mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
metal: initial work on windowing and instance creation
This commit is contained in:
@@ -32,6 +32,7 @@
|
||||
#include "Video.h"
|
||||
#include "Text.h"
|
||||
#include "common/deprecation.h"
|
||||
#include "common/config.h"
|
||||
|
||||
// C++
|
||||
#include <algorithm>
|
||||
@@ -106,6 +107,36 @@ love::Type Graphics::type("graphics", &Module::type);
|
||||
|
||||
Graphics::DefaultShaderCode Graphics::defaultShaderCode[Shader::STANDARD_MAX_ENUM][Shader::LANGUAGE_MAX_ENUM][2];
|
||||
|
||||
namespace opengl { extern love::graphics::Graphics *createInstance(); }
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
namespace metal { extern love::graphics::Graphics *createInstance(); }
|
||||
#endif
|
||||
|
||||
Graphics *Graphics::createInstance(const std::vector<Renderer> &renderers)
|
||||
{
|
||||
Graphics *instance = Module::getInstance<Graphics>(M_GRAPHICS);
|
||||
|
||||
if (instance != nullptr)
|
||||
instance->retain();
|
||||
else
|
||||
{
|
||||
for (auto renderer : renderers)
|
||||
{
|
||||
if (renderer == RENDERER_OPENGL)
|
||||
instance = opengl::createInstance();
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
if (renderer == RENDERER_METAL)
|
||||
instance = metal::createInstance();
|
||||
#endif
|
||||
|
||||
if (instance != nullptr)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
Graphics::Graphics()
|
||||
: width(0)
|
||||
, height(0)
|
||||
@@ -241,7 +272,7 @@ ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::s
|
||||
|
||||
if (s == nullptr)
|
||||
{
|
||||
s = newShaderStageInternal(stage, cachekey, source, getRenderer() == RENDERER_OPENGLES);
|
||||
s = newShaderStageInternal(stage, cachekey, source, usesGLSLES());
|
||||
if (!cachekey.empty())
|
||||
cachedShaderStages[stage][cachekey] = s;
|
||||
}
|
||||
|
||||
@@ -151,7 +151,7 @@ public:
|
||||
enum Renderer
|
||||
{
|
||||
RENDERER_OPENGL = 0,
|
||||
RENDERER_OPENGLES,
|
||||
RENDERER_METAL,
|
||||
RENDERER_MAX_ENUM
|
||||
};
|
||||
|
||||
@@ -797,6 +797,11 @@ public:
|
||||
**/
|
||||
virtual Renderer getRenderer() const = 0;
|
||||
|
||||
/**
|
||||
* Whether shaders will use GLSL ES or not (mobile shaders).
|
||||
**/
|
||||
virtual bool usesGLSLES() const = 0;
|
||||
|
||||
/**
|
||||
* Returns system-dependent renderer information.
