Commit Graph

1639 Commits

Author SHA1 Message Date
vrld 8b53bc385e Fix line drawing artefact with nearly parallel segments. 2013-08-08 21:37:11 +02:00
Alex Szpakowski 73e9f327dc Cleaned up boot.lua a tiny bit 2013-08-08 03:19:54 -03:00
vrld 0dea115abe Add missing Polyline.{h,cpp} 2013-08-08 08:11:18 +02:00
vrld be205544b3 Issue #659: Add line joins.
Added:

love.graphics.setLineJoin(linejoin)
linejoin = love.graphics.getLineJoin()

where linjoin is one of:

- none
- miter
- bevel

Bevel and miter drawing is slightly faster than the 0.8 default (miter), while
the `none` join mode will be slower when overdraw is enabled.
2013-08-07 21:48:21 +02:00
Alex Szpakowski fc3affb9b9 Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579).
Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
2013-08-05 15:02:50 -03:00
Alex Szpakowski dc755ed375 Removed ParticleSystem:getX/getY (resolves issue #633) 2013-08-04 18:27:36 -03:00
Alex Szpakowski a60929e9b0 Merged bartbes/love-experiments/RandomGenerator-2 into default (resolves issue #692) 2013-08-04 17:28:33 -03:00
Alex Szpakowski 50504d83a5 Missed an uncaught exception in newRandomGenerator
--HG--
branch : RandomGenerator-2
2013-08-04 17:20:14 -03:00
Alex Szpakowski 674ad9247a Added some checks for invalid numbers to love.math.setRandomState
--HG--
branch : RandomGenerator-2
2013-08-04 17:04:52 -03:00
Alex Szpakowski 7a20bbc6c4 Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694) 2013-08-04 00:32:23 -03:00
Alex Szpakowski 4d6bdf4857 Added Source:getType 2013-08-03 21:30:47 -03:00
Alex Szpakowski a4ff39e0d4 Improved error checking for some enum strings (resolves issue #690).
Also moved love.audio.newSource from Lua code into C++ code
2013-08-03 21:24:43 -03:00
Bart van Strien 1602c6de7a Make mutex locks slightly more safe in some places (and correct in another...) 2013-08-03 22:13:33 +02:00
Alex Szpakowski 3e57cfd174 Slightly reduced internal reliance on specific module backends 2013-08-03 16:30:37 -03:00
Alex Szpakowski 2106ff2403 Added love.threaderror event callback function (re issue #673) 2013-08-03 15:10:08 -03:00
Alex Szpakowski 4dba3e91e2 Thread:start now clears the thread's error string before starting 2013-08-03 05:00:46 -03:00
Alex Szpakowski 0447d1e7c5 Changed love.math.randomnormal([mean], stddev) to love.math.randomNormal(stddev, [mean]);
Changed love.math.randomseed(seed) to love.math.setRandomState(state) and love.math.setRandomState(low, high). Added low, high = love.math.getRandomState().

love.math.setRandomState(state) can set the random state to an integer of up to 53 bits, love.math.setRandomState(low, high) can set the random state to a 64 bit integer by using the first argument as the lower 32 bits and the second argument as the higher 32 bits.
This allows for reliable setting and saving of the state of a RNG.

