Clean up some common Image and Canvas code.

This commit is contained in:
Alex Szpakowski
2020-02-01 23:54:51 -04:00
parent 7684920f19
commit 6c447ab4f6
11 changed files with 140 additions and 201 deletions
+1 -1
View File
@@ -72,7 +72,7 @@ Canvas::Canvas(const Settings &settings)
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
const Graphics::Capabilities &caps = gfx->getCapabilities();
if (!gfx->isCanvasFormatSupported(format, readable))
if (!gfx->isPixelFormatSupported(format, true, readable, false))
{
const char *fstr = "rgba8";
const char *readablestr = "";
+1 -1
View File
@@ -694,7 +694,7 @@ void Graphics::setCanvas(const RenderTargets &rts)
PixelFormat dsformat = PIXELFORMAT_STENCIL8;
if (wantsdepth && wantsstencil)
dsformat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
else if (wantsdepth && isCanvasFormatSupported(PIXELFORMAT_DEPTH24_UNORM, false))
else if (wantsdepth && isPixelFormatSupported(PIXELFORMAT_DEPTH24_UNORM, true, false, false))
dsformat = PIXELFORMAT_DEPTH24_UNORM;
else if (wantsdepth)
dsformat = PIXELFORMAT_DEPTH16_UNORM;
+7 -5
View File
@@ -785,12 +785,14 @@ public:
const Capabilities &getCapabilities() const;
/**
* Gets whether the specified pixel format is supported by Canvases or
* Images.
* Converts PIXELFORMAT_NORMAL and PIXELFORMAT_HDR into a real format.
**/
virtual bool isCanvasFormatSupported(PixelFormat format) const = 0;
virtual bool isCanvasFormatSupported(PixelFormat format, bool readable) const = 0;
virtual bool isImageFormatSupported(PixelFormat format, bool sRGB = false) const = 0;
virtual PixelFormat getSizedFormat(PixelFormat format) const = 0;
/**
* Gets whether the specified pixel format is supported.
**/
virtual bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) = 0;
/**
* Gets the renderer used by love.graphics.
+1 -1
View File
@@ -79,7 +79,7 @@ Image::~Image()
void Image::init(PixelFormat fmt, int w, int h, const Settings &settings)
{
Graphics *gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && !gfx->isImageFormatSupported(fmt, sRGB))
if (gfx != nullptr && !gfx->isPixelFormatSupported(fmt, false, true, sRGB))
{
const char *str;
if (love::getConstant(fmt, str))
+3 -143
View File
@@ -196,7 +196,9 @@ Canvas::Canvas(const Settings &settings)
, renderbuffer(0)
, actualSamples(0)
{
format = getSizedFormat(format);
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
format = gfx->getSizedFormat(format);
initQuad();
loadVolatile();
@@ -474,153 +476,11 @@ void Canvas::generateMipmaps()
glGenerateMipmap(gltextype);
}
PixelFormat Canvas::getSizedFormat(PixelFormat format)
{
switch (format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8_UNORM;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, true, true, false))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4_UNORM;
else
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Canvas::isSupported()
{
return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object;
}
bool Canvas::isMultiFormatMultiCanvasSupported()
{
return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
}
Canvas::SupportedFormat Canvas::supportedFormats[] = {};
Canvas::SupportedFormat Canvas::checkedFormats[] = {};
bool Canvas::isFormatSupported(PixelFormat format)
{
return isFormatSupported(format, !isPixelFormatDepthStencil(format));
}
bool Canvas::isFormatSupported(PixelFormat format, bool readable)
{
if (!isSupported())
return false;
const char *fstr = "?";
love::getConstant(format, fstr);
bool supported = true;
format = getSizedFormat(format);
if (!OpenGL::isPixelFormatSupported(format, true, readable, false))
return false;
if (checkedFormats[format].get(readable))
return supportedFormats[format].get(readable);
// Even though we might have the necessary OpenGL version or extension,
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
// a texture to a FBO whose format the driver doesn't like. So we should
// test with an actual FBO.
