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synced 2026-08-14 01:20:56 +02:00
Remove some unrelated code that was accidentally included in previous commits.
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@@ -558,77 +558,6 @@ private:
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int quadIndex;
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};
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struct Emitter
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{
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// Pointer to the beginning of the allocated memory.
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Particle *pMem;
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// Pointer to a free particle.
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Particle *pFree;
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// Pointer to the start of the linked list.
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Particle *pHead;
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// Pointer to the end of the linked list.
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Particle *pTail;
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// Whether the particle emitter is active.
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bool active;
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// Insert mode of new particles.
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InsertMode insertMode;
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// The number of active particles.
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uint32 activeParticles;
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// The emission rate (particles/sec).
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float emissionRate;
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// Used to determine when a particle should be emitted.
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float emitCounter;
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// The relative position of the particle emitter.
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love::Vector2 position;
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love::Vector2 prevPosition;
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// Emission area spread.
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AreaSpreadDistribution emissionAreaDistribution;
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love::Vector2 emissionArea;
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float emissionAreaAngle;
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bool directionRelativeToEmissionCenter;
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// The lifetime of the particle emitter (-1 means infinite) and the life it has left.
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float lifetime;
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float life;
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// The particle life.
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float particleLifeMin;
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float particleLifeMax;
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// The direction (and spread) the particles will be emitted in. Measured in radians.
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float direction;
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float spread;
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// The speed.
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float speedMin;
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float speedMax;
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// Acceleration along the x and y axes.
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love::Vector2 linearAccelerationMin;
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love::Vector2 linearAccelerationMax;
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// Acceleration towards the emitter's center
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float radialAccelerationMin;
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float radialAccelerationMax;
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// Acceleration perpendicular to the particle's direction.
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float tangentialAccelerationMin;
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float tangentialAccelerationMax;
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float linearDampingMin;
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float linearDampingMax;
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};
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void resetOffset();
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void createBuffers(size_t size);
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@@ -380,36 +380,6 @@ local function isPixelCode(code)
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end
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end
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local function includeShader(path, dir, global)
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end
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local function preprocessIncludes(code, dir, level)
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local output = {}
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local linecount = 0
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for line in code:gmatch("[^\r\n]+") do
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linecount = linecount + 1
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if line:match("^%s*#include") then
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local localpath = line:match("^%s*#include%s*\"(.*)\"")
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local globalpath = line:match("^%s*#include%s*<(.*)>")
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--local
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if localpath then
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--table_insert(output, )
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elseif globalpath then
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else
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end
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else
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table_insert(output, line)
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end
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end
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return table_concat(output, "\n")
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end
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function love.graphics._shaderCodeToGLSL(gles, arg1, arg2)
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local vertexcode, pixelcode
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local is_custompixel = false -- whether pixel code has "effects" function instead of "effect"
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