Miku AuahDark
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329796d3ba
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Android: Fix inconsistency issue with t.externalstorage.
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2024-04-25 12:36:43 +08:00 |
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Miku AuahDark
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8cdbeb20b9
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Fix compile error from previous commit.
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2024-04-25 12:04:33 +08:00 |
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Miku AuahDark
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4270985df1
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Android: Fix missing directories and files with externalstorage when trying to browse it through MTP.
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2024-04-25 11:54:13 +08:00 |
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Sasha Szpakowski
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562de22289
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CI: fix jit modules not being uploaded
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2024-04-20 19:12:10 -03:00 |
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Sasha Szpakowski
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f3a1535dd0
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CI: build for iOS simulator using an Apple Silicon computer
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2024-04-20 18:58:35 -03:00 |
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Sasha Szpakowski
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0b3e5af85f
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CI: don't build for 32 bit windows
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2024-04-20 18:47:13 -03:00 |
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Sasha Szpakowski
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f6613836b9
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CI: remove legacy compat build setup for windows
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2024-04-20 18:37:52 -03:00 |
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Sasha Szpakowski
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43ba6c98bd
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Merge pull request #2057 from learn-more/SDL3
Add support for SDL3 when building with megasource
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2024-04-20 17:35:57 -03:00 |
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Sasha Szpakowski
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58f05eb000
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fix incorrect errors when using an integer format ImageData
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2024-04-18 20:32:21 -03:00 |
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Mark Jansen
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09e8830a87
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Add support for SDL3 when building with megasource
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2024-04-17 22:56:53 +02:00 |
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Sasha Szpakowski
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3a672387e4
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Error if Texture:generateMipmaps is called on an active canvas.
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2024-04-14 11:31:46 -03:00 |
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Sasha Szpakowski
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e04b5f931d
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Move internal auto-generation for canvas mipmaps to high level code.
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2024-04-14 11:31:10 -03:00 |
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Sasha Szpakowski
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8f8260afa5
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add a test for auto-generated canvas mipmaps
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2024-04-14 11:29:46 -03:00 |
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Sasha Szpakowski
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c5feaa3dfa
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Fix missing depth formats in love.graphics.getTextureFormats.
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2024-04-13 17:06:06 -03:00 |
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Sasha Szpakowski
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59e18df392
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metal: fix varying matrices and arrays.
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2024-04-13 16:48:44 -03:00 |
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Sasha Szpakowski
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4a0e24c415
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metal: fix integer pixel formats not claiming support for sampling.
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2024-04-13 16:48:22 -03:00 |
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Sasha Szpakowski
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e1cad5500f
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fix test...
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2024-04-12 18:08:20 -03:00 |
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Sasha Szpakowski
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b547321179
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tests: use a better-supported canvas format for IO test, and turn off blending
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2024-04-12 18:02:43 -03:00 |
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Sasha Szpakowski
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1f0f2a0781
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vulkan: fix detection of linear filter support for pixel formats
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2024-04-12 18:00:09 -03:00 |
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Sasha Szpakowski
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e92df0a231
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vulkan: fix shader creation when using a varying matrix.
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2024-04-12 17:52:37 -03:00 |
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Sasha Szpakowski
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93c26ed25a
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add a graphics test for some shader IO variables
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2024-04-12 17:31:21 -03:00 |
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Sasha Szpakowski
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4b3fdc2317
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vulkan: fix a crash in the error screen
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2024-04-11 22:44:47 -03:00 |
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Sasha Szpakowski
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111bbde32d
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vulkan: fix shaders with int vertex attributes when nothing using that attribute is drawn.
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2024-04-11 22:35:43 -03:00 |
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Sasha Szpakowski
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565d635f75
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tests: use the default renderer instead of forcing opengl, unless it's set in CLI params.
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2024-04-09 21:21:30 -03:00 |
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Sasha Szpakowski
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02147329ce
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CI: explicitly set opengl renderer for tests that should use opengl
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2024-04-09 21:20:16 -03:00 |
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Sasha Szpakowski
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ad0526d97d
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Fix videos not setting their textures in the first frame, on some backends.
