Alex Szpakowski
61a46ae09a
SDL2 is a dependency now, not SDL1.2
2013-11-04 18:42:52 -04:00
Alex Szpakowski
83d3eae1e7
Fixed error messages in Shader:send and love.math.newRandomGenerator to include the line number
2013-11-04 15:03:45 -04:00
Bart van Strien
b8a69ab2b6
At least decode file uris now
2013-11-03 20:23:31 +01:00
vrld
3b04eeeec8
Fix #756 : Sending an Image to a shader does not retain it
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Each shader contains a map of uniform name -> bound retainable Object. After
setting the uniform, sendImage() and sendCanvas() release() the Object with
the requested name (if present) and record the new Image/Canvas.
Related bugfix: Shader::attach() calls retain()/release() on the shader.
2013-11-03 18:27:36 +01:00
Bart van Strien
3c2e8ddd87
Add source deb stuff
2013-11-02 18:49:37 +01:00
Bart van Strien
29d953aa08
Tell enet about autoconf's socklen_t results
2013-11-02 18:47:11 +01:00
Alex Szpakowski
97bbbe638b
Updated ENet version from 1.3.8 to 1.3.10
2013-11-01 01:09:21 -03:00
Jordy Dickinson
86f3ee4775
Fixed build errors with custom SDL location (resolves issue 774)
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Uses SDL2's sdl2.m4 macros, which are installed along with SDL2. This ensures
that the correct flags are given to the compiler and linker.
2013-10-31 20:24:43 +01:00
Alex Szpakowski
e2626552bd
Fixed .hgignore with Xcode
2013-10-31 16:26:24 -03:00
Alex Szpakowski
f03efd2dca
Fixed Contact:getChildren to be 1-based
2013-10-30 18:07:41 -03:00
Alex Szpakowski
8cc5364d15
Changed the SearchOrder argument of love.filesystem.setIdentity and love.filesystem.mount to a boolean (append) instead of an enum
2013-10-30 17:05:46 -03:00
Alex Szpakowski
95e1861f35
Mac: don't build with GME support by default (now consistent with Windows and Linux builds)
2013-10-30 14:35:29 -03:00
Alex Szpakowski
101c6ae90a
Fixed love.window.setFullscreen to update the graphics viewport immediately instead of waiting for the next event polling
2013-10-30 14:26:34 -03:00
Alex Szpakowski
fad9d25093
Removed Source:getType (resolves issue #776 )
2013-10-28 19:33:22 -03:00
Alex Szpakowski
3b0d5c8b6d
Removed the system cursor variant of love.mouse.newCursor and added love.mouse.getSystemCursor. love.mouse.newCursor can now take a file(path). Resolves issue #741 .
2013-10-28 12:59:03 -03:00
rude
900978baf7
Let NSIS install Win64 binaries in $PROGRAMFILES64.
2013-10-28 00:00:45 +01:00
Alex Szpakowski
5dad6c74c9
Fixed random crashing in OS X
2013-10-26 00:22:28 -03:00
Alex Szpakowski
4e321697d3
Renamed Font:hasGlyph to Font:hasGlyphs, and expanded it to accept multiple arguments and full strings. Resolves issue #762 .
2013-10-25 21:56:32 -03:00
Alex Szpakowski
b57256b3e5
Renamed Source:setRelativePosition and Source:hasRelativePosition to Source:setRelative and Source:isRelative. Updated changelog.
2013-10-25 17:05:29 -03:00
Alex Szpakowski
4e1c73c1f2
Removed Quad:flip (resolves issue #770 )
2013-10-24 17:46:21 -03:00
Alex Szpakowski
74ac2820cd
Joint:enableMotor -> Joint:setMotorEnabled, Joint:enableLimit -> Joint:setLimitsEnabled, Joint:isLimitEnabled -> Joint:hasLimitsEnabled. Resolves issue #691 .
2013-10-24 17:30:41 -03:00
rude
cbd1e6937b
Added Wuff (and WaveDecoder.cpp/h) to CMakeLists.txt.
2013-10-24 20:28:52 +02:00
Alex Szpakowski
206a1abd81
Added Mesh:getVertices (resolves issue #771 )
2013-10-23 21:23:24 -03:00
Alex Szpakowski
b2725f8cf5
Updated Visual Studio project for latest changes (thanks Boolsheet)
2013-10-23 17:07:56 -03:00
Alex Szpakowski
e5adc4e5fd
Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!)
