Alex Szpakowski
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3a8f6a35a2
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glslang: disable legacy ARB_compatibility for GLSL 1.40+
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2020-04-26 22:57:17 -03:00 |
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Alex Szpakowski
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e4b84224fc
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Update glslang
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2020-04-26 22:49:42 -03:00 |
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Alex Szpakowski
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910ede47cc
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metal: update spirv-cross
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2020-04-26 11:44:53 -03:00 |
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Alex Szpakowski
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ceb1e4459b
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metal: initial sampler cache implementation
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2020-04-26 09:09:26 -03:00 |
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Alex Szpakowski
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643a046d64
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metal: basic implementation of love.graphics.clear
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2020-04-23 22:49:38 -03:00 |
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Alex Szpakowski
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99b39065b6
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metal: hook up the backbuffer
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2020-04-23 18:38:29 -03:00 |
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Alex Szpakowski
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acc4064a6c
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metal: implement stubs for missing methods
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2020-04-22 23:18:00 -03:00 |
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Alex Szpakowski
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9e03bc3f0d
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Merge pull request #1558 from pfirsich/master
Add GitHub action steps to build AppImage
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2020-03-15 20:13:39 -03:00 |
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Alex Szpakowski
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d13e97fd83
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Merge branch 'master' into 12.0-development
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2020-03-15 19:25:48 -03:00 |
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Alex Szpakowski
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8fac08809a
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Eliminate redundant glActiveTexture calls when shaders are used.
The redundant calls were introduced with the previous commit.
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2020-03-15 19:24:49 -03:00 |
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Alex Szpakowski
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c5b6cc3228
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Merge branch 'master' into 12.0-development
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2020-03-15 19:17:04 -03:00 |
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Joel Schumacher
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789110208f
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Add GitHub action steps to build AppImage
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2020-03-15 18:03:25 +01:00 |
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Alex Szpakowski
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9c2454816f
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Fix the active GL texture unit not always being set properly.
Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
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2020-03-15 01:29:33 -03:00 |
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Alex Szpakowski
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5db1e835ce
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Prevent stb_image from exporting public symbols in the love dll
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2020-03-07 16:09:40 -04:00 |
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Alex Szpakowski
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e0ff593d09
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Fix love.graphics.newTexture(imagedata, {canvas=true}) not using an sRGB format when it should
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2020-03-04 20:37:41 -04:00 |
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Alex Szpakowski
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10fbdf68f4
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Fix love.graphics.newCanvas(w, h) not creating a canvas-capable texture
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2020-03-04 20:36:06 -04:00 |
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Alex Szpakowski
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d6566c865c
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Merge branch 'master' into 12.0-development
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2020-03-03 19:41:54 -04:00 |
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Alex Szpakowski
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2cff535eb1
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Move shader parsing code from Lua to C++.
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2020-03-03 19:30:22 -04:00 |
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Alex Szpakowski
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20b5ba6edb
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Merge pull request #1553 from namtabmai/set-win-title-on-create
Changed to set the window title during creation rather than after
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2020-03-02 17:37:26 -04:00 |
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Andrew West
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0efb49dc5f
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Changed to set the window title before creation rather than after
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2020-03-02 20:51:46 +00:00 |
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Alex Szpakowski
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fec6cfd449
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metal: fix compilation errors
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2020-02-28 23:25:25 -04:00 |
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Alex Szpakowski
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a5b87a10d1
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Merge branch '12.0-development' into metal
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2020-02-28 23:21:08 -04:00 |
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Alex Szpakowski
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bbdadcba8a
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Fix build
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2020-02-28 23:12:22 -04:00 |
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Alex Szpakowski
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7fbb68e90e
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Merge branch '12.0-development' into GraphicsBuffer
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2020-02-28 23:10:21 -04:00 |
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Alex Szpakowski
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d77dabaa6b
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Add Mesh:getAttachedAttributes.
