niki
4c415479c0
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-06-11 01:22:29 +02:00
Alex Szpakowski
3a5c3df02f
Add sync and async texture and buffer readback APIs.
...
- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.
The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).
Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00
Alex Szpakowski
fb450b1df4
Add internal code for temporary buffers.
2022-05-30 21:46:55 -03:00
Alex Szpakowski
a533982cb4
Replace internal 'staging' buffer data type with new 'readback' type.
2022-05-30 21:43:25 -03:00
niki
75a6bc9b5d
Merge remote-tracking branch 'origin/12.0-development' into vulkan
2022-05-06 16:46:55 +02:00
niki
4e8304255d
first draft of vulkan texture impl
2022-05-06 16:06:09 +02:00
Alex Szpakowski
ee336e5393
opengl: restructure code for computing format support.
2022-04-23 13:15:58 -03:00
Alex Szpakowski
28a64c2b29
Use uint32 instead of int for some internal bit-flags.
2022-04-23 09:41:29 -03:00
Miku AuahDark
405e33a689
Use int instead of PixelFormatUsageFlags for isPixelFormatSupported.
2022-03-05 13:42:20 +08:00
Alex Szpakowski
0fa00e0bdc
love.graphics.newShader: add a compile options table parameter.
...
The only field currently read from the table is 'defines', which can contain either an array of define names, or name-value pairs.
For example: newShader(file, {defines={"MYFEATURE_ENABLED", MYSETTING=1}})
Fixes #1577
2022-02-20 12:23:41 -04:00
Alex Szpakowski
6dbb7fa5de
Add love.graphics.setStencilMode. Remove old stencil API.
...
- Add setStencilMode(drawaction, comparemode, value = 0, readmask = 0xFF, writemask = 0xFF).
- Add getStencilMode.
- Remove love.graphics.stencil.
- Remove love.graphics.set/getStencilTest.
Note that the new setStencilMode API does not clear the stencil buffer, and does not turn off color writes (it can still be done manually), unlike love.graphics.stencil.
Fixes #1161 .
Fixes #1251 .
2022-01-22 23:36:07 -04:00
Alex Szpakowski
87592513a2
metal: fix automatic depth/stencil with setCanvas.
2022-01-22 20:57:06 -04:00
Alex Szpakowski
f78db47d0e
opengl: allow glTexStorage on Android devices.
2022-01-16 12:00:16 -04:00
Alex Szpakowski
a7c4e56a41
Merge branch 'main' into 12.0-development
2022-01-16 11:58:07 -04:00
Alex Szpakowski
65667c0f18
Fix sRGB texture internal formats in OpenGL ES 3.
2022-01-16 10:30:56 -04:00
Alex Szpakowski
4ca3535cd2
Metal: fix clamp-to-one texture wrap mode detection.
2022-01-15 23:31:07 -04:00
Alex Szpakowski
f93d167a47
Merge branch '12.0-development' into metal
2022-01-12 18:23:23 -04:00
Alex Szpakowski
ff83ee6a9c
Add basic ortho and perspective projection APIs to love.graphics.
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- Added love.graphics.setOrthoProjection.
- Added love.graphics.setPerspectiveProjection.
- Added love.graphics.resetProjection.
Note that the projection is reset whenever the canvas changes.
2022-01-08 22:56:21 -04:00
Alex Szpakowski
cdafe5a931
opengl: explicitly don't support BGRA pixel formats.
...
They're only used internally, by the metal backend.
2022-01-06 17:53:32 -04:00
Alex Szpakowski
d51e012812
Merge branch '12.0-development' into metal
2022-01-05 21:12:22 -04:00
Alex Szpakowski
7f3538d2ba
Merge branch 'main' into 12.0-development
2022-01-05 21:10:27 -04:00
Alex Szpakowski
5864d83c31
Add ability to configure which renderers are used by love.graphics.
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- Add t.renderers and t.excluderenderers love.conf fields. They can be an array of renderer names.
- Add --renderers a,list,of,renderernames and --excluderenderers more,renderers argument options.
2022-01-04 21:29:56 -04:00
Alex Szpakowski
ecbc5ca7f6
Add love.graphics.getQuadIndexBuffer.
...
love's pre-generated quad index buffer is useful when combined with drawShaderVertices. Note that it uses 16 bit indices so it can only draw up to 16k quads in a single call.
