Commit Graph

3925 Commits

Author SHA1 Message Date
Sasha Szpakowski 486cc22dbd prefer vulkan over opengl by default on windows/linux. 2024-12-10 19:44:39 -04:00
Sasha Szpakowski bd6c90b65d Fix a memory leak in TextBatch:add when the internal buffer is resized 2024-12-09 18:32:17 -04:00
Sasha Szpakowski 90b52df955 Fix 'sizenesw' system cursor 2024-12-09 18:30:27 -04:00
Sasha Szpakowski 58000b4e9e love.graphics.print doesn't stop at \0 2024-12-01 14:29:54 -04:00
Sasha Szpakowski fe4fc84659 vulkan: implement MSAA textures. 2024-12-01 14:23:13 -04:00
Sasha Szpakowski 2904ba7739 Fix Shader:getBufferFormat crashing instead of erroring when the buffer name doesn't exist in the shader. 2024-11-24 13:30:07 -04:00
Sasha Szpakowski f8b1942ce4 opengl: fix scissor state when switching between a canvas and the screen while a scissor is active.
Fixes #2112.
2024-11-16 00:08:06 -04:00
Sasha Szpakowski 383fec4ea5 Fix stale buffers being referenced by a SpriteBatch after resizing.
Fixes #2117.
2024-11-09 23:33:34 -04:00
Sasha Szpakowski a93eb5abc6 Fix icon and cursor rgba order 2024-11-01 17:09:42 -03:00
Sasha Szpakowski 819d9b7e7c Fix the darken blend mode 2024-11-01 08:03:45 -03:00
Sasha Szpakowski d099da1e3b Fix setting window position 2024-10-25 18:52:46 -03:00
Sasha Szpakowski b2785df437 Merge pull request #2097 from rfht/main
avoid segfault on OpenBSD by not accessing array at index -1
2024-10-21 22:08:05 -03:00
Sasha Szpakowski 2655a429ef replace some macOS-specific event code with more generic code. 2024-10-21 21:46:17 -03:00
Sasha Szpakowski d73036f44d vulkan: safer cleanup on shutdown 2024-10-20 14:35:23 -03:00
Sasha Szpakowski a6d29e4a76 Fix build 2024-10-20 13:00:41 -03:00
Sasha Szpakowski 88137d1b65 Add optional wait timeout parameter to love.event.pump.
Deprecate love.event.wait.
2024-10-20 12:43:29 -03:00
Sasha Szpakowski b116857102 add love.exposed and love.occluded event callbacks.
Add love.window.isOccluded.

