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https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
replace 'onesided' bool in EdgeShape constructors with prev/next vertex coordinates.
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@@ -49,6 +49,7 @@ void EdgeShape::setNextVertex(float x, float y)
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b2EdgeShape *e = (b2EdgeShape *)shape;
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b2Vec2 v(x, y);
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e->m_vertex3 = Physics::scaleDown(v);
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e->m_oneSided = true;
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}
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b2Vec2 EdgeShape::getNextVertex() const
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@@ -64,6 +65,7 @@ void EdgeShape::setPreviousVertex(float x, float y)
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b2EdgeShape *e = (b2EdgeShape *)shape;
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b2Vec2 v(x, y);
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e->m_vertex0 = Physics::scaleDown(v);
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e->m_oneSided = true;
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}
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b2Vec2 EdgeShape::getPreviousVertex() const
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@@ -93,12 +93,22 @@ Body *Physics::newPolygonBody(World *world, Body::Type type, const Vector2 *coor
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return body.get();
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}
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Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, bool oneSided)
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Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2)
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{
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float wx = (x2 - x1) / 2.0f;
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float wy = (y2 - y1) / 2.0f;
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StrongRef<Body> body(newBody(world, wx, wy, type), Acquire::NORETAIN);
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StrongRef<EdgeShape> shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy, oneSided), Acquire::NORETAIN);
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StrongRef<EdgeShape> shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy), Acquire::NORETAIN);
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body->retain();
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return body.get();
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}
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Body *Physics::newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty)
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{
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float wx = (x2 - x1) / 2.0f;
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float wy = (y2 - y1) / 2.0f;
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StrongRef<Body> body(newBody(world, wx, wy, type), Acquire::NORETAIN);
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StrongRef<EdgeShape> shape(newEdgeShape(body, x1 - wx, y1 - wy, x2 - wx, y2 - wy, prevx - wx, prevy - wy, nextx - wx, nexty - wy), Acquire::NORETAIN);
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body->retain();
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return body.get();
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}
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@@ -167,19 +177,21 @@ PolygonShape *Physics::newRectangleShape(Body *body, float x, float y, float w,
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return new PolygonShape(body, s);
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}
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EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2, bool oneSided)
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EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2)
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{
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b2EdgeShape s;
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if (oneSided)
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{
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b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
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b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
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s.SetOneSided(v1, v1, v2, v2);
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}
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else
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{
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s.SetTwoSided(Physics::scaleDown(b2Vec2(x1, y1)), Physics::scaleDown(b2Vec2(x2, y2)));
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}
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s.SetTwoSided(Physics::scaleDown(b2Vec2(x1, y1)), Physics::scaleDown(b2Vec2(x2, y2)));
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return new EdgeShape(body, s);
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}
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EdgeShape *Physics::newEdgeShape(Body *body, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty)
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{
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b2EdgeShape s;
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b2Vec2 v0 = Physics::scaleDown(b2Vec2(prevx, prevy));
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b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
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b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
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b2Vec2 v3 = Physics::scaleDown(b2Vec2(nextx, nexty));
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s.SetOneSided(v0, v1, v2, v3);
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return new EdgeShape(body, s);
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}
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@@ -97,7 +97,8 @@ public:
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Body *newCircleBody(World *world, Body::Type type, float x, float y, float radius);
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Body *newRectangleBody(World *world, Body::Type type, float x, float y, float w, float h, float angle);
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Body *newPolygonBody(World *world, Body::Type type, const Vector2 *coords, int count);
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Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, bool oneSided);
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Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2);
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Body *newEdgeBody(World *world, Body::Type type, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty);
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Body *newChainBody(World *world, Body::Type type, bool loop, const Vector2 *coords, int count);
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// Necessary to support the deprecated newFixture API.
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@@ -130,7 +131,8 @@ public:
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* @param x2 The x coordinate of the second point.
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* @param y2 The y coordinate of the second point.
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**/
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EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2, bool oneSided);
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EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2);
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EdgeShape *newEdgeShape(Body *body, float x1, float y1, float x2, float y2, float prevx, float prevy, float nextx, float nexty);
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/**
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* Creates a new PolygonShape from a variable number of vertices.
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@@ -190,10 +190,21 @@ int w_newEdgeBody(lua_State *L)
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float y1 = (float)luaL_checknumber(L, 4);
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float x2 = (float)luaL_checknumber(L, 5);
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float y2 = (float)luaL_checknumber(L, 6);
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bool oneSided = luax_optboolean(L, 7, false);
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Body *body = nullptr;
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luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2, oneSided); });
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if (lua_isnoneornil(L, 7))
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{
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luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2); });
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}
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else
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{
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float prevx = (float)luaL_checknumber(L, 7);
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float prevy = (float)luaL_checknumber(L, 8);
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float nextx = (float)luaL_checknumber(L, 9);
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float nexty = (float)luaL_checknumber(L, 10);
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luax_catchexcept(L, [&]() { body = instance()->newEdgeBody(world, btype, x1, y1, x2, y2, prevx, prevy, nextx, nexty); });
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}
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luax_pushtype(L, body);
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body->release();
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@@ -352,9 +363,19 @@ int w_newEdgeShape(lua_State *L)
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float y1 = (float)luaL_checknumber(L, bodyidx + 2);
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float x2 = (float)luaL_checknumber(L, bodyidx + 3);
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float y2 = (float)luaL_checknumber(L, bodyidx + 4);
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bool oneSided = luax_optboolean(L, bodyidx + 5, false);
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EdgeShape *shape;
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luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(body, x1, y1, x2, y2, oneSided); });
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if (lua_isnoneornil(L, bodyidx + 5))
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{
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luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(body, x1, y1, x2, y2); });
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}
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else
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{
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float prevx = (float)luaL_checknumber(L, bodyidx + 5);
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float prevy = (float)luaL_checknumber(L, bodyidx + 6);
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float nextx = (float)luaL_checknumber(L, bodyidx + 7);
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float nexty = (float)luaL_checknumber(L, bodyidx + 8);
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luax_catchexcept(L, [&]() { shape = instance()->newEdgeShape(body, x1, y1, x2, y2, prevx, prevy, nextx, nexty); });
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}
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luax_pushtype(L, shape);
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shape->release();
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return 1;
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