replace 'onesided' bool in EdgeShape constructors with prev/next vertex coordinates.

This commit is contained in:
Sasha Szpakowski
2024-06-16 11:17:46 -03:00
parent 946579a903
commit 12bbadb0fa
4 changed files with 56 additions and 19 deletions
+2
View File
@@ -49,6 +49,7 @@ void EdgeShape::setNextVertex(float x, float y)
b2EdgeShape *e = (b2EdgeShape *)shape;
b2Vec2 v(x, y);
e->m_vertex3 = Physics::scaleDown(v);
e->m_oneSided = true;
}
b2Vec2 EdgeShape::getNextVertex() const
@@ -64,6 +65,7 @@ void EdgeShape::setPreviousVertex(float x, float y)
b2EdgeShape *e = (b2EdgeShape *)shape;
b2Vec2 v(x, y);
e->m_vertex0 = Physics::scaleDown(v);
e->m_oneSided = true;
}
b2Vec2 EdgeShape::getPreviousVertex() const
+25 -13
View File
@@ -93,12 +93,22 @@ Body *Physics::newPolygonBody(World *world, Body::Type type, const Vector2 *coor
return body.get();
}
Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, bool oneSided)
Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2)
{
float wx = (x2 - x1) / 2.0f;
float wy = (y2 - y1) / 2.0f;
StrongRef<Body> body(newBody(world, wx, wy, type), Acquire::NORETAIN);
StrongRef<EdgeShape> shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy, oneSided), Acquire::NORETAIN);
StrongRef<EdgeShape> shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy), Acquire::NORETAIN);
body->retain();
return body.get();
}
Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty)
{
float wx = (x2 - x1) / 2.0f;
float wy = (y2 - y1) / 2.0f;
StrongRef<Body> body(newBody(world, wx, wy, type), Acquire::NORETAIN);
StrongRef<EdgeShape> shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy, prevx - wx, prevy - wy, nextx - wx, nexty - wy), Acquire::NORETAIN);
body->retain();
return body.get();
}
@@ -167,19 +177,21 @@ PolygonShape *Physics::newRectangleShape(Body *body, float x, float y, float w,
return new PolygonShape(body, s);
}
EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2, bool oneSided)
EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2)
{
b2EdgeShape s;
if (oneSided)
{
b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
s.SetOneSided(v1, v1, v2, v2);
}
else
{
s.SetTwoSided(Physics::scaleDown(b2Vec2(x1, y1)), Physics::scaleDown(b2Vec2(x2, y2)));
}
s.SetTwoSided(Physics::scaleDown(b2Vec2(x1, y1)), Physics::scaleDown(b2Vec2(x2, y2)));
return new EdgeShape(body, s);
}
EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty)
{
b2EdgeShape s;
b2Vec2 v0 = Physics::scaleDown(b2Vec2(prevx, prevy));
b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
b2Vec2 v3 = Physics::scaleDown(b2Vec2(nextx, nexty));
s.SetOneSided(v0, v1, v2, v3);
return new EdgeShape(body, s);
}
+4 -2
View File
@@ -97,7 +97,8 @@ public:
Body *newCircleBody(World *world, Body::Type type, float x, float y, float radius);
Body *newRectangleBody(World *world, Body::Type type, float x, float y, float w, float h, float angle);
Body *newPolygonBody(World *world, Body::Type type, const Vector2 *coords, int count);
Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, bool oneSided);
Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2);
Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty);
Body *newChainBody(World *world, Body::Type type, bool loop, const Vector2 *coords, int count);
// Necessary to support the deprecated newFixture API.
@@ -130,7 +131,8 @@ public:
* @param x2 The x coordinate of the second point.
* @param y2 The y coordinate of the second point.
**/
EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2, bool oneSided);
EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2);
EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty);
/**
* Creates a new PolygonShape from a variable number of vertices.
+25 -4
View File
@@ -190,10 +190,21 @@ int w_newEdgeBody(lua_State *L)
float y1 = (float)luaL_checknumber(L, 4);
float x2 = (float)luaL_checknumber(L, 5);
float y2 = (float)luaL_checknumber(L, 6);
bool oneSided = luax_optboolean(L, 7, false);
Body *body = nullptr;
luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2, oneSided); });
if (lua_isnoneornil(L, 7))
{
luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2); });
}
else
{
float prevx = (float)luaL_checknumber(L, 7);
float prevy = (float)luaL_checknumber(L, 8);
float nextx = (float)luaL_checknumber(L, 9);
float nexty = (float)luaL_checknumber(L, 10);
luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2, prevx, prevy, nextx, nexty); });
}
luax_pushtype(L, body);
body->release();
@@ -352,9 +363,19 @@ int w_newEdgeShape(lua_State *L)
float y1 = (float)luaL_checknumber(L, bodyidx + 2);
float x2 = (float)luaL_checknumber(L, bodyidx + 3);
float y2 = (float)luaL_checknumber(L, bodyidx + 4);
bool oneSided = luax_optboolean(L, bodyidx + 5, false);
EdgeShape *shape;
luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(body, x1, y1, x2, y2, oneSided); });
if (lua_isnoneornil(L, bodyidx + 5))
{
luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(body, x1, y1, x2, y2); });
}
else
{
float prevx = (float)luaL_checknumber(L, bodyidx + 5);
float prevy = (float)luaL_checknumber(L, bodyidx + 6);
float nextx = (float)luaL_checknumber(L, bodyidx + 7);
float nexty = (float)luaL_checknumber(L, bodyidx + 8);
luax_catchexcept(L, [&]() { shape = instance()->newEdgeShape(body, x1, y1, x2, y2, prevx, prevy, nextx, nexty); });
}
luax_pushtype(L, shape);
shape->release();
return 1;