Resolves #2004.
2024-10-19 13:41:34 -03:00
Sasha Szpakowski 6e82633b56 love.visible is called when minimizing/unminimizing the window. 2024-10-19 12:33:42 -03:00
Sasha Szpakowski d3cd2aef36 love.window.isVisible also checks if the window is minimized. 2024-10-19 11:26:17 -03:00
Sasha Szpakowski 337d8fa048 remove source code support for SDL2 2024-10-18 20:22:26 -03:00
Sasha Szpakowski caca6196fc make sure non-app common paths are canonicalized. 2024-10-17 20:56:48 -03:00
Sasha Szpakowski 31ce65b9d2 Fix love.resize when SDL3 is used
Also fixes #2100.
2024-10-14 22:34:24 -03:00
Sasha Szpakowski b69a22dca3 sync window state in love.window.minimize 2024-10-14 17:37:56 -03:00
Miku AuahDark 72d865eedc Android: Fix error when trying to open .love file through "Load .love File". 2024-10-13 13:54:37 +08:00
Miku AuahDark 86bb7ba0ae Android: Initial SDL3 support. 2024-10-12 19:44:54 +08:00
Sasha Szpakowski 5383390937 vulkan: fix initialization when SDL3 is used 2024-10-11 18:59:32 -03:00
Sasha Szpakowski 8227b7bcba iOS: fix compile errors when SDL3 is used 2024-10-08 17:05:39 -03:00
Sasha Szpakowski 28393cdfd5 Fix compilation on Windows when SDL3 is used 2024-10-06 20:27:59 -03:00
Sasha Szpakowski e986160431 Use SDL3-compatible SDL includes when SDL3 headers are available 2024-10-06 20:27:28 -03:00
Sasha Szpakowski 20b527f2ab Fix compile errors when SDL2 is used 2024-10-06 17:08:35 -03:00
Sasha Szpakowski dda7603d0d update SDL3 codepaths to work with 3.1. 2024-10-06 16:53:09 -03:00
Sasha Szpakowski e1494d4ad2 revert to previous names for a couple graphics enums 2024-10-03 12:42:11 -03:00
Sasha Szpakowski eeec2429e2 vulkan: use subpass dependencies for layout transitions when switching canvases. 2024-09-30 23:04:58 -03:00
Sasha Szpakowski 3a6833ffb5 fix compile error 2024-09-30 20:15:11 -03:00
Sasha Szpakowski 1ee89154c0 vulkan: memory barrier after compute dispatches. 2024-09-30 19:58:45 -03:00
Sasha Szpakowski 64e4eaec74 vulkan: memory barriers for buffer copy/write operations. 2024-09-30 14:43:27 -03:00
Sasha Szpakowski 6d40eab097 vulkan: slightly improve memory placement for fullscreen canvases. 2024-09-29 17:00:10 -03:00
Sasha Szpakowski 8e6efac595 vulkan: fix a crash when the window has no depth or stencil. 2024-09-28 18:30:26 -03:00
Sasha Szpakowski a16db4fb72 metal: fix a crash when the window has no depth or stencil. 2024-09-28 18:23:09 -03:00
Sasha Szpakowski ef252b7d0f vulkan: possible fix for validation error when sampling an int texture 2024-09-27 19:57:44 -03:00
Sasha Szpakowski d185eb8218 vulkan: fix validation errors when generating mipmaps for a compute-writable texture. 2024-09-27 19:50:11 -03:00
Sasha Szpakowski 876625d7e3 move common shader:send texture/buffer code to platform-agnostic layer.
Fixes issues in the Metal backend when a shader using a readonly buffer is created.
2024-09-19 22:41:31 -03:00
Sasha Szpakowski 0a552ef352 mesh and spritebatch attributes reuse buffer bindings when possible. 2024-09-11 18:46:21 -03:00
Sasha Szpakowski 2c288715d4 metal: fix vertex attribute locations not being set correctly. 2024-09-08 15:08:10 -03:00
Sasha Szpakowski 247effb43b Fix vertex input check looking at builtin vertex inputs. 2024-09-07 19:22:34 -03:00
Sasha Szpakowski 50ff1e4d2b use location numbers for vertex input attributes, instead of name-based binding.
- add 'location' named field to buffer and mesh vertex format tables, replaces 'name' field.
- location numbers are expected to match 'layout (location = #)' qualifiers in vertex inputs in shader code.
- deprecate vertex inputs in shader code that don't have layout location qualifiers.
- love's default vertex attributes use location 0 for position, 1 for texcoord, and 2 for color.
- add new variants of Mesh:attachAttribute, setAttributeEnabled, and isAttributeEnabled which take location numbers instead of names.

Improves draw performance in vulkan and metal backends.
2024-09-07 18:06:03 -03:00
Sasha Szpakowski c7b4ebbc55 newShader validates overlapping vertex input locations. 2024-09-07 17:36:34 -03:00
Sasha Szpakowski cbadb06182 lower max vertex attributes from 32 to 30, some platforms don't support that many 2024-09-07 17:35:56 -03:00
Sasha Szpakowski 6c67835b6a vulkan: fix typo in error message 2024-09-07 17:35:15 -03:00
Sasha Szpakowski 26a7389a4d add internal function to pack blend state into 32 bits. 2024-09-07 17:34:10 -03:00