metal: initial work on windowing and instance creation

This commit is contained in:
Alex Szpakowski
2020-01-30 20:35:33 -04:00
parent 74cf9b8236
commit d687b4c099
9 changed files with 243 additions and 81 deletions
+32 -1
View File
@@ -32,6 +32,7 @@
#include "Video.h"
#include "Text.h"
#include "common/deprecation.h"
#include "common/config.h"
// C++
#include <algorithm>
@@ -106,6 +107,36 @@ love::Type Graphics::type("graphics", &Module::type);
Graphics::DefaultShaderCode Graphics::defaultShaderCode[Shader::STANDARD_MAX_ENUM][Shader::LANGUAGE_MAX_ENUM][2];
namespace opengl { extern love::graphics::Graphics *createInstance(); }
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
namespace metal { extern love::graphics::Graphics *createInstance(); }
#endif
Graphics *Graphics::createInstance(const std::vector<Renderer> &renderers)
{
Graphics *instance = Module::getInstance<Graphics>(M_GRAPHICS);
if (instance != nullptr)
instance->retain();
else
{
for (auto renderer : renderers)
{
if (renderer == RENDERER_OPENGL)
instance = opengl::createInstance();
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
if (renderer == RENDERER_METAL)
instance = metal::createInstance();
#endif
if (instance != nullptr)
break;
}
}
return instance;
}
Graphics::Graphics()
: width(0)
, height(0)
@@ -241,7 +272,7 @@ ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::s
if (s == nullptr)
{
s = newShaderStageInternal(stage, cachekey, source, getRenderer() == RENDERER_OPENGLES);
s = newShaderStageInternal(stage, cachekey, source, usesGLSLES());
if (!cachekey.empty())
cachedShaderStages[stage][cachekey] = s;
}
+8 -1
View File
@@ -151,7 +151,7 @@ public:
enum Renderer
{
RENDERER_OPENGL = 0,
RENDERER_OPENGLES,
RENDERER_METAL,
RENDERER_MAX_ENUM
};
@@ -797,6 +797,11 @@ public:
**/
virtual Renderer getRenderer() const = 0;
/**
* Whether shaders will use GLSL ES or not (mobile shaders).
**/
virtual bool usesGLSLES() const = 0;
/**
* Returns system-dependent renderer information.
* Returned strings can vary greatly between systems! Do not rely on it for
@@ -853,6 +858,8 @@ public:
return (T *) scratchBuffer.data();
}
static Graphics *createInstance(const std::vector<Renderer> &renderers);
static bool getConstant(const char *in, DrawMode &out);
static bool getConstant(DrawMode in, const char *&out);
static std::vector<std::string> getConstants(DrawMode);
+1
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@@ -88,6 +88,7 @@ public:
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
bool isImageFormatSupported(PixelFormat format, bool sRGB) const override;
Renderer getRenderer() const override;
bool usesGLSLES() const override;
RendererInfo getRendererInfo() const override;
Shader::Language getShaderLanguageTarget() const override;
+40
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@@ -133,6 +133,22 @@ static MTLBlendFactor getMTLBlendFactor(BlendFactor factor)
return MTLBlendFactorZero;
}
love::graphics::Graphics *createInstance()
{
love::graphics::Graphics *instance = nullptr;
try
{
instance = new Graphics();
}
catch (love::Exception &e)
{
printf("Cannot create Metal renderer: %s\n", e.what());
}
return instance;
}
Graphics::Graphics()
: device(nil)
, commandQueue(nil)
@@ -935,6 +951,30 @@ void Graphics::setBlendState(const BlendState &blend)
}
}
Graphics::Renderer Graphics::getRenderer() const
{
return RENDERER_METAL;
}
bool Graphics::usesGLSLES() const
{
#ifdef LOVE_IOS
return true;
#else
return false;
#endif
}
Graphics::RendererInfo Graphics::getRendererInfo() const
{
RendererInfo info;
info.name = "Metal";
info.version = "1"; // TODO
info.vendor = ""; // TODO
info.device = device.name.UTF8String;
return info;
}
} // metal
} // graphics
} // love
+22 -1
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@@ -88,6 +88,22 @@ static GLenum getGLBlendFactor(BlendFactor factor)
return 0;
}
love::graphics::Graphics *createInstance()
{
love::graphics::Graphics *instance = nullptr;
try
{
instance = new Graphics();
}
catch (love::Exception &e)
{
printf("Cannot create OpenGL renderer: %s\n", e.what());
}
return instance;
}
Graphics::Graphics()
: windowHasStencil(false)
, mainVAO(0)
@@ -1322,7 +1338,12 @@ void Graphics::setWireframe(bool enable)
Graphics::Renderer Graphics::getRenderer() const
{
return GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
return RENDERER_OPENGL;
}
bool Graphics::usesGLSLES() const
{
return GLAD_ES_VERSION_2_0;
}
Graphics::RendererInfo Graphics::getRendererInfo() const
+1
View File
@@ -108,6 +108,7 @@ public:
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
bool isImageFormatSupported(PixelFormat format, bool sRGB) const override;