...
Resolves issue #25 .
2013-10-23 16:02:06 -03:00
Alex Szpakowski
259bb8ffdb
Fixed errors caused by love exceptions to give a line number (see issue #772 )
2013-10-23 15:20:31 -03:00
Alex Szpakowski
faf483d156
Fixed error message when an invalid vertex index is given to Mesh:setVertex, Mesh:getVertex, and Mesh:setVertexMap (resolves issue #772 )
2013-10-23 13:52:04 -03:00
Alex Szpakowski
cfd030d4ab
Fixed building on Mac OS 10.9
2013-10-23 06:53:52 -03:00
rude
27de844472
Include <algorithm> when std::min/max is used.
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It won't build in Visual Studio 2013 unless we do this.
2013-10-23 00:09:12 +02:00
Alex Szpakowski
037ba6f93d
Updated changelog
2013-10-21 19:52:42 -03:00
Alex Szpakowski
d9da19d665
Error for misspelled / invalid window attributes in love.window.setMode (resolves issue #736 )
2013-10-20 13:17:57 -03:00
Alex Szpakowski
249dad3cae
love.filesystem.mkdir -> love.filesystem.createDirectory, love.filesystem.enumerate -> love.filesystem.getDirectoryItems. Resolves issue #609 .
2013-10-20 04:07:37 -03:00
Alex Szpakowski
3e9fcacf07
Code style fixes
2013-10-20 04:02:09 -03:00
Alex Szpakowski
5542ab7f4e
Fixed crash when checking if a sound file can be decoded by GME
2013-10-19 16:16:42 -03:00
Alex Szpakowski
cf6acfa258
Added Source:getChannels. Positional/directional audio only works with 1-channel (mono) sources.
2013-10-15 23:09:35 -04:00
Bart van Strien
f846ed60b2
Old merge?
2013-10-15 20:03:58 +02:00
Bart van Strien
f6f8251234
Hopefully fix appdata dir creation on windows
2013-10-15 20:03:22 +02:00
Alex Szpakowski
b556dde3cb
love.graphics.draw(image, quad, x, y, ...) now errors instead of shifting parameters if the quad argument is nil
2013-10-14 03:38:07 -03:00
Alex Szpakowski
43b3629e01
Improved performance of Image:refresh
2013-10-13 16:31:29 -03:00
Alex Szpakowski
e068aab6ea
The function passed to ImageData:mapPixel must return at least r,g,b. Alpha component defaults to 255 (resolves issue #603 )
2013-10-12 00:40:18 -03:00
Alex Szpakowski
e5f56d93ce
Updated visual studio project files (thanks Boolsheet)
2013-10-11 21:21:11 -03:00
Alex Szpakowski
13ea750454
Added Source:setCone(innerAngle, outerAngle, outerVolume). Resolves issue #643 .
...
When combined with Source:setDirection (and Source:setPosition or love.audio.setPosition), the cone parameters allow for directional sound output from a Source.
2013-10-11 05:30:11 -03:00
Alex Szpakowski
e2eb99a6af
Added BezierCurve:getControlPointCount (resolves issue #759 )
2013-10-11 02:53:53 -03:00
Alex Szpakowski
b21f8ed3af
Updated CMakeLists.txt
2013-10-11 02:44:44 -03:00
Alex Szpakowski
7f3cd7f044
Added Source:setRelativePosition and Source:hasRelativePosition, if enabled the Source's position will always be relative to the listener instead of absolute.
2013-10-11 02:25:48 -03:00
Alex Szpakowski
2710c6c488
Renamed Source:s/getDistance to Source:s/getAttenuationDistances (resolves issue #632 ).
...
Fixed detection for mipmap sharpness support.
2013-10-10 23:05:45 -03:00
Alex Szpakowski
bf070afffa
Fixed a SoundData constructor to compile in Visual C++ 2010
2013-10-08 18:17:31 -03:00
Alex Szpakowski
1c7c72472a
Removed unused wrap_Geometry.cpp file
2013-10-08 17:29:07 -03:00
Alex Szpakowski
206e184cde
love.graphics.print's x and y arguments now default to 0 (resolves issue #638 )
2013-10-07 23:52:30 -03:00
Alex Szpakowski
951f5740bb
Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex (see issue #691 )
2013-10-07 23:49:49 -03:00