Commit Graph

91 Commits

Author SHA1 Message Date
Alex Szpakowski 46a2e7b85c Happy new year! 🎉 2016-01-01 00:05:06 -04:00
Alex Szpakowski 3c1c13793e Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing.
Each sprite in a SpriteBatch has 4 vertices in the following order: top-left, bottom-left, top-right, bottom-right. The index returned by SpriteBatch:add (and used by SpriteBatch:set) can be multiplied by 4 to determine the first vertex in a specific sprite.
2015-11-26 21:24:29 -04:00
Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) 2015-11-24 22:16:40 -04:00
Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. 2015-08-11 23:07:33 -03:00
Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). 2015-08-11 18:01:24 -03:00
Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 2015-06-26 19:34:05 -03:00
Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 2015-06-23 20:55:23 -03:00
Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 2015-06-21 11:20:26 -03:00
Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. 2015-06-16 21:27:19 -03:00
Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.)
Added new love.graphics.newMesh variants: newMesh(vertexformat, vertices [, drawmode, meshusage]) and newMesh(vertexformat, numvertices [, drawmode, meshusage]).

Replaced the regular love.graphics.newMesh variants with newMesh(vertices [, drawmode, meshusage]) and newMesh(numvertices [, drawmode, meshusage]). To use an image or canvas with a mesh, use Mesh:setTexture.

vertexformat is a table with the following prototype:
{
  {attributename, datatype, components},
  {attributename, datatype, components},
  ...
}

Where attributename is the name of the vertex attribute (can be the built-in names 'VertexPosition', 'VertexTexCoord', or 'VertexColor', or a custom name for use in a vertex shader), datatype is the type of values used for the attribute ('float' or 'byte'), and components is the number of components in the vertex attribute (between 1 and 4.)

The vertex format is used to determine the layout of the vertices in the mesh, for example the 'regular' newMesh variants use this vertex format:
format = {
  {"VertexPosition", "float", 2},
  {"VertexTexCoord", "float", 2},
  {"VertexColor", "byte", 4},
}

The mesh usage parameter accepts the same constants as the spritebatch usage hint in love.graphics.newSpriteBatch - "dynamic", "static", and "stream".

Mesh:setVertex now sets *all* vertex attributes for a specific vertex in the Mesh.

Added Mesh:setVertexAttribute(vertexindex, attributeindex, attributevalue1, ...), which sets the values for a specific vertex attribute in a specific vertex in the Mesh (resolves issue #784.)

Added Mesh:getVertexFormat and Mesh:flush.

Added Mesh:setAttributeEnabled(attributename, enable) and Mesh:isAttributeEnabled(attributename), to enable or disable the use of a specific attribute when drawing the Mesh.

Added Mesh:attachAttribute(attributename, mesh), which makes the Mesh use a vertex attribute from another mesh when drawing the Mesh. This can be used to separate out vertex attributes which are updated at different rates into different meshes, and to share vertex data between multiple meshes.

Removed Mesh:setVertices, Mesh:getVertices, and Mesh:setVertexColors.
2015-04-08 22:24:17 -03:00
Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 2015-03-16 22:55:58 -03:00
Alex Szpakowski e2652fddc1 Updated the readme. 2015-03-04 03:21:26 -04:00
Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. 2015-03-03 02:21:28 -04:00
Alex Szpakowski 3830a0969c Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
--HG--
branch : minor
2015-03-01 03:51:44 -04:00
Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits.
--HG--
branch : minor
2015-02-20 01:20:08 -04:00
Alex Szpakowski a7e4148869 Merged default into minor
--HG--
branch : minor
2015-01-16 15:47:26 -04:00
Alex Szpakowski c7b45b3505 Updated copyright for the new year 2014-12-31 19:32:43 -04:00
Alex Szpakowski aba33bf2e7 Merged default into minor
--HG--
branch : minor
2014-09-20 00:34:34 -03:00
Alex Szpakowski c6896dfc4e Consolidated some duplicate code in SpriteBatch:add. 2014-09-18 20:29:47 -03:00
Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. 2014-09-18 18:30:56 -03:00
Bart van Strien 97cacf1b2d Merge default into minor
--HG--
branch : minor
2014-09-03 18:11:20 +02:00
Alex Szpakowski 77bec45b4a Fixed SpriteBatch:setBufferSize. 2014-08-31 01:15:58 -03:00
Alex Szpakowski 3a51f0ad08 Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions.
This will simplify the code and make it more maintainable when OpenGL ES 2+ support is added, compared to using the deprecated VA functions on desktop GL and the generic VA functions on GLES.