GLuint texture = 0;
GLuint renderbuffer = 0;
// Avoid the test for depth/stencil formats - not every GL version
// guarantees support for depth/stencil-only render targets (which we would
// need for the test below to work), and we already do some finagling in
// convertPixelFormat to try to use the best-supported internal
// depth/stencil format for a particular driver.
if (isPixelFormatDepthStencil(format))
{
checkedFormats[format].set(readable, true);
supportedFormats[format].set(readable, true);
return true;
}
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, unusedSRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
// Make sure at least something is bound to a color attachment. I believe
// this is required on ES2 but I'm not positive.
if (isPixelFormatDepthStencil(format))
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
if (readable)
{
glGenTextures(1, &texture);
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
Texture::Filter f;
f.min = f.mag = Texture::FILTER_NEAREST;
gl.setTextureFilter(TEXTURE_2D, f);
Texture::Wrap w;
gl.setTextureWrap(TEXTURE_2D, w);
unusedSRGB = false;
gl.rawTexStorage(TEXTURE_2D, 1, format, unusedSRGB, 1, 1);
}
else
{
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1);
}
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment == GL_NONE)
continue;
if (readable)
gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0);
else
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
}
supported = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
if (texture != 0)
gl.deleteTexture(texture);
if (renderbuffer != 0)
glDeleteRenderbuffers(1, &renderbuffer);
// Cache the result so we don't do this for every isFormatSupported call.
checkedFormats[format].set(readable, true);
supportedFormats[format].set(readable, supported);
return supported;
}
void Canvas::resetFormatSupport()
{
for (int i = 0; i < (int)PIXELFORMAT_MAX_ENUM; i++)
{
checkedFormats[i].readable = false;
checkedFormats[i].nonreadable = false;
}
}
} // opengl
} // graphics
} // love
-27
View File
@@ -71,34 +71,10 @@ public:
return fbo;
}
static PixelFormat getSizedFormat(PixelFormat format);
static bool isSupported();
static bool isMultiFormatMultiCanvasSupported();
static bool isFormatSupported(PixelFormat format, bool readable);
static bool isFormatSupported(PixelFormat format);
static void resetFormatSupport();
private:
struct SupportedFormat
{
bool readable = false;
bool nonreadable = false;
bool get(bool getreadable)
{
return getreadable ? readable : nonreadable;
}
void set(bool setreadable, bool val)
{
if (setreadable)
readable = val;
else
nonreadable = val;
}
};
GLuint fbo;
GLuint texture;
@@ -108,9 +84,6 @@ private:
int actualSamples;
static SupportedFormat supportedFormats[PIXELFORMAT_MAX_ENUM];
static SupportedFormat checkedFormats[PIXELFORMAT_MAX_ENUM];
}; // Canvas
} // opengl
+117 -9
View File
@@ -91,9 +91,9 @@ static GLenum getGLBlendFactor(BlendFactor factor)
Graphics::Graphics()
: windowHasStencil(false)
, mainVAO(0)
, supportedFormats()
{
gl = OpenGL();
Canvas::resetFormatSupport();
auto window = getInstance<love::window::Window>(M_WINDOW);
@@ -1388,19 +1388,127 @@ void Graphics::initCapabilities()
capabilities.textureTypes[i] = gl.isTextureTypeSupported((TextureType) i);
}
bool Graphics::isCanvasFormatSupported(PixelFormat format) const
PixelFormat Graphics::getSizedFormat(PixelFormat format) const
{
return Canvas::isFormatSupported(format);
switch (format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8_UNORM;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, true, true, false))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4_UNORM;
else
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Graphics::isCanvasFormatSupported(PixelFormat format, bool readable) const
bool Graphics::isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB)
{
return Canvas::isFormatSupported(format, readable);
}
format = getSizedFormat(format);
bool Graphics::isImageFormatSupported(PixelFormat format, bool sRGB) const
{
return Image::isFormatSupported(format, sRGB);
if (sRGB && format == PIXELFORMAT_RGBA8_UNORM)
{
format = PIXELFORMAT_sRGBA8_UNORM;
sRGB = false;
}
OptionalBool &supported = supportedFormats[format][rendertarget ? 1 : 0][readable ? 1 : 0][sRGB ? 1 : 0];
if (supported.hasValue)
return supported.value;
if (!OpenGL::isPixelFormatSupported(format, rendertarget, readable, sRGB))
{
supported.set(false);
return supported.value;
}
if (!rendertarget)
{
supported.set(true);
return supported.value;
}
// Even though we might have the necessary OpenGL version or extension,
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
// a texture to a FBO whose format the driver doesn't like. So we should
// test with an actual FBO.