Renderer getRenderer() const override;
bool usesGLSLES() const override;
RendererInfo getRendererInfo() const override;
Shader::Language getShaderLanguageTarget() const override;
+14 -5
View File
@@ -1363,7 +1363,7 @@ static int w_getShaderSource(lua_State *L, int startidx, bool gles, std::string
int w_newShader(lua_State *L)
{
bool gles = instance()->getRenderer() == Graphics::RENDERER_OPENGLES;
bool gles = instance()->usesGLSLES();
std::string vertexsource, pixelsource;
w_getShaderSource(L, 1, gles, vertexsource, pixelsource);
@@ -3146,13 +3146,22 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_graphics(lua_State *L)
{
Graphics *instance = instance();
Graphics *instance = nullptr;
{
std::vector<Graphics::Renderer> renderers;
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
renderers.push_back(Graphics::RENDERER_METAL);
#endif
renderers.push_back(Graphics::RENDERER_OPENGL);
instance = Graphics::createInstance(renderers);
}
if (instance == nullptr)
{
luax_catchexcept(L, [&](){ instance = new love::graphics::opengl::Graphics(); });
printf("Cannot create graphics: no supported renderer on this system.\n");
return luaL_error(L, "Cannot create graphics: no supported renderer on this system.");
}
else
instance->retain();
WrappedModule w;
w.module = instance;
+117 -71
View File
@@ -63,7 +63,10 @@ Window::Window()
: open(false)
, mouseGrabbed(false)
, window(nullptr)
, context(nullptr)
, glcontext(nullptr)
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
, metalView(nullptr)
#endif
, displayedWindowError(false)
, hasSDL203orEarlier(false)
, contextAttribs()
@@ -82,9 +85,7 @@ Window::Window()
Window::~Window()
{
close(false);
graphics.set(nullptr);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
@@ -288,9 +289,9 @@ std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
return attribslist;
}
bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa, bool stencil, int depth)
bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, graphics::Graphics::Renderer renderer, int msaa, bool stencil, int depth)
{
std::vector<ContextAttribs> attribslist = getContextAttribsList();
bool needsglcontext = (windowflags & SDL_WINDOW_OPENGL) != 0;
std::string windowerror;
std::string contexterror;
@@ -302,12 +303,12 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
// Also, apparently some Intel drivers on Windows give back a Microsoft
// OpenGL 1.1 software renderer context when high MSAA values are requested!
const auto create = [&](ContextAttribs attribs) -> bool
const auto create = [&](const ContextAttribs *attribs) -> bool
{
if (context)
if (glcontext)
{
SDL_GL_DeleteContext(context);
context = nullptr;
SDL_GL_DeleteContext(glcontext);
glcontext = nullptr;
}
if (window)
@@ -325,80 +326,112 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
return false;
}
context = SDL_GL_CreateContext(window);
if (!context)
contexterror = std::string(SDL_GetError());
// Make sure the context's version is at least what we requested.
if (context && !checkGLVersion(attribs, glversion))
if (attribs != nullptr)
{
SDL_GL_DeleteContext(context);
context = nullptr;
}
glcontext = SDL_GL_CreateContext(window);
if (!context)
{
SDL_DestroyWindow(window);
window = nullptr;
return false;
if (!glcontext)
contexterror = std::string(SDL_GetError());
// Make sure the context's version is at least what we requested.
if (glcontext && !checkGLVersion(*attribs, glversion))
{
SDL_GL_DeleteContext(glcontext);
glcontext = nullptr;
}
if (!glcontext)
{
SDL_DestroyWindow(window);
window = nullptr;
return false;
}
}
return true;
};
// Try each context profile in order.
for (ContextAttribs attribs : attribslist)
if (renderer == graphics::Graphics::RENDERER_OPENGL)
{
int curMSAA = msaa;
bool curSRGB = love::graphics::isGammaCorrect();
std::vector<ContextAttribs> attribslist = getContextAttribsList();
setGLFramebufferAttributes(curMSAA, curSRGB, stencil, depth);
setGLContextAttributes(attribs);
windowerror.clear();
contexterror.clear();
create(attribs);
if (!window && curMSAA > 0)
// Try each context profile in order.
for (ContextAttribs attribs : attribslist)
{
// The MSAA setting could have caused the failure.
setGLFramebufferAttributes(0, curSRGB, stencil, depth);
if (create(attribs))
curMSAA = 0;
}
int curMSAA = msaa;
bool curSRGB = love::graphics::isGammaCorrect();
if (!window && curSRGB)
{
// same with sRGB.
setGLFramebufferAttributes(curMSAA, false, stencil, depth);
if (create(attribs))
curSRGB = false;
}
setGLFramebufferAttributes(curMSAA, curSRGB, stencil, depth);
setGLContextAttributes(attribs);
if (!window && curMSAA > 0 && curSRGB)
{
// Or both!
