Sasha Szpakowski
35f20eb053
vulkan: move cached PSO ownership to shaders.
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Fixes issues with state corruption when a shader is created with the same memory address as a recently deleted shader.
2024-06-24 18:31:34 -03:00
Sasha Szpakowski
3a31b60ca6
vulkan: fix shader stage IO location mapping.
2024-06-22 22:10:42 -03:00
Sasha Szpakowski
2e1e48bc9d
Merge pull request #1966 from Labrium/sdf-font-hintingmode
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Add SDF HintingMode
2024-06-22 22:06:23 -03:00
Labrium
85cd98ffe5
Fix mono and sdf rendermode conflicts
2024-06-22 18:13:47 -06:00
Sasha Szpakowski
10c435cfc9
vulkan: fix a crash in setCanvas.
2024-06-22 21:05:37 -03:00
Labrium
c52763d369
Remove stash artefacts
2024-06-22 17:10:52 -06:00
Labrium
b98aced38d
Move sdf option to settings table
2024-06-22 17:07:06 -06:00
Labrium
f8f7fd9afb
Merge branch 'love2d:main' into sdf-font-hintingmode
2024-06-22 15:55:56 -06:00
Sasha Szpakowski
f548430f06
remove more obsolete code
2024-06-22 16:32:29 -03:00
Sasha Szpakowski
46402d4ff7
vulkan: fix missing resource validation in Shader:send
2024-06-22 16:32:10 -03:00
Labrium
2eb8892ddf
Merge branch 'love2d:main' into sdf-font-hintingmode
2024-06-22 13:20:46 -06:00
Sasha Szpakowski
ca9aa81744
vulkan: improve performance and memory usage when there are many draws without many texture/buffer changes.
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Descriptor set updates only happen if a resource binding changed since the last draw. Uniform data uses a dynamic uniform buffer descriptor so it doesn't need to update the descriptor set if only the offset changes between draws.
2024-06-21 22:44:30 -03:00
Sasha Szpakowski
25a6576785
Remove more obsolete code.
2024-06-20 22:14:31 -03:00
Sasha Szpakowski
8b37337436
Remove a workaround for a driver that's no longer supported
2024-06-20 18:14:46 -03:00
Sasha Szpakowski
66a1197053
Remove a couple internal support checks that aren't needed anymore.
2024-06-20 17:50:36 -03:00
Sasha Szpakowski
ad0af743d8
Shaders use GLSL3 instead of GLSL1 by default.
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Remove support for GLSL1.
Deprecate use of 'texture' uniform variable names and 'texture2D' function calls in shader code. They aren't supported in modern GLSL.
2024-06-20 17:49:50 -03:00
Sasha Szpakowski
54a31ec615
Minimum required opengl version is now OpenGL 3.3 / OpenGL ES 3.0.
2024-06-19 18:08:09 -03:00
Sasha Szpakowski
5112345893
Fix the first TextBatch:set call uploading vertices twice.
2024-06-18 22:19:40 -03:00
Sasha Szpakowski
4c778fa878
Fix typo
2024-06-17 21:13:06 -03:00
Sasha Szpakowski
bfc4212f30
Remove NormalMatrix shader uniform.
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It doesn't provide much value given its costs. It also didn't work properly with auto-batched draws.
2024-06-17 20:57:28 -03:00
Sasha Szpakowski
e180b256b8
vulkan: fix cull mode in quad drawing code
2024-06-17 17:08:31 -03:00
Sasha Szpakowski
78f8cfc4dc
Add Shader:getBufferFormat.
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Returns a table with the same setup as the data format table used with love.graphics.newBuffer.
2024-06-16 17:07:34 -03:00
Sasha Szpakowski
12bbadb0fa
replace 'onesided' bool in EdgeShape constructors with prev/next vertex coordinates.