|
||||
* Returned strings can vary greatly between systems! Do not rely on it for
|
||||
@@ -853,6 +858,8 @@ public:
|
||||
return (T *) scratchBuffer.data();
|
||||
}
|
||||
|
||||
static Graphics *createInstance(const std::vector<Renderer> &renderers);
|
||||
|
||||
static bool getConstant(const char *in, DrawMode &out);
|
||||
static bool getConstant(DrawMode in, const char *&out);
|
||||
static std::vector<std::string> getConstants(DrawMode);
|
||||
|
||||
@@ -88,6 +88,7 @@ public:
|
||||
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
|
||||
bool isImageFormatSupported(PixelFormat format, bool sRGB) const override;
|
||||
Renderer getRenderer() const override;
|
||||
bool usesGLSLES() const override;
|
||||
RendererInfo getRendererInfo() const override;
|
||||
|
||||
Shader::Language getShaderLanguageTarget() const override;
|
||||
|
||||
@@ -133,6 +133,22 @@ static MTLBlendFactor getMTLBlendFactor(BlendFactor factor)
|
||||
return MTLBlendFactorZero;
|
||||
}
|
||||
|
||||
love::graphics::Graphics *createInstance()
|
||||
{
|
||||
love::graphics::Graphics *instance = nullptr;
|
||||
|
||||
try
|
||||
{
|
||||
instance = new Graphics();
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
printf("Cannot create Metal renderer: %s\n", e.what());
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
Graphics::Graphics()
|
||||
: device(nil)
|
||||
, commandQueue(nil)
|
||||
@@ -935,6 +951,30 @@ void Graphics::setBlendState(const BlendState &blend)
|
||||
}
|
||||
}
|
||||
|
||||
Graphics::Renderer Graphics::getRenderer() const
|
||||
{
|
||||
return RENDERER_METAL;
|
||||
}
|
||||
|
||||
bool Graphics::usesGLSLES() const
|
||||
{
|
||||
#ifdef LOVE_IOS
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
Graphics::RendererInfo Graphics::getRendererInfo() const
|
||||
{
|
||||
RendererInfo info;
|
||||
info.name = "Metal";
|
||||
info.version = "1"; // TODO
|
||||
info.vendor = ""; // TODO
|
||||
info.device = device.name.UTF8String;
|
||||
return info;
|
||||
}
|
||||
|
||||
} // metal
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -88,6 +88,22 @@ static GLenum getGLBlendFactor(BlendFactor factor)
|
||||
return 0;
|
||||
}
|
||||
|
||||
love::graphics::Graphics *createInstance()
|
||||
{
|
||||
love::graphics::Graphics *instance = nullptr;
|
||||
|
||||
try
|
||||
{
|
||||
instance = new Graphics();
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
printf("Cannot create OpenGL renderer: %s\n", e.what());
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
Graphics::Graphics()
|
||||
: windowHasStencil(false)
|
||||
, mainVAO(0)
|
||||
@@ -1322,7 +1338,12 @@ void Graphics::setWireframe(bool enable)
|
||||
|
||||
Graphics::Renderer Graphics::getRenderer() const
|
||||
{
|
||||
return GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
|
||||
return RENDERER_OPENGL;
|
||||
}
|
||||
|
||||
bool Graphics::usesGLSLES() const
|
||||
{
|
||||
return GLAD_ES_VERSION_2_0;
|
||||
}
|
||||
|
||||
Graphics::RendererInfo Graphics::getRendererInfo() const
|
||||
|
||||
@@ -108,6 +108,7 @@ public:
|
||||
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
|
||||
bool isImageFormatSupported(PixelFormat format, bool sRGB) const override;
|
||||
Renderer getRenderer() const override;
|
||||
bool usesGLSLES() const override;
|
||||
RendererInfo getRendererInfo() const override;
|
||||
|
||||
Shader::Language getShaderLanguageTarget() const override;
|
||||
|
||||
@@ -1363,7 +1363,7 @@ static int w_getShaderSource(lua_State *L, int startidx, bool gles, std::string
|
||||
|
||||
int w_newShader(lua_State *L)
|
||||
{
|
||||
bool gles = instance()->getRenderer() == Graphics::RENDERER_OPENGLES;
|
||||
bool gles = instance()->usesGLSLES();
|
||||
|
||||
std::string vertexsource, pixelsource;
|
||||
w_getShaderSource(L, 1, gles, vertexsource, pixelsource);
|
||||
@@ -3146,13 +3146,22 @@ static const lua_CFunction types[] =
|
||||
|
||||
extern "C" int luaopen_love_graphics(lua_State *L)
|
||||
{
|
||||
Graphics *instance = instance();
|
||||
Graphics *instance = nullptr;
|
||||
|
||||
{
|
||||