GLuint texture = 0;
GLuint renderbuffer = 0;
// Avoid the test for depth/stencil formats - not every GL version
// guarantees support for depth/stencil-only render targets (which we would
// need for the test below to work), and we already do some finagling in
// convertPixelFormat to try to use the best-supported internal
// depth/stencil format for a particular driver.
if (isPixelFormatDepthStencil(format))
{
supported.set(true);
return true;
}
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, sRGB);
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
GLuint fbo = 0;
glGenFramebuffers(1, &fbo);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
// Make sure at least something is bound to a color attachment. I believe
// this is required on ES2 but I'm not positive.
if (isPixelFormatDepthStencil(format))
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
if (readable)
{
glGenTextures(1, &texture);
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
Texture::Filter f;
f.min = f.mag = Texture::FILTER_NEAREST;
gl.setTextureFilter(TEXTURE_2D, f);
Texture::Wrap w;
gl.setTextureWrap(TEXTURE_2D, w);
gl.rawTexStorage(TEXTURE_2D, 1, format, sRGB, 1, 1);
}
else
{
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1);
}
for (GLenum attachment : fmt.framebufferAttachments)
{
if (attachment == GL_NONE)
continue;
if (readable)
gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0);
else
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
}
supported.set(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
gl.deleteFramebuffer(fbo);
if (texture != 0)
gl.deleteTexture(texture);
if (renderbuffer != 0)
glDeleteRenderbuffers(1, &renderbuffer);
return supported.value;
}
Shader::Language Graphics::getShaderLanguageTarget() const
+5 -3
View File
@@ -104,9 +104,8 @@ public:
void setWireframe(bool enable) override;
bool isCanvasFormatSupported(PixelFormat format) const override;
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
bool isImageFormatSupported(PixelFormat format, bool sRGB) const override;
PixelFormat getSizedFormat(PixelFormat format) const override;
bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) override;
Renderer getRenderer() const override;
RendererInfo getRendererInfo() const override;
@@ -153,6 +152,9 @@ private:
bool windowHasStencil;
GLuint mainVAO;
// [rendertarget][readable][srgb]
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2];
}; // Graphics
} // opengl
-5
View File
@@ -351,11 +351,6 @@ bool Image::setMipmapSharpness(float sharpness)
return true;
}
bool Image::isFormatSupported(PixelFormat pixelformat, bool sRGB)
{
return OpenGL::isPixelFormatSupported(pixelformat, false, true, sRGB);
}
} // opengl
} // graphics
} // love
-2
View File
@@ -54,8 +54,6 @@ public:
bool setMipmapSharpness(float sharpness) override;
static bool isFormatSupported(PixelFormat pixelformat, bool sRGB);
private:
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override;
+5 -4
View File
@@ -2282,14 +2282,14 @@ int w_getCanvasFormats(lua_State *L)
{
supported = [](PixelFormat format) -> bool
{
return instance()->isCanvasFormatSupported(format, true);
return instance()->isPixelFormatSupported(format, true, true, false);
};
}
else
{
supported = [](PixelFormat format) -> bool
{
return instance()->isCanvasFormatSupported(format, false);
return instance()->isPixelFormatSupported(format, true, false, false);
};
}
}
@@ -2297,7 +2297,8 @@ int w_getCanvasFormats(lua_State *L)
{
supported = [](PixelFormat format) -> bool
{
return instance()->isCanvasFormatSupported(format);
bool readable = !isPixelFormatDepthStencil(format);
return instance()->isPixelFormatSupported(format, true, readable, false);
};
}
@@ -2308,7 +2309,7 @@ int w_getImageFormats(lua_State *L)
{
const auto supported = [](PixelFormat format) -> bool
{
return instance()->isImageFormatSupported(format);
return instance()->isPixelFormatSupported(format, false, true, false);
};
const auto ignore = [](PixelFormat format) -> bool