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prefer vulkan over opengl by default on windows/linux.
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@@ -115,15 +115,21 @@ namespace vulkan { extern love::graphics::Graphics *createInstance(); }
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static const Renderer rendererOrder[] = {
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RENDERER_METAL,
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#ifdef LOVE_ANDROID
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// Don't enable vulkan by default yet on android - it needs more testing.
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RENDERER_OPENGL,
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RENDERER_VULKAN,
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#else
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RENDERER_VULKAN,
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RENDERER_OPENGL,
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#endif
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};
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static std::vector<Renderer> defaultRenderers =
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{
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RENDERER_METAL,
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RENDERER_OPENGL,
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RENDERER_VULKAN,
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RENDERER_OPENGL,
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};
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static std::vector<Renderer> _renderers = defaultRenderers;
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