Alex Szpakowski
0c7793e195
Fix detection of #pragma language glsl3 in shaders
2020-07-19 15:41:04 -03:00
Alex Szpakowski
f848b201ae
Merge branch 'master' into 12.0-development
2020-07-18 21:29:36 -03:00
Alex Szpakowski
dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski
d60d8867f4
Possible workaround for an Intel driver bug with readable depth buffers
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https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski
50eeed7bb1
Fix Shader:send's Data variant when a matrix layout arg is used.
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Also add a second more consistent Data+matrix layout variant of Shader:send which matches the argument order of the table+matrix layout variant - Shader:send(name, matrixlayout, data, ...).
2020-07-10 22:52:23 -03:00
Alex Szpakowski
96b8d29a5c
Clean up code for computing smooth line vertex colors.
2020-06-28 21:58:13 -03:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
0fae32706d
Fix a crash on Windows. Resolves #1570 .
2020-05-23 15:19:28 -03:00
Alex Szpakowski
d13e97fd83
Merge branch 'master' into 12.0-development
2020-03-15 19:25:48 -03:00
Alex Szpakowski
8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski
c5b6cc3228
Merge branch 'master' into 12.0-development
2020-03-15 19:17:04 -03:00
Alex Szpakowski
9c2454816f
Fix the active GL texture unit not always being set properly.
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Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski
e0ff593d09
Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should
2020-03-04 20:37:41 -04:00
Alex Szpakowski
10fbdf68f4
Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture
2020-03-04 20:36:06 -04:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
bbdadcba8a
Fix build
2020-02-28 23:12:22 -04:00
Alex Szpakowski
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
2020-02-28 23:10:21 -04:00
Alex Szpakowski
d77dabaa6b
Add Mesh:getAttachedAttributes.
2020-02-28 23:01:35 -04:00
Alex Szpakowski
b95788c104
Shader:send now returns false if the uniform doesn't exist
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It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
2020-02-27 20:19:55 -04:00
Alex Szpakowski
9425c9224b
Rename internal batched draw code to be more clear
2020-02-27 20:08:50 -04:00
Alex Szpakowski
4197a364fd
Internal restructuring of some Mesh code
2020-02-23 22:39:18 -04:00
Alex Szpakowski
2c90ccabb3
Avoid some hardcoded strings
2020-02-23 16:49:38 -04:00
Alex Szpakowski
1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
2020-02-23 16:30:55 -04:00
Alex Szpakowski
2828761060
Move some code from Mesh wrapper to Buffer wrapper
2020-02-22 18:58:41 -04:00
Alex Szpakowski
b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
2020-02-17 16:31:02 -04:00
Alex Szpakowski
ac524e681a
Change the default font from Vera size 12 to Noto Sans size 13.
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Resolves issue #1075 .
2020-02-17 01:55:49 -04:00
Alex Szpakowski
7c34345fa6
Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
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The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
2020-02-16 19:42:11 -04:00
Alex Szpakowski
024d9443a0
Merge branch '12.0' into Texture
2020-02-15 13:53:15 -04:00
Alex Szpakowski
a0a933a1b9
Merge branch 'master' into 12.0
2020-02-15 13:51:12 -04:00
Alex Szpakowski
15f0e4109b
Fix a typo in a comment
2020-02-15 13:50:47 -04:00
Alex Szpakowski
185498ba6d
Fix depth sample mode validation checking the wrong state.
2020-02-15 13:49:04 -04:00
Alex Szpakowski
4ec9cafdea
Better error checking in the GL texture backend
2020-02-12 22:57:13 -04:00
Alex Szpakowski
5c06b2a860
Replace getCanvas/ImageFormats with getTextureFormats
2020-02-12 22:25:04 -04:00
Alex Szpakowski
f5f7e908a9
Rename love.graphics.get/setCanvas to get/setRenderTarget
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Rename 'canvasswitches' field in love.graphics.getStats to 'rendertargetswitches'.
2020-02-12 21:50:23 -04:00
Alex Szpakowski
8478a870a9
Add new*Texture variants which don't require image files.
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Update the no-game screen to avoid deprecated functions.
2020-02-12 20:07:35 -04:00
Alex Szpakowski
ceb854db5b
rename new[Cube|Array|Volume]Image to new[Cube|Array|Volume]Texture
2020-02-12 18:56:55 -04:00
Alex Szpakowski
d24b9e9e6f
Rename love.graphics.newCanvas to newRenderTarget
2020-02-11 19:32:00 -04:00
Alex Szpakowski
aa636381d0
Fix MSAA texture creation logic
2020-02-09 12:46:52 -04:00
Alex Szpakowski
694bc9c5b7
rename love_Canvases to love_RenderTargets in shaders.
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More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski
453322678c
Rename internal uses of canvas to texture/render target
2020-02-08 20:40:10 -04:00
Alex Szpakowski
12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
2020-02-07 20:29:21 -04:00
Alex Szpakowski
17f77407bb
Replace internal C++ newImage and newCanvas methods with newTexture
2020-02-05 20:39:55 -04:00
Alex Szpakowski
813b1e0e69
Remove debug print
2020-02-05 18:03:34 -04:00
Alex Szpakowski
ca84b6db48
More robust error handling for AMD Pinned Memory buffers (issue #1540 )
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Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski
0017f9c77d
Remove a redundant internal Texture method
2020-02-04 22:15:18 -04:00
Alex Szpakowski
258129738f
Remove graphics::Canvas and graphics::Image
2020-02-04 22:06:55 -04:00
Alex Szpakowski
b71eaf73cc
Replaced some references to Image and Canvas with Texture.
2020-02-04 20:52:57 -04:00
Alex Szpakowski
c3b77e0a92
Remove wrap_Canvas and wrap_Image files
2020-02-04 20:09:46 -04:00
Alex Szpakowski
61a5f0c7e2
Move Canvas:renderTo to Texture:renderTo.
2020-02-04 20:05:31 -04:00
Alex Szpakowski
0304bdf450
Move getMipmapMode from Canvas to Texture
2020-02-04 19:56:19 -04:00