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Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex (see issue #691)
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@@ -55,11 +55,11 @@ void ChainShape::setNextVertex(float x, float y)
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c->SetNextVertex(Physics::scaleDown(v));
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}
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void ChainShape::setPrevVertex(float x, float y)
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void ChainShape::setPreviousVertex(float x, float y)
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{
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if (loop)
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{
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throw love::Exception("Physics error: Can't call setPrevVertex on a loop ChainShape");
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throw love::Exception("Physics error: Can't call setPreviousVertex on a loop ChainShape");
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return;
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}
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b2Vec2 v(x, y);
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@@ -61,7 +61,7 @@ public:
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* @param x The x-coordinate of the vertex.
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* @param y The y-coordinate of the vertex.
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**/
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void setPrevVertex(float x, float y);
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void setPreviousVertex(float x, float y);
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/**
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* Gets the number of children shapes.
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@@ -43,12 +43,12 @@ int w_ChainShape_setNextVertex(lua_State *L)
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return 0;
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}
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int w_ChainShape_setPrevVertex(lua_State *L)
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int w_ChainShape_setPreviousVertex(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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EXCEPT_GUARD(c->setPrevVertex(x, y);)
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EXCEPT_GUARD(c->setPreviousVertex(x, y);)
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return 0;
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}
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@@ -107,7 +107,7 @@ int w_ChainShape_getPoints(lua_State *L)
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static const luaL_Reg functions[] =
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{
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{ "setNextVertex", w_ChainShape_setNextVertex },
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{ "setPrevVertex", w_ChainShape_setPrevVertex },
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{ "setPreviousVertex", w_ChainShape_setPreviousVertex },
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{ "getChildCount", w_ChainShape_getChildCount },
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{ "getChildEdge", w_ChainShape_getChildEdge },
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{ "getVertexCount", w_ChainShape_getVertexCount },
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@@ -36,7 +36,7 @@ namespace box2d
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ChainShape *luax_checkchainshape(lua_State *L, int idx);
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int w_ChainShape_setNextVertex(lua_State *L);
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int w_ChainShape_setPrevVertex(lua_State *L);
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int w_ChainShape_setPreviousVertex(lua_State *L);
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int w_ChainShape_getChildCount(lua_State *L);
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int w_ChainShape_getChildEdge(lua_State *L);
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int w_ChainShape_getVertexCount(lua_State *L);
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