Commit Graph

3662 Commits

Author SHA1 Message Date
Alex Szpakowski 694bc9c5b7 rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 2020-02-07 20:29:21 -04:00
Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 2020-02-05 20:39:55 -04:00
Alex Szpakowski 813b1e0e69 Remove debug print 2020-02-05 18:03:34 -04:00
Alex Szpakowski ca84b6db48 More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski 0017f9c77d Remove a redundant internal Texture method 2020-02-04 22:15:18 -04:00
Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 2020-02-04 22:06:55 -04:00
Alex Szpakowski b71eaf73cc Replaced some references to Image and Canvas with Texture. 2020-02-04 20:52:57 -04:00
Alex Szpakowski c3b77e0a92 Remove wrap_Canvas and wrap_Image files 2020-02-04 20:09:46 -04:00
Alex Szpakowski 61a5f0c7e2 Move Canvas:renderTo to Texture:renderTo. 2020-02-04 20:05:31 -04:00
Alex Szpakowski 0304bdf450 Move getMipmapMode from Canvas to Texture 2020-02-04 19:56:19 -04:00
Alex Szpakowski 4104c136cf Move Canvas:newImageData to Texture:newImageData 2020-02-04 19:19:37 -04:00
Alex Szpakowski 4716211c14 Move replacePixels from Image to Texture 2020-02-04 19:05:43 -04:00
Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 2020-02-03 23:05:46 -04:00
Alex Szpakowski fc0d60a96d Move Canvas:getMSAA to Texture:getMSAA. 2020-02-03 19:26:11 -04:00
Alex Szpakowski 323f86f31e Fix link error. Move a couple Lua wrappers from Image to Texture. 2020-02-03 19:15:24 -04:00
Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 2020-02-03 19:02:58 -04:00
Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 2020-02-02 22:26:28 -04:00
Alex Szpakowski f24b1aa377 Move internal Slices class from Image to Texture 2020-02-02 13:50:37 -04:00
Alex Szpakowski e0ffdfc1ba Move some OpenGL-specific Image code into the GL backend 2020-02-02 01:21:27 -04:00
Alex Szpakowski 6c447ab4f6 Clean up some common Image and Canvas code. 2020-02-01 23:54:51 -04:00
Alex Szpakowski 07cb6a03c6 metal: clean up useless code 2020-02-01 18:33:40 -04:00
Alex Szpakowski cd08f75909 metal: image uploading 2020-02-01 18:25:50 -04:00
Alex Szpakowski 0c6e168379 metal: internal conversions for more pixel formats 2020-02-01 18:10:04 -04:00
Alex Szpakowski 21b09c9b18 Merge branch '12.0' into metal 2020-02-01 17:56:41 -04:00
Alex Szpakowski 7a997fb21f Merge branch '12.0' into GraphicsBuffer 2020-02-01 17:34:32 -04:00
Alex Szpakowski c9809d8d82 Clean up some Mesh code 2020-02-01 15:59:38 -04:00
Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 2020-02-01 15:39:59 -04:00
Alex Szpakowski d687b4c099 metal: initial work on windowing and instance creation 2020-01-30 20:35:33 -04:00
Alex Szpakowski 7684920f19 Merge branch 'master' into 12.0 2020-01-30 20:03:24 -04:00
Miku AuahDark 5a27742c34 FLAC: Update dr_flac to 0.12.3
Improved seeking for FLAC audio files.
2020-01-29 13:22:13 +08:00
Miku AuahDark 67ee1e4d76 Windows: Actually query page size. 2020-01-28 22:05:05 +08:00
Alex Szpakowski 74cf9b8236 The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
2020-01-26 15:46:33 -04:00
Reiner Herrmann 27942191c5 Fix typos 2020-01-24 18:56:16 +01:00
Alex Szpakowski afcb467fa7 Remove some unrelated code that was accidentally included in previous commits. 2020-01-19 19:03:46 -04:00
Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
2020-01-19 15:03:19 -04:00
Alex Szpakowski 816f132c9d Expose GraphicsBuffer type to Lua.
It currently doesn't have any methods or any way to access it, yet.
2020-01-18 17:37:03 -04:00
Alex Szpakowski d597275207 Add StringMap for DataFormat 2020-01-15 23:26:24 -04:00
Antonin Décimo 66e3f29a68 Change file permissions from 755 to 644 2020-01-15 14:59:00 +01:00
Alex Szpakowski 9ebb6a5c44 Add internal module type enum value for use with out-of-tree third party modules.
https://bitbucket.org/rude/love/pull-requests/79/add-pluggable-modules-to-the-build-system/
2020-01-14 23:01:21 -04:00
Alex Szpakowski d5d50d2e0d Move DataFormat enum to vertex.h 2020-01-13 23:20:49 -04:00
Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 2020-01-13 20:44:39 -04:00
Alex Szpakowski ee5304ba53 Remove vertex namespace 2020-01-13 20:41:05 -04:00
Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 2020-01-12 16:41:23 -04:00
Alex Szpakowski 23bc1a7aae Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
Integer formats for vertex attributes are only supported in glsl3 shaders. They use ivec/uvec types in glsl.

--HG--
branch : minor
2020-01-11 22:24:38 -04:00
Alex Szpakowski 5c009d4bb9 Fix shader compilation on GLES.
--HG--
branch : minor
2020-01-09 21:37:33 -04:00
Alex Szpakowski a3774fbca9 Fix build error from incorrect include paths
--HG--
branch : minor
2020-01-09 21:15:33 -04:00
Alex Szpakowski f8baa6e6dd Update glslang. Add files for its GLSL source code to SPIRV module.
--HG--
branch : minor
2020-01-09 21:06:10 -04:00
Alex Szpakowski 51db32cfdf Merge default into minor.
--HG--
branch : minor
2020-01-06 22:41:01 -04:00