2024-06-16 11:17:46 -03:00
Sasha Szpakowski
946579a903
Fix delete key not using the right name
2024-06-15 20:11:24 -03:00
Sasha Szpakowski
6869737a3f
vulkan: recognize more vendor ids for love.graphics.getRendererInfo
2024-06-15 15:40:48 -03:00
Sasha Szpakowski
8e67fd5861
metal: fix compile error
2024-06-15 15:02:44 -03:00
Sasha Szpakowski
2eb8198dba
metal/vulkan: fix uniform numbers and vectors in arrays of structs.
2024-06-15 14:46:27 -03:00
Sasha Szpakowski
d13a7f7620
Fix missing deprecated Shape:getShape method.
2024-06-07 17:38:08 -03:00
Sasha Szpakowski
a23d53183e
key press events and love.keyboard support arbitrary non-ascii key constants.
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Closes #2012 .
2024-06-01 21:21:20 -03:00
Sasha Szpakowski
9473c8d710
vulkan: fix validation error when creating a non-square array texture.
2024-05-05 09:40:28 -03:00
Sasha Szpakowski
03f364e131
graphics: bind internal depth-compare textures to unbound sampler2DShadow vars.
2024-05-03 20:56:13 -03:00
Sasha Szpakowski
a894c2f6a4
vulkan: fix validation errors related to scissors when drawing.
2024-05-03 20:24:25 -03:00
Sasha Szpakowski
8d8cf317d5
opengl+windows: work around a performance issue with lines.
2024-05-02 18:05:42 -03:00
Miku AuahDark
629fc1c581
Android: Use mode a+rwx for directories and a+rw for files in external storage path.
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Issue love2d/love-android#269 .
2024-04-27 12:38:30 +08:00
Sasha Szpakowski
0089749ad0
metal: work around texture swizzle bug in the github runner VM
2024-04-26 20:40:37 -03:00
Sasha Szpakowski
1e2696b403
improve errors when openal fails to initialize
2024-04-25 18:23:58 -03:00
Miku AuahDark
329796d3ba
Android: Fix inconsistency issue with t.externalstorage.
2024-04-25 12:36:43 +08:00
Miku AuahDark
8cdbeb20b9
Fix compile error from previous commit.
2024-04-25 12:04:33 +08:00
Miku AuahDark
4270985df1
Android: Fix missing directories and files with externalstorage when trying to browse it through MTP.
2024-04-25 11:54:13 +08:00
Sasha Szpakowski
58f05eb000
fix incorrect errors when using an integer format ImageData
2024-04-18 20:32:21 -03:00
Sasha Szpakowski
3a672387e4
Error if Texture:generateMipmaps is called on an active canvas.
2024-04-14 11:31:46 -03:00
Sasha Szpakowski
e04b5f931d
Move internal auto-generation for canvas mipmaps to high level code.
2024-04-14 11:31:10 -03:00
Sasha Szpakowski
c5feaa3dfa
Fix missing depth formats in love.graphics.getTextureFormats.
2024-04-13 17:06:06 -03:00
Sasha Szpakowski
59e18df392
metal: fix varying matrices and arrays.
2024-04-13 16:48:44 -03:00
Sasha Szpakowski
4a0e24c415
metal: fix integer pixel formats not claiming support for sampling.
2024-04-13 16:48:22 -03:00
Sasha Szpakowski
1f0f2a0781
vulkan: fix detection of linear filter support for pixel formats
2024-04-12 18:00:09 -03:00
Sasha Szpakowski
e92df0a231
vulkan: fix shader creation when using a varying matrix.
2024-04-12 17:52:37 -03:00
Sasha Szpakowski
4b3fdc2317
vulkan: fix a crash in the error screen
2024-04-11 22:44:47 -03:00
Sasha Szpakowski
111bbde32d
vulkan: fix shaders with int vertex attributes when nothing using that attribute is drawn.
2024-04-11 22:35:43 -03:00
Sasha Szpakowski
ad0526d97d
Fix videos not setting their textures in the first frame, on some backends.
2024-04-09 21:18:11 -03:00