std::vector<Graphics::Renderer> renderers;
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
renderers.push_back(Graphics::RENDERER_METAL);
|
||||
#endif
|
||||
renderers.push_back(Graphics::RENDERER_OPENGL);
|
||||
instance = Graphics::createInstance(renderers);
|
||||
}
|
||||
|
||||
if (instance == nullptr)
|
||||
{
|
||||
luax_catchexcept(L, [&](){ instance = new love::graphics::opengl::Graphics(); });
|
||||
printf("Cannot create graphics: no supported renderer on this system.\n");
|
||||
return luaL_error(L, "Cannot create graphics: no supported renderer on this system.");
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
|
||||
@@ -63,7 +63,10 @@ Window::Window()
|
||||
: open(false)
|
||||
, mouseGrabbed(false)
|
||||
, window(nullptr)
|
||||
, context(nullptr)
|
||||
, glcontext(nullptr)
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
, metalView(nullptr)
|
||||
#endif
|
||||
, displayedWindowError(false)
|
||||
, hasSDL203orEarlier(false)
|
||||
, contextAttribs()
|
||||
@@ -82,9 +85,7 @@ Window::Window()
|
||||
Window::~Window()
|
||||
{
|
||||
close(false);
|
||||
|
||||
graphics.set(nullptr);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
@@ -288,9 +289,9 @@ std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
|
||||
return attribslist;
|
||||
}
|
||||
|
||||
bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa, bool stencil, int depth)
|
||||
bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, graphics::Graphics::Renderer renderer, int msaa, bool stencil, int depth)
|
||||
{
|
||||
std::vector<ContextAttribs> attribslist = getContextAttribsList();
|
||||
bool needsglcontext = (windowflags & SDL_WINDOW_OPENGL) != 0;
|
||||
|
||||
std::string windowerror;
|
||||
std::string contexterror;
|
||||
@@ -302,12 +303,12 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
|
||||
// Also, apparently some Intel drivers on Windows give back a Microsoft
|
||||
// OpenGL 1.1 software renderer context when high MSAA values are requested!
|
||||
|
||||
const auto create = [&](ContextAttribs attribs) -> bool
|
||||
const auto create = [&](const ContextAttribs *attribs) -> bool
|
||||
{
|
||||
if (context)
|
||||
if (glcontext)
|
||||
{
|
||||
SDL_GL_DeleteContext(context);
|
||||
context = nullptr;
|
||||
SDL_GL_DeleteContext(glcontext);
|
||||
glcontext = nullptr;
|
||||
}
|
||||
|
||||
if (window)
|
||||
@@ -325,80 +326,112 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla
|
||||
return false;
|
||||
}
|
||||
|
||||
context = SDL_GL_CreateContext(window);
|
||||
|
||||
if (!context)
|
||||
contexterror = std::string(SDL_GetError());
|
||||
|
||||
// Make sure the context's version is at least what we requested.
|
||||
if (context && !checkGLVersion(attribs, glversion))
|
||||
if (attribs != nullptr)
|
||||
{
|
||||
SDL_GL_DeleteContext(context);
|
||||
context = nullptr;
|
||||
}
|
||||
glcontext = SDL_GL_CreateContext(window);
|
||||
|
||||
if (!context)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
window = nullptr;
|
||||
return false;
|
||||
if (!glcontext)
|
||||
contexterror = std::string(SDL_GetError());
|
||||
|
||||
// Make sure the context's version is at least what we requested.
|
||||
if (glcontext && !checkGLVersion(*attribs, glversion))
|
||||
{
|
||||
SDL_GL_DeleteContext(glcontext);
|
||||
glcontext = nullptr;
|
||||
}
|
||||
|
||||
if (!glcontext)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
window = nullptr;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
// Try each context profile in order.
|
||||
for (ContextAttribs attribs : attribslist)
|
||||
if (renderer == graphics::Graphics::RENDERER_OPENGL)
|
||||
{
|
||||
int curMSAA = msaa;
|
||||
bool curSRGB = love::graphics::isGammaCorrect();
|
||||
std::vector<ContextAttribs> attribslist = getContextAttribsList();
|
||||
|
||||
setGLFramebufferAttributes(curMSAA, curSRGB, stencil, depth);
|
||||
setGLContextAttributes(attribs);
|
||||
|
||||
windowerror.clear();
|
||||
contexterror.clear();
|
||||
|
||||
create(attribs);
|
||||
|
||||
if (!window && curMSAA > 0)
|
||||
// Try each context profile in order.
