Alex Szpakowski
4caeb27047
Slightly less heavy-handed compute memory barrier implementation.
...
Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
bjorn
13a10ac482
love.graphics.newComputeShader;
2021-07-17 19:58:11 -07:00
bjorn
25fbf1d8ce
love.graphics.dispatchThreadgroups;
2021-07-17 19:49:53 -07:00
bjorn
085ba2cb6e
Add compute ShaderStage;
2021-07-17 19:46:05 -07:00
bjorn
f6559ce49e
Add threadgroups{x,y,z} SystemLimits;
2021-07-17 19:38:45 -07:00
Alex Szpakowski
14cda7818f
Rename internal enum
2021-04-07 20:43:22 -03:00
Alex Szpakowski
21f5ba86d3
Merge branch 'master' into 12.0-development
2021-04-07 20:33:44 -03:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
deff795908
Rename some internal buffer enums to better match what they do
2021-01-17 20:59:16 -04:00
Alex Szpakowski
e2838131f2
Add love.graphics.copyBuffer.
2021-01-17 14:02:00 -04:00
Alex Szpakowski
e1f40b433d
Clean up some graphics enum declaration code
2021-01-16 20:51:06 -04:00
Alex Szpakowski
5e77944dc0
refactor texture format support internals
2021-01-16 13:09:01 -04:00
Alex Szpakowski
50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
2021-01-10 17:53:12 -04:00
Alex Szpakowski
7e0c7e3a67
Fix the default mipmap filter for textures.
2020-10-26 18:25:40 -03:00
Alex Szpakowski
7934ce0a66
Handle backbuffer MSAA manually in love.graphics code
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Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Alex Szpakowski
b011487a3e
Add new texel buffer type.
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GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).
Shader:send accepts a texel Buffer for samplerBuffer uniforms.
Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski
2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
2020-05-23 20:29:38 -03:00
Alex Szpakowski
2cff535eb1
Move shader parsing code from Lua to C++.
2020-03-03 19:30:22 -04:00
Alex Szpakowski
7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
2020-02-28 23:10:21 -04:00
Alex Szpakowski
9425c9224b
Rename internal batched draw code to be more clear
2020-02-27 20:08:50 -04:00
Alex Szpakowski
4197a364fd
Internal restructuring of some Mesh code
2020-02-23 22:39:18 -04:00
Alex Szpakowski
1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
2020-02-23 16:30:55 -04:00
Alex Szpakowski
2828761060
Move some code from Mesh wrapper to Buffer wrapper
2020-02-22 18:58:41 -04:00
Alex Szpakowski
b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
2020-02-17 16:31:02 -04:00
Alex Szpakowski
694bc9c5b7
rename love_Canvases to love_RenderTargets in shaders.
...
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski
453322678c
Rename internal uses of canvas to texture/render target
2020-02-08 20:40:10 -04:00
Alex Szpakowski
17f77407bb
Replace internal C++ newImage and newCanvas methods with newTexture
2020-02-05 20:39:55 -04:00
Alex Szpakowski
258129738f
Remove graphics::Canvas and graphics::Image
2020-02-04 22:06:55 -04:00
Alex Szpakowski
b71eaf73cc
Replaced some references to Image and Canvas with Texture.
2020-02-04 20:52:57 -04:00
Alex Szpakowski
63c5df6aa7
Begin unification of Canvases and Images.
2020-02-03 23:05:46 -04:00
Alex Szpakowski
b46b3ed552
Move some Canvas code to Texture, devirtualize Texture::draw.
2020-02-03 19:02:58 -04:00
Alex Szpakowski
f9248d478c
Refactor sampler state parameters for textures.
2020-02-02 22:26:28 -04:00
Alex Szpakowski
f24b1aa377
Move internal Slices class from Image to Texture
2020-02-02 13:50:37 -04:00
Alex Szpakowski
6c447ab4f6
Clean up some common Image and Canvas code.
2020-02-01 23:54:51 -04:00
Alex Szpakowski
2572f0c7a1
Meshes expose GraphicsBuffers, part 2
2020-02-01 15:39:59 -04:00
Alex Szpakowski
1bc2b947fc
Rename Attributes struct to VertexAttributes
2020-01-13 20:44:39 -04:00
Alex Szpakowski
ee5304ba53
Remove vertex namespace
2020-01-13 20:41:05 -04:00
Alex Szpakowski
b0232a4a6b
Initial work on unified graphics buffers representing different types of data.
2020-01-12 16:41:23 -04:00
Alex Szpakowski
5f9b5a21d0
Merge default into minor
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--HG--
branch : minor
2020-01-03 22:45:36 -04:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
76121ec152
Fix the default blend mode.
...
--HG--
branch : minor
2019-12-27 13:51:57 -05:00
Alex Szpakowski
b41f1316fa
Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
...
--HG--
branch : minor
2019-12-27 09:57:42 -05:00
Alex Szpakowski
efa2bd7837
Consolidate some internal graphics state definitions into a new renderstate file.
...
--HG--
branch : minor
2019-12-26 23:07:51 -05:00
Alex Szpakowski
37c579929b
Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
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macOS and iOS won't support glsl4 until a Metal backend is implemented.
--HG--
branch : minor
2019-11-16 14:33:48 -04:00
Alex Szpakowski
55d4dc0f9e
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
2019-08-25 16:50:15 -03:00
Alex Szpakowski
0c2153e0ca
Fix a potentially uninitialized value in love.graphics code. Minor cleanup.
2019-04-02 20:20:18 -03:00
Alex Szpakowski
74dcc41b38
Cleaned up love.graphics Image code for determining whether the image's pixel format is supported.
2019-01-16 19:30:21 -04:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Alex Szpakowski
cfa30167ca
Fix hash map collisions when setting canvases.
2018-04-02 15:58:38 -03:00
Alex Szpakowski
39201af79f
Improve the error message when an invalid layer or face index is given in love.graphics.setMode.
2018-01-14 19:15:24 -04:00