--HG--
branch : minor
2014-08-26 03:24:42 -03:00
Alex Szpakowski 71c71985d3 Merged default into minor
--HG--
branch : minor
2014-08-21 16:53:43 -03:00
Alex Szpakowski 8ffe610659 Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
drawcalls: The number of internal draw calls made so far in the current frame.

canvasswitches: The number of times the active Canvas has been changed so far in the current frame.

texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts.

images: The number of active Image objects.

canvases: The number of active Canvas objects.

fonts: The number of active Font objects.
2014-08-21 15:01:29 -03:00
Alex Szpakowski 53e63d48c9 Merged default into minor
--HG--
branch : minor
2014-08-07 18:10:19 -03:00
Alex Szpakowski d59c76a55f Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs! 2014-08-07 14:53:17 -03:00
Alex Szpakowski afc505e183 Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
Updated the graphics code to use a custom matrix stack rather than OpenGL1's APIs.
2014-08-06 22:25:29 -03:00
Alex Szpakowski 56653fa946 Merged default into minor
--HG--
branch : minor
2014-06-19 15:06:59 -03:00
Alex Szpakowski f0fa63ba47 Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.) 2014-06-17 21:52:56 -03:00
Alex Szpakowski e0f045c310 SpriteBatches are a little more intelligent about how much data they upload to the GPU when they're flushed or drawn, now
--HG--
branch : minor
2014-05-29 17:11:03 -03:00
Alex Szpakowski 9c717cc3a3 Changed SpriteBatch:add/set to do an internal bind, and love.graphics.draw(SpriteBatch) to do an internal unbind. Removed SpriteBatch:bind/unbind, and added SpriteBatch:flush.
Resolves issue #886.

--HG--
branch : minor
2014-05-21 21:35:07 -03:00
Alex Szpakowski e4dc533bb2 Minor code cleanup 2014-05-01 14:12:21 -03:00
Alex Szpakowski 40242689b1 Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases 2014-01-30 21:09:13 -04:00
Alex Szpakowski 7556fde5e6 Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA. 2014-01-27 01:31:41 -04:00
Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 2014-01-03 17:28:58 -04:00
Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
2014-01-03 17:07:12 -04:00
Alex Szpakowski fb34f5bc9e Auto-padded NPOT images' texture coordinates are now scaled at draw time via the texture matrix (fixes auto-padded images with Meshes.) Also fixed love.graphics.newQuad.
--HG--
branch : Mesh
2013-10-06 23:25:29 -03:00
Alex Szpakowski 1e696c4505 Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
Removed Geometry objects and re-added Quads.

example:
local vertices = {{0, 0, 0, 0}, {100, 0, 1, 0}, {100, 100, 1, 1}, {0, 100, 0, 1}}
mesh = love.graphics.newMesh(vertices, image, "fan")
..
love.graphics.draw(mesh, 0, 0)

--HG--
branch : Mesh
2013-09-28 18:26:47 -03:00
Alex Szpakowski 5de43a7207 The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs 2013-09-24 11:09:18 -03:00
Alex Szpakowski 2128ba321e Fixed Geometry texture coordinates when using Geometry to draw auto-padded NPOT images (resolves issue #696) 2013-08-01 17:14:20 -03:00
Alex Szpakowski 454ba9d968 love.graphics.newGeometry now takes an optional draw mode argument ("fan", "strip", or "triangles".) "fan" is the default.
This allows for more diverse and complex Geometries, provided the lover understands how to use each mode. See http://escience.anu.edu.au/lecture/cg/surfaceModeling/image/surfaceModeling015.png

Changed love.graphics.newGeometry to optionally accept vertices as individual arguments instead of just a table of vertices (resolves issue #651).
Changed Geometry:setVertex to optionally accept a table containing x,y,u,v,r,g,b,a instead of just individual arguments.

Added Geometry:set/getDrawMode.

Removed the convex-check in love.graphics.newGeometry (all geometry modes have at least some form of concavity support, lovers can do their own check if needed with love.math.isConvex.)

Added an optional "vertex map" table argument to love.graphics.newGeometry (AKA a vertex index array / element array in graphics programming lingo.)
This allows lovers to change the order in which the vertices are used when drawing, or re-use a single vertex multiple times for different parts of the Geometry.
This is especially useful in the "triangles" Geometry draw mode. The vertex map lets you draw very complex (and concave) shapes / meshes without duplicating vertex data.

Added Geometry:set/getVertexMap.
2013-07-10 15:34:10 -03:00
Alex Szpakowski 03bd4c1410 Fixed SpriteBatch:setBufferSize 2013-06-29 00:18:22 -03:00
Alex Szpakowski 3fb78d5458 Added SpriteBatch:setBufferSize (issue #655) 2013-06-29 00:04:56 -03:00
Alex Szpakowski be33d17f89 Added SpriteBatch:getColor 2013-06-14 05:29:05 -03:00
Alex Szpakowski 35984790e5 Added a way for love's reference-counted objects to be released more safely in some situations (e.g. setters) 2013-06-09 02:42:33 -03:00
Alex Szpakowski da9675e424 SpriteBatch:addg can now take triangle Geometries 2013-06-01 14:56:00 -03:00
Alex Szpakowski 0b71fa1483 Added SpriteBatch:getCount and SpriteBatch:getBufferSize, and removed SpriteBatch:isEmpty/isFull. 2013-05-22 18:44:40 -03:00
Alex Szpakowski aa59761177 Fixed smooth lines with love.graphics.origin() after love.graphics.scale 2013-05-12 16:13:32 -03:00
vrld e9d0204cdc Disallow concave shapes as geometry. 2013-05-12 13:01:05 +02:00