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2020-02-28 23:01:35 -04:00 |
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Alex Szpakowski
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7c1a344c23
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Minor cleanup of some metal helper code
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2020-02-28 23:00:07 -04:00 |
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Alex Szpakowski
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e188740c18
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Fix a link error on Windows
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2020-02-28 22:17:20 -04:00 |
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Alex Szpakowski
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e71f27c65d
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Move Lua wrapper code for Variants out of the Variant class file.
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2020-02-28 21:54:03 -04:00 |
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Alex Szpakowski
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b95788c104
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Shader:send now returns false if the uniform doesn't exist
It also returns false if the uniform exists but was optimized out by the shader compiler. Previously it would cause a Lua error in both situations.
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2020-02-27 20:19:55 -04:00 |
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Alex Szpakowski
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9425c9224b
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Rename internal batched draw code to be more clear
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2020-02-27 20:08:50 -04:00 |
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Alex Szpakowski
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4197a364fd
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Internal restructuring of some Mesh code
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2020-02-23 22:39:18 -04:00 |
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Alex Szpakowski
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2c90ccabb3
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Avoid some hardcoded strings
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2020-02-23 16:49:38 -04:00 |
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Alex Szpakowski
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1ddfcd4cc8
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Always use explicitly typed buffers, even in internal code
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2020-02-23 16:30:55 -04:00 |
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Alex Szpakowski
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2828761060
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Move some code from Mesh wrapper to Buffer wrapper
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2020-02-22 18:58:41 -04:00 |
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Alex Szpakowski
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b1c028a4d3
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Merge branch '12.0' into GraphicsBuffer
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2020-02-17 16:31:02 -04:00 |
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Alex Szpakowski
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20e7b1745c
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Merge branch 'master' into 12.0
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2020-02-17 02:17:58 -04:00 |
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Alex Szpakowski
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ee546b271a
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Github CI status label in the readme links to the CI page
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2020-02-17 02:17:38 -04:00 |
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Alex Szpakowski
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ac524e681a
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Change the default font from Vera size 12 to Noto Sans size 13.
Resolves issue #1075.
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2020-02-17 01:55:49 -04:00 |
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Alex Szpakowski
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7c34345fa6
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Rename new/set/getRenderTarget back to new/set/getCanvas, for now.
The setRenderTarget/setCanvas API will likely change before 12.0 is released, so there's no reason to rename things unnecessarily before then.
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2020-02-16 19:42:11 -04:00 |
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Alex Szpakowski
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7b195c5f44
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Remove more references to mpg123
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2020-02-16 19:15:25 -04:00 |
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Alex Szpakowski
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639d5e12e6
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Update Xcode project with mp3 build changes
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2020-02-16 18:54:14 -04:00 |
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Alex Szpakowski
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b8f20ed8db
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Merge pull request #5 from MikuAuahDark/replace-mpg123
Replace Mpg123 with dr_mp3
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2020-02-16 18:34:07 -04:00 |
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Alex Szpakowski
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e001e4336d
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metal: initial work on setRenderTarget
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2020-02-16 09:04:50 -04:00 |
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Miku AuahDark
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c2f7053278
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Fix NSIS "LÖVE" text.
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2020-02-16 19:56:39 +08:00 |
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Miku AuahDark
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88fe7fd53b
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Replace mpg123 with dr_mp3 at license file.
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2020-02-16 16:05:32 +08:00 |
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Miku AuahDark
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7697f34c5d
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Fix compile error.
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2020-02-16 16:01:28 +08:00 |
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Miku AuahDark
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52a707d96c
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Remove mpg123 reference from build system.
TODO: macOS/iOS xcodeproj
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2020-02-16 15:25:31 +08:00 |
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Miku AuahDark
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afd68a95a2
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Remove more mpg123-related reference.
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2020-02-16 14:42:54 +08:00 |
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Miku AuahDark
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2b03e25c65
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Remove Mpg123 decoder files.
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2020-02-16 14:35:36 +08:00 |
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Miku AuahDark
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1076ee6112
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Add non-mpg123 MP3 decoder.
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2020-02-16 14:25:40 +08:00 |
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