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2024-04-09 21:18:11 -03:00 |
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Sasha Szpakowski
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b01ff0e8ee
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opengl: fix GL errors when MSAA is enabled for the window.
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2024-04-09 17:33:11 -03:00 |
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Sasha Szpakowski
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bb9fb54ef4
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Merge pull request #2053 from nikeinikei/main
vulkan: fix incorrect scissor when rendering to a canvas
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2024-04-09 13:53:19 -03:00 |
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niki
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15c14c69b4
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vulkan: correct scissor extent calculation
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2024-04-09 18:04:54 +02:00 |
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niki
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869cb23314
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vulkan: fix incorrect scissor when rendering to a canvas
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2024-04-09 17:31:04 +02:00 |
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Sasha Szpakowski
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7f37a7ddbe
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metal: fix texture uploads in the middle of a render pass stopping the pass' subsequent draws from working.
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2024-04-08 22:10:11 -03:00 |
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Sasha Szpakowski
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6bc91a025c
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metal: fix backbuffer discarding its contents in some situations.
fixes #1975.
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2024-04-08 20:11:47 -03:00 |
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Sasha Szpakowski
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d40b78be76
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vulkan: fix shader cross-stage io (varying) location mapping.
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2024-04-08 17:59:06 -03:00 |
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Sasha Szpakowski
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994079e76d
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Mesh:getVertexFormat uses named fields, to match the new format syntax in newMesh.
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2024-04-08 12:20:07 -03:00 |
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Sasha Szpakowski
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8140817107
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vulkan: fix a crash on minimization.
Use a fake backbuffer when the system reports 0 for swap chain dimensions.
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2024-04-07 17:25:46 -03:00 |
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Sasha Szpakowski
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e11ab50965
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tests: fix a missing love.graphics.pop
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2024-04-07 15:14:59 -03:00 |
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Sasha Szpakowski
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2bc9777c3b
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vulkan: limit render pass layout transitions to the active mipmap/layer.
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2024-04-07 09:48:54 -03:00 |
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Sasha Szpakowski
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1692573be6
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vulkan: fix image layout mismatches when generating mipmaps and when copying from a buffer.
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2024-04-07 09:13:21 -03:00 |
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Sasha Szpakowski
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92a03719e2
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vulkan: fix validation errors when a resource is declared in multiple stages.
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2024-04-06 21:38:12 -03:00 |
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Sasha Szpakowski
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aded2621a3
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vulkan: use uniform shader stage masks when setting up descriptor set layouts.
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2024-04-06 20:24:10 -03:00 |
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Sasha Szpakowski
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455d02c695
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vulkan/metal: fix a typo preventing non-array struct field uniforms from working.
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2024-04-06 09:46:40 -03:00 |
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Sasha Szpakowski
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9b3eff1f62
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tests: update Shader:send tests to try sending a non-array struct field.
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2024-04-06 09:46:05 -03:00 |
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Sasha Szpakowski
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1d9d3346c5
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windows: prefer regular vsync instead of dwm flush syncs.
The latter can cause stuttering issues on some setups.
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2024-04-05 22:30:58 -03:00 |
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Sasha Szpakowski
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e08004d338
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vulkan: fix uniform vec3 array alignment
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2024-04-01 23:06:19 -03:00 |
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Sasha Szpakowski
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dc945d757a
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tests: add a graphics test for uniform vec3 array alignment
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2024-04-01 23:01:00 -03:00 |
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Sasha Szpakowski
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4655deb216
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Merge pull request #2047 from learn-more/sdl3
Fix building love on Windows for SDL3-3.1.0
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2024-04-01 15:03:19 -03:00 |
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Mark Jansen
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a689d8e450
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Fix building love on Windows for SDL3-3.1.0
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2024-04-01 19:26:52 +02:00 |
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Sasha Szpakowski
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b48d81d976
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rename love.graphics.setCustomProjection to setProjection.
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2024-03-31 21:12:01 -03:00 |
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Sasha Szpakowski
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44a6a81641
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vulkan: improve depth/stencil texture support.
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2024-03-31 17:56:36 -03:00 |
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Sasha Szpakowski
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6ac3c5f990
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vulkan: fix one validation error when sending a depth-stencil texture to a shader.
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2024-03-31 16:48:12 -03:00 |
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