--HG--
branch : RandomGenerator-2
2013-08-01 18:32:44 -03:00
Alex Szpakowski 2128ba321e Fixed Geometry texture coordinates when using Geometry to draw auto-padded NPOT images (resolves issue #696) 2013-08-01 17:14:20 -03:00
Alex Szpakowski d7802b053b Removed love.graphics.setAlphaTest: incompatible with OpenGL ES 2+, core OpenGL 3+, and Direct3D 10+. Shaders can accomplish the same things and more. 2013-08-01 12:55:46 -03:00
Alex Szpakowski ce9d0be1ea Fixed love.filesystem.mount to consistently fail to mount things which are inside the game source directory, instead of only failing when the source dir is a zipped .love 2013-08-01 02:39:54 -03:00
Alex Szpakowski 411d16b063 Added include guard for love.h 2013-08-01 01:48:45 -03:00
Alex Szpakowski dfba650575 Fixed SpriteBatch:set with Geometry 2013-07-29 16:03:38 -03:00
Alex Szpakowski 45de33edb8 Removed Geometry:flip (resolves issue #670) 2013-07-29 05:50:08 -03:00
Alex Szpakowski e19ade38ab Added support for BC4 (aka 3Dc+) compressed textures 2013-07-28 17:20:24 -03:00
Alex Szpakowski fa6eaaa3a6 Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound 2013-07-28 16:51:22 -03:00
Alex Szpakowski 295487165f Unprintable ascii text (numbers 0-31 and 127 in decimal) is no longer sent to the unicode argument of love.keypressed 2013-07-24 02:44:36 -03:00
Alex Szpakowski 8408c276cb ParticleSystem:setColors(r, g, b) now defaults to 255 alpha instead of erroring (resolves issue #686) 2013-07-21 21:41:23 -03:00
Alex Szpakowski f41a2ed910 Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring) 2013-07-19 19:53:39 -03:00
Alex Szpakowski cb0a974546 Merged love.graphics.setCanvases into love.graphics.setCanvas (resolves issue #684) 2013-07-19 15:45:40 -03:00
Alex Szpakowski 7cf7f3a25f Merged love.graphics.drawg into love.graphics.draw, and SpriteBatch:addg/setg into SpriteBatch:add/set (resolves issue #639) 2013-07-17 18:34:57 -03:00
Alex Szpakowski 57aa632841 Added love.graphics.getMaxImageSize 2013-07-17 00:35:25 -03:00
Alex Szpakowski 5a3055dd3b Replaced internal calls to luaL_register (deprecated in Lua 5.2) with an alternative 2013-07-16 23:23:58 -03:00
Alex Szpakowski 3725b4122f Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables 2013-07-16 20:04:10 -03:00
Bart van Strien 259f15da6f Apply box2d heap tickler patch: make sure ChainShape:getPoints has enough stack size 2013-07-17 00:06:53 +02:00
Alex Szpakowski 8ac288876d Added Thread:isRunning 2013-07-16 00:18:04 -03:00
Alex Szpakowski 7601ef05f4 Fixed a potential memory leak 2013-07-12 15:18:27 -03:00
Alex Szpakowski 2ccbbe1c64 Fixed love.graphics.newShader crashing when extern variables with very short names are used 2013-07-11 19:26:50 -03:00
Alex Szpakowski 267d901cd6 Fixed Geometry:flip when the Geometry was created with newQuad (resolves issue #671) 2013-07-11 16:09:41 -03:00
Bart van Strien 882313551c Rename SoundData:getBits to getBitDepth (resolve #636) 2013-07-11 14:40:52 +02:00
Bart van Strien e382c8939c Make Source:seek fail with negative offsets (resolves #667) 2013-07-11 14:19:15 +02:00
Alex Szpakowski bcc85f884e ImageData:mapPixel can now take optional x,y,w,h parameters to constrain it to a rectangle in the ImageData 2013-07-11 01:10:19 -03:00
Alex Szpakowski 91e4feeca0 Fixed justify AlignMode 2013-07-10 20:36:20 -03:00
Alex Szpakowski 35b4f03411 Fixed thread:start crashing with nil arguments 2013-07-10 17:41:54 -03:00
Alex Szpakowski 454ba9d968 love.graphics.newGeometry now takes an optional draw mode argument ("fan", "strip", or "triangles".) "fan" is the default.
This allows for more diverse and complex Geometries, provided the lover understands how to use each mode. See http://escience.anu.edu.au/lecture/cg/surfaceModeling/image/surfaceModeling015.png

Changed love.graphics.newGeometry to optionally accept vertices as individual arguments instead of just a table of vertices (resolves issue #651).
Changed Geometry:setVertex to optionally accept a table containing x,y,u,v,r,g,b,a instead of just individual arguments.

Added Geometry:set/getDrawMode.

Removed the convex-check in love.graphics.newGeometry (all geometry modes have at least some form of concavity support, lovers can do their own check if needed with love.math.isConvex.)

Added an optional "vertex map" table argument to love.graphics.newGeometry (AKA a vertex index array / element array in graphics programming lingo.)
This allows lovers to change the order in which the vertices are used when drawing, or re-use a single vertex multiple times for different parts of the Geometry.
This is especially useful in the "triangles" Geometry draw mode. The vertex map lets you draw very complex (and concave) shapes / meshes without duplicating vertex data.

Added Geometry:set/getVertexMap.
2013-07-10 15:34:10 -03:00
Bart van Strien f5603b0291 Make love compile against lua5.2 2013-07-10 16:02:52 +02:00
Martin Felis 14ca401158 Add enet and lua-enet 2013-07-10 15:42:50 +02:00
Bart van Strien 25d0d87247 Add love.window.getIcon, and reset it after setMode, so it doesn't get reset (issue #667 and issue #513) 2013-07-09 15:19:49 +02:00
Bart van Strien aaa301ead2 Error if getting/setting out-of-range samples (issue #674) 2013-07-09 15:00:51 +02:00
Bart van Strien 7e50691b6c Threads can now start with arguments, which will be in ... inside of the thread 2013-07-09 14:52:27 +02:00
Alex Szpakowski d5ef29e015 Removed the optional variation parameter from ParticleSystem:setSpin (issue #634). ParticleSystem:setSpinVariation still exists. 2013-07-09 07:48:42 -03:00