Commit Graph

284 Commits

Author SHA1 Message Date
Alex Szpakowski 3a5c3df02f Add sync and async texture and buffer readback APIs.
- Add imagedata = love.graphics.readbackTexture(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add readback = love.graphics.readbackTextureAsync(texture, [slice, mipmap, x, y, w, h, [dest, destx, desty]]).
- Add bytedata = love.graphics.readbackBuffer(buffer, [offset, size, [dest, destoffset]]).
- Add readback = ove.graphics.readbackBufferAsync(buffer, [offset, size, [dest, destoffset]]).
- Deprecate Texture:newImageData.

The async variants return a new GraphicsReadback object. It has the following methods:
- isComplete()
- hasError()
- wait()
- getBufferData()
- getImageData()
- update() (called automatically every frame by love, not normally needed).

Support notes:
- readbackBuffer and readbackBufferAsync require buffer copying support.
- readbackTexture with a render target (canvas) is always supported. readbackTexture with a non-render-target requires copy-texture-to-buffer support.
- readbackTextureAsync with a render target requires copy-render-target-to-buffer support. readbackTextureAsync with a non-render-target requires copy-texture-to-buffer support.
2022-05-30 21:53:55 -03:00
Alex Szpakowski ee336e5393 opengl: restructure code for computing format support. 2022-04-23 13:15:58 -03:00
Alex Szpakowski 28a64c2b29 Use uint32 instead of int for some internal bit-flags. 2022-04-23 09:41:29 -03:00
Miku AuahDark 405e33a689 Use int instead of PixelFormatUsageFlags for isPixelFormatSupported. 2022-03-05 13:42:20 +08:00
Alex Szpakowski 6dbb7fa5de Add love.graphics.setStencilMode. Remove old stencil API.
- Add setStencilMode(drawaction, comparemode, value = 0, readmask = 0xFF, writemask = 0xFF).
- Add getStencilMode.
- Remove love.graphics.stencil.
- Remove love.graphics.set/getStencilTest.

Note that the new setStencilMode API does not clear the stencil buffer, and does not turn off color writes (it can still be done manually), unlike love.graphics.stencil.

Fixes #1161.
Fixes #1251.
2022-01-22 23:36:07 -04:00
Alex Szpakowski 87592513a2 metal: fix automatic depth/stencil with setCanvas. 2022-01-22 20:57:06 -04:00
Alex Szpakowski f93d167a47 Merge branch '12.0-development' into metal 2022-01-12 18:23:23 -04:00
Alex Szpakowski ff83ee6a9c Add basic ortho and perspective projection APIs to love.graphics.
- Added love.graphics.setOrthoProjection.
- Added love.graphics.setPerspectiveProjection.
- Added love.graphics.resetProjection.

Note that the projection is reset whenever the canvas changes.
2022-01-08 22:56:21 -04:00
Alex Szpakowski d51e012812 Merge branch '12.0-development' into metal 2022-01-05 21:12:22 -04:00
Alex Szpakowski 7f3538d2ba Merge branch 'main' into 12.0-development 2022-01-05 21:10:27 -04:00
Alex Szpakowski 8e7fd10b6f Update copyright year for 2022 2021-12-31 18:33:40 -04:00
Alex Szpakowski e63025b74f Merge branch '12.0-development' into metal 2021-12-24 15:34:05 -04:00
Alex Szpakowski a551fcd492 Initial support for writing to textures in compute shaders. 2021-08-13 14:43:03 -03:00
Alex Szpakowski cffd485976 Allow rendering to integer textures. 2021-08-12 17:43:33 -03:00
Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation.
Also validate whether there are any unbound writable resources when dispatching compute shader work.
2021-08-11 18:41:38 -03:00
bjorn 25fbf1d8ce love.graphics.dispatchThreadgroups; 2021-07-17 19:49:53 -07:00
bjorn 085ba2cb6e Add compute ShaderStage; 2021-07-17 19:46:05 -07:00
Alex Szpakowski 14cda7818f Rename internal enum 2021-04-07 20:43:22 -03:00
Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 2021-04-07 20:33:44 -03:00
Alex Szpakowski f89aabb0bb Update copyright year for 2021 2021-04-04 16:14:45 -03:00
Alex Szpakowski 2d2918a254 Merge branch '12.0-development' into metal 2021-03-26 21:42:08 -03:00
Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 2021-01-17 20:59:16 -04:00
Alex Szpakowski 5e77944dc0 refactor texture format support internals 2021-01-16 13:09:01 -04:00
Alex Szpakowski 20a92a4106 Merge branch '12.0-development' into metal 2020-12-22 22:37:17 -04:00
Alex Szpakowski 1f9d98263d Refactor Buffer internals.
Allows buffers created with love.graphics.newBuffer to only allocate VRAM data. Previously they had a copy of their contents in RAM.
Also makes it easier to implement Buffers in other graphics APIs and to implement more types of Buffers in the future.
2020-12-22 19:23:02 -04:00
Alex Szpakowski 7934ce0a66 Handle backbuffer MSAA manually in love.graphics code
Previously love would use SDL APIs to make the system (WGL etc) handle it, which meant the OpenGL context had to be recreated whenever MSAA changed.
2020-10-25 22:24:07 -03:00
Alex Szpakowski 4b9c648c8b metal: work towards shader uniform implementation.
Misc cleanup.
2020-10-24 00:33:02 -03:00
Alex Szpakowski 7a50f32585 Merge branch '12.0-development' into metal 2020-07-29 18:21:19 -03:00
Alex Szpakowski b011487a3e Add new texel buffer type.
GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats).

Shader:send accepts a texel Buffer for samplerBuffer uniforms.

Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL).
Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
2020-07-28 20:44:36 -03:00
Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 2020-05-23 20:29:38 -03:00
Alex Szpakowski 2cff535eb1 Move shader parsing code from Lua to C++. 2020-03-03 19:30:22 -04:00
Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 2020-02-23 16:30:55 -04:00
Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 2020-02-17 16:31:02 -04:00
Alex Szpakowski e001e4336d metal: initial work on setRenderTarget 2020-02-16 09:04:50 -04:00
Alex Szpakowski 742a954655 Merge branch '12.0' into metal 2020-02-15 14:18:35 -04:00
Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 2020-02-08 20:40:10 -04:00
Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 2020-02-07 20:29:21 -04:00
Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 2020-02-05 20:39:55 -04:00
Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 2020-02-04 22:06:55 -04:00
Alex Szpakowski b71eaf73cc Replaced some references to Image and Canvas with Texture. 2020-02-04 20:52:57 -04:00
Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 2020-02-03 23:05:46 -04:00
Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 2020-02-03 19:02:58 -04:00
Alex Szpakowski f24b1aa377 Move internal Slices class from Image to Texture 2020-02-02 13:50:37 -04:00
Alex Szpakowski 6c447ab4f6 Clean up some common Image and Canvas code. 2020-02-01 23:54:51 -04:00
Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 2020-02-01 15:39:59 -04:00
Alex Szpakowski d687b4c099 metal: initial work on windowing and instance creation 2020-01-30 20:35:33 -04:00
Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 2020-01-13 20:44:39 -04:00
Alex Szpakowski ee5304ba53 Remove vertex namespace 2020-01-13 20:41:05 -04:00
Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 2020-01-12 16:41:23 -04:00
Alex Szpakowski 5f9b5a21d0 Merge default into minor
--HG--
branch : minor
2020-01-03 22:45:36 -04:00