:55:48 -05:00
Bill Meltsner
e5cabe3b3f
Remove Shape:destroy().
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With the changes to Shapes rendering them mere blocks of information with no role in the World save being attached to Bodies and discarded, Shape:destroy no longer has any justification for its continued existence. Truly, on several levels, it has been hoist with its own petard.
2012-02-04 18:35:30 -05:00
Bill Meltsner
dac757b688
remove scaling for density.
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while technically density is (according to the Box2D docs) in kg/m^2, it seems like a number that can be safely left un-scaled, for simplicity's sake; the concept of a shape/fixture's density seems sufficiently divorced from the MKS system as to render this a non-issue. if this proves to be a problem in use, scaling can be re-added.
2012-02-04 18:26:43 -05:00