Commit Graph

1431 Commits

Author SHA1 Message Date
Alex Szpakowski 3f4161dd5d Merge branch '12.0-development' into GraphicsBuffer 2020-07-20 18:13:27 -03:00
Alex Szpakowski f848b201ae Merge branch 'master' into 12.0-development 2020-07-18 21:29:36 -03:00
Alex Szpakowski dde3db3006 Apply Image:replacePixels/missing text workaround to more ATI drivers
issue #1563
2020-07-12 18:25:55 -03:00
Alex Szpakowski d60d8867f4 Possible workaround for an Intel driver bug with readable depth buffers
https://github.com/love2d/love/issues/1592
2020-07-11 17:21:26 -03:00
Alex Szpakowski 9aa9319eb5 metal: implement depth/stencil state 2020-06-14 21:14:56 -03:00
Alex Szpakowski 9d2dca5740 metal: nogame and error screens work.
- implement love.graphics.setColor
- implement default textures
- hacky implementation of default uniform data
- use texture swizzles to set up LA8 (text) texture data
- shader reflection work
2020-06-13 20:29:23 -03:00
Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 2020-05-23 20:29:38 -03:00
Alex Szpakowski 9765485222 metal: partial implementation of pipeline states.
Add BGRA8 pixel format.
2020-05-03 12:48:43 -03:00
Alex Szpakowski d13e97fd83 Merge branch 'master' into 12.0-development 2020-03-15 19:25:48 -03:00
Alex Szpakowski 8fac08809a Eliminate redundant glActiveTexture calls when shaders are used.
The redundant calls were introduced with the previous commit.
2020-03-15 19:24:49 -03:00
Alex Szpakowski c5b6cc3228 Merge branch 'master' into 12.0-development 2020-03-15 19:17:04 -03:00
Alex Szpakowski 9c2454816f Fix the active GL texture unit not always being set properly.
Fixes issues where texture methods wouldn't have any effect, depending on the current internal opengl state.
2020-03-15 01:29:33 -03:00
Alex Szpakowski 2cff535eb1 Move shader parsing code from Lua to C++. 2020-03-03 19:30:22 -04:00
Alex Szpakowski a5b87a10d1 Merge branch '12.0-development' into metal 2020-02-28 23:21:08 -04:00
Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 2020-02-28 23:10:21 -04:00
Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 2020-02-27 20:08:50 -04:00
Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 2020-02-23 16:30:55 -04:00
Alex Szpakowski 2828761060 Move some code from Mesh wrapper to Buffer wrapper 2020-02-22 18:58:41 -04:00
Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 2020-02-17 16:31:02 -04:00
Alex Szpakowski e001e4336d metal: initial work on setRenderTarget 2020-02-16 09:04:50 -04:00
Alex Szpakowski 742a954655 Merge branch '12.0' into metal 2020-02-15 14:18:35 -04:00
Alex Szpakowski 024d9443a0 Merge branch '12.0' into Texture 2020-02-15 13:53:15 -04:00
Alex Szpakowski a0a933a1b9 Merge branch 'master' into 12.0 2020-02-15 13:51:12 -04:00
Alex Szpakowski 15f0e4109b Fix a typo in a comment 2020-02-15 13:50:47 -04:00
Alex Szpakowski 185498ba6d Fix depth sample mode validation checking the wrong state. 2020-02-15 13:49:04 -04:00
Alex Szpakowski 4ec9cafdea Better error checking in the GL texture backend 2020-02-12 22:57:13 -04:00
Alex Szpakowski d24b9e9e6f Rename love.graphics.newCanvas to newRenderTarget 2020-02-11 19:32:00 -04:00
Alex Szpakowski aa636381d0 Fix MSAA texture creation logic 2020-02-09 12:46:52 -04:00
Alex Szpakowski 694bc9c5b7 rename love_Canvases to love_RenderTargets in shaders.
More misc. renaming
2020-02-09 12:11:19 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 2020-02-07 20:29:21 -04:00
Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 2020-02-05 20:39:55 -04:00
Alex Szpakowski 813b1e0e69 Remove debug print 2020-02-05 18:03:34 -04:00
Alex Szpakowski ca84b6db48 More robust error handling for AMD Pinned Memory buffers (issue #1540)
Also print out any errors that are produced from that (for now).
2020-02-05 07:49:38 -04:00
Alex Szpakowski 0017f9c77d Remove a redundant internal Texture method 2020-02-04 22:15:18 -04:00
Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 2020-02-04 22:06:55 -04:00
Alex Szpakowski b71eaf73cc Replaced some references to Image and Canvas with Texture. 2020-02-04 20:52:57 -04:00
Alex Szpakowski 4716211c14 Move replacePixels from Image to Texture 2020-02-04 19:05:43 -04:00
Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 2020-02-03 23:05:46 -04:00
Alex Szpakowski fc0d60a96d Move Canvas:getMSAA to Texture:getMSAA. 2020-02-03 19:26:11 -04:00
Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 2020-02-03 19:02:58 -04:00
Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 2020-02-02 22:26:28 -04:00
Alex Szpakowski f24b1aa377 Move internal Slices class from Image to Texture 2020-02-02 13:50:37 -04:00
Alex Szpakowski e0ffdfc1ba Move some OpenGL-specific Image code into the GL backend 2020-02-02 01:21:27 -04:00
Alex Szpakowski 6c447ab4f6 Clean up some common Image and Canvas code. 2020-02-01 23:54:51 -04:00
Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 2020-02-01 15:39:59 -04:00
Alex Szpakowski d687b4c099 metal: initial work on windowing and instance creation 2020-01-30 20:35:33 -04:00
Alex Szpakowski 74cf9b8236 The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
2020-01-26 15:46:33 -04:00
Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1
(compiles, but is currently half-implemented and broken)
2020-01-19 15:03:19 -04:00
Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 2020-01-13 20:44:39 -04:00