setGLFramebufferAttributes(0, false, stencil, depth);
if (create(attribs))
windowerror.clear();
contexterror.clear();
create(&attribs);
if (!window && curMSAA > 0)
{
curMSAA = 0;
curSRGB = false;
// The MSAA setting could have caused the failure.
setGLFramebufferAttributes(0, curSRGB, stencil, depth);
if (create(&attribs))
curMSAA = 0;
}
if (!window && curSRGB)
{
// same with sRGB.
setGLFramebufferAttributes(curMSAA, false, stencil, depth);
if (create(&attribs))
curSRGB = false;
}
if (!window && curMSAA > 0 && curSRGB)
{
// Or both!
setGLFramebufferAttributes(0, false, stencil, depth);
if (create(&attribs))
{
curMSAA = 0;
curSRGB = false;
}
}
if (window && glcontext)
{
// Store the successful context attributes so we can re-use them in
// subsequent calls to createWindowAndContext.
contextAttribs = attribs;
love::graphics::setGammaCorrect(curSRGB);
break;
}
}
}
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
else if (renderer == graphics::Graphics::RENDERER_METAL)
{
if (create(nullptr) && window != nullptr)
metalView = SDL_Metal_CreateView(window);
if (window && context)
if (metalView == nullptr && window != nullptr)
{
// Store the successful context attributes so we can re-use them in
// subsequent calls to createWindowAndContext.
contextAttribs = attribs;
love::graphics::setGammaCorrect(curSRGB);
break;
SDL_DestroyWindow(window);
window = nullptr;
// TODO: error message
}
}
#endif
else
{
create(nullptr);
}
if (!context || !window)
bool failed = window == nullptr;
failed |= (needsglcontext && !glcontext);
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
#endif
if (failed)
{
std::string title = "Unable to create OpenGL window";
std::string message = "This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2.";
@@ -435,6 +468,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
if (graphics.get() && graphics->isCanvasActive())
throw love::Exception("love.window.setMode cannot be called while a Canvas is active in love.graphics.");
auto renderer = graphics->getRenderer();
WindowSettings f;
if (settings)
@@ -454,7 +489,10 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
height = mode.h;
}
Uint32 sdlflags = SDL_WINDOW_OPENGL;
Uint32 sdlflags = 0;
if (renderer == graphics::Graphics::RENDERER_OPENGL)
sdlflags |= SDL_WINDOW_OPENGL;
// On Android we always must have fullscreen type FULLSCREEN_TYPE_DESKTOP
#ifdef LOVE_ANDROID
@@ -515,7 +553,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
close();
if (!createWindowAndContext(x, y, width, height, sdlflags, f.msaa, f.stencil, f.depth))
if (!createWindowAndContext(x, y, width, height, sdlflags, renderer, f.msaa, f.stencil, f.depth))
return false;
// Make sure the window keeps any previously set icon.
@@ -670,12 +708,20 @@ void Window::close(bool allowExceptions)
graphics->unSetMode();
}
if (context)
if (glcontext)
{
SDL_GL_DeleteContext(context);
context = nullptr;
SDL_GL_DeleteContext(glcontext);
glcontext = nullptr;
}
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
if (metalView)
{
SDL_Metal_DestroyView(metalView);
metalView = nullptr;
}
#endif
if (window)
{
SDL_DestroyWindow(window);
@@ -726,7 +772,7 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
{
SDL_GL_MakeCurrent(window, context);
SDL_GL_MakeCurrent(window, glcontext);
updateSettings(newsettings, true);
// Apparently this gets un-set when we exit fullscreen (at least in OS X).
@@ -960,7 +1006,7 @@ love::image::ImageData *Window::getIcon()
void Window::setVSync(int vsync)
{
if (context == nullptr)
if (glcontext == nullptr)
return;
SDL_GL_SetSwapInterval(vsync);
@@ -973,7 +1019,7 @@ void Window::setVSync(int vsync)
int Window::getVSync() const
{
return context != nullptr ? SDL_GL_GetSwapInterval() : 0;
return glcontext != nullptr ? SDL_GL_GetSwapInterval() : 0;
}
void Window::setDisplaySleepEnabled(bool enable)
+8 -2
View File
@@ -23,6 +23,8 @@
// LOVE
#include "window/Window.h"
#include "common/config.h"
#include "graphics/Graphics.h"
// SDL
#include <SDL.h>
@@ -143,7 +145,7 @@ private:
void setGLContextAttributes(const ContextAttribs &attribs);
bool checkGLVersion(const ContextAttribs &attribs, std::string &outversion);
std::vector<ContextAttribs> getContextAttribsList() const;
bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa, bool stencil, int depth);
bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, graphics::Graphics::Renderer renderer, int msaa, bool stencil, int depth);
// Update the saved window settings based on the window's actual state.
void updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport);
@@ -164,7 +166,11 @@ private:
bool mouseGrabbed;
SDL_Window *window;
SDL_GLContext context;
SDL_GLContext glcontext;
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
SDL_MetalView metalView;
#endif
bool displayedWindowError;
bool hasSDL203orEarlier;