2022-01-03 16:22:08 -04:00
Alex Szpakowski
42e8df1489
Add a GraphicsFeature support enum for 32 bit index buffers.
...
Some old OpenGL ES 2 systems don't support them.
2022-01-03 16:09:38 -04:00
Alex Szpakowski
91cb845f31
#pragma language glsl4 in shaders maps to GLES 3.2 instead of 3.1.
2022-01-02 14:02:55 -04:00
Alex Szpakowski
f88eecf482
Allow texel buffers in OpenGL ES, when supported by the system.
2022-01-01 18:06:50 -04:00
Alex Szpakowski
40aa50662a
Merge branch '12.0-development' into metal
2022-01-01 15:36:57 -04:00
Alex Szpakowski
8e7fd10b6f
Update copyright year for 2022
2021-12-31 18:33:40 -04:00
Alex Szpakowski
813c9d1781
Fix GL version check for arbitrary texture-to-buffer copy support.
...
love never creates a GL4.5 context, so we also need to check for the extension that provides the same functionality.
2021-12-30 19:25:10 -04:00
Alex Szpakowski
cf0a45f601
Fix non-stream buffers uploading redundant data when a sub-range is modified.
...
https://love2d.org/forums/viewtopic.php?f=4&t=92458
2021-12-28 15:10:09 -04:00
Alex Szpakowski
bfcf025ef7
Add 'staging' buffer data usage enum.
2021-12-28 12:49:33 -04:00
Alex Szpakowski
52101b2563
Add love.graphics.copyTextureToBuffer and copyBufferToTexture.
2021-12-28 12:46:56 -04:00
Alex Szpakowski
d7bfc2ebcb
Fix compile error
2021-12-27 21:31:04 -04:00
Alex Szpakowski
5b3a5e7721
Remove the need for copysource and copydest buffer usage flags.
2021-12-27 21:17:04 -04:00
Alex Szpakowski
4195911680
Relax Texture:replacePixels sub-rect restriction for compressed textures.
2021-12-27 12:10:37 -04:00
Alex Szpakowski
045f5ff0a5
Fix initializing the graphics module after a window is opened.
2021-12-26 12:34:47 -04:00
Alex Szpakowski
7a910484c3
Fix compilation
2021-12-24 16:45:23 -04:00
Alex Szpakowski
75b2ddc3c9
Fix love.graphics.clear's alpha component.
2021-12-24 16:14:06 -04:00
Alex Szpakowski
3d8117ccbb
Merge branch '12.0-development' into metal
2021-12-24 15:35:18 -04:00
Alex Szpakowski
e63025b74f
Merge branch '12.0-development' into metal
2021-12-24 15:34:05 -04:00
Alex Szpakowski
5c98cbdabd
Fix Shader:send with storage buffers when the shader uses more than 1.
2021-11-06 17:03:54 -03:00
Alex Szpakowski
fb77e64f61
Allow plain arrays of a base type as shader buffer block declarations.
2021-11-06 16:42:41 -03:00
Alex Szpakowski
b916c0ad92
Fix error message when sending buffers to unused variables
2021-11-06 10:41:30 -03:00
Alex Szpakowski
f4a694c266
Merge branch 'master' into 12.0-development
2021-09-05 13:03:46 -03:00
Alex Szpakowski
16ebaea390
Fix DXT1 textures which use 1 bit alpha-cutout.
...
Note that premultiplied alpha blending must be used with DXT1 alpha cutout textures if linear filtering is used, otherwise transparent black pixels will be blended with opaque non-black pixels resulting in dark fringes.
2021-09-05 12:55:32 -03:00
Alex Szpakowski
7038c66ab2
Hook up missing reflection data for writable textures in compute
2021-08-23 16:53:55 -03:00
Alex Szpakowski
601d4e120d
don't need memory barriers for readonly storage textures.
2021-08-13 18:13:45 -03:00
Alex Szpakowski
a551fcd492
Initial support for writing to textures in compute shaders.
2021-08-13 14:43:03 -03:00
Alex Szpakowski
cffd485976
Allow rendering to integer textures.
2021-08-12 17:43:33 -03:00
Alex Szpakowski
48b3a4e860
Initial support for integer format textures.
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They can't be rendered to and ImageData can't use the formats, for now.
2021-08-12 16:38:54 -03:00