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https://github.com/love2d/love.git
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Added SpriteBatch:getCount and SpriteBatch:getBufferSize, and removed SpriteBatch:isEmpty/isFull.
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@@ -19,13 +19,13 @@ LOVE 0.9.0 []
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* Added boolean support to Shader:send.
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* Added Canvas:getPixel.
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* Added blend mode "replace".
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* Added SpriteBatch:isEmpty and SpriteBatch:isFull.
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* Added Geometry objects (replaces Quads), allowing for arbitrary textured polygons.
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* Added love.graphics.setCanvases (multiple render targets.)
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* Added love.graphics.setColorMask.
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* Added love.graphics.setAlphaTest.
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* Added love.graphics.origin.
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* Added love.graphics.getRendererInfo.
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* Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
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* Added ParticleSystem:emit.
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* Added many ParticleSystem getter methods.
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* Added DXT-compressed texture support via love.image.newCompressedData.
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@@ -193,14 +193,14 @@ void SpriteBatch::setColor()
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color = 0;
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}
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bool SpriteBatch::isEmpty() const
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int SpriteBatch::getCount() const
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{
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return next == 0;
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return next;
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}
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bool SpriteBatch::isFull() const
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int SpriteBatch::getBufferSize() const
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{
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return next >= size;
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return size;
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}
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void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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@@ -87,14 +87,14 @@ public:
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void setColor();
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/**
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* Returns whether the SpriteBatch is empty of sprites or not.
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* Get the number of sprites currently in this SpriteBatch.
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**/
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bool isEmpty() const;
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int getCount() const;
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/**
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* Returns whether the amount of sprites has reached the buffer limit or not.
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* Get the total number of sprites this SpriteBatch can hold.
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**/
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bool isFull() const;
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int getBufferSize() const;
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// Implements Drawable.
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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@@ -197,17 +197,17 @@ int w_SpriteBatch_setColor(lua_State *L)
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return 0;
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}
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int w_SpriteBatch_isEmpty(lua_State *L)
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int w_SpriteBatch_getCount(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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luax_pushboolean(L, t->isEmpty());
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lua_pushinteger(L, t->getCount());
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return 1;
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}
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int w_SpriteBatch_isFull(lua_State *L)
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int w_SpriteBatch_getBufferSize(lua_State *L)
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{
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SpriteBatch *t = luax_checkspritebatch(L, 1);
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luax_pushboolean(L, t->isFull());
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lua_pushinteger(L, t->getBufferSize());
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return 1;
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}
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@@ -223,8 +223,8 @@ static const luaL_Reg functions[] =
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{ "setImage", w_SpriteBatch_setImage },
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{ "getImage", w_SpriteBatch_getImage },
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{ "setColor", w_SpriteBatch_setColor },
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{ "isEmpty", w_SpriteBatch_isEmpty },
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{ "isFull", w_SpriteBatch_isFull },
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{ "getCount", w_SpriteBatch_getCount },
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{ "getBufferSize", w_SpriteBatch_getBufferSize },
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{ 0, 0 }
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};
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@@ -42,8 +42,8 @@ int w_SpriteBatch_unbind(lua_State *L);
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int w_SpriteBatch_setImage(lua_State *L);
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int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_setColor(lua_State *L);
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int w_SpriteBatch_isEmpty(lua_State *L);
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int w_SpriteBatch_isFull(lua_State *L);
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int w_SpriteBatch_getCount(lua_State *L);
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int w_SpriteBatch_getBufferSize(lua_State *L);
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extern "C" int luaopen_spritebatch(lua_State *L);
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