|
||||
for (ContextAttribs attribs : attribslist)
|
||||
{
|
||||
// The MSAA setting could have caused the failure.
|
||||
setGLFramebufferAttributes(0, curSRGB, stencil, depth);
|
||||
if (create(attribs))
|
||||
curMSAA = 0;
|
||||
}
|
||||
int curMSAA = msaa;
|
||||
bool curSRGB = love::graphics::isGammaCorrect();
|
||||
|
||||
if (!window && curSRGB)
|
||||
{
|
||||
// same with sRGB.
|
||||
setGLFramebufferAttributes(curMSAA, false, stencil, depth);
|
||||
if (create(attribs))
|
||||
curSRGB = false;
|
||||
}
|
||||
setGLFramebufferAttributes(curMSAA, curSRGB, stencil, depth);
|
||||
setGLContextAttributes(attribs);
|
||||
|
||||
if (!window && curMSAA > 0 && curSRGB)
|
||||
{
|
||||
// Or both!
|
||||
setGLFramebufferAttributes(0, false, stencil, depth);
|
||||
if (create(attribs))
|
||||
windowerror.clear();
|
||||
contexterror.clear();
|
||||
|
||||
create(&attribs);
|
||||
|
||||
if (!window && curMSAA > 0)
|
||||
{
|
||||
curMSAA = 0;
|
||||
curSRGB = false;
|
||||
// The MSAA setting could have caused the failure.
|
||||
setGLFramebufferAttributes(0, curSRGB, stencil, depth);
|
||||
if (create(&attribs))
|
||||
curMSAA = 0;
|
||||
}
|
||||
|
||||
if (!window && curSRGB)
|
||||
{
|
||||
// same with sRGB.
|
||||
setGLFramebufferAttributes(curMSAA, false, stencil, depth);
|
||||
if (create(&attribs))
|
||||
curSRGB = false;
|
||||
}
|
||||
|
||||
if (!window && curMSAA > 0 && curSRGB)
|
||||
{
|
||||
// Or both!
|
||||
setGLFramebufferAttributes(0, false, stencil, depth);
|
||||
if (create(&attribs))
|
||||
{
|
||||
curMSAA = 0;
|
||||
curSRGB = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (window && glcontext)
|
||||
{
|
||||
// Store the successful context attributes so we can re-use them in
|
||||
// subsequent calls to createWindowAndContext.
|
||||
contextAttribs = attribs;
|
||||
love::graphics::setGammaCorrect(curSRGB);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
else if (renderer == graphics::Graphics::RENDERER_METAL)
|
||||
{
|
||||
if (create(nullptr) && window != nullptr)
|
||||
metalView = SDL_Metal_CreateView(window);
|
||||
|
||||
if (window && context)
|
||||
if (metalView == nullptr && window != nullptr)
|
||||
{
|
||||
// Store the successful context attributes so we can re-use them in
|
||||
// subsequent calls to createWindowAndContext.
|
||||
contextAttribs = attribs;
|
||||
love::graphics::setGammaCorrect(curSRGB);
|
||||
break;
|
||||
SDL_DestroyWindow(window);
|
||||
window = nullptr;
|
||||
// TODO: error message
|
||||
}
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
create(nullptr);
|
||||
}
|
||||
|
||||
if (!context || !window)
|
||||
bool failed = window == nullptr;
|
||||
failed |= (needsglcontext && !glcontext);
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
|
||||
#endif
|
||||
|
||||
if (failed)
|
||||
{
|
||||
std::string title = "Unable to create OpenGL window";
|
||||
std::string message = "This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2.";
|
||||
@@ -435,6 +468,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
if (graphics.get() && graphics->isCanvasActive())
|
||||
throw love::Exception("love.window.setMode cannot be called while a Canvas is active in love.graphics.");
|
||||
|
||||
auto renderer = graphics->getRenderer();
|
||||
|
||||
WindowSettings f;
|
||||
|
||||
if (settings)
|
||||
@@ -454,7 +489,10 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
height = mode.h;
|
||||
}
|
||||
|
||||
Uint32 sdlflags = SDL_WINDOW_OPENGL;
|
||||
Uint32 sdlflags = 0;
|
||||
|
||||
if (renderer == graphics::Graphics::RENDERER_OPENGL)
|
||||
sdlflags |= SDL_WINDOW_OPENGL;
|
||||
|
||||
// On Android we always must have fullscreen type FULLSCREEN_TYPE_DESKTOP
|
||||
#ifdef LOVE_ANDROID
|
||||
@@ -515,7 +553,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
|
||||
close();
|
||||
|
||||
if (!createWindowAndContext(x, y, width, height, sdlflags, f.msaa, f.stencil, f.depth))
|
||||
if (!createWindowAndContext(x, y, width, height, sdlflags, renderer, f.msaa, f.stencil, f.depth))
|
||||
return false;
|
||||
|
||||
// Make sure the window keeps any previously set icon.
|
||||
@@ -670,12 +708,20 @@ void Window::close(bool allowExceptions)
|
||||
graphics->unSetMode();
|
||||
}
|
||||
|
||||
if (context)
|
||||
if (glcontext)
|
||||
{
|
||||
SDL_GL_DeleteContext(context);
|
||||
context = nullptr;
|
||||
SDL_GL_DeleteContext(glcontext);
|
||||
glcontext = nullptr;
|
||||
}
|
||||
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
if (metalView)
|
||||
{
|
||||
SDL_Metal_DestroyView(metalView);
|
||||
metalView = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (window)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
@@ -726,7 +772,7 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
|
||||
|
||||
if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
|
||||
{
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
SDL_GL_MakeCurrent(window, glcontext);
|
||||
updateSettings(newsettings, true);
|
||||
|
||||
// Apparently this gets un-set when we exit fullscreen (at least in OS X).
|
||||
@@ -960,7 +1006,7 @@ love::image::ImageData *Window::getIcon()
|
||||
|
||||
void Window::setVSync(int vsync)
|
||||
{
|
||||
if (context == nullptr)
|
||||
if (glcontext == nullptr)
|
||||
return;
|
||||
|
||||
SDL_GL_SetSwapInterval(vsync);
|
||||
@@ -973,7 +1019,7 @@ void Window::setVSync(int vsync)
|
||||
|
||||
int Window::getVSync() const
|
||||
{
|
||||
return context != nullptr ? SDL_GL_GetSwapInterval() : 0;
|
||||
return glcontext != nullptr ? SDL_GL_GetSwapInterval() : 0;
|
||||
}
|
||||
|
||||
void Window::setDisplaySleepEnabled(bool enable)
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
|
||||
// LOVE
|
||||
#include "window/Window.h"
|
||||
#include "common/config.h"
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
// SDL
|
||||
#include <SDL.h>
|
||||
@@ -143,7 +145,7 @@ private:
|
||||
void setGLContextAttributes(const ContextAttribs &attribs);
|
||||
bool checkGLVersion(const ContextAttribs &attribs, std::string &outversion);
|
||||
std::vector<ContextAttribs> getContextAttribsList() const;
|
||||
bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa, bool stencil, int depth);
|
||||
bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, graphics::Graphics::Renderer renderer, int msaa, bool stencil, int depth);
|
||||
|
||||
// Update the saved window settings based on the window's actual state.
|
||||
void updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport);
|
||||
@@ -164,7 +166,11 @@ private:
|
||||
bool mouseGrabbed;
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_GLContext context;
|
||||
|
||||
SDL_GLContext glcontext;
|
||||
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
|
||||
SDL_MetalView metalView;
|
||||
#endif
|
||||
|
||||
bool displayedWindowError;
|
||||
bool hasSDL203orEarlier;
|
||||
|
||||
Reference